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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/episodic/flesh_internal_material_proxy.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/episodic/flesh_internal_material_proxy.cpp')
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1 files changed, 225 insertions, 0 deletions
diff --git a/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp b/mp/src/game/client/episodic/flesh_internal_material_proxy.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// Purpose:
+//
+// $NoKeywords: $
+//=====================================================================================//
+#include "cbase.h"
+#include "proxyentity.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/imaterialvar.h"
+#include "debugoverlay_shared.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class C_FleshEffectTarget;
+void AddFleshProxyTarget( C_FleshEffectTarget *pTarget );
+void RemoveFleshProxy( C_FleshEffectTarget *pTarget );
+
+//=============================================================================
+//
+// Flesh effect target (used for orchestrating the "Invisible Alyx" moment
+//
+//=============================================================================
+
+class C_FleshEffectTarget : public C_BaseEntity
+{
+ DECLARE_CLASS( C_FleshEffectTarget, C_BaseEntity );
+
+public:
+ float GetRadius( void )
+ {
+ if ( m_flScaleTime <= 0.0f )
+ return m_flRadius;
+
+ float dt = ( gpGlobals->curtime - m_flScaleStartTime );
+ if ( dt >= m_flScaleTime )
+ return m_flRadius;
+
+ return SimpleSplineRemapVal( ( dt / m_flScaleTime ), 0.0f, 1.0f, m_flStartRadius, m_flRadius );
+ }
+
+ virtual void Release( void )
+ {
+ // Remove us from the list of targets
+ RemoveFleshProxy( this );
+ }
+
+ virtual void OnDataChanged( DataUpdateType_t updateType )
+ {
+ BaseClass::OnDataChanged( updateType );
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ // Add us to the list of flesh proxy targets
+ AddFleshProxyTarget( this );
+ }
+ }
+
+ float m_flRadius;
+ float m_flStartRadius;
+ float m_flScaleStartTime;
+ float m_flScaleTime;
+
+ DECLARE_CLIENTCLASS();
+};
+
+void RecvProxy_FleshEffect_Radius( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ C_FleshEffectTarget *pTarget = (C_FleshEffectTarget *) pStruct;
+ float flRadius = pData->m_Value.m_Float;
+
+ //If changed, update our internal information
+ if ( pTarget->m_flRadius != flRadius )
+ {
+ pTarget->m_flStartRadius = pTarget->m_flRadius;
+ pTarget->m_flScaleStartTime = gpGlobals->curtime;
+ }
+
+ pTarget->m_flRadius = flRadius;
+}
+
+IMPLEMENT_CLIENTCLASS_DT( C_FleshEffectTarget, DT_FleshEffectTarget, CFleshEffectTarget )
+ RecvPropFloat( RECVINFO(m_flRadius), 0, RecvProxy_FleshEffect_Radius ),
+ RecvPropFloat( RECVINFO(m_flScaleTime) ),
+END_RECV_TABLE()
+
+CUtlVector< C_FleshEffectTarget * > g_FleshProxyTargets;
+
+void AddFleshProxyTarget( C_FleshEffectTarget *pTarget )
+{
+ // Take it!
