diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/episodic/c_weapon_hopwire.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/episodic/c_weapon_hopwire.cpp')
| -rw-r--r-- | mp/src/game/client/episodic/c_weapon_hopwire.cpp | 842 |
1 files changed, 421 insertions, 421 deletions
diff --git a/mp/src/game/client/episodic/c_weapon_hopwire.cpp b/mp/src/game/client/episodic/c_weapon_hopwire.cpp index 807d46bc..942ef0c0 100644 --- a/mp/src/game/client/episodic/c_weapon_hopwire.cpp +++ b/mp/src/game/client/episodic/c_weapon_hopwire.cpp @@ -1,421 +1,421 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "basegrenade_shared.h"
-#include "fx_interpvalue.h"
-#include "fx_envelope.h"
-#include "materialsystem/imaterialvar.h"
-#include "particles_simple.h"
-#include "particles_attractor.h"
-
-// FIXME: Move out
-extern void DrawSpriteTangentSpace( const Vector &vecOrigin, float flWidth, float flHeight, color32 color );
-
-#define EXPLOSION_DURATION 3.0f
-
-//-----------------------------------------------------------------------------
-// Explosion effect for hopwire
-//-----------------------------------------------------------------------------
-
-class C_HopwireExplosion : public C_EnvelopeFX
-{
- typedef C_EnvelopeFX BaseClass;
-
-public:
- C_HopwireExplosion( void ) :
- m_hOwner( NULL )
- {
- m_FXCoreScale.SetAbsolute( 0.0f );
- m_FXCoreAlpha.SetAbsolute( 0.0f );
- }
-
- virtual void Update( void );
- virtual int DrawModel( int flags );
- virtual void GetRenderBounds( Vector& mins, Vector& maxs );
-
- bool SetupEmitters( void );
- void AddParticles( void );
- void SetOwner( C_BaseEntity *pOwner );
- void StartExplosion( void );
- void StopExplosion( void );
- void StartPreExplosion( void );
-
-private:
- CInterpolatedValue m_FXCoreScale;
- CInterpolatedValue m_FXCoreAlpha;
-
- CSmartPtr<CSimpleEmitter> m_pSimpleEmitter;
- CSmartPtr<CParticleAttractor> m_pAttractorEmitter;
-
- TimedEvent m_ParticleTimer;
-
- CHandle<C_BaseEntity> m_hOwner;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Setup the emitters we'll be using
-//-----------------------------------------------------------------------------
-bool C_HopwireExplosion::SetupEmitters( void )
-{
- // Setup the basic core emitter
- if ( m_pSimpleEmitter.IsValid() == false )
- {
- m_pSimpleEmitter = CSimpleEmitter::Create( "hopwirecore" );
-
- if ( m_pSimpleEmitter.IsValid() == false )
- return false;
- }
-
- // Setup the attractor emitter
- if ( m_pAttractorEmitter.IsValid() == false )
- {
- m_pAttractorEmitter = CParticleAttractor::Create( GetRenderOrigin(), "hopwireattractor" );
-
- if ( m_pAttractorEmitter.IsValid() == false )
- return false;
- }
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::AddParticles( void )
-{
- // Make sure the emitters are setup properly
- if ( SetupEmitters() == false )
- return;
-
- float tempDelta = gpGlobals->frametime;
- while( m_ParticleTimer.NextEvent( tempDelta ) )
- {
- // ========================
- // Attracted dust particles
- // ========================
-
- // Update our attractor point
- m_pAttractorEmitter->SetAttractorOrigin( GetRenderOrigin() );
-
- Vector offset;
- SimpleParticle *sParticle;
-
- offset = GetRenderOrigin() + RandomVector( -256.0f, 256.0f );
-
- sParticle = (SimpleParticle *) m_pAttractorEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_Fleck_Cement[0], offset );
-
- if ( sParticle == NULL )
- return;
-
- sParticle->m_vecVelocity = Vector(0,0,8);
- sParticle->m_flDieTime = 0.5f;
- sParticle->m_flLifetime = 0.0f;
-
- sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
- sParticle->m_flRollDelta = 1.0f;
-
- float alpha = random->RandomFloat( 128.0f, 200.0f );
-
- sParticle->m_uchColor[0] = alpha;
- sParticle->m_uchColor[1] = alpha;
- sParticle->m_uchColor[2] = alpha;
- sParticle->m_uchStartAlpha = alpha;
