diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/episodic/flesh_internal_material_proxy.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/episodic/flesh_internal_material_proxy.cpp')
| -rw-r--r-- | mp/src/game/client/episodic/flesh_internal_material_proxy.cpp | 450 |
1 files changed, 225 insertions, 225 deletions
diff --git a/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp b/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp index 8407ee44..6d182ea1 100644 --- a/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp +++ b/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp @@ -1,225 +1,225 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-// Purpose:
-//
-// $NoKeywords: $
-//=====================================================================================//
-#include "cbase.h"
-#include "proxyentity.h"
-#include "materialsystem/imaterial.h"
-#include "materialsystem/imaterialvar.h"
-#include "debugoverlay_shared.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class C_FleshEffectTarget;
-void AddFleshProxyTarget( C_FleshEffectTarget *pTarget );
-void RemoveFleshProxy( C_FleshEffectTarget *pTarget );
-
-//=============================================================================
-//
-// Flesh effect target (used for orchestrating the "Invisible Alyx" moment
-//
-//=============================================================================
-
-class C_FleshEffectTarget : public C_BaseEntity
-{
- DECLARE_CLASS( C_FleshEffectTarget, C_BaseEntity );
-
-public:
- float GetRadius( void )
- {
- if ( m_flScaleTime <= 0.0f )
- return m_flRadius;
-
- float dt = ( gpGlobals->curtime - m_flScaleStartTime );
- if ( dt >= m_flScaleTime )
- return m_flRadius;
-
- return SimpleSplineRemapVal( ( dt / m_flScaleTime ), 0.0f, 1.0f, m_flStartRadius, m_flRadius );
- }
-
- virtual void Release( void )
- {
- // Remove us from the list of targets
- RemoveFleshProxy( this );
- }
-
- virtual void OnDataChanged( DataUpdateType_t updateType )
- {
- BaseClass::OnDataChanged( updateType );
-
- if ( updateType == DATA_UPDATE_CREATED )
- {
- // Add us to the list of flesh proxy targets
- AddFleshProxyTarget( this );
- }
- }
-
- float m_flRadius;
- float m_flStartRadius;
- float m_flScaleStartTime;
- float m_flScaleTime;
-
- DECLARE_CLIENTCLASS();
-};
-
-void RecvProxy_FleshEffect_Radius( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- C_FleshEffectTarget *pTarget = (C_FleshEffectTarget *) pStruct;
- float flRadius = pData->m_Value.m_Float;
-
- //If changed, update our internal information
- if ( pTarget->m_flRadius != flRadius )
- {
- pTarget->m_flStartRadius = pTarget->m_flRadius;
- pTarget->m_flScaleStartTime = gpGlobals->curtime;
- }
-
- pTarget->m_flRadius = flRadius;
-}
-
-IMPLEMENT_CLIENTCLASS_DT( C_FleshEffectTarget, DT_FleshEffectTarget, CFleshEffectTarget )
- RecvPropFloat( RECVINFO(m_flRadius), 0, RecvProxy_FleshEffect_Radius ),
- RecvPropFloat( RECVINFO(m_flScaleTime) ),
-END_RECV_TABLE()
-
-CUtlVector< C_FleshEffectTarget * > g_FleshProxyTargets;
-
-void AddFleshProxyTarget( C_FleshEffectTarget *pTarget )
-{
- // Take it!
