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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/fx_trail.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/fx_trail.h')
-rw-r--r--mp/src/game/client/fx_trail.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/mp/src/game/client/fx_trail.h b/mp/src/game/client/fx_trail.h
index 6fc2836f..e618fd05 100644
--- a/mp/src/game/client/fx_trail.h
+++ b/mp/src/game/client/fx_trail.h
@@ -1,56 +1,56 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef FX_TRAIL_H
-#define FX_TRAIL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "particle_util.h"
-#include "baseparticleentity.h"
-#include "particle_prototype.h"
-
-class C_ParticleTrail : public C_BaseParticleEntity, public IPrototypeAppEffect
-{
-public:
-
- DECLARE_CLASS( C_ParticleTrail, C_BaseParticleEntity );
-
- C_ParticleTrail( void );
- virtual ~C_ParticleTrail( void );
-
- void GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles );
-
- void SetEmit( bool bEmit );
- bool ShouldEmit( void ) { return m_bEmit; }
-
- void SetSpawnRate( float rate );
-
-
-// C_BaseEntity.
-public:
- virtual void OnDataChanged(DataUpdateType_t updateType);
-
- virtual void Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs );
-
- int m_nAttachment;
- float m_flLifetime; // How long this effect will last
-
-private:
-
- float m_SpawnRate; // How many particles per second.
- bool m_bEmit; // Keep emitting particles?
-
- TimedEvent m_ParticleSpawn;
- CParticleMgr *m_pParticleMgr;
-
-private:
-
- C_ParticleTrail( const C_ParticleTrail & );
-};
-
-#endif // FX_TRAIL_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef FX_TRAIL_H
+#define FX_TRAIL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "particle_util.h"
+#include "baseparticleentity.h"
+#include "particle_prototype.h"
+
+class C_ParticleTrail : public C_BaseParticleEntity, public IPrototypeAppEffect
+{
+public:
+
+ DECLARE_CLASS( C_ParticleTrail, C_BaseParticleEntity );
+
+ C_ParticleTrail( void );
+ virtual ~C_ParticleTrail( void );
+
+ void GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles );
+
+ void SetEmit( bool bEmit );
+ bool ShouldEmit( void ) { return m_bEmit; }
+
+ void SetSpawnRate( float rate );
+
+
+// C_BaseEntity.
+public:
+ virtual void OnDataChanged(DataUpdateType_t updateType);
+
+ virtual void Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs );
+
+ int m_nAttachment;
+ float m_flLifetime; // How long this effect will last
+
+private:
+
+ float m_SpawnRate; // How many particles per second.
+ bool m_bEmit; // Keep emitting particles?
+
+ TimedEvent m_ParticleSpawn;
+ CParticleMgr *m_pParticleMgr;
+
+private:
+
+ C_ParticleTrail( const C_ParticleTrail & );
+};
+
+#endif // FX_TRAIL_H