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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/fx_shelleject.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/fx_shelleject.cpp')
-rw-r--r--mp/src/game/client/fx_shelleject.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/mp/src/game/client/fx_shelleject.cpp b/mp/src/game/client/fx_shelleject.cpp
index e5f7ba04..98380a50 100644
--- a/mp/src/game/client/fx_shelleject.cpp
+++ b/mp/src/game/client/fx_shelleject.cpp
@@ -1,59 +1,59 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#include "cbase.h"
-#include "fx.h"
-#include "c_te_effect_dispatch.h"
-#include "c_te_legacytempents.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ShellEjectCallback( const CEffectData &data )
-{
- // Use the gun angles to orient the shell
- IClientRenderable *pRenderable = data.GetRenderable();
- if ( pRenderable )
- {
- tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 0 );
- }
-}
-
-DECLARE_CLIENT_EFFECT( "ShellEject", ShellEjectCallback );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void RifleShellEjectCallback( const CEffectData &data )
-{
- // Use the gun angles to orient the shell
- IClientRenderable *pRenderable = data.GetRenderable();
- if ( pRenderable )
- {
- tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 1 );
- }
-}
-
-DECLARE_CLIENT_EFFECT( "RifleShellEject", RifleShellEjectCallback );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ShotgunShellEjectCallback( const CEffectData &data )
-{
- // Use the gun angles to orient the shell
- IClientRenderable *pRenderable = data.GetRenderable();
- if ( pRenderable )
- {
- tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 2 );
- }
-}
-
-DECLARE_CLIENT_EFFECT( "ShotgunShellEject", ShotgunShellEjectCallback );
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "fx.h"
+#include "c_te_effect_dispatch.h"
+#include "c_te_legacytempents.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ShellEjectCallback( const CEffectData &data )
+{
+ // Use the gun angles to orient the shell
+ IClientRenderable *pRenderable = data.GetRenderable();
+ if ( pRenderable )
+ {
+ tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 0 );
+ }
+}
+
+DECLARE_CLIENT_EFFECT( "ShellEject", ShellEjectCallback );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void RifleShellEjectCallback( const CEffectData &data )
+{
+ // Use the gun angles to orient the shell
+ IClientRenderable *pRenderable = data.GetRenderable();
+ if ( pRenderable )
+ {
+ tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 1 );
+ }
+}
+
+DECLARE_CLIENT_EFFECT( "RifleShellEject", RifleShellEjectCallback );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ShotgunShellEjectCallback( const CEffectData &data )
+{
+ // Use the gun angles to orient the shell
+ IClientRenderable *pRenderable = data.GetRenderable();
+ if ( pRenderable )
+ {
+ tempents->EjectBrass( data.m_vOrigin, data.m_vAngles, pRenderable->GetRenderAngles(), 2 );
+ }
+}
+
+DECLARE_CLIENT_EFFECT( "ShotgunShellEject", ShotgunShellEjectCallback );
+
+