+ g_FleshProxyTargets.AddToTail( pTarget );
+}
+
+void RemoveFleshProxy( C_FleshEffectTarget *pTarget )
+{
+ int nIndex = g_FleshProxyTargets.Find( pTarget );
+ if ( nIndex != g_FleshProxyTargets.InvalidIndex() )
+ {
+ g_FleshProxyTargets.Remove( nIndex );
+ }
+}
+
+// $sineVar : name of variable that controls the FleshInterior level (float)
+class CFleshInteriorMaterialProxy : public CEntityMaterialProxy
+{
+public:
+ CFleshInteriorMaterialProxy();
+ virtual ~CFleshInteriorMaterialProxy();
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( C_BaseEntity *pEntity );
+ virtual IMaterial *GetMaterial();
+
+private:
+ IMaterialVar *m_pMaterialParamFleshEffectCenterRadius1;
+ IMaterialVar *m_pMaterialParamFleshEffectCenterRadius2;
+ IMaterialVar *m_pMaterialParamFleshEffectCenterRadius3;
+ IMaterialVar *m_pMaterialParamFleshEffectCenterRadius4;
+ IMaterialVar *m_pMaterialParamFleshGlobalOpacity;
+ IMaterialVar *m_pMaterialParamFleshSubsurfaceTint;
+};
+
+CFleshInteriorMaterialProxy::CFleshInteriorMaterialProxy()
+{
+ m_pMaterialParamFleshEffectCenterRadius1 = NULL;
+ m_pMaterialParamFleshEffectCenterRadius2 = NULL;
+ m_pMaterialParamFleshEffectCenterRadius3 = NULL;
+ m_pMaterialParamFleshEffectCenterRadius4 = NULL;
+ m_pMaterialParamFleshGlobalOpacity = NULL;
+ m_pMaterialParamFleshSubsurfaceTint = NULL;
+}
+
+CFleshInteriorMaterialProxy::~CFleshInteriorMaterialProxy()
+{
+ // Do nothing
+}
+
+bool CFleshInteriorMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
+{
+ bool bFoundVar = false;
+
+ m_pMaterialParamFleshEffectCenterRadius1 = pMaterial->FindVar( "$FleshEffectCenterRadius1", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ m_pMaterialParamFleshEffectCenterRadius2 = pMaterial->FindVar( "$FleshEffectCenterRadius2", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ m_pMaterialParamFleshEffectCenterRadius3 = pMaterial->FindVar( "$FleshEffectCenterRadius3", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ m_pMaterialParamFleshEffectCenterRadius4 = pMaterial->FindVar( "$FleshEffectCenterRadius4", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ m_pMaterialParamFleshGlobalOpacity = pMaterial->FindVar( "$FleshGlobalOpacity", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ m_pMaterialParamFleshSubsurfaceTint = pMaterial->FindVar( "$FleshSubsurfaceTint", &bFoundVar, false );
+ if ( bFoundVar == false)
+ return false;
+
+ return true;
+}
+
+void CFleshInteriorMaterialProxy::OnBind( C_BaseEntity *pEnt )
+{
+ IMaterialVar *pParams[] =
+ {
+ m_pMaterialParamFleshEffectCenterRadius1,
+ m_pMaterialParamFleshEffectCenterRadius2,
+ m_pMaterialParamFleshEffectCenterRadius3,
+ m_pMaterialParamFleshEffectCenterRadius4
+ };
+
+ float vEffectCenterRadius[4];
+ for ( int i = 0; i < ARRAYSIZE( pParams ); i++ )
+ {
+ if ( i < g_FleshProxyTargets.Count() )
+ {
+ // Setup the target
+ if ( g_FleshProxyTargets[i]->IsAbsQueriesValid() == false )
+ continue;
+
+ Vector vecAbsOrigin = g_FleshProxyTargets[i]->GetAbsOrigin();
+ vEffectCenterRadius[0] = vecAbsOrigin.x;
+ vEffectCenterRadius[1] = vecAbsOrigin.y;
+ vEffectCenterRadius[2] = vecAbsOrigin.z;
+ vEffectCenterRadius[3] = g_FleshProxyTargets[i]->GetRadius();
+ }
+ else
+ {
+ // Clear the target
+ vEffectCenterRadius[0] = vEffectCenterRadius[1] = vEffectCenterRadius[2] = vEffectCenterRadius[3] = 0.0f;
+ }
+
+ // Set the value either way
+ pParams[i]->SetVecValue( vEffectCenterRadius, 4 );
+ }
+
+ // Subsurface texture. NOTE: This texture bleeds through the color of the flesh texture so expect
+ // to have to set this brighter than white to really see the subsurface texture glow through.
+ if ( m_pMaterialParamFleshSubsurfaceTint != NULL )
+ {
+ float vSubsurfaceTintColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ // !!! Test code. REPLACE ME!
+ // vSubsurfaceTintColor[0] = vSubsurfaceTintColor[1] = vSubsurfaceTintColor[2] = sinf( gpGlobals->curtime * 3.0f ) + 1.0f; // * 0.5f + 0.5f;
+
+ m_pMaterialParamFleshSubsurfaceTint->SetVecValue( vSubsurfaceTintColor, 4 );
+ }
+}
+
+IMaterial *CFleshInteriorMaterialProxy::GetMaterial()
+{
+ if ( m_pMaterialParamFleshEffectCenterRadius1 == NULL)
+ return NULL;
+
+ return m_pMaterialParamFleshEffectCenterRadius1->GetOwningMaterial();
+}
+
+EXPOSE_INTERFACE( CFleshInteriorMaterialProxy, IMaterialProxy, "FleshInterior" IMATERIAL_PROXY_INTERFACE_VERSION );