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| author | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
| commit | 8737f191f3b59f001a77bf6c08091109211c1c9f (patch) | |
| tree | dbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/client/functionproxy.h | |
| parent | Update .gitignore. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/client/functionproxy.h')
| -rw-r--r-- | mp/src/game/client/functionproxy.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/mp/src/game/client/functionproxy.h b/mp/src/game/client/functionproxy.h index ff86f959..22bb8187 100644 --- a/mp/src/game/client/functionproxy.h +++ b/mp/src/game/client/functionproxy.h @@ -1,74 +1,74 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: These are a couple of base proxy classes to help us with
-// getting/setting source/result material vars
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FUNCTIONPROXY_H
-#define FUNCTIONPROXY_H
-
-#include "materialsystem/imaterialproxy.h"
-#include "materialsystem/imaterialvar.h"
-
-class IMaterialVar;
-class C_BaseEntity;
-
-
-//-----------------------------------------------------------------------------
-// Helper class to deal with floating point inputs
-//-----------------------------------------------------------------------------
-class CFloatInput
-{
-public:
- bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f );
- float GetFloat() const;
-
-private:
- float m_flValue;
- IMaterialVar *m_pFloatVar;
- int m_FloatVecComp;
-};
-
-
-//-----------------------------------------------------------------------------
-// Result proxy; a result (with vector friendliness)
-//-----------------------------------------------------------------------------
-class CResultProxy : public IMaterialProxy
-{
-public:
- CResultProxy();
- virtual ~CResultProxy();
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
- virtual void Release( void ) { delete this; }
- virtual IMaterial *GetMaterial();
-
-protected:
- C_BaseEntity *BindArgToEntity( void *pArg );
- void SetFloatResult( float result );
-
- IMaterialVar* m_pResult;
- int m_ResultVecComp;
-};
-
-
-//-----------------------------------------------------------------------------
-// Base functional proxy; two sources (one is optional) and a result
-//-----------------------------------------------------------------------------
-class CFunctionProxy : public CResultProxy
-{
-public:
- CFunctionProxy();
- virtual ~CFunctionProxy();
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
-
-protected:
- void ComputeResultType( MaterialVarType_t& resultType, int& vecSize );
-
- IMaterialVar* m_pSrc1;
- IMaterialVar* m_pSrc2;
-};
-
-#endif // FUNCTIONPROXY_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: These are a couple of base proxy classes to help us with +// getting/setting source/result material vars +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FUNCTIONPROXY_H +#define FUNCTIONPROXY_H + +#include "materialsystem/imaterialproxy.h" +#include "materialsystem/imaterialvar.h" + +class IMaterialVar; +class C_BaseEntity; + + +//----------------------------------------------------------------------------- +// Helper class to deal with floating point inputs +//----------------------------------------------------------------------------- +class CFloatInput +{ +public: + bool Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault = 0.0f ); + float GetFloat() const; + +private: + float m_flValue; + IMaterialVar *m_pFloatVar; + int m_FloatVecComp; +}; + + +//----------------------------------------------------------------------------- +// Result proxy; a result (with vector friendliness) +//----------------------------------------------------------------------------- +class CResultProxy : public IMaterialProxy +{ +public: + CResultProxy(); + virtual ~CResultProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void Release( void ) { delete this; } + virtual IMaterial *GetMaterial(); + +protected: + C_BaseEntity *BindArgToEntity( void *pArg ); + void SetFloatResult( float result ); + + IMaterialVar* m_pResult; + int m_ResultVecComp; +}; + + +//----------------------------------------------------------------------------- +// Base functional proxy; two sources (one is optional) and a result +//----------------------------------------------------------------------------- +class CFunctionProxy : public CResultProxy +{ +public: + CFunctionProxy(); + virtual ~CFunctionProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + +protected: + void ComputeResultType( MaterialVarType_t& resultType, int& vecSize ); + + IMaterialVar* m_pSrc1; + IMaterialVar* m_pSrc2; +}; + +#endif // FUNCTIONPROXY_H + |