diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/clientsteamcontext.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/clientsteamcontext.cpp')
| -rw-r--r-- | mp/src/game/client/clientsteamcontext.cpp | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/mp/src/game/client/clientsteamcontext.cpp b/mp/src/game/client/clientsteamcontext.cpp new file mode 100644 index 00000000..ecd52d36 --- /dev/null +++ b/mp/src/game/client/clientsteamcontext.cpp @@ -0,0 +1,131 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "clientsteamcontext.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static CClientSteamContext g_ClientSteamContext;
+CClientSteamContext &ClientSteamContext()
+{
+ return g_ClientSteamContext;
+}
+
+CSteamAPIContext *steamapicontext = &g_ClientSteamContext;
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::CClientSteamContext()
+#if !defined(NO_STEAM)
+:
+ m_CallbackSteamServersDisconnected( this, &CClientSteamContext::OnSteamServersDisconnected ),
+ m_CallbackSteamServerConnectFailure( this, &CClientSteamContext::OnSteamServerConnectFailure ),
+ m_CallbackSteamServersConnected( this, &CClientSteamContext::OnSteamServersConnected )
+#endif
+{
+ m_bActive = false;
+ m_bLoggedOn = false;
+ m_nAppID = 0;
+}
+
+
+//-----------------------------------------------------------------------------
+CClientSteamContext::~CClientSteamContext()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Unload the steam3 engine
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Shutdown()
+{
+ if ( !m_bActive )
+ return;
+
+ m_bActive = false;
+ m_bLoggedOn = false;
+#if !defined( NO_STEAM )
+ Clear(); // Steam API context shutdown
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize the steam3 connection
+//-----------------------------------------------------------------------------
+void CClientSteamContext::Activate()
+{
+ if ( m_bActive )
+ return;
+
+ m_bActive = true;
+
+#if !defined( NO_STEAM )
+ SteamAPI_InitSafe(); // ignore failure, that will fall out later when they don't get a valid logon cookie
+ SteamAPI_SetTryCatchCallbacks( false ); // We don't use exceptions, so tell steam not to use try/catch in callback handlers
+ Init(); // Steam API context init
+
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext logged on = %d\n", m_bLoggedOn );
+#endif
+}
+
+void CClientSteamContext::UpdateLoggedOnState()
+{
+ bool bPreviousLoggedOn = m_bLoggedOn;
+ m_bLoggedOn = ( SteamUser() && SteamUtils() && SteamUser()->BLoggedOn() );
+
+ if ( !bPreviousLoggedOn && m_bLoggedOn )
+ {
+ // update Steam info
+ m_SteamIDLocalPlayer = SteamUser()->GetSteamID();
+ m_nUniverse = SteamUtils()->GetConnectedUniverse();
+ m_nAppID = SteamUtils()->GetAppID();
+ }
+
+ if ( bPreviousLoggedOn != m_bLoggedOn )
+ {
+ // Notify any listeners of the change in logged on state
+ SteamLoggedOnChange_t loggedOnChange;
+ loggedOnChange.bPreviousLoggedOn = bPreviousLoggedOn;
+ loggedOnChange.bLoggedOn = m_bLoggedOn;
+ InvokeCallbacks( loggedOnChange );
+ }
+}
+
+#if !defined(NO_STEAM)
+void CClientSteamContext::OnSteamServersDisconnected( SteamServersDisconnected_t *pDisconnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersDisconnected logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServerConnectFailure( SteamServerConnectFailure_t *pConnectFailure )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServerConnectFailure logged on = %d\n", m_bLoggedOn );
+}
+
+void CClientSteamContext::OnSteamServersConnected( SteamServersConnected_t *pConnected )
+{
+ UpdateLoggedOnState();
+ Msg( "CClientSteamContext OnSteamServersConnected logged on = %d\n", m_bLoggedOn );
+}
+#endif // !defined(NO_STEAM)
+
+void CClientSteamContext::InstallCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.AddToTail( delegate );
+}
+
+void CClientSteamContext::RemoveCallback( CUtlDelegate< void ( const SteamLoggedOnChange_t & ) > delegate )
+{
+ m_LoggedOnCallbacks.FindAndRemove( delegate );
+}
+
+void CClientSteamContext::InvokeCallbacks( const SteamLoggedOnChange_t &loggedOnStatus )
+{
+ for ( int i = 0; i < m_LoggedOnCallbacks.Count(); ++i )
+ {
+ m_LoggedOnCallbacks[i]( loggedOnStatus );
+ }
+}
\ No newline at end of file |