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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/fx_trail.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/fx_trail.cpp')
-rw-r--r--mp/src/game/client/fx_trail.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/mp/src/game/client/fx_trail.cpp b/mp/src/game/client/fx_trail.cpp
new file mode 100644
index 00000000..7b0ba082
--- /dev/null
+++ b/mp/src/game/client/fx_trail.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "fx_trail.h"
+
+C_ParticleTrail::C_ParticleTrail( void )
+{
+}
+
+C_ParticleTrail::~C_ParticleTrail( void )
+{
+ if ( m_pParticleMgr )
+ {
+ m_pParticleMgr->RemoveEffect( &m_ParticleEffect );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the attachment point to spawn at
+//-----------------------------------------------------------------------------
+void C_ParticleTrail::GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles )
+{
+ C_BaseEntity *pEnt = pAttachedTo->GetBaseEntity();
+
+ if ( pEnt && (m_nAttachment > 0) )
+ {
+ pEnt->GetAttachment( m_nAttachment, *pAbsOrigin, *pAbsAngles );
+ return;
+ }
+
+ BaseClass::GetAimEntOrigin( pAttachedTo, pAbsOrigin, pAbsAngles );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Turn on the emission of particles
+//-----------------------------------------------------------------------------
+void C_ParticleTrail::SetEmit( bool bEmit )
+{
+ m_bEmit = bEmit;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the spawn rate of the effect
+//-----------------------------------------------------------------------------
+void C_ParticleTrail::SetSpawnRate( float rate )
+{
+ m_SpawnRate = rate;
+ m_ParticleSpawn.Init( rate );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: First sent down from the server
+//-----------------------------------------------------------------------------
+void C_ParticleTrail::OnDataChanged(DataUpdateType_t updateType)
+{
+ C_BaseEntity::OnDataChanged(updateType);
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ Start( ParticleMgr(), NULL );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_ParticleTrail::Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs )
+{
+ if( pParticleMgr->AddEffect( &m_ParticleEffect, this ) == false )
+ return;
+
+ m_pParticleMgr = pParticleMgr;
+}
+