- sParticle->m_uchEndAlpha = alpha;
-
- sParticle->m_uchStartSize = random->RandomInt( 1, 4 );
- sParticle->m_uchEndSize = 0;
-
- // ========================
- // Core effects
- // ========================
-
- // Reset our sort origin
- m_pSimpleEmitter->SetSortOrigin( GetRenderOrigin() );
-
- // Base of the core effect
- sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), m_pSimpleEmitter->GetPMaterial( "effects/strider_muzzle" ), GetRenderOrigin() );
-
- if ( sParticle == NULL )
- return;
-
- sParticle->m_vecVelocity = vec3_origin;
- sParticle->m_flDieTime = 0.2f;
- sParticle->m_flLifetime = 0.0f;
-
- sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
- sParticle->m_flRollDelta = 4.0f;
-
- alpha = random->RandomInt( 32, 200 );
-
- sParticle->m_uchColor[0] = alpha;
- sParticle->m_uchColor[1] = alpha;
- sParticle->m_uchColor[2] = alpha;
- sParticle->m_uchStartAlpha = 0;
- sParticle->m_uchEndAlpha = alpha;
-
- sParticle->m_uchStartSize = 255;
- sParticle->m_uchEndSize = 0;
-
- // Make sure we encompass the complete particle here!
- m_pSimpleEmitter->SetParticleCullRadius( sParticle->m_uchEndSize );
-
- // =========================
- // Dust ring effect
- // =========================
-
- if ( random->RandomInt( 0, 5 ) != 1 )
- return;
-
- Vector vecDustColor;
- vecDustColor.x = 0.35f;
- vecDustColor.y = 0.3f;
- vecDustColor.z = 0.25f;
-
- Vector color;
-
- int numRingSprites = 8;
- float yaw;
- Vector forward, vRight, vForward;
-
- vForward = Vector( 0, 1, 0 );
- vRight = Vector( 1, 0, 0 );
-
- float yawOfs = random->RandomFloat( 0, 359 );
-
- for ( int i = 0; i < numRingSprites; i++ )
- {
- yaw = ( (float) i / (float) numRingSprites ) * 360.0f;
- yaw += yawOfs;
-
- forward = ( vRight * sin( DEG2RAD( yaw) ) ) + ( vForward * cos( DEG2RAD( yaw ) ) );
- VectorNormalize( forward );
-
- trace_t tr;
-
- UTIL_TraceLine( GetRenderOrigin(), GetRenderOrigin()+(Vector(0, 0, -1024)), MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
-
- offset = ( RandomVector( -4.0f, 4.0f ) + tr.endpos ) + ( forward * 512.0f );
-
- sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset );
-
- if ( sParticle != NULL )
- {
- sParticle->m_flLifetime = 0.0f;
- sParticle->m_flDieTime = random->RandomFloat( 0.25f, 0.5f );
-
- sParticle->m_vecVelocity = forward * -random->RandomFloat( 1000, 1500 );
- sParticle->m_vecVelocity[2] += 128.0f;
-
- #if __EXPLOSION_DEBUG
- debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + sParticle->m_vecVelocity, 255, 0, 0, false, 3 );
- #endif
-
- sParticle->m_uchColor[0] = vecDustColor.x * 255.0f;
- sParticle->m_uchColor[1] = vecDustColor.y * 255.0f;
- sParticle->m_uchColor[2] = vecDustColor.z * 255.0f;
-
- sParticle->m_uchStartSize = random->RandomInt( 32, 128 );
- sParticle->m_uchEndSize = 200;
-
- sParticle->m_uchStartAlpha = random->RandomFloat( 16, 64 );
- sParticle->m_uchEndAlpha = 0;
-
- sParticle->m_flRoll = random->RandomInt( 0, 360 );
- sParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f );
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pOwner -
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::SetOwner( C_BaseEntity *pOwner )
-{
- m_hOwner = pOwner;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Updates the internal values for the effect
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::Update( void )
-{
- if ( m_hOwner )
- {
- SetRenderOrigin( m_hOwner->GetRenderOrigin() );
- }
-
- BaseClass::Update();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Updates and renders all effects
-//-----------------------------------------------------------------------------
-int C_HopwireExplosion::DrawModel( int flags )
-{
- AddParticles();
-
- CMatRenderContextPtr pRenderContext( materials );
- pRenderContext->Flush();
- UpdateRefractTexture();
-
