diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/SpectatorGUI.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/SpectatorGUI.cpp')
| -rw-r--r-- | mp/src/game/client/game_controls/SpectatorGUI.cpp | 1700 |
1 files changed, 850 insertions, 850 deletions
diff --git a/mp/src/game/client/game_controls/SpectatorGUI.cpp b/mp/src/game/client/game_controls/SpectatorGUI.cpp index a2098b0b..1c95068a 100644 --- a/mp/src/game/client/game_controls/SpectatorGUI.cpp +++ b/mp/src/game/client/game_controls/SpectatorGUI.cpp @@ -1,850 +1,850 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include <cdll_client_int.h>
-#include <globalvars_base.h>
-#include <cdll_util.h>
-#include <KeyValues.h>
-
-#include "spectatorgui.h"
-
-#include <vgui/IScheme.h>
-#include <vgui/ILocalize.h>
-#include <vgui/ISurface.h>
-#include <vgui/IPanel.h>
-#include <vgui_controls/ImageList.h>
-#include <vgui_controls/MenuItem.h>
-#include <vgui_controls/TextImage.h>
-
-#include <stdio.h> // _snprintf define
-
-#include <game/client/iviewport.h>
-#include "commandmenu.h"
-#include "hltvcamera.h"
-#if defined( REPLAY_ENABLED )
-#include "replay/replaycamera.h"
-#endif
-
-#include <vgui_controls/TextEntry.h>
-#include <vgui_controls/Panel.h>
-#include <vgui_controls/ImagePanel.h>
-#include <vgui_controls/Menu.h>
-#include "IGameUIFuncs.h" // for key bindings
-#include <imapoverview.h>
-#include <shareddefs.h>
-#include <igameresources.h>
-
-#ifdef TF_CLIENT_DLL
-#include "tf_gamerules.h"
-void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#ifndef _XBOX
-extern IGameUIFuncs *gameuifuncs; // for key binding details
-#endif
-
-// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp
-
-ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
-
-CSpectatorGUI *g_pSpectatorGUI = NULL;
-
-
-// NB disconnect between localization text and observer mode enums
-static const char *s_SpectatorModes[] =
-{
- "#Spec_Mode0", // OBS_MODE_NONE = 0,
- "#Spec_Mode1", // OBS_MODE_DEATHCAM,
- "", // OBS_MODE_FREEZECAM,
- "#Spec_Mode2", // OBS_MODE_FIXED,
- "#Spec_Mode3", // OBS_MODE_IN_EYE,
- "#Spec_Mode4", // OBS_MODE_CHASE,
- "#Spec_Mode5", // OBS_MODE_ROAMING,
-};
-
-using namespace vgui;
-
-ConVar cl_spec_mode(
- "cl_spec_mode",
- "1",
- FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE,
- "spectator mode" );
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: left and right buttons pointing buttons
-//-----------------------------------------------------------------------------
-class CSpecButton : public Button
-{
-public:
- CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {}
-
-private:
- void ApplySchemeSettings(vgui::IScheme *pScheme)
- {
- Button::ApplySchemeSettings(pScheme);
- SetFont(pScheme->GetFont("Marlett", IsProportional()) );
- }
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_SPECMENU )
-{
- m_iDuckKey = BUTTON_CODE_INVALID;
-
- m_pViewPort = pViewPort;
-
- SetMouseInputEnabled( true );
- SetKeyBoardInputEnabled( true );
- SetTitleBarVisible( false ); // don't draw a title bar
- SetMoveable( false );
- SetSizeable( false );
- SetProportional(true);
-
- SetScheme("ClientScheme");
-
- m_pPlayerList = new ComboBox(this, "playercombo", 10 , false);
- HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
- if ( INVALID_FONT != hFallbackFont )
- {
- m_pPlayerList->SetUseFallbackFont( true, hFallbackFont );
- }
-
- m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false );
- m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false );
-
- m_pLeftButton = new CSpecButton( this, "specprev");
- m_pLeftButton->SetText("3");
- m_pRightButton = new CSpecButton( this, "specnext");
- m_pRightButton->SetText("4");
-
- m_pPlayerList->SetText("");
- m_pViewOptions->SetText("#Spec_Modes");
- m_pConfigSettings->SetText("#Spec_Options");
-
- m_pPlayerList->SetOpenDirection( Menu::UP );
- m_pViewOptions->SetOpenDirection( Menu::UP );
- m_pConfigSettings->SetOpenDirection( Menu::UP );
-
- // create view config menu
- CommandMenu * menu = new CommandMenu(m_pConfigSettings, "spectatormenu", gViewPortInterface);
- menu->LoadFromFile( "Resource/spectatormenu.res" );
- m_pConfigSettings->SetMenu( menu ); // attach menu to combo box
-
- // create view mode menu
- menu = new CommandMenu(m_pViewOptions, "spectatormodes", gViewPortInterface);
- menu->LoadFromFile("Resource/spectatormodes.res");
- m_pViewOptions->SetMenu( menu ); // attach menu to combo box
-
- LoadControlSettings("Resource/UI/BottomSpectator.res");
- ListenForGameEvent( "spec_target_updated" );
-}
-
-void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme)
-{
- BaseClass::ApplySchemeSettings(pScheme);
- // need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed
- m_pConfigSettings->GetMenu()->MakeReadyForUse();
- m_pViewOptions->GetMenu()->MakeReadyForUse();
- m_pPlayerList->GetMenu()->MakeReadyForUse();
-
- if ( g_pSpectatorGUI )
- {
- m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
- m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
- m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: makes the GUI fill the screen
-//-----------------------------------------------------------------------------
-void CSpectatorMenu::PerformLayout()
-{
- int w,h;
- GetHudSize(w, h);
-
- // fill the screen
- SetSize(w,GetTall());
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Handles changes to combo boxes
-//-----------------------------------------------------------------------------
-void CSpectatorMenu::OnTextChanged(KeyValues *data)
-{
- Panel *panel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
-
- vgui::ComboBox *box = dynamic_cast<vgui::ComboBox *>( panel );
