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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/fx_blood.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/fx_blood.h')
-rw-r--r--mp/src/game/client/fx_blood.h152
1 files changed, 76 insertions, 76 deletions
diff --git a/mp/src/game/client/fx_blood.h b/mp/src/game/client/fx_blood.h
index c4403d35..4fed5fb2 100644
--- a/mp/src/game/client/fx_blood.h
+++ b/mp/src/game/client/fx_blood.h
@@ -1,76 +1,76 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef FX_BLOOD_H
-#define FX_BLOOD_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/memdbgon.h"
-
-class CBloodSprayEmitter : public CSimpleEmitter
-{
-public:
-
- CBloodSprayEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
-
- static CBloodSprayEmitter *Create( const char *pDebugName )
- {
- return new CBloodSprayEmitter( pDebugName );
- }
-
- inline void SetGravity( float flGravity )
- {
- m_flGravity = flGravity;
- }
-
- virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
- {
- pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
-
- pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f );
-
- //Cap the minimum roll
- /*
- if ( fabs( pParticle->m_flRollDelta ) < 0.5f )
- {
- pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f;
- }
- */
-
- return pParticle->m_flRoll;
- }
-
- virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
- {
- if ( !( pParticle->m_iFlags & SIMPLE_PARTICLE_FLAG_NO_VEL_DECAY ) )
- {
- //Decelerate
- static float dtime;
- static float decay;
-
- if ( dtime != timeDelta )
- {
- decay = ExponentialDecay( 0.1, 0.4f, dtime );
- dtime = timeDelta;
- }
-
- pParticle->m_vecVelocity *= decay;
- pParticle->m_vecVelocity[2] -= ( m_flGravity * timeDelta );
- }
- }
-
-private:
-
- float m_flGravity;
-
- CBloodSprayEmitter( const CBloodSprayEmitter & );
-};
-
-#include "tier0/memdbgoff.h"
-
-#endif // FX_BLOOD_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef FX_BLOOD_H
+#define FX_BLOOD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/memdbgon.h"
+
+class CBloodSprayEmitter : public CSimpleEmitter
+{
+public:
+
+ CBloodSprayEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
+
+ static CBloodSprayEmitter *Create( const char *pDebugName )
+ {
+ return new CBloodSprayEmitter( pDebugName );
+ }
+
+ inline void SetGravity( float flGravity )
+ {
+ m_flGravity = flGravity;
+ }
+
+ virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
+ {
+ pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
+
+ pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f );
+
+ //Cap the minimum roll
+ /*
+ if ( fabs( pParticle->m_flRollDelta ) < 0.5f )
+ {
+ pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f;
+ }
+ */
+
+ return pParticle->m_flRoll;
+ }
+
+ virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
+ {
+ if ( !( pParticle->m_iFlags & SIMPLE_PARTICLE_FLAG_NO_VEL_DECAY ) )
+ {
+ //Decelerate
+ static float dtime;
+ static float decay;
+
+ if ( dtime != timeDelta )
+ {
+ decay = ExponentialDecay( 0.1, 0.4f, dtime );
+ dtime = timeDelta;
+ }
+
+ pParticle->m_vecVelocity *= decay;
+ pParticle->m_vecVelocity[2] -= ( m_flGravity * timeDelta );
+ }
+ }
+
+private:
+
+ float m_flGravity;
+
+ CBloodSprayEmitter( const CBloodSprayEmitter & );
+};
+
+#include "tier0/memdbgoff.h"
+
+#endif // FX_BLOOD_H