diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/functionproxy.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/functionproxy.cpp')
| -rw-r--r-- | mp/src/game/client/functionproxy.cpp | 518 |
1 files changed, 259 insertions, 259 deletions
diff --git a/mp/src/game/client/functionproxy.cpp b/mp/src/game/client/functionproxy.cpp index 0f773e70..51464b6f 100644 --- a/mp/src/game/client/functionproxy.cpp +++ b/mp/src/game/client/functionproxy.cpp @@ -1,259 +1,259 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "functionproxy.h"
-#include <KeyValues.h>
-#include "materialsystem/imaterialvar.h"
-#include "materialsystem/imaterial.h"
-#include "iclientrenderable.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Helper class to deal with floating point inputs
-//-----------------------------------------------------------------------------
-bool CFloatInput::Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault )
-{
- m_pFloatVar = NULL;
- KeyValues *pSection = pKeyValues->FindKey( pKeyName );
- if (pSection)
- {
- if (pSection->GetDataType() == KeyValues::TYPE_STRING)
- {
- const char *pVarName = pSection->GetString();
-
- // Look for numbers...
- float flValue;
- int nCount = sscanf( pVarName, "%f", &flValue );
- if (nCount == 1)
- {
- m_flValue = flValue;
- return true;
- }
-
- // Look for array specification...
- char pTemp[256];
- if (strchr(pVarName, '['))
- {
- // strip off the array...
- Q_strncpy( pTemp, pVarName, 256 );
- char *pArray = strchr( pTemp, '[' );
- *pArray++ = 0;
-
- char* pIEnd;
- m_FloatVecComp = strtol( pArray, &pIEnd, 10 );
-
- // Use the version without the array...
- pVarName = pTemp;
- }
- else
- {
- m_FloatVecComp = -1;
- }
-
- bool bFoundVar;
- m_pFloatVar = pMaterial->FindVar( pVarName, &bFoundVar, true );
- if (!bFoundVar)
- return false;
- }
- else
- {
- m_flValue = pSection->GetFloat();
- }
- }
- else
- {
- m_flValue = flDefault;
- }
- return true;
-}
-
-float CFloatInput::GetFloat() const
-{
- if (!m_pFloatVar)
- return m_flValue;
-
- if( m_FloatVecComp < 0 )
- return m_pFloatVar->GetFloatValue();
-
- int iVecSize = m_pFloatVar->VectorSize();
- if ( m_FloatVecComp >= iVecSize )
- return 0;
-
- float v[4];
- m_pFloatVar->GetVecValue( v, iVecSize );
- return v[m_FloatVecComp];
-}
-
-
-
-//-----------------------------------------------------------------------------
-//
-// Result proxy; a result (with vector friendliness)
-//
-//-----------------------------------------------------------------------------
-
-CResultProxy::CResultProxy() : m_pResult(0)
-{
-}
-
-CResultProxy::~CResultProxy()
-{
-}
-
-
-bool CResultProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
-{
- char const* pResult = pKeyValues->GetString( "resultVar" );
- if( !pResult )
- return false;
-
- // Look for array specification...
- char pTemp[256];
- if (strchr(pResult, '['))
- {
- // strip off the array...
- Q_strncpy( pTemp, pResult, 256 );
- char *pArray = strchr( pTemp, '[' );
- *pArray++ = 0;
-
- char* pIEnd;
- m_ResultVecComp = strtol( pArray, &pIEnd, 10 );
-
- // Use the version without the array...