-
- if( box == m_pConfigSettings) // don't change the text in the config setting combo
- {
- m_pConfigSettings->SetText("#Spec_Options");
- }
- else if ( box == m_pPlayerList )
- {
- KeyValues *kv = box->GetActiveItemUserData();
- if ( kv && GameResources() )
- {
- const char *player = kv->GetString("player");
-
- int currentPlayerNum = GetSpectatorTarget();
- const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum );
-
- if ( !FStrEq( currentPlayerName, player ) )
- {
- char command[128];
- Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player );
- engine->ClientCmd( command );
- }
- }
- }
-}
-
-void CSpectatorMenu::OnCommand( const char *command )
-{
- if (!stricmp(command, "specnext") )
- {
- engine->ClientCmd("spec_next");
- }
- else if (!stricmp(command, "specprev") )
- {
- engine->ClientCmd("spec_prev");
- }
-}
-
-void CSpectatorMenu::FireGameEvent( IGameEvent * event )
-{
- const char *pEventName = event->GetName();
-
- if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
- {
- IGameResources *gr = GameResources();
- if ( !gr )
- return;
-
- // make sure the player combo box is up to date
- int playernum = GetSpectatorTarget();
- if ( playernum < 1 || playernum > MAX_PLAYERS )
- return;
-
- const char *selectedPlayerName = gr->GetPlayerName( playernum );
- const char *currentPlayerName = "";
- KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
- if ( kv )
- {
- currentPlayerName = kv->GetString( "player" );
- }
- if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
- {
- for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
- {
- KeyValues *kv = m_pPlayerList->GetItemUserData( i );
- if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
- {
- m_pPlayerList->ActivateItemByRow( i );
- break;
- }
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: when duck is pressed it hides the active part of the GUI
-//-----------------------------------------------------------------------------
-void CSpectatorMenu::OnKeyCodePressed(KeyCode code)
-{
- if ( code == m_iDuckKey )
- {
- // hide if DUCK is pressed again
- m_pViewPort->ShowPanel( this, false );
- }
-}
-
-void CSpectatorMenu::ShowPanel(bool bShow)
-{
- if ( BaseClass::IsVisible() == bShow )
- return;
-
- if ( bShow )
- {
- Activate();
- SetMouseInputEnabled( true );
- SetKeyBoardInputEnabled( true );
- }
- else
- {
- SetVisible( false );
- SetMouseInputEnabled( false );
- SetKeyBoardInputEnabled( false );
- }
-
- bool bIsEnabled = true;
-
- if ( engine->IsHLTV() && HLTVCamera()->IsPVSLocked() )
- {
- // when watching HLTV or Replay with a locked PVS, some elements are disabled
- bIsEnabled = false;
- }
-
- m_pLeftButton->SetVisible( bIsEnabled );
- m_pRightButton->SetVisible( bIsEnabled );
- m_pPlayerList->SetVisible( bIsEnabled );
- m_pViewOptions->SetVisible( bIsEnabled );
-}
-
-void CSpectatorMenu::Update( void )
-{
- IGameResources *gr = GameResources();
-
- Reset();
-
- if ( m_iDuckKey == BUTTON_CODE_INVALID )
- {
- m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
- }
-
- if ( !gr )
- return;
-
- int iPlayerIndex;
- for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
- {
-
- // does this slot in the array have a name?
- if ( !gr->IsConnected( iPlayerIndex ) )
- continue;
-
- if ( gr->IsLocalPlayer( iPlayerIndex ) )
- continue;
-
- if ( !gr->IsAlive( iPlayerIndex ) )
- continue;
-
- wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
- char localizeTeamName[64];
- char szPlayerIndex[16];
- g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
- const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
- if ( teamname )
- {
- Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
- team=g_pVGuiLocalize->Find( localizeTeamName );
-
- if ( !team )
- {
- g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
- team = teamText;
- }
-
- g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
- }
- else
- {
- g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
- }
-
- Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );
-
- KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
- m_pPlayerList->AddItem( playerText, kv );
- kv->deleteThis();
- }
-
- // make sure the player combo box is up to date
- int playernum = GetSpectatorTarget();
- const char *selectedPlayerName = gr->GetPlayerName( playernum );
- for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
- {
- KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
- if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
- {
- m_pPlayerList->ActivateItemByRow( iPlayerIndex );
- break;
- }
- }
-
- //=============================================================================
- // HPE_BEGIN:
- // [pfreese] make sure the view mode combo box is up to date - the spectator
- // mode can be changed multiple ways
- //=============================================================================
-
- int specmode = GetSpectatorMode();
- m_pViewOptions->SetText(s_SpectatorModes[specmode]);
-
- //=============================================================================
- // HPE_END
- //=============================================================================
-}
-
-//-----------------------------------------------------------------------------
-// main spectator panel
-
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI )
-{
-// m_bHelpShown = false;
-// m_bInsetVisible = false;
-// m_iDuckKey = KEY_NONE;
- SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
- m_bSpecScoreboard = false;
-
- m_pViewPort = pViewPort;
- g_pSpectatorGUI = this;
-
- // initialize dialog
- SetVisible(false);
- SetProportional(true);
-
- // load the new scheme early!!
