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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/fx_envelope.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/fx_envelope.cpp')
-rw-r--r--mp/src/game/client/fx_envelope.cpp164
1 files changed, 82 insertions, 82 deletions
diff --git a/mp/src/game/client/fx_envelope.cpp b/mp/src/game/client/fx_envelope.cpp
index 88910107..44a9e7e5 100644
--- a/mp/src/game/client/fx_envelope.cpp
+++ b/mp/src/game/client/fx_envelope.cpp
@@ -1,82 +1,82 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "fx_envelope.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-C_EnvelopeFX::C_EnvelopeFX( void )
-{
- m_active = false;
-}
-
-C_EnvelopeFX::~C_EnvelopeFX()
-{
- RemoveRenderable();
-}
-
-const matrix3x4_t & C_EnvelopeFX::RenderableToWorldTransform()
-{
- static matrix3x4_t mat;
- SetIdentityMatrix( mat );
- PositionMatrix( GetRenderOrigin(), mat );
- return mat;
-}
-
-void C_EnvelopeFX::RemoveRenderable()
-{
- ClientLeafSystem()->RemoveRenderable( m_hRenderHandle );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Updates the envelope being in the client's known entity list
-//-----------------------------------------------------------------------------
-void C_EnvelopeFX::Update( void )
-{
- if ( m_active )
- {
- if ( m_hRenderHandle == INVALID_CLIENT_RENDER_HANDLE )
- {
- ClientLeafSystem()->AddRenderable( this, RENDER_GROUP_TRANSLUCENT_ENTITY );
- }
- else
- {
- ClientLeafSystem()->RenderableChanged( m_hRenderHandle );
- }
- }
- else
- {
- RemoveRenderable();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Starts up the effect
-// Input : entityIndex - entity to be attached to
-// attachment - attachment point (if any) to be attached to
-//-----------------------------------------------------------------------------
-void C_EnvelopeFX::EffectInit( int entityIndex, int attachment )
-{
- m_entityIndex = entityIndex;
- m_attachment = attachment;
-
- m_active = 1;
- m_t = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shuts down the effect
-//-----------------------------------------------------------------------------
-void C_EnvelopeFX::EffectShutdown( void )
-{
- m_active = 0;
- m_t = 0;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "fx_envelope.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+C_EnvelopeFX::C_EnvelopeFX( void )
+{
+ m_active = false;
+}
+
+C_EnvelopeFX::~C_EnvelopeFX()
+{
+ RemoveRenderable();
+}
+
+const matrix3x4_t & C_EnvelopeFX::RenderableToWorldTransform()
+{
+ static matrix3x4_t mat;
+ SetIdentityMatrix( mat );
+ PositionMatrix( GetRenderOrigin(), mat );
+ return mat;
+}
+
+void C_EnvelopeFX::RemoveRenderable()
+{
+ ClientLeafSystem()->RemoveRenderable( m_hRenderHandle );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the envelope being in the client's known entity list
+//-----------------------------------------------------------------------------
+void C_EnvelopeFX::Update( void )
+{
+ if ( m_active )
+ {
+ if ( m_hRenderHandle == INVALID_CLIENT_RENDER_HANDLE )
+ {
+ ClientLeafSystem()->AddRenderable( this, RENDER_GROUP_TRANSLUCENT_ENTITY );
+ }
+ else
+ {
+ ClientLeafSystem()->RenderableChanged( m_hRenderHandle );
+ }
+ }
+ else
+ {
+ RemoveRenderable();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Starts up the effect
+// Input : entityIndex - entity to be attached to
+// attachment - attachment point (if any) to be attached to
+//-----------------------------------------------------------------------------
+void C_EnvelopeFX::EffectInit( int entityIndex, int attachment )
+{
+ m_entityIndex = entityIndex;
+ m_attachment = attachment;
+
+ m_active = 1;
+ m_t = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shuts down the effect
+//-----------------------------------------------------------------------------
+void C_EnvelopeFX::EffectShutdown( void )
+{
+ m_active = 0;
+ m_t = 0;
+}