- pResult = pTemp;
- }
- else
- {
- m_ResultVecComp = -1;
- }
-
- bool foundVar;
- m_pResult = pMaterial->FindVar( pResult, &foundVar, true );
- if( !foundVar )
- return false;
-
- return true;
-}
-
-
-//-----------------------------------------------------------------------------
-// A little code to allow us to set single components of vectors
-//-----------------------------------------------------------------------------
-void CResultProxy::SetFloatResult( float result )
-{
- if (m_pResult->GetType() == MATERIAL_VAR_TYPE_VECTOR)
- {
- if ( m_ResultVecComp >= 0 )
- {
- m_pResult->SetVecComponentValue( result, m_ResultVecComp );
- }
- else
- {
- float v[4];
- int vecSize = m_pResult->VectorSize();
-
- for (int i = 0; i < vecSize; ++i)
- v[i] = result;
-
- m_pResult->SetVecValue( v, vecSize );
- }
- }
- else
- {
- m_pResult->SetFloatValue( result );
- }
-}
-
-C_BaseEntity *CResultProxy::BindArgToEntity( void *pArg )
-{
- IClientRenderable *pRend = (IClientRenderable *)pArg;
- return pRend ? pRend->GetIClientUnknown()->GetBaseEntity() : NULL;
-}
-
-IMaterial *CResultProxy::GetMaterial()
-{
- return m_pResult->GetOwningMaterial();
-}
-
-
-//-----------------------------------------------------------------------------
-//
-// Base functional proxy; two sources (one is optional) and a result
-//
-//-----------------------------------------------------------------------------
-
-CFunctionProxy::CFunctionProxy() : m_pSrc1(0), m_pSrc2(0)
-{
-}
-
-CFunctionProxy::~CFunctionProxy()
-{
-}
-
-
-bool CFunctionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
-{
- if (!CResultProxy::Init( pMaterial, pKeyValues ))
- return false;
-
- char const* pSrcVar1 = pKeyValues->GetString( "srcVar1" );
- if( !pSrcVar1 )
- return false;
-
- bool foundVar;
- m_pSrc1 = pMaterial->FindVar( pSrcVar1, &foundVar, true );
- if( !foundVar )
- return false;
-
- // Source 2 is optional, some math ops may be single-input
- char const* pSrcVar2 = pKeyValues->GetString( "srcVar2" );
- if( pSrcVar2 && (*pSrcVar2) )
- {
- m_pSrc2 = pMaterial->FindVar( pSrcVar2, &foundVar, true );
- if( !foundVar )
- return false;
- }
- else
- {
- m_pSrc2 = 0;
- }
-
- return true;
-}
-
-
-void CFunctionProxy::ComputeResultType( MaterialVarType_t& resultType, int& vecSize )
-{
- // Feh, this is ugly. Basically, don't change the result type
- // unless it's undefined.
- resultType = m_pResult->GetType();
- if (resultType == MATERIAL_VAR_TYPE_VECTOR)
- {
- if (m_ResultVecComp >= 0)
- resultType = MATERIAL_VAR_TYPE_FLOAT;
- vecSize = m_pResult->VectorSize();
- }
- else if (resultType == MATERIAL_VAR_TYPE_UNDEFINED)
- {
- resultType = m_pSrc1->GetType();
- if (resultType == MATERIAL_VAR_TYPE_VECTOR)
- {
- vecSize = m_pSrc1->VectorSize();
- }
- else if ((resultType == MATERIAL_VAR_TYPE_UNDEFINED) && m_pSrc2)
- {
- resultType = m_pSrc2->GetType();
- if (resultType == MATERIAL_VAR_TYPE_VECTOR)
- {
- vecSize = m_pSrc2->VectorSize();
- }
- }
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "functionproxy.h" +#include <KeyValues.h> +#include "materialsystem/imaterialvar.h" +#include "materialsystem/imaterial.h" +#include "iclientrenderable.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Helper class to deal with floating point inputs +//----------------------------------------------------------------------------- +bool CFloatInput::Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault ) +{ + m_pFloatVar = NULL; + KeyValues *pSection = pKeyValues->FindKey( pKeyName ); + if (pSection) + { + if (pSection->GetDataType() == KeyValues::TYPE_STRING) + { + const char *pVarName = pSection->GetString(); + + // Look for numbers... + float flValue; + int nCount = sscanf( pVarName, "%f", &flValue ); + if (nCount == 1) + { + m_flValue = flValue; + return true; + } + + // Look for array specification... + char pTemp[256]; + if (strchr(pVarName, '[')) + { + // strip off the array... + Q_strncpy( pTemp, pVarName, 256 ); + char *pArray = strchr( pTemp, '[' ); + *pArray++ = 0; + + char* pIEnd; + m_FloatVecComp = strtol( pArray, &pIEnd, 10 ); + + // Use the version without the array... + pVarName = pTemp; + } + else + { + m_FloatVecComp = -1; + } + + bool bFoundVar; + m_pFloatVar = pMaterial->FindVar( pVarName, &bFoundVar, true ); + if (!bFoundVar) + return false; + } + else + { + m_flValue = pSection->GetFloat(); + } + } + else + { + m_flValue = flDefault; + } + return true; +} + +float CFloatInput::GetFloat() const +{ + if (!m_pFloatVar) + return m_flValue; + + if( m_FloatVecComp < 0 ) + return m_pFloatVar->GetFloatValue(); + + int iVecSize = m_pFloatVar->VectorSize(); + if ( m_FloatVecComp >= iVecSize ) + return 0; + + float v[4]; + m_pFloatVar->GetVecValue( v, iVecSize ); + return v[m_FloatVecComp]; +} + + + +//----------------------------------------------------------------------------- +// +// Result proxy; a result (with vector friendliness) +// +//----------------------------------------------------------------------------- + +CResultProxy::CResultProxy() : m_pResult(0) +{ +} + +CResultProxy::~CResultProxy() +{ +} + + +bool CResultProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + char const* pResult = pKeyValues->GetString( "resultVar" ); + if( !pResult ) + return false; + + // Look for array specification... + char pTemp[256]; + if (strchr(pResult, '[')) + { + // strip off the array... + Q_strncpy( pTemp, pResult, 256 ); + char *pArray = strchr( pTemp, '[' ); + *pArray++ = 0; + + char* pIEnd; + m_ResultVecComp = strtol( pArray, &pIEnd, 10 ); + + // Use the version without the array... + pResult = pTemp; + } + else + { + m_ResultVecComp = -1; + } + + bool foundVar; + m_pResult = pMaterial->FindVar( pResult, &foundVar, true ); + if( !foundVar ) + return false; + + return true; +} + + +//----------------------------------------------------------------------------- +// A little code to allow us to set single components of vectors +//----------------------------------------------------------------------------- +void CResultProxy::SetFloatResult( float result ) +{ + if (m_pResult->GetType() == MATERIAL_VAR_TYPE_VECTOR) + { + if ( m_ResultVecComp >= 0 ) + { + m_pResult->SetVecComponentValue( result, m_ResultVecComp ); + } + else + { + float v[4]; + int vecSize = m_pResult->VectorSize(); + + for (int i = 0; i < vecSize; ++i) + v[i] = result; + + m_pResult->SetVecValue( v, vecSize ); + } + } + else + { + m_pResult->SetFloatValue( result ); + } +} + +C_BaseEntity *CResultProxy::BindArgToEntity( void *pArg ) +{ + IClientRenderable *pRend = (IClientRenderable *)pArg; + return pRend ? pRend->GetIClientUnknown()->GetBaseEntity() : NULL; +} + +IMaterial *CResultProxy::GetMaterial() +{ + return m_pResult->GetOwningMaterial(); +} + + +//----------------------------------------------------------------------------- +// +// Base functional proxy; two sources (one is optional) and a result +// +//----------------------------------------------------------------------------- + +CFunctionProxy::CFunctionProxy() : m_pSrc1(0), m_pSrc2(0) +{ +} + +CFunctionProxy::~CFunctionProxy() +{ +} + + +bool CFunctionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + char const* pSrcVar1 = pKeyValues->GetString( "srcVar1" ); + if( !pSrcVar1 ) + return false; + + bool foundVar; + m_pSrc1 = pMaterial->FindVar( pSrcVar1, &foundVar, true ); + if( !foundVar ) + return false; + + // Source 2 is optional, some math ops may be single-input + char const* pSrcVar2 = pKeyValues->GetString( "srcVar2" ); + if( pSrcVar2 && (*pSrcVar2) ) + { + m_pSrc2 = pMaterial->FindVar( pSrcVar2, &foundVar, true ); + if( !foundVar ) + return false; + } + else + { + m_pSrc2 = 0; + } + + return true; +} + + +void CFunctionProxy::ComputeResultType( MaterialVarType_t& resultType, int& vecSize ) +{ + // Feh, this is ugly. Basically, don't change the result type + // unless it's undefined. + resultType = m_pResult->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + if (m_ResultVecComp >= 0) + resultType = MATERIAL_VAR_TYPE_FLOAT; + vecSize = m_pResult->VectorSize(); + } + else if (resultType == MATERIAL_VAR_TYPE_UNDEFINED) + { + resultType = m_pSrc1->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + vecSize = m_pSrc1->VectorSize(); + } + else if ((resultType == MATERIAL_VAR_TYPE_UNDEFINED) && m_pSrc2) + { + resultType = m_pSrc2->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + vecSize = m_pSrc2->VectorSize(); + } + } + } +} + |