- SetScheme("ClientScheme");
- SetMouseInputEnabled( false );
- SetKeyBoardInputEnabled( false );
-
- m_pTopBar = new Panel( this, "topbar" );
- m_pBottomBarBlank = new Panel( this, "bottombarblank" );
-
- // m_pBannerImage = new ImagePanel( m_pTopBar, NULL );
- m_pPlayerLabel = new Label( this, "playerlabel", "" );
- m_pPlayerLabel->SetVisible( false );
- TextImage *image = m_pPlayerLabel->GetTextImage();
- if ( image )
- {
- HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
- if ( INVALID_FONT != hFallbackFont )
- {
- image->SetUseFallbackFont( true, hFallbackFont );
- }
- }
-
- SetPaintBorderEnabled(false);
- SetPaintBackgroundEnabled(false);
-
- // m_pBannerImage->SetVisible(false);
- InvalidateLayout();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Destructor
-//-----------------------------------------------------------------------------
-CSpectatorGUI::~CSpectatorGUI()
-{
- g_pSpectatorGUI = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the colour of the top and bottom bars
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme)
-{
- KeyValues *pConditions = NULL;
-
-#ifdef TF_CLIENT_DLL
- if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
- {
- pConditions = new KeyValues( "conditions" );
- AddSubKeyNamed( pConditions, "if_mvm" );
- }
-#endif
-
- LoadControlSettings( GetResFile(), NULL, NULL, pConditions );
-
- if ( pConditions )
- {
- pConditions->deleteThis();
- }
-
- m_pBottomBarBlank->SetVisible( true );
- m_pTopBar->SetVisible( true );
-
- BaseClass::ApplySchemeSettings( pScheme );
- SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent
- m_pTopBar->SetBgColor(GetBlackBarColor());
- m_pBottomBarBlank->SetBgColor(GetBlackBarColor());
- // m_pBottomBar->SetBgColor(Color( 0,0,0,0 ));
- SetPaintBorderEnabled(false);
-
- SetBorder( NULL );
-
-#ifdef CSTRIKE_DLL
- SetZPos(80); // guarantee it shows above the scope
-#endif
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: makes the GUI fill the screen
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::PerformLayout()
-{
- int w,h,x,y;
- GetHudSize(w, h);
-
- // fill the screen
- SetBounds(0,0,w,h);
-
- // stretch the bottom bar across the screen
- m_pBottomBarBlank->GetPos(x,y);
- m_pBottomBarBlank->SetSize( w, h - y );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::OnThink()
-{
- BaseClass::OnThink();
-
- if ( IsVisible() )
- {
- if ( m_bSpecScoreboard != spec_scoreboard.GetBool() )
- {
- if ( !spec_scoreboard.GetBool() || !gViewPortInterface->GetActivePanel() )
- {
- m_bSpecScoreboard = spec_scoreboard.GetBool();
- gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard );
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: sets the image to display for the banner in the top right corner
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::SetLogoImage(const char *image)
-{
- if ( m_pBannerImage )
- {
- m_pBannerImage->SetImage( scheme()->GetImage(image, false) );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the text of a control by name
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text)
-{
- Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
- if (entry)
- {
- entry->SetText(text);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the text of a control by name
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::SetLabelText(const char *textEntryName, wchar_t *text)
-{
- Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
- if (entry)
- {
- entry->SetText(text);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Sets the text of a control by name
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::MoveLabelToFront(const char *textEntryName)
-{
- Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
- if (entry)
- {
- entry->MoveToFront();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: shows/hides the buy menu
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::ShowPanel(bool bShow)
-{
- if ( bShow && !IsVisible() )
- {
- m_bSpecScoreboard = false;
- }
- SetVisible( bShow );
- if ( !bShow && m_bSpecScoreboard )
- {
- gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false );
- }
-}
-
-bool CSpectatorGUI::ShouldShowPlayerLabel( int specmode )
-{
- return ( (specmode == OBS_MODE_IN_EYE) || (specmode == OBS_MODE_CHASE) );
-}
-//-----------------------------------------------------------------------------
-// Purpose: Updates the gui, rearranges elements
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::Update()
-{
- int wide, tall;
- int bx, by, bwide, btall;
-
- GetHudSize(wide, tall);
- m_pTopBar->GetBounds( bx, by, bwide, btall );
-
- IGameResources *gr = GameResources();
- int specmode = GetSpectatorMode();
- int playernum = GetSpectatorTarget();
-
- IViewPortPanel *overview = gViewPortInterface->FindPanelByName( PANEL_OVERVIEW );
-
- if ( overview && overview->IsVisible() )
- {
- int mx, my, mwide, mtall;
-
- VPANEL p = overview->GetVPanel();
- vgui::ipanel()->GetPos( p, mx, my );
- vgui::ipanel()->GetSize( p, mwide, mtall );
-
- if ( my < btall )
- {
- // reduce to bar
- m_pTopBar->SetSize( wide - (mx + mwide), btall );
- m_pTopBar->SetPos( (mx + mwide), 0 );
- }
- else
- {
- // full top bar
- m_pTopBar->SetSize( wide , btall );
- m_pTopBar->SetPos( 0, 0 );
- }
- }
- else
- {
- // full top bar
- m_pTopBar->SetSize( wide , btall ); // change width, keep height
