diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/game_controls/basemodel_panel.h | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/game/client/game_controls/basemodel_panel.h')
| -rw-r--r-- | mp/src/game/client/game_controls/basemodel_panel.h | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/mp/src/game/client/game_controls/basemodel_panel.h b/mp/src/game/client/game_controls/basemodel_panel.h index b9fa0d68..a71bb7a4 100644 --- a/mp/src/game/client/game_controls/basemodel_panel.h +++ b/mp/src/game/client/game_controls/basemodel_panel.h @@ -182,7 +182,8 @@ public: studiohdr_t* GetStudioHdr( void ) { return m_RootMDL.m_MDL.GetStudioHdr(); } void SetBody( unsigned int nBody ) { m_RootMDL.m_MDL.m_nBody = nBody; } - void RotateYaw( float flDelta ); + void RotateYaw( float flDelta ); + void RotatePitch( float flDelta ); Vector GetPlayerPos() const; QAngle GetPlayerAngles() const; @@ -213,6 +214,7 @@ protected: bool m_bForcePos; bool m_bMousePressed; bool m_bAllowRotation; + bool m_bAllowPitch; bool m_bAllowFullManipulation; bool m_bApplyManipulators; bool m_bForcedCameraPosition; @@ -220,6 +222,25 @@ protected: // VGUI script accessible variables. CPanelAnimationVar( bool, m_bStartFramed, "start_framed", "0" ); CPanelAnimationVar( bool, m_bDisableManipulation, "disable_manipulation", "0" ); + CPanelAnimationVar( bool, m_bUseParticle, "use_particle", "0" ); + CPanelAnimationVar( float, m_flMaxPitch, "max_pitch", "90" ); + + struct particle_data_t + { + ~particle_data_t(); + + void UpdateControlPoints( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix, const CUtlVector< int >& vecAttachments, int iDefaultBone = 0, const Vector& vecParticleOffset = vec3_origin ); + + bool m_bIsUpdateToDate; + CParticleCollection *m_pParticleSystem; + }; + CUtlVector< particle_data_t* > m_particleList; + + particle_data_t *CreateParticleData( const char *pszParticleName ); + bool SafeDeleteParticleData( particle_data_t **pData ); + + virtual void PrePaint3D( IMatRenderContext *pRenderContext ) OVERRIDE; + virtual void PostPaint3D( IMatRenderContext *pRenderContext ) OVERRIDE; }; #endif // BASEMODEL_PANEL_H
\ No newline at end of file |