aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/fx_staticline.cpp
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/fx_staticline.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/fx_staticline.cpp')
-rw-r--r--mp/src/game/client/fx_staticline.cpp332
1 files changed, 166 insertions, 166 deletions
diff --git a/mp/src/game/client/fx_staticline.cpp b/mp/src/game/client/fx_staticline.cpp
index ddad1e63..0e6e5a86 100644
--- a/mp/src/game/client/fx_staticline.cpp
+++ b/mp/src/game/client/fx_staticline.cpp
@@ -1,166 +1,166 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "clientsideeffects.h"
-#include "fx_staticline.h"
-#include "materialsystem/imaterial.h"
-#include "materialsystem/imesh.h"
-#include "view.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-/*
-==================================================
-CFXStaticLine
-==================================================
-*/
-
-CFXStaticLine::CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags )
-: CClientSideEffect( name )
-{
- assert( materials );
- if ( materials == NULL )
- return;
-
- // Create a material...
- m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS );
- m_pMaterial->IncrementReferenceCount();
-
- //Fill in the rest of the fields
- m_vecStart = start;
- m_vecEnd = end;
- m_uiFlags = flags;
- m_fLife = life;
- m_fScale = scale * 0.5f;
-}
-
-CFXStaticLine::~CFXStaticLine( void )
-{
- Destroy();
-}
-
-//==================================================
-// Purpose: Draw the primitive
-// Input: frametime - the time, this frame
-//==================================================
-
-void CFXStaticLine::Draw( double frametime )
-{
- Vector lineDir, viewDir, cross;
- Vector tmp;
-
- // Update the effect
- Update( frametime );
-
- // Get the proper orientation for the line
- VectorSubtract( m_vecEnd, m_vecStart, lineDir );
- VectorSubtract( m_vecEnd, CurrentViewOrigin(), viewDir );
-
- cross = lineDir.Cross( viewDir );
-
- VectorNormalize( cross );
-
- CMatRenderContextPtr pRenderContext( materials );
-
- //Bind the material
- IMesh* pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_pMaterial );
- CMeshBuilder meshBuilder;
-
- meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
-
- bool flipVertical = (m_uiFlags & FXSTATICLINE_FLIP_VERTICAL) != 0;
- bool flipHorizontal = (m_uiFlags & FXSTATICLINE_FLIP_HORIZONTAL ) != 0;
-
- //Setup our points
- VectorMA( m_vecStart, -m_fScale, cross, tmp );
- meshBuilder.Position3fv( tmp.Base() );
- meshBuilder.Normal3fv( cross.Base() );
- if (flipHorizontal)
- meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
- else if (flipVertical)
- meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
- else
- meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
- meshBuilder.Color4ub( 255, 255, 255, 255 );
- meshBuilder.AdvanceVertex();
-
- VectorMA( m_vecStart, m_fScale, cross, tmp );
- meshBuilder.Position3fv( tmp.Base() );
- meshBuilder.Normal3fv( cross.Base() );
- if (flipHorizontal)
- meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
- else if (flipVertical)
- meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
- else
- meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
- meshBuilder.Color4ub( 255, 255, 255, 255 );
- meshBuilder.AdvanceVertex();
-
- VectorMA( m_vecEnd, m_fScale, cross, tmp );
- meshBuilder.Position3fv( tmp.Base() );
- meshBuilder.Normal3fv( cross.Base() );
- if (flipHorizontal)
- meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
- else if (flipVertical)
- meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
- else
- meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
- meshBuilder.Color4ub( 255, 255, 255, 255 );
- meshBuilder.AdvanceVertex();
-
- VectorMA( m_vecEnd, -m_fScale, cross, tmp );
- meshBuilder.Position3fv( tmp.Base() );
- meshBuilder.Normal3fv( cross.Base() );
- if (flipHorizontal)
- meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
- else if (flipVertical)
- meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
- else
- meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
- meshBuilder.Color4ub( 255, 255, 255, 255 );
- meshBuilder.AdvanceVertex();
-
- meshBuilder.End();
- pMesh->Draw();
-}
-
-//==================================================
-// Purpose: Returns whether or not the effect is still active
-// Output: true if active
-//==================================================
-
-bool CFXStaticLine::IsActive( void )
-{
- return ( m_fLife > 0.0 ) ? true : false;
-}
-
-//==================================================
-// Purpose: Destroy the effect and its local resources
-//==================================================
-
-void CFXStaticLine::Destroy( void )
-{
- //Release the material
- if ( m_pMaterial != NULL )
- {
- m_pMaterial->DecrementReferenceCount();
- m_pMaterial = NULL;
- }
-}
-
-//==================================================
-// Purpose: Perform any necessary updates
-// Input: frametime - the time, this frame
-//==================================================
-
-void CFXStaticLine::Update( double frametime )
-{
- m_fLife -= frametime;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "clientsideeffects.h"
+#include "fx_staticline.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imesh.h"
+#include "view.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+/*
+==================================================
+CFXStaticLine
+==================================================
+*/
+
+CFXStaticLine::CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags )
+: CClientSideEffect( name )
+{
+ assert( materials );
+ if ( materials == NULL )
+ return;
+
+ // Create a material...