- IMaterial *pMat = materials->FindMaterial( "effects/strider_pinch_dudv", TEXTURE_GROUP_CLIENT_EFFECTS );
-
- float refract = m_FXCoreAlpha.Interp( gpGlobals->curtime );
- float scale = m_FXCoreScale.Interp( gpGlobals->curtime );
-
- IMaterialVar *pVar = pMat->FindVar( "$refractamount", NULL );
- pVar->SetFloatValue( refract );
-
- pRenderContext->Bind( pMat, (IClientRenderable*)this );
-
- float sin1 = sinf( gpGlobals->curtime * 10 );
- float sin2 = sinf( gpGlobals->curtime );
-
- float scaleY = ( sin1 * sin2 ) * 32.0f;
- float scaleX = (sin2 * sin2) * 32.0f;
-
- // FIXME: The ball needs to sort properly at all times
- static color32 white = {255,255,255,255};
- DrawSpriteTangentSpace( GetRenderOrigin() + ( CurrentViewForward() * 128.0f ), scale+scaleX, scale+scaleY, white );
-
- return 1;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns the bounds relative to the origin (render bounds)
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::GetRenderBounds( Vector& mins, Vector& maxs )
-{
- float scale = m_FXCoreScale.Interp( gpGlobals->curtime );
-
- mins.Init( -scale, -scale, -scale );
- maxs.Init( scale, scale, scale );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::StartExplosion( void )
-{
- m_FXCoreScale.Init( 300.0f, 500.0f, 2.0f, INTERP_SPLINE );
- m_FXCoreAlpha.Init( 0.0f, 0.1f, 1.5f, INTERP_SPLINE );
-
- // Particle timer
- m_ParticleTimer.Init( 60 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::StopExplosion( void )
-{
- m_FXCoreAlpha.InitFromCurrent( 0.0f, 1.0f, INTERP_SPLINE );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_HopwireExplosion::StartPreExplosion( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Hopwire client class
-//-----------------------------------------------------------------------------
-
-class C_GrenadeHopwire : public C_BaseGrenade
-{
- DECLARE_CLASS( C_GrenadeHopwire, C_BaseGrenade );
- DECLARE_CLIENTCLASS();
-
-public:
- C_GrenadeHopwire( void );
-
- virtual int DrawModel( int flags );
-
- virtual void OnDataChanged( DataUpdateType_t updateType );
- virtual void ReceiveMessage( int classID, bf_read &msg );
-
-private:
-
- C_HopwireExplosion m_ExplosionEffect; // Explosion effect information and drawing
-};
-
-IMPLEMENT_CLIENTCLASS_DT( C_GrenadeHopwire, DT_GrenadeHopwire, CGrenadeHopwire )
-END_RECV_TABLE()
-
-#define HOPWIRE_START_EXPLOSION 0
-#define HOPWIRE_STOP_EXPLOSION 1
-#define HOPWIRE_START_PRE_EXPLOSION 2
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-C_GrenadeHopwire::C_GrenadeHopwire( void )
-{
- m_ExplosionEffect.SetActive( false );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Receive messages from the server
-// Input : classID - class to receive the message
-// &msg - message in question
-//-----------------------------------------------------------------------------
-void C_GrenadeHopwire::ReceiveMessage( int classID, bf_read &msg )
-{
- if ( classID != GetClientClass()->m_ClassID )
- {
- // Message is for subclass
- BaseClass::ReceiveMessage( classID, msg );
- return;
- }
-
- int messageType = msg.ReadByte();
- switch( messageType )
- {
- case HOPWIRE_START_EXPLOSION:
- {
- m_ExplosionEffect.SetActive();
- m_ExplosionEffect.SetOwner( this );
- m_ExplosionEffect.StartExplosion();
- }
- break;
- case HOPWIRE_STOP_EXPLOSION:
- {
- m_ExplosionEffect.StopExplosion();
- }
- break;
- default:
- break;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : updateType -
-//-----------------------------------------------------------------------------
-void C_GrenadeHopwire::OnDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnDataChanged( updateType );
-
- m_ExplosionEffect.Update();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : flags -
-//-----------------------------------------------------------------------------
-int C_GrenadeHopwire::DrawModel( int flags )