- g_FleshProxyTargets.AddToTail( pTarget );
-}
-
-void RemoveFleshProxy( C_FleshEffectTarget *pTarget )
-{
- int nIndex = g_FleshProxyTargets.Find( pTarget );
- if ( nIndex != g_FleshProxyTargets.InvalidIndex() )
- {
- g_FleshProxyTargets.Remove( nIndex );
- }
-}
-
-// $sineVar : name of variable that controls the FleshInterior level (float)
-class CFleshInteriorMaterialProxy : public CEntityMaterialProxy
-{
-public:
- CFleshInteriorMaterialProxy();
- virtual ~CFleshInteriorMaterialProxy();
- virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
- virtual void OnBind( C_BaseEntity *pEntity );
- virtual IMaterial *GetMaterial();
-
-private:
- IMaterialVar *m_pMaterialParamFleshEffectCenterRadius1;
- IMaterialVar *m_pMaterialParamFleshEffectCenterRadius2;
- IMaterialVar *m_pMaterialParamFleshEffectCenterRadius3;
- IMaterialVar *m_pMaterialParamFleshEffectCenterRadius4;
- IMaterialVar *m_pMaterialParamFleshGlobalOpacity;
- IMaterialVar *m_pMaterialParamFleshSubsurfaceTint;
-};
-
-CFleshInteriorMaterialProxy::CFleshInteriorMaterialProxy()
-{
- m_pMaterialParamFleshEffectCenterRadius1 = NULL;
- m_pMaterialParamFleshEffectCenterRadius2 = NULL;
- m_pMaterialParamFleshEffectCenterRadius3 = NULL;
- m_pMaterialParamFleshEffectCenterRadius4 = NULL;
- m_pMaterialParamFleshGlobalOpacity = NULL;
- m_pMaterialParamFleshSubsurfaceTint = NULL;
-}
-
-CFleshInteriorMaterialProxy::~CFleshInteriorMaterialProxy()
-{
- // Do nothing
-}
-
-bool CFleshInteriorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
-{
- bool bFoundVar = false;
-
- m_pMaterialParamFleshEffectCenterRadius1 = pMaterial->FindVar( "$FleshEffectCenterRadius1", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- m_pMaterialParamFleshEffectCenterRadius2 = pMaterial->FindVar( "$FleshEffectCenterRadius2", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- m_pMaterialParamFleshEffectCenterRadius3 = pMaterial->FindVar( "$FleshEffectCenterRadius3", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- m_pMaterialParamFleshEffectCenterRadius4 = pMaterial->FindVar( "$FleshEffectCenterRadius4", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- m_pMaterialParamFleshGlobalOpacity = pMaterial->FindVar( "$FleshGlobalOpacity", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- m_pMaterialParamFleshSubsurfaceTint = pMaterial->FindVar( "$FleshSubsurfaceTint", &bFoundVar, false );
- if ( bFoundVar == false)
- return false;
-
- return true;
-}
-
-void CFleshInteriorMaterialProxy::OnBind( C_BaseEntity *pEnt )
-{
- IMaterialVar *pParams[] =
- {
- m_pMaterialParamFleshEffectCenterRadius1,
- m_pMaterialParamFleshEffectCenterRadius2,
- m_pMaterialParamFleshEffectCenterRadius3,
- m_pMaterialParamFleshEffectCenterRadius4
- };
-
- float vEffectCenterRadius[4];
- for ( int i = 0; i < ARRAYSIZE( pParams ); i++ )
- {
- if ( i < g_FleshProxyTargets.Count() )
- {
- // Setup the target
- if ( g_FleshProxyTargets[i]->IsAbsQueriesValid() == false )
- continue;
-
- Vector vecAbsOrigin = g_FleshProxyTargets[i]->GetAbsOrigin();
- vEffectCenterRadius[0] = vecAbsOrigin.x;
- vEffectCenterRadius[1] = vecAbsOrigin.y;
- vEffectCenterRadius[2] = vecAbsOrigin.z;
- vEffectCenterRadius[3] = g_FleshProxyTargets[i]->GetRadius();
- }
- else
- {
- // Clear the target
- vEffectCenterRadius[0] = vEffectCenterRadius[1] = vEffectCenterRadius[2] = vEffectCenterRadius[3] = 0.0f;
- }
-
- // Set the value either way
- pParams[i]->SetVecValue( vEffectCenterRadius, 4 );
- }
-
- // Subsurface texture. NOTE: This texture bleeds through the color of the flesh texture so expect
- // to have to set this brighter than white to really see the subsurface texture glow through.
- if ( m_pMaterialParamFleshSubsurfaceTint != NULL )
- {
- float vSubsurfaceTintColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
-
- // !!! Test code. REPLACE ME!