- m_pTopBar->SetPos( 0, 0 );
- }
-
- m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );
-
- // update player name filed, text & color
-
- if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
- {
- Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color
-
- m_pPlayerLabel->SetFgColor( c );
-
- wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
- V_wcsncpy( playerText, L"Unable to find #Spec_PlayerItem*", sizeof( playerText ) );
- memset( playerName, 0x0, sizeof( playerName ) );
-
- g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
- int iHealth = gr->GetHealth( playernum );
- if ( iHealth > 0 && gr->IsAlive(playernum) )
- {
- _snwprintf( health, ARRAYSIZE( health ), L"%i", iHealth );
- g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, health );
- }
- else
- {
- g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
- }
-
- m_pPlayerLabel->SetText( playerText );
- }
- else
- {
- m_pPlayerLabel->SetText( L"" );
- }
-
- // update extra info field
- wchar_t szEtxraInfo[1024];
- wchar_t szTitleLabel[1024];
- char tempstr[128];
-
- if ( engine->IsHLTV() )
- {
- // set spectator number and HLTV title
- Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
- g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
-
- Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
- g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
- }
- else
- {
- // otherwise show map name
- Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );
-
- wchar_t wMapName[64];
- g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
- g_pVGuiLocalize->ConstructString( szEtxraInfo,sizeof( szEtxraInfo ), g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );
-
- g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
- }
-
- SetLabelText("extrainfo", szEtxraInfo );
- SetLabelText("titlelabel", szTitleLabel );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Updates the timer label if one exists
-//-----------------------------------------------------------------------------
-void CSpectatorGUI::UpdateTimer()
-{
- wchar_t szText[ 63 ];
-
- int timer = 0;
-
- V_swprintf_safe ( szText, L"%d:%02d\n", (timer / 60), (timer % 60) );
-
- SetLabelText("timerlabel", szText );
-}
-
-static void ForwardSpecCmdToServer( const CCommand &args )
-{
- if ( engine->IsPlayingDemo() )
- return;
-
- if ( args.ArgC() == 1 )
- {
- // just forward the command without parameters
- engine->ServerCmd( args[ 0 ] );
- }
- else if ( args.ArgC() == 2 )
- {
- // forward the command with parameter
- char command[128];
- Q_snprintf( command, sizeof(command), "%s \"%s\"", args[ 0 ], args[ 1 ] );
- engine->ServerCmd( command );
- }
-}
-
-CON_COMMAND_F( spec_next, "Spectate next player", FCVAR_CLIENTCMD_CAN_EXECUTE )
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
-
- if ( !pPlayer || !pPlayer->IsObserver() )
- return;
-
- if ( engine->IsHLTV() )
- {
- // handle the command clientside
- if ( !HLTVCamera()->IsPVSLocked() )
- {
- HLTVCamera()->SpecNextPlayer( false );
- }
- }
- else
- {
- ForwardSpecCmdToServer( args );
- }
-}
-
-CON_COMMAND_F( spec_prev, "Spectate previous player", FCVAR_CLIENTCMD_CAN_EXECUTE )
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
-
- if ( !pPlayer || !pPlayer->IsObserver() )
- return;
-
- if ( engine->IsHLTV() )
- {
- // handle the command clientside
- if ( !HLTVCamera()->IsPVSLocked() )
- {
- HLTVCamera()->SpecNextPlayer( true );
- }
- }
- else
- {
- ForwardSpecCmdToServer( args );
- }
-}
-
-CON_COMMAND_F( spec_mode, "Set spectator mode", FCVAR_CLIENTCMD_CAN_EXECUTE )
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
-
- if ( !pPlayer || !pPlayer->IsObserver() )
- return;
-
- if ( engine->IsHLTV() )
- {
- if ( HLTVCamera()->IsPVSLocked() )
- {
- // in locked mode we can only switch between first and 3rd person
- HLTVCamera()->ToggleChaseAsFirstPerson();
- }
- else
- {
- // we can choose any mode, not loked to PVS
- int mode;
-
- if ( args.ArgC() == 2 )
- {
- // set specifc mode
- mode = Q_atoi( args[1] );
- }
- else
- {
- // set next mode
- mode = HLTVCamera()->GetMode()+1;
-
- if ( mode > LAST_PLAYER_OBSERVERMODE )
- mode = OBS_MODE_IN_EYE;
- }
-
- // handle the command clientside
- HLTVCamera()->SetMode( mode );
- }
-
- // turn off auto director once user tried to change view settings
- HLTVCamera()->SetAutoDirector( false );
- }
- else
- {
- // we spectate on a game server, forward command
- ForwardSpecCmdToServer( args );
- }
-}
-
-CON_COMMAND_F( spec_player, "Spectate player by name", FCVAR_CLIENTCMD_CAN_EXECUTE )
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
-
- if ( !pPlayer || !pPlayer->IsObserver() )
- return;
-
- if ( args.ArgC() != 2 )
- return;
-
- if ( engine->IsHLTV() )
- {
- // we can only switch primary spectator targets is PVS isnt locked by auto-director
- if ( !HLTVCamera()->IsPVSLocked() )
- {
- HLTVCamera()->SpecNamedPlayer( args[1] );
- }
- }
- else
- {
- ForwardSpecCmdToServer( args );
- }
