diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/clientsideeffects.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/clientsideeffects.h')
| -rw-r--r-- | mp/src/game/client/clientsideeffects.h | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/mp/src/game/client/clientsideeffects.h b/mp/src/game/client/clientsideeffects.h index 3f1c9efa..c5aa4fd6 100644 --- a/mp/src/game/client/clientsideeffects.h +++ b/mp/src/game/client/clientsideeffects.h @@ -1,93 +1,93 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef CLIENTSIDEEFFECTS_H
-#define CLIENTSIDEEFFECTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class Vector;
-struct FXQuadData_t;
-struct FXLineData_t;
-//-----------------------------------------------------------------------------
-// Purpose: Base class for client side effects
-//-----------------------------------------------------------------------------
-abstract_class CClientSideEffect
-{
-public:
- // Constructs the named effect
- CClientSideEffect( const char *name );
- virtual ~CClientSideEffect( void );
-
- // Update/Draw the effect
- // Derived classes must implement this method!
- virtual void Draw( double frametime ) = 0;
- // Returns name of effect
- virtual const char *GetName( void );
- // Retuns whether the effect is still active
- virtual bool IsActive( void );
- // Sets the effect to inactive so it can be destroed
- virtual void Destroy( void );
-
-private:
- // Name of effect ( static data )
- const char *m_pszName;
- // Is the effect active
- bool m_bActive;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: Base interface to effects list
-//-----------------------------------------------------------------------------
-abstract_class IEffectsList
-{
-public:
- virtual ~IEffectsList( void ) {}
-
- // Add an effect to the list of effects
- virtual void AddEffect( CClientSideEffect *effect ) = 0;
- // Simulate/Update/Draw effects on list
- virtual void DrawEffects( double frametime ) = 0;
- // Flush out all effects fbrom the list
- virtual void Flush( void ) = 0;
-};
-
-extern IEffectsList *clienteffects;
-
-class IMaterialSystem;
-extern IMaterialSystem *materials;
-
-//Actual function references
-void FX_AddCube( const Vector &mins, const Vector &maxs, const Vector &vColor, float life, const char *materialName );
-void FX_AddCenteredCube( const Vector ¢er, float size, const Vector &vColor, float life, const char *materialName );
-void FX_AddStaticLine( const Vector& start, const Vector& end, float scale, float life, const char *materialName, unsigned char flags );
-void FX_AddDiscreetLine( const Vector& start, const Vector& direction, float velocity, float length, float clipLength, float scale, float life, const char *shader );
-
-void FX_AddLine( const FXLineData_t &data );
-
-void FX_AddQuad( const FXQuadData_t &data );
-
-void FX_AddQuad( const Vector &origin,
- const Vector &normal,
- float startSize,
- float endSize,
- float sizeBias,
- float startAlpha,
- float endAlpha,
- float alphaBias,
- float yaw,
- float deltaYaw,
- const Vector &color,
- float lifeTime,
- const char *shader,
- unsigned int flags );
-
-// For safe addition of client effects
-void SetFXCreationAllowed( bool state );
-bool FXCreationAllowed( void );
-
-#endif // CLIENTSIDEEFFECTS_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef CLIENTSIDEEFFECTS_H +#define CLIENTSIDEEFFECTS_H +#ifdef _WIN32 +#pragma once +#endif + +class Vector; +struct FXQuadData_t; +struct FXLineData_t; +//----------------------------------------------------------------------------- +// Purpose: Base class for client side effects +//----------------------------------------------------------------------------- +abstract_class CClientSideEffect +{ +public: + // Constructs the named effect + CClientSideEffect( const char *name ); + virtual ~CClientSideEffect( void ); + + // Update/Draw the effect + // Derived classes must implement this method! + virtual void Draw( double frametime ) = 0; + // Returns name of effect + virtual const char *GetName( void ); + // Retuns whether the effect is still active + virtual bool IsActive( void ); + // Sets the effect to inactive so it can be destroed + virtual void Destroy( void ); + +private: + // Name of effect ( static data ) + const char *m_pszName; + // Is the effect active + bool m_bActive; +}; + +//----------------------------------------------------------------------------- +// Purpose: Base interface to effects list +//----------------------------------------------------------------------------- +abstract_class IEffectsList +{ +public: + virtual ~IEffectsList( void ) {} + + // Add an effect to the list of effects + virtual void AddEffect( CClientSideEffect *effect ) = 0; + // Simulate/Update/Draw effects on list + virtual void DrawEffects( double frametime ) = 0; + // Flush out all effects fbrom the list + virtual void Flush( void ) = 0; +}; + +extern IEffectsList *clienteffects; + +class IMaterialSystem; +extern IMaterialSystem *materials; + +//Actual function references +void FX_AddCube( const Vector &mins, const Vector &maxs, const Vector &vColor, float life, const char *materialName ); +void FX_AddCenteredCube( const Vector ¢er, float size, const Vector &vColor, float life, const char *materialName ); +void FX_AddStaticLine( const Vector& start, const Vector& end, float scale, float life, const char *materialName, unsigned char flags ); +void FX_AddDiscreetLine( const Vector& start, const Vector& direction, float velocity, float length, float clipLength, float scale, float life, const char *shader ); + +void FX_AddLine( const FXLineData_t &data ); + +void FX_AddQuad( const FXQuadData_t &data ); + +void FX_AddQuad( const Vector &origin, + const Vector &normal, + float startSize, + float endSize, + float sizeBias, + float startAlpha, + float endAlpha, + float alphaBias, + float yaw, + float deltaYaw, + const Vector &color, + float lifeTime, + const char *shader, + unsigned int flags ); + +// For safe addition of client effects +void SetFXCreationAllowed( bool state ); +bool FXCreationAllowed( void ); + +#endif // CLIENTSIDEEFFECTS_H |