- // vSubsurfaceTintColor[0] = vSubsurfaceTintColor[1] = vSubsurfaceTintColor[2] = sinf( gpGlobals->curtime * 3.0f ) + 1.0f; // * 0.5f + 0.5f;
-
- m_pMaterialParamFleshSubsurfaceTint->SetVecValue( vSubsurfaceTintColor, 4 );
- }
-}
-
-IMaterial *CFleshInteriorMaterialProxy::GetMaterial()
-{
- if ( m_pMaterialParamFleshEffectCenterRadius1 == NULL)
- return NULL;
-
- return m_pMaterialParamFleshEffectCenterRadius1->GetOwningMaterial();
-}
-
-EXPOSE_INTERFACE( CFleshInteriorMaterialProxy, IMaterialProxy, "FleshInterior" IMATERIAL_PROXY_INTERFACE_VERSION );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// Purpose: +// +// $NoKeywords: $ +//=====================================================================================// +#include "cbase.h" +#include "proxyentity.h" +#include "materialsystem/imaterial.h" +#include "materialsystem/imaterialvar.h" +#include "debugoverlay_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class C_FleshEffectTarget; +void AddFleshProxyTarget( C_FleshEffectTarget *pTarget ); +void RemoveFleshProxy( C_FleshEffectTarget *pTarget ); + +//============================================================================= +// +// Flesh effect target (used for orchestrating the "Invisible Alyx" moment +// +//============================================================================= + +class C_FleshEffectTarget : public C_BaseEntity +{ + DECLARE_CLASS( C_FleshEffectTarget, C_BaseEntity ); + +public: + float GetRadius( void ) + { + if ( m_flScaleTime <= 0.0f ) + return m_flRadius; + + float dt = ( gpGlobals->curtime - m_flScaleStartTime ); + if ( dt >= m_flScaleTime ) + return m_flRadius; + + return SimpleSplineRemapVal( ( dt / m_flScaleTime ), 0.0f, 1.0f, m_flStartRadius, m_flRadius ); + } + + virtual void Release( void ) + { + // Remove us from the list of targets + RemoveFleshProxy( this ); + } + + virtual void OnDataChanged( DataUpdateType_t updateType ) + { + BaseClass::OnDataChanged( updateType ); + + if ( updateType == DATA_UPDATE_CREATED ) + { + // Add us to the list of flesh proxy targets + AddFleshProxyTarget( this ); + } + } + + float m_flRadius; + float m_flStartRadius; + float m_flScaleStartTime; + float m_flScaleTime; + + DECLARE_CLIENTCLASS(); +}; + +void RecvProxy_FleshEffect_Radius( const CRecvProxyData *pData, void *pStruct, void *pOut ) +{ + C_FleshEffectTarget *pTarget = (C_FleshEffectTarget *) pStruct; + float flRadius = pData->m_Value.m_Float; + + //If changed, update our internal information + if ( pTarget->m_flRadius != flRadius ) + { + pTarget->m_flStartRadius = pTarget->m_flRadius; + pTarget->m_flScaleStartTime = gpGlobals->curtime; + } + + pTarget->m_flRadius = flRadius; +} + +IMPLEMENT_CLIENTCLASS_DT( C_FleshEffectTarget, DT_FleshEffectTarget, CFleshEffectTarget ) + RecvPropFloat( RECVINFO(m_flRadius), 0, RecvProxy_FleshEffect_Radius ), + RecvPropFloat( RECVINFO(m_flScaleTime) ), +END_RECV_TABLE() + +CUtlVector< C_FleshEffectTarget * > g_FleshProxyTargets; + +void AddFleshProxyTarget( C_FleshEffectTarget *pTarget ) +{ + // Take it! + g_FleshProxyTargets.AddToTail( pTarget ); +} + +void RemoveFleshProxy( C_FleshEffectTarget *pTarget ) +{ + int nIndex = g_FleshProxyTargets.Find( pTarget ); + if ( nIndex != g_FleshProxyTargets.InvalidIndex() ) + { + g_FleshProxyTargets.Remove( nIndex ); + } +} + +// $sineVar : name of variable that controls the FleshInterior level (float) +class CFleshInteriorMaterialProxy : public CEntityMaterialProxy +{ +public: + CFleshInteriorMaterialProxy(); + virtual ~CFleshInteriorMaterialProxy(); + virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); + virtual void OnBind( C_BaseEntity *pEntity ); + virtual IMaterial *GetMaterial(); + +private: + IMaterialVar *m_pMaterialParamFleshEffectCenterRadius1; + IMaterialVar *m_pMaterialParamFleshEffectCenterRadius2; + IMaterialVar *m_pMaterialParamFleshEffectCenterRadius3; + IMaterialVar *m_pMaterialParamFleshEffectCenterRadius4; + IMaterialVar *m_pMaterialParamFleshGlobalOpacity; + IMaterialVar *m_pMaterialParamFleshSubsurfaceTint; +}; + +CFleshInteriorMaterialProxy::CFleshInteriorMaterialProxy() +{ + m_pMaterialParamFleshEffectCenterRadius1 = NULL; + m_pMaterialParamFleshEffectCenterRadius2 = NULL; + m_pMaterialParamFleshEffectCenterRadius3 = NULL; + m_pMaterialParamFleshEffectCenterRadius4 = NULL; + m_pMaterialParamFleshGlobalOpacity = NULL; + m_pMaterialParamFleshSubsurfaceTint = NULL; +} + +CFleshInteriorMaterialProxy::~CFleshInteriorMaterialProxy() +{ + // Do nothing +} + +bool CFleshInteriorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + bool bFoundVar = false; + + m_pMaterialParamFleshEffectCenterRadius1 = pMaterial->FindVar( "$FleshEffectCenterRadius1", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + m_pMaterialParamFleshEffectCenterRadius2 = pMaterial->FindVar( "$FleshEffectCenterRadius2", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + m_pMaterialParamFleshEffectCenterRadius3 = pMaterial->FindVar( "$FleshEffectCenterRadius3", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + m_pMaterialParamFleshEffectCenterRadius4 = pMaterial->FindVar( "$FleshEffectCenterRadius4", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + m_pMaterialParamFleshGlobalOpacity = pMaterial->FindVar( "$FleshGlobalOpacity", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + m_pMaterialParamFleshSubsurfaceTint = pMaterial->FindVar( "$FleshSubsurfaceTint", &bFoundVar, false ); + if ( bFoundVar == false) + return false; + + return true; +} + +void CFleshInteriorMaterialProxy::OnBind( C_BaseEntity *pEnt ) +{ + IMaterialVar *pParams[] = + { + m_pMaterialParamFleshEffectCenterRadius1, + m_pMaterialParamFleshEffectCenterRadius2, + m_pMaterialParamFleshEffectCenterRadius3, + m_pMaterialParamFleshEffectCenterRadius4 + }; + + float vEffectCenterRadius[4]; + for ( int i = 0; i < ARRAYSIZE( pParams ); i++ ) + { + if ( i < g_FleshProxyTargets.Count() ) + { + // Setup the target + if ( g_FleshProxyTargets[i]->IsAbsQueriesValid() == false ) + continue; + + Vector vecAbsOrigin = g_FleshProxyTargets[i]->GetAbsOrigin(); + vEffectCenterRadius[0] = vecAbsOrigin.x; + vEffectCenterRadius[1] = vecAbsOrigin.y; + vEffectCenterRadius[2] = vecAbsOrigin.z; + vEffectCenterRadius[3] = g_FleshProxyTargets[i]->GetRadius(); + } + else + { + // Clear the target + vEffectCenterRadius[0] = vEffectCenterRadius[1] = vEffectCenterRadius[2] = vEffectCenterRadius[3] = 0.0f; + } + + // Set the value either way + pParams[i]->SetVecValue( vEffectCenterRadius, 4 ); + } + + // Subsurface texture. NOTE: This texture bleeds through the color of the flesh texture so expect + // to have to set this brighter than white to really see the subsurface texture glow through. + if ( m_pMaterialParamFleshSubsurfaceTint != NULL ) + { + float vSubsurfaceTintColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + + // !!! Test code. REPLACE ME! + // vSubsurfaceTintColor[0] = vSubsurfaceTintColor[1] = vSubsurfaceTintColor[2] = sinf( gpGlobals->curtime * 3.0f ) + 1.0f; // * 0.5f + 0.5f; + + m_pMaterialParamFleshSubsurfaceTint->SetVecValue( vSubsurfaceTintColor, 4 ); + } +} + +IMaterial *CFleshInteriorMaterialProxy::GetMaterial() +{ + if ( m_pMaterialParamFleshEffectCenterRadius1 == NULL) + return NULL; + + return m_pMaterialParamFleshEffectCenterRadius1->GetOwningMaterial(); +} + +EXPOSE_INTERFACE( CFleshInteriorMaterialProxy, IMaterialProxy, "FleshInterior" IMATERIAL_PROXY_INTERFACE_VERSION ); |