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include <cdll_client_int.h> +#include <globalvars_base.h> +#include <cdll_util.h> +#include <KeyValues.h> + +#include "spectatorgui.h" + +#include <vgui/IScheme.h> +#include <vgui/ILocalize.h> +#include <vgui/ISurface.h> +#include <vgui/IPanel.h> +#include <vgui_controls/ImageList.h> +#include <vgui_controls/MenuItem.h> +#include <vgui_controls/TextImage.h> + +#include <stdio.h> // _snprintf define + +#include <game/client/iviewport.h> +#include "commandmenu.h" +#include "hltvcamera.h" +#if defined( REPLAY_ENABLED ) +#include "replay/replaycamera.h" +#endif + +#include <vgui_controls/TextEntry.h> +#include <vgui_controls/Panel.h> +#include <vgui_controls/ImagePanel.h> +#include <vgui_controls/Menu.h> +#include "IGameUIFuncs.h" // for key bindings +#include <imapoverview.h> +#include <shareddefs.h> +#include <igameresources.h> + +#ifdef TF_CLIENT_DLL +#include "tf_gamerules.h" +void AddSubKeyNamed( KeyValues *pKeys, const char *pszName ); +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#ifndef _XBOX +extern IGameUIFuncs *gameuifuncs; // for key binding details +#endif + +// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp + +ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); + +CSpectatorGUI *g_pSpectatorGUI = NULL; + + +// NB disconnect between localization text and observer mode enums +static const char *s_SpectatorModes[] = +{ + "#Spec_Mode0", // OBS_MODE_NONE = 0, + "#Spec_Mode1", // OBS_MODE_DEATHCAM, + "", // OBS_MODE_FREEZECAM, + "#Spec_Mode2", // OBS_MODE_FIXED, + "#Spec_Mode3", // OBS_MODE_IN_EYE, + "#Spec_Mode4", // OBS_MODE_CHASE, + "#Spec_Mode5", // OBS_MODE_ROAMING, +}; + +using namespace vgui; + +ConVar cl_spec_mode( + "cl_spec_mode", + "1", + FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE, + "spectator mode" ); + + + +//----------------------------------------------------------------------------- +// Purpose: left and right buttons pointing buttons +//----------------------------------------------------------------------------- +class CSpecButton : public Button +{ +public: + CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {} + +private: + void ApplySchemeSettings(vgui::IScheme *pScheme) + { + Button::ApplySchemeSettings(pScheme); + SetFont(pScheme->GetFont("Marlett", IsProportional()) ); + } +}; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_SPECMENU ) +{ + m_iDuckKey = BUTTON_CODE_INVALID; + + m_pViewPort = pViewPort; + + SetMouseInputEnabled( true ); + SetKeyBoardInputEnabled( true ); + SetTitleBarVisible( false ); // don't draw a title bar + SetMoveable( false ); + SetSizeable( false ); + SetProportional(true); + + SetScheme("ClientScheme"); + + m_pPlayerList = new ComboBox(this, "playercombo", 10 , false); + HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false ); + if ( INVALID_FONT != hFallbackFont ) + { + m_pPlayerList->SetUseFallbackFont( true, hFallbackFont ); + } + + m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false ); + m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false ); + + m_pLeftButton = new CSpecButton( this, "specprev"); + m_pLeftButton->SetText("3"); + m_pRightButton = new CSpecButton( this, "specnext"); + m_pRightButton->SetText("4"); + + m_pPlayerList->SetText(""); + m_pViewOptions->SetText("#Spec_Modes"); + m_pConfigSettings->SetText("#Spec_Options"); + + m_pPlayerList->SetOpenDirection( Menu::UP ); + m_pViewOptions->SetOpenDirection( Menu::UP ); + m_pConfigSettings->SetOpenDirection( Menu::UP ); + + // create view config menu + CommandMenu * menu = new CommandMenu(m_pConfigSettings, "spectatormenu", gViewPortInterface); + menu->LoadFromFile( "Resource/spectatormenu.res" ); + m_pConfigSettings->SetMenu( menu ); // attach menu to combo box + + // create view mode menu + menu = new CommandMenu(m_pViewOptions, "spectatormodes", gViewPortInterface); + menu->LoadFromFile("Resource/spectatormodes.res"); + m_pViewOptions->SetMenu( menu ); // attach menu to combo box + + LoadControlSettings("Resource/UI/BottomSpectator.res"); + ListenForGameEvent( "spec_target_updated" ); +} + +void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + // need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed + m_pConfigSettings->GetMenu()->MakeReadyForUse(); + m_pViewOptions->GetMenu()->MakeReadyForUse(); + m_pPlayerList->GetMenu()->MakeReadyForUse(); + + if ( g_pSpectatorGUI ) + { + m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: makes the GUI fill the screen +//----------------------------------------------------------------------------- +void CSpectatorMenu::PerformLayout() +{ + int w,h; + GetHudSize(w, h); + + // fill the screen + SetSize(w,GetTall()); +} + + +//----------------------------------------------------------------------------- +// Purpose: Handles changes to combo boxes +//----------------------------------------------------------------------------- +void CSpectatorMenu::OnTextChanged(KeyValues *data) +{ + Panel *panel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") ); + + vgui::ComboBox *box = dynamic_cast<vgui::ComboBox *>( panel ); + + if( box == m_pConfigSettings) // don't change the text in the config setting combo + { + m_pConfigSettings->SetText("#Spec_Options"); + } + else if ( box == m_pPlayerList ) + { + KeyValues *kv = box->GetActiveItemUserData(); + if ( kv && GameResources() ) + { + const char *player = kv->GetString("player"); + + int currentPlayerNum = GetSpectatorTarget(); + const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum ); + + if ( !FStrEq( currentPlayerName, player ) ) + { + char command[128]; + Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player ); + engine->ClientCmd( command ); + } + } + } +} + +void CSpectatorMenu::OnCommand( const char *command ) +{ + if (!stricmp(command, "specnext") ) + { + engine->ClientCmd("spec_next"); + } + else if (!stricmp(command, "specprev") ) + { + engine->ClientCmd("spec_prev"); + } +} + +void CSpectatorMenu::FireGameEvent( IGameEvent * event ) +{ + const char *pEventName = event->GetName(); + + if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 ) + { + IGameResources *gr = GameResources(); + if ( !gr ) + return; + + // make sure the player combo box is up to date + int playernum = GetSpectatorTarget(); + if ( playernum < 1 || playernum > MAX_PLAYERS ) + return; + + const char *selectedPlayerName = gr->GetPlayerName( playernum ); + const char *currentPlayerName = ""; + KeyValues *kv = m_pPlayerList->GetActiveItemUserData(); + if ( kv ) + { + currentPlayerName = kv->GetString( "player" ); + } + if ( !FStrEq( currentPlayerName, selectedPlayerName ) ) + { + for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i ) + { + KeyValues *kv = m_pPlayerList->GetItemUserData( i ); + if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) ) + { + m_pPlayerList->ActivateItemByRow( i ); + break; + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: when duck is pressed it hides the active part of the GUI +//----------------------------------------------------------------------------- +void CSpectatorMenu::OnKeyCodePressed(KeyCode code) +{ + if ( code == m_iDuckKey ) + { + // hide if DUCK is pressed again + m_pViewPort->ShowPanel( this, false ); + } +} + +void CSpectatorMenu::ShowPanel(bool bShow) +{ + if ( BaseClass::IsVisible() == bShow ) + return; + + if ( bShow ) + { + Activate(); + SetMouseInputEnabled( true ); + SetKeyBoardInputEnabled( true ); + } + else + { + SetVisible( false ); + SetMouseInputEnabled( false ); + SetKeyBoardInputEnabled( false ); + } + + bool bIsEnabled = true; + + if ( engine->IsHLTV() && HLTVCamera()->IsPVSLocked() ) + { + // when watching HLTV or Replay with a locked PVS, some elements are disabled + bIsEnabled = false; + } + + m_pLeftButton->SetVisible( bIsEnabled ); + m_pRightButton->SetVisible( bIsEnabled ); + m_pPlayerList->SetVisible( bIsEnabled ); + m_pViewOptions->SetVisible( bIsEnabled ); +} + +void CSpectatorMenu::Update( void ) +{ + IGameResources *gr = GameResources(); + + Reset(); + + if ( m_iDuckKey == BUTTON_CODE_INVALID ) + { + m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" ); + } + + if ( !gr ) + return; + + int iPlayerIndex; + for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ ) + { + + // does this slot in the array have a name? + if ( !gr->IsConnected( iPlayerIndex ) ) + continue; + + if ( gr->IsLocalPlayer( iPlayerIndex ) ) + continue; + + if ( !gr->IsAlive( iPlayerIndex ) ) + continue; + + wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ]; + char localizeTeamName[64]; + char szPlayerIndex[16]; + g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) ); + const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) ); + if ( teamname ) + { + Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname ); + team=g_pVGuiLocalize->Find( localizeTeamName ); + + if ( !team ) + { + g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) ); + team = teamText; + } + + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team ); + } + else + { + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName ); + } + + Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex ); + + KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex ); + m_pPlayerList->AddItem( playerText, kv ); + kv->deleteThis(); + } + + // make sure the player combo box is up to date + int playernum = GetSpectatorTarget(); + const char *selectedPlayerName = gr->GetPlayerName( playernum ); + for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex ) + { + KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex ); + if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) ) + { + m_pPlayerList->ActivateItemByRow( iPlayerIndex ); + break; + } + } + + //============================================================================= + // HPE_BEGIN: + // [pfreese] make sure the view mode combo box is up to date - the spectator + // mode can be changed multiple ways + //============================================================================= + + int specmode = GetSpectatorMode(); + m_pViewOptions->SetText(s_SpectatorModes[specmode]); + + //============================================================================= + // HPE_END + //============================================================================= +} + +//----------------------------------------------------------------------------- +// main spectator panel + + + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI ) +{ +// m_bHelpShown = false; +// m_bInsetVisible = false; +// m_iDuckKey = KEY_NONE; + SetSize( 10, 10 ); // Quiet "parent not sized yet" spew + m_bSpecScoreboard = false; + + m_pViewPort = pViewPort; + g_pSpectatorGUI = this; + + // initialize dialog + SetVisible(false); + SetProportional(true); + + // load the new scheme early!! + SetScheme("ClientScheme"); + SetMouseInputEnabled( false ); + SetKeyBoardInputEnabled( false ); + + m_pTopBar = new Panel( this, "topbar" ); + m_pBottomBarBlank = new Panel( this, "bottombarblank" ); + + // m_pBannerImage = new