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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/clientshadowmgr.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.tar.xz
source-sdk-2013-0d8dceea4310fde5706b3ce1c70609d72a38efdf.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/clientshadowmgr.cpp')
-rw-r--r--mp/src/game/client/clientshadowmgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/mp/src/game/client/clientshadowmgr.cpp b/mp/src/game/client/clientshadowmgr.cpp
index c37e7650..bd3e2c2a 100644
--- a/mp/src/game/client/clientshadowmgr.cpp
+++ b/mp/src/game/client/clientshadowmgr.cpp
@@ -1802,6 +1802,9 @@ ClientShadowHandle_t CClientShadowMgr::CreateProjectedTexture( ClientEntityHandl
if( !( flags & SHADOW_FLAGS_FLASHLIGHT ) )
{
IClientRenderable *pRenderable = ClientEntityList().GetClientRenderableFromHandle( entity );
+ if ( !pRenderable )
+ return m_Shadows.InvalidIndex();
+
int modelType = modelinfo->GetModelType( pRenderable->GetModel() );
if (modelType == mod_brush)
{