+ m_pMaterial = materials->FindMaterial( shader, TEXTURE_GROUP_CLIENT_EFFECTS );
+ m_pMaterial->IncrementReferenceCount();
+
+ //Fill in the rest of the fields
+ m_vecStart = start;
+ m_vecEnd = end;
+ m_uiFlags = flags;
+ m_fLife = life;
+ m_fScale = scale * 0.5f;
+}
+
+CFXStaticLine::~CFXStaticLine( void )
+{
+ Destroy();
+}
+
+//==================================================
+// Purpose: Draw the primitive
+// Input: frametime - the time, this frame
+//==================================================
+
+void CFXStaticLine::Draw( double frametime )
+{
+ Vector lineDir, viewDir, cross;
+ Vector tmp;
+
+ // Update the effect
+ Update( frametime );
+
+ // Get the proper orientation for the line
+ VectorSubtract( m_vecEnd, m_vecStart, lineDir );
+ VectorSubtract( m_vecEnd, CurrentViewOrigin(), viewDir );
+
+ cross = lineDir.Cross( viewDir );
+
+ VectorNormalize( cross );
+
+ CMatRenderContextPtr pRenderContext( materials );
+
+ //Bind the material
+ IMesh* pMesh = pRenderContext->GetDynamicMesh( true, NULL, NULL, m_pMaterial );
+ CMeshBuilder meshBuilder;
+
+ meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
+
+ bool flipVertical = (m_uiFlags & FXSTATICLINE_FLIP_VERTICAL) != 0;
+ bool flipHorizontal = (m_uiFlags & FXSTATICLINE_FLIP_HORIZONTAL ) != 0;
+
+ //Setup our points
+ VectorMA( m_vecStart, -m_fScale, cross, tmp );
+ meshBuilder.Position3fv( tmp.Base() );
+ meshBuilder.Normal3fv( cross.Base() );
+ if (flipHorizontal)
+ meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
+ else if (flipVertical)
+ meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
+ else
+ meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
+ meshBuilder.Color4ub( 255, 255, 255, 255 );
+ meshBuilder.AdvanceVertex();
+
+ VectorMA( m_vecStart, m_fScale, cross, tmp );
+ meshBuilder.Position3fv( tmp.Base() );
+ meshBuilder.Normal3fv( cross.Base() );
+ if (flipHorizontal)
+ meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
+ else if (flipVertical)
+ meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
+ else
+ meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
+ meshBuilder.Color4ub( 255, 255, 255, 255 );
+ meshBuilder.AdvanceVertex();
+
+ VectorMA( m_vecEnd, m_fScale, cross, tmp );
+ meshBuilder.Position3fv( tmp.Base() );
+ meshBuilder.Normal3fv( cross.Base() );
+ if (flipHorizontal)
+ meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
+ else if (flipVertical)
+ meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
+ else
+ meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
+ meshBuilder.Color4ub( 255, 255, 255, 255 );
+ meshBuilder.AdvanceVertex();
+
+ VectorMA( m_vecEnd, -m_fScale, cross, tmp );
+ meshBuilder.Position3fv( tmp.Base() );
+ meshBuilder.Normal3fv( cross.Base() );
+ if (flipHorizontal)
+ meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
+ else if (flipVertical)
+ meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
+ else
+ meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
+ meshBuilder.Color4ub( 255, 255, 255, 255 );
+ meshBuilder.AdvanceVertex();
+
+ meshBuilder.End();
+ pMesh->Draw();
+}
+
+//==================================================
+// Purpose: Returns whether or not the effect is still active
+// Output: true if active
+//==================================================
+
+bool CFXStaticLine::IsActive( void )
+{
+ return ( m_fLife > 0.0 ) ? true : false;
+}
+
+//==================================================
+// Purpose: Destroy the effect and its local resources
+//==================================================
+
+void CFXStaticLine::Destroy( void )
+{
+ //Release the material
+ if ( m_pMaterial != NULL )
+ {
+ m_pMaterial->DecrementReferenceCount();
+ m_pMaterial = NULL;
+ }
+}
+
+//==================================================
+// Purpose: Perform any necessary updates
+// Input: frametime - the time, this frame
+//==================================================
+
+void CFXStaticLine::Update( double frametime )
+{
+ m_fLife -= frametime;
+}