ImagePanel( m_pTopBar, NULL ); + m_pPlayerLabel = new Label( this, "playerlabel", "" ); + m_pPlayerLabel->SetVisible( false ); + TextImage *image = m_pPlayerLabel->GetTextImage(); + if ( image ) + { + HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false ); + if ( INVALID_FONT != hFallbackFont ) + { + image->SetUseFallbackFont( true, hFallbackFont ); + } + } + + SetPaintBorderEnabled(false); + SetPaintBackgroundEnabled(false); + + // m_pBannerImage->SetVisible(false); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CSpectatorGUI::~CSpectatorGUI() +{ + g_pSpectatorGUI = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the colour of the top and bottom bars +//----------------------------------------------------------------------------- +void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme) +{ + KeyValues *pConditions = NULL; + +#ifdef TF_CLIENT_DLL + if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) + { + pConditions = new KeyValues( "conditions" ); + AddSubKeyNamed( pConditions, "if_mvm" ); + } +#endif + + LoadControlSettings( GetResFile(), NULL, NULL, pConditions ); + + if ( pConditions ) + { + pConditions->deleteThis(); + } + + m_pBottomBarBlank->SetVisible( true ); + m_pTopBar->SetVisible( true ); + + BaseClass::ApplySchemeSettings( pScheme ); + SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent + m_pTopBar->SetBgColor(GetBlackBarColor()); + m_pBottomBarBlank->SetBgColor(GetBlackBarColor()); + // m_pBottomBar->SetBgColor(Color( 0,0,0,0 )); + SetPaintBorderEnabled(false); + + SetBorder( NULL ); + +#ifdef CSTRIKE_DLL + SetZPos(80); // guarantee it shows above the scope +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: makes the GUI fill the screen +//----------------------------------------------------------------------------- +void CSpectatorGUI::PerformLayout() +{ + int w,h,x,y; + GetHudSize(w, h); + + // fill the screen + SetBounds(0,0,w,h); + + // stretch the bottom bar across the screen + m_pBottomBarBlank->GetPos(x,y); + m_pBottomBarBlank->SetSize( w, h - y ); +} + +//----------------------------------------------------------------------------- +// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed +//----------------------------------------------------------------------------- +void CSpectatorGUI::OnThink() +{ + BaseClass::OnThink(); + + if ( IsVisible() ) + { + if ( m_bSpecScoreboard != spec_scoreboard.GetBool() ) + { + if ( !spec_scoreboard.GetBool() || !gViewPortInterface->GetActivePanel() ) + { + m_bSpecScoreboard = spec_scoreboard.GetBool(); + gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: sets the image to display for the banner in the top right corner +//----------------------------------------------------------------------------- +void CSpectatorGUI::SetLogoImage(const char *image) +{ + if ( m_pBannerImage ) + { + m_pBannerImage->SetImage( scheme()->GetImage(image, false) ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the text of a control by name +//----------------------------------------------------------------------------- +void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text) +{ + Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); + if (entry) + { + entry->SetText(text); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the text of a control by name +//----------------------------------------------------------------------------- +void CSpectatorGUI::SetLabelText(const char *textEntryName, wchar_t *text) +{ + Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); + if (entry) + { + entry->SetText(text); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the text of a control by name +//----------------------------------------------------------------------------- +void CSpectatorGUI::MoveLabelToFront(const char *textEntryName) +{ + Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName)); + if (entry) + { + entry->MoveToFront(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: shows/hides the buy menu +//----------------------------------------------------------------------------- +void CSpectatorGUI::ShowPanel(bool bShow) +{ + if ( bShow && !IsVisible() ) + { + m_bSpecScoreboard = false; + } + SetVisible( bShow ); + if ( !bShow && m_bSpecScoreboard ) + { + gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false ); + } +} + +bool CSpectatorGUI::ShouldShowPlayerLabel( int specmode ) +{ + return ( (specmode == OBS_MODE_IN_EYE) || (specmode == OBS_MODE_CHASE) ); +} +//----------------------------------------------------------------------------- +// Purpose: Updates the gui, rearranges elements +//----------------------------------------------------------------------------- +void CSpectatorGUI::Update() +{ + int wide, tall; + int bx, by, bwide, btall; + + GetHudSize(wide, tall); + m_pTopBar->GetBounds( bx, by, bwide, btall ); + + IGameResources *gr = GameResources(); + int specmode = GetSpectatorMode(); + int playernum = GetSpectatorTarget(); + + IViewPortPanel *overview = gViewPortInterface->FindPanelByName( PANEL_OVERVIEW ); + + if ( overview && overview->IsVisible() ) + { + int mx, my, mwide, mtall; + + VPANEL p = overview->GetVPanel(); + vgui::ipanel()->GetPos( p, mx, my ); + vgui::ipanel()->GetSize( p, mwide, mtall ); + + if ( my < btall ) + { + // reduce to bar + m_pTopBar->SetSize( wide - (mx + mwide), btall ); + m_pTopBar->SetPos( (mx + mwide), 0 ); + } + else + { + // full top bar + m_pTopBar->SetSize( wide , btall ); + m_pTopBar->SetPos( 0, 0 ); + } + } + else + { + // full top bar + m_pTopBar->SetSize( wide , btall ); // change width, keep height + m_pTopBar->SetPos( 0, 0 ); + } + + m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) ); + + // update player name filed, text & color + + if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr ) + { + Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color + + m_pPlayerLabel->SetFgColor( c ); + + wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ]; + V_wcsncpy( playerText, L"Unable to find #Spec_PlayerItem*", sizeof( playerText ) ); + memset( playerName, 0x0, sizeof( playerName ) ); + + g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) ); + int iHealth = gr->GetHealth( playernum ); + if ( iHealth > 0 && gr->IsAlive(playernum) ) + { + _snwprintf( health, ARRAYSIZE( health ), L"%i", iHealth ); + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, health ); + } + else + { + g_pVGuiLocalize->ConstructString( playerText, sizeof( playerText ), g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName ); + } + + m_pPlayerLabel->SetText( playerText ); + } + else + { + m_pPlayerLabel->SetText( L"" ); + } + + // update extra info field + wchar_t szEtxraInfo[1024]; + wchar_t szTitleLabel[1024]; + char tempstr[128]; + + if ( engine->IsHLTV() ) + { + // set spectator number and HLTV title + Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() ); + g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo)); + + Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) ); + g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel)); + } + else + { + // otherwise show map name + Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) ); + + wchar_t wMapName[64]; + g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName)); + g_pVGuiLocalize->ConstructString( szEtxraInfo,sizeof( szEtxraInfo ), g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName ); + + g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel)); + } + + SetLabelText("extrainfo", szEtxraInfo ); + SetLabelText("titlelabel", szTitleLabel ); +} + +//----------------------------------------------------------------------------- +// Purpose: Updates the timer label if one exists +//----------------------------------------------------------------------------- +void CSpectatorGUI::UpdateTimer() +{ + wchar_t szText[ 63 ]; + + int timer = 0; + + V_swprintf_safe ( szText, L"%d:%02d\n", (timer / 60), (timer % 60) ); + + SetLabelText("timerlabel", szText ); +} + +static void ForwardSpecCmdToServer( const CCommand &args ) +{ + if ( engine->IsPlayingDemo() ) + return; + + if ( args.ArgC() == 1 ) + { + // just forward the command without parameters + engine->ServerCmd( args[ 0 ] ); + } + else if ( args.ArgC() == 2 ) + { + // forward the command with parameter + char command[128]; + Q_snprintf( command, sizeof(command), "%s \"%s\"", args[ 0 ], args[ 1 ] ); + engine->ServerCmd( command ); + } +} + +CON_COMMAND_F( spec_next, "Spectate next player", FCVAR_CLIENTCMD_CAN_EXECUTE ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !pPlayer || !pPlayer->IsObserver() ) + return; + + if ( engine->IsHLTV() ) + { + // handle the command clientside + if ( !HLTVCamera()->IsPVSLocked() ) + { + HLTVCamera()->SpecNextPlayer( false ); + } + } + else + { + ForwardSpecCmdToServer( args ); + } +} + +CON_COMMAND_F( spec_prev, "Spectate previous player", FCVAR_CLIENTCMD_CAN_EXECUTE ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !pPlayer || !pPlayer->IsObserver() ) + return; + + if ( engine->IsHLTV() ) + { + // handle the command clientside + if ( !HLTVCamera()->IsPVSLocked() ) + { + HLTVCamera()->SpecNextPlayer( true ); + } + } + else + { + ForwardSpecCmdToServer( args ); + } +} + +CON_COMMAND_F( spec_mode, "Set spectator mode", FCVAR_CLIENTCMD_CAN_EXECUTE ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !pPlayer || !pPlayer->IsObserver() ) + return; + + if ( engine->IsHLTV() ) + { + if ( HLTVCamera()->IsPVSLocked() ) + { + // in locked mode we can only switch between first and 3rd person + HLTVCamera()->ToggleChaseAsFirstPerson(); + } + else + { + // we can choose any mode, not loked to PVS + int mode; + + if ( args.ArgC() == 2 ) + { + // set specifc mode + mode = Q_atoi( args[1] ); + } + else + { + // set next mode + mode = HLTVCamera()->GetMode()+1; + + if ( mode > LAST_PLAYER_OBSERVERMODE ) + mode = OBS_MODE_IN_EYE; + } + + // handle the command clientside + HLTVCamera()->SetMode( mode ); + } + + // turn off auto director once user tried to change view settings + HLTVCamera()->SetAutoDirector( false ); + } + else + { + // we spectate on a game server, forward command + ForwardSpecCmdToServer( args ); + } +} + +CON_COMMAND_F( spec_player, "Spectate player by name", FCVAR_CLIENTCMD_CAN_EXECUTE ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + + if ( !pPlayer || !pPlayer->IsObserver() ) + return; + + if ( args.ArgC() != 2 ) + return; + + if ( engine->IsHLTV() ) + { + // we can only switch primary spectator targets is PVS isnt locked by auto-director + if ( !HLTVCamera()->IsPVSLocked() ) + { + HLTVCamera()->SpecNamedPlayer( args[1] ); + } + } + else + { + ForwardSpecCmdToServer( args ); + } +} + + + |