aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/functionproxy.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/functionproxy.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/functionproxy.h')
-rw-r--r--mp/src/game/client/functionproxy.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/mp/src/game/client/functionproxy.h b/mp/src/game/client/functionproxy.h
index ff86f959..22bb8187 100644
--- a/mp/src/game/client/functionproxy.h
+++ b/mp/src/game/client/functionproxy.h
@@ -1,74 +1,74 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: These are a couple of base proxy classes to help us with
-// getting/setting source/result material vars
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FUNCTIONPROXY_H
-#define FUNCTIONPROXY_H
-
-#include "materialsystem/imaterialproxy.h"
-#include "materialsystem/imaterialvar.h"
-
-class IMaterialVar;
-class C_BaseEntity;
-
-
-//-----------------------------------------------------------------------------
-// Helper class to deal with floating point inputs
-//-----------------------------------------------------------------------------
-class CFloatInput
-{
-public:
- bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f );
- float GetFloat() const;
-
-private:
- float m_flValue;
- IMaterialVar *m_pFloatVar;
- int m_FloatVecComp;
-};
-
-
-//-----------------------------------------------------------------------------
-// Result proxy; a result (with vector friendliness)
-//-----------------------------------------------------------------------------
-class CResultProxy : public IMaterialProxy
-{
-public:
- CResultProxy();
- virtual ~CResultProxy();
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
- virtual void Release( void ) { delete this; }
- virtual IMaterial *GetMaterial();
-
-protected:
- C_BaseEntity *BindArgToEntity( void *pArg );
- void SetFloatResult( float result );
-
- IMaterialVar* m_pResult;
- int m_ResultVecComp;
-};
-
-
-//-----------------------------------------------------------------------------
-// Base functional proxy; two sources (one is optional) and a result
-//-----------------------------------------------------------------------------
-class CFunctionProxy : public CResultProxy
-{
-public:
- CFunctionProxy();
- virtual ~CFunctionProxy();
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
-
-protected:
- void ComputeResultType( MaterialVarType_t& resultType, int& vecSize );
-
- IMaterialVar* m_pSrc1;
- IMaterialVar* m_pSrc2;
-};
-
-#endif // FUNCTIONPROXY_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: These are a couple of base proxy classes to help us with
+// getting/setting source/result material vars
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FUNCTIONPROXY_H
+#define FUNCTIONPROXY_H
+
+#include "materialsystem/imaterialproxy.h"
+#include "materialsystem/imaterialvar.h"
+
+class IMaterialVar;
+class C_BaseEntity;
+
+
+//-----------------------------------------------------------------------------
+// Helper class to deal with floating point inputs
+//-----------------------------------------------------------------------------
+class CFloatInput
+{
+public:
+ bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f );
+ float GetFloat() const;
+
+private:
+ float m_flValue;
+ IMaterialVar *m_pFloatVar;
+ int m_FloatVecComp;
+};
+
+
+//-----------------------------------------------------------------------------
+// Result proxy; a result (with vector friendliness)
+//-----------------------------------------------------------------------------
+class CResultProxy : public IMaterialProxy
+{
+public:
+ CResultProxy();
+ virtual ~CResultProxy();
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void Release( void ) { delete this; }
+ virtual IMaterial *GetMaterial();
+
+protected:
+ C_BaseEntity *BindArgToEntity( void *pArg );
+ void SetFloatResult( float result );
+
+ IMaterialVar* m_pResult;
+ int m_ResultVecComp;
+};
+
+
+//-----------------------------------------------------------------------------
+// Base functional proxy; two sources (one is optional) and a result
+//-----------------------------------------------------------------------------
+class CFunctionProxy : public CResultProxy
+{
+public:
+ CFunctionProxy();
+ virtual ~CFunctionProxy();
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+
+protected:
+ void ComputeResultType( MaterialVarType_t& resultType, int& vecSize );
+
+ IMaterialVar* m_pSrc1;
+ IMaterialVar* m_pSrc2;
+};
+
+#endif // FUNCTIONPROXY_H
+