-{
- if ( m_ExplosionEffect.IsActive() )
- return 1;
-
- return BaseClass::DrawModel( flags );
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "basegrenade_shared.h" +#include "fx_interpvalue.h" +#include "fx_envelope.h" +#include "materialsystem/imaterialvar.h" +#include "particles_simple.h" +#include "particles_attractor.h" + +// FIXME: Move out +extern void DrawSpriteTangentSpace( const Vector &vecOrigin, float flWidth, float flHeight, color32 color ); + +#define EXPLOSION_DURATION 3.0f + +//----------------------------------------------------------------------------- +// Explosion effect for hopwire +//----------------------------------------------------------------------------- + +class C_HopwireExplosion : public C_EnvelopeFX +{ + typedef C_EnvelopeFX BaseClass; + +public: + C_HopwireExplosion( void ) : + m_hOwner( NULL ) + { + m_FXCoreScale.SetAbsolute( 0.0f ); + m_FXCoreAlpha.SetAbsolute( 0.0f ); + } + + virtual void Update( void ); + virtual int DrawModel( int flags ); + virtual void GetRenderBounds( Vector& mins, Vector& maxs ); + + bool SetupEmitters( void ); + void AddParticles( void ); + void SetOwner( C_BaseEntity *pOwner ); + void StartExplosion( void ); + void StopExplosion( void ); + void StartPreExplosion( void ); + +private: + CInterpolatedValue m_FXCoreScale; + CInterpolatedValue m_FXCoreAlpha; + + CSmartPtr<CSimpleEmitter> m_pSimpleEmitter; + CSmartPtr<CParticleAttractor> m_pAttractorEmitter; + + TimedEvent m_ParticleTimer; + + CHandle<C_BaseEntity> m_hOwner; +}; + +//----------------------------------------------------------------------------- +// Purpose: Setup the emitters we'll be using +//----------------------------------------------------------------------------- +bool C_HopwireExplosion::SetupEmitters( void ) +{ + // Setup the basic core emitter + if ( m_pSimpleEmitter.IsValid() == false ) + { + m_pSimpleEmitter = CSimpleEmitter::Create( "hopwirecore" ); + + if ( m_pSimpleEmitter.IsValid() == false ) + return false; + } + + // Setup the attractor emitter + if ( m_pAttractorEmitter.IsValid() == false ) + { + m_pAttractorEmitter = CParticleAttractor::Create( GetRenderOrigin(), "hopwireattractor" ); + + if ( m_pAttractorEmitter.IsValid() == false ) + return false; + } + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_HopwireExplosion::AddParticles( void ) +{ + // Make sure the emitters are setup properly + if ( SetupEmitters() == false ) + return; + + float tempDelta = gpGlobals->frametime; + while( m_ParticleTimer.NextEvent( tempDelta ) ) + { + // ======================== + // Attracted dust particles + // ======================== + + // Update our attractor point + m_pAttractorEmitter->SetAttractorOrigin( GetRenderOrigin() ); + + Vector offset; + SimpleParticle *sParticle; + + offset = GetRenderOrigin() + RandomVector( -256.0f, 256.0f ); + + sParticle = (SimpleParticle *) m_pAttractorEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_Fleck_Cement[0], offset ); + + if ( sParticle == NULL ) + return; + + sParticle->m_vecVelocity = Vector(0,0,8); + sParticle->m_flDieTime = 0.5f; + sParticle->m_flLifetime = 0.0f; + + sParticle->m_flRoll = Helper_RandomInt( 0, 360 ); + sParticle->m_flRollDelta = 1.0f; + + float alpha = random->RandomFloat( 128.0f, 200.0f ); + + sParticle->m_uchColor[0] = alpha; + sParticle->m_uchColor[1] = alpha; + sParticle->m_uchColor[2] = alpha; + sParticle->m_uchStartAlpha = alpha; + sParticle->m_uchEndAlpha = alpha; + + sParticle->m_uchStartSize = random->RandomInt( 1, 4 ); + sParticle->m_uchEndSize = 0; + + // ======================== + // Core effects + // ======================== + + // Reset our sort origin + m_pSimpleEmitter->SetSortOrigin( GetRenderOrigin() ); + + // Base of the core effect + sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), m_pSimpleEmitter->GetPMaterial( "effects/strider_muzzle" ), GetRenderOrigin() ); + + if ( sParticle == NULL ) + return; + + sParticle->m_vecVelocity = vec3_origin; + sParticle->m_flDieTime = 0.2f; + sParticle->m_flLifetime = 0.0f; + + sParticle->m_flRoll = Helper_RandomInt( 0, 360 ); + sParticle->m_flRollDelta = 4.0f; + + alpha = random->RandomInt( 32, 200 ); + + sParticle->m_uchColor[0] = alpha; + sParticle->m_uchColor[1] = alpha; + sParticle->m_uchColor[2] = alpha; + sParticle->m_uchStartAlpha = 0; + sParticle->m_uchEndAlpha = alpha; + + sParticle->m_uchStartSize = 255; + sParticle->m_uchEndSize = 0; + + // Make sure we encompass the complete particle here! + m_pSimpleEmitter->SetParticleCullRadius( sParticle->m_uchEndSize ); + + // ========================= + // Dust ring effect + // ========================= + + if ( random->RandomInt( 0, 5 ) != 1 ) + return; + + Vector vecDustColor; + vecDustColor.x = 0.35f; + vecDustColor.y = 0.3f; + vecDustColor.z = 0.25f; + + Vector color; + + int numRingSprites = 8; + float yaw; + Vector forward, vRight, vForward; + + vForward = Vector( 0, 1, 0 ); + vRight = Vector( 1, 0, 0 ); + + float yawOfs = random->RandomFloat( 0, 359 ); + + for ( int i = 0; i < numRingSprites; i++ ) + { + yaw = ( (float) i / (float) numRingSprites ) * 360.0f; + yaw += yawOfs; + + forward = ( vRight * sin( DEG2RAD( yaw) ) ) + ( vForward * cos( DEG2RAD( yaw ) ) ); + VectorNormalize( forward ); + + trace_t tr; + + UTIL_TraceLine( GetRenderOrigin(), GetRenderOrigin()+(Vector(0, 0, -1024)), MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); + + offset = ( RandomVector( -4.0f, 4.0f ) + tr.endpos ) + ( forward * 512.0f ); + + sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset ); + + if ( sParticle != NULL ) + { + sParticle->m_flLifetime = 0.0f; + sParticle->m_flDieTime = random->RandomFloat( 0.25f, 0.5f ); + + sParticle->m_vecVelocity = forward * -random->RandomFloat( 1000, 1500 ); + sParticle->m_vecVelocity[2] += 128.0f; + + #if __EXPLOSION_DEBUG + debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + sParticle->m_vecVelocity, 255, 0, 0, false, 3 ); + #endif + + sParticle->m_uchColor[0] = vecDustColor.x * 255.0f; + sParticle->m_uchColor[1] = vecDustColor.y * 255.0f; + sParticle->m_uchColor[2] = vecDustColor.z * 255.0f; + + sParticle->m_uchStartSize = random->RandomInt( 32, 128 ); + sParticle->m_uchEndSize = 200; + + sParticle->m_uchStartAlpha = random->RandomFloat( 16, 64 ); + sParticle->m_uchEndAlpha = 0; + + sParticle->m_flRoll = random->RandomInt( 0, 360 ); + sParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f ); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pOwner - +//----------------------------------------------------------------------------- +void C_HopwireExplosion::SetOwner( C_BaseEntity *pOwner ) +{ + m_hOwner = pOwner; +} + +//----------------------------------------------------------------------------- +// Purpose: Updates the internal values for the effect +//----------------------------------------------------------------------------- +void C_HopwireExplosion::Update( void ) +{ + if ( m_hOwner ) + { + SetRenderOrigin( m_hOwner->GetRenderOrigin() ); + } + + BaseClass::Update(); +} + +//----------------------------------------------------------------------------- +// Purpose: Updates and renders all effects +//----------------------------------------------------------------------------- +int C_HopwireExplosion::DrawModel( int flags ) +{ + AddParticles(); + + CMatRenderContextPtr pRenderContext( materials ); + pRenderContext->Flush(); + UpdateRefractTexture(); + + IMaterial *pMat = materials->FindMaterial( "effects/strider_pinch_dudv", TEXTURE_GROUP_CLIENT_EFFECTS ); + + float refract = m_FXCoreAlpha.Interp( gpGlobals->curtime ); + float scale = m_FXCoreScale.Interp( gpGlobals->curtime ); + + IMaterialVar *pVar = pMat->FindVar( "$refractamount", NULL ); + pVar->SetFloatValue( refract ); + + pRenderContext->Bind( pMat, (IClientRenderable*)this ); + + float sin1 = sinf( gpGlobals->curtime * 10 ); + float sin2 = sinf( gpGlobals->curtime ); + + float scaleY = ( sin1 * sin2 ) * 32.0f; + float scaleX = (sin2 * sin2) * 32.0f; + + // FIXME: The ball needs to sort properly at all times + static color32 white = {255,255,255,255}; + DrawSpriteTangentSpace( GetRenderOrigin() + ( CurrentViewForward() * 128.0f ), scale+scaleX, scale+scaleY, white ); + + return 1; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns the bounds relative to the origin (render bounds) +//----------------------------------------------------------------------------- +void C_HopwireExplosion::GetRenderBounds( Vector& mins, Vector& maxs ) +{ + float scale = m_FXCoreScale.Interp( gpGlobals->curtime ); + + mins.Init( -scale, -scale, -scale ); + maxs.Init( scale, scale, scale ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_HopwireExplosion::StartExplosion( void ) +{ + m_FXCoreScale.Init( 300.0f, 500.0f, 2.0f, INTERP_SPLINE ); + m_FXCoreAlpha.Init( 0.0f, 0.1f, 1.5f, INTERP_SPLINE ); + + // Particle timer + m_ParticleTimer.Init( 60 ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_HopwireExplosion::StopExplosion( void ) +{ + m_FXCoreAlpha.InitFromCurrent( 0.0f, 1.0f, INTERP_SPLINE ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_HopwireExplosion::StartPreExplosion( void ) +{ +} + +//----------------------------------------------------------------------------- +// Hopwire client class +//----------------------------------------------------------------------------- + +class C_GrenadeHopwire : public C_BaseGrenade +{ + DECLARE_CLASS( C_GrenadeHopwire, C_BaseGrenade ); + DECLARE_CLIENTCLASS(); + +public: + C_GrenadeHopwire( void ); + + virtual int DrawModel( int flags ); + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void ReceiveMessage( int classID, bf_read &msg ); + +private: + + C_HopwireExplosion m_ExplosionEffect; // Explosion effect information and drawing +}; + +IMPLEMENT_CLIENTCLASS_DT( C_GrenadeHopwire, DT_GrenadeHopwire, CGrenadeHopwire ) +END_RECV_TABLE() + +#define HOPWIRE_START_EXPLOSION 0 +#define HOPWIRE_STOP_EXPLOSION 1 +#define HOPWIRE_START_PRE_EXPLOSION 2 + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +C_GrenadeHopwire::C_GrenadeHopwire( void ) +{ + m_ExplosionEffect.SetActive( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: Receive messages from the server +// Input : classID - class to receive the message +// &msg - message in question +//----------------------------------------------------------------------------- +void C_GrenadeHopwire::ReceiveMessage( int classID, bf_read &msg ) +{ + if ( classID != GetClientClass()->m_ClassID ) + { + // Message is for subclass + BaseClass::ReceiveMessage( classID, msg ); + return; + } + + int messageType = msg.ReadByte(); + switch( messageType ) + { + case HOPWIRE_START_EXPLOSION: + { + m_ExplosionEffect.SetActive(); + m_ExplosionEffect.SetOwner( this ); + m_ExplosionEffect.StartExplosion(); + } + break; + case HOPWIRE_STOP_EXPLOSION: + { + m_ExplosionEffect.StopExplosion(); + } + break; + default: + break; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : updateType - +//----------------------------------------------------------------------------- +void C_GrenadeHopwire::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + m_ExplosionEffect.Update(); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : flags - +//----------------------------------------------------------------------------- +int C_GrenadeHopwire::DrawModel( int flags ) +{ + if ( m_ExplosionEffect.IsActive() ) + return 1; + + return BaseClass::DrawModel( flags ); +} + |