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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/clientmode_shared.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/clientmode_shared.h')
-rw-r--r--mp/src/game/client/clientmode_shared.h322
1 files changed, 161 insertions, 161 deletions
diff --git a/mp/src/game/client/clientmode_shared.h b/mp/src/game/client/clientmode_shared.h
index bf32cfd8..ae784c00 100644
--- a/mp/src/game/client/clientmode_shared.h
+++ b/mp/src/game/client/clientmode_shared.h
@@ -1,161 +1,161 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( CLIENTMODE_NORMAL_H )
-#define CLIENTMODE_NORMAL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "iclientmode.h"
-#include "GameEventListener.h"
-#include <baseviewport.h>
-
-class CBaseHudChat;
-class CBaseHudWeaponSelection;
-class CViewSetup;
-class C_BaseEntity;
-class C_BasePlayer;
-
-namespace vgui
-{
-class Panel;
-}
-
-//=============================================================================
-// HPE_BEGIN:
-// [tj] Moved this from the .cpp file so derived classes could access it
-//=============================================================================
-
-#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
-
-//=============================================================================
-// HPE_END
-//=============================================================================
-
-class CReplayReminderPanel;
-
-#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) )
-
-extern IClientMode *GetClientModeNormal(); // must be implemented
-
-// This class implements client mode functionality common to HL2 and TF2.
-class ClientModeShared : public IClientMode, public CGameEventListener
-{
-// IClientMode overrides.
-public:
- DECLARE_CLASS_NOBASE( ClientModeShared );
-
- ClientModeShared();
- virtual ~ClientModeShared();
-
- virtual void Init();
- virtual void InitViewport();
- virtual void VGui_Shutdown();
- virtual void Shutdown();
-
- virtual void LevelInit( const char *newmap );
- virtual void LevelShutdown( void );
-
- virtual void Enable();
- virtual void Disable();
- virtual void Layout();
-
- virtual void ReloadScheme( void );
- virtual void OverrideView( CViewSetup *pSetup );
- virtual bool ShouldDrawDetailObjects( );
- virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
- virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
- virtual bool ShouldDrawViewModel();
- virtual bool ShouldDrawParticles( );
- virtual bool ShouldDrawCrosshair( void );
- virtual bool ShouldBlackoutAroundHUD() OVERRIDE;
- virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE;
- virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
- virtual void PreRender(CViewSetup *pSetup);
- virtual void PostRender();
- virtual void PostRenderVGui();
- virtual void ProcessInput(bool bActive);
- virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
- virtual void Update();
-
- // Input
- virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
- virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
- virtual void OverrideMouseInput( float *x, float *y );
- virtual void StartMessageMode( int iMessageModeType );
- virtual vgui::Panel *GetMessagePanel();
-
- virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel );
- virtual void DeactivateInGameVGuiContext();
-
- // The mode can choose to not draw fog
- virtual bool ShouldDrawFog( void );
-
- virtual float GetViewModelFOV( void );
- virtual vgui::Panel* GetViewport() { return m_pViewport; }
- // Gets at the viewports vgui panel animation controller, if there is one...
- virtual vgui::AnimationController *GetViewportAnimationController()
- { return m_pViewport->GetAnimationController(); }
-
- virtual void FireGameEvent( IGameEvent *event );
-
- virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; }
-
- virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
-
- virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE;
-
- //=============================================================================
- // HPE_BEGIN:
- // [menglish] Save server information shown to the client in a persistent place
- //=============================================================================
-
- virtual wchar_t* GetServerName() { return NULL; }
- virtual void SetServerName(wchar_t* name) {};
- virtual wchar_t* GetMapName() { return NULL; }
- virtual void SetMapName(wchar_t* name) {};
-
- //=============================================================================
- // HPE_END
- //=============================================================================
-
- virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup );
-
- virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
- const char *pSound, bool bDlg );
-
- virtual bool IsInfoPanelAllowed() OVERRIDE { return true; }
- virtual void InfoPanelDisplayed() OVERRIDE { }
-
-protected:
- CBaseViewport *m_pViewport;
-
- void DisplayReplayReminder();
-
-private:
- virtual void UpdateReplayMessages();
-
- void ClearReplayMessageList();
-
-#if defined( REPLAY_ENABLED )
- float m_flReplayStartRecordTime;
- float m_flReplayStopRecordTime;
- CReplayReminderPanel *m_pReplayReminderPanel;
-#endif
-
- // Message mode handling
- // All modes share a common chat interface
- CBaseHudChat *m_pChatElement;
- vgui::HCursor m_CursorNone;
- CBaseHudWeaponSelection *m_pWeaponSelection;
- int m_nRootSize[2];
-};
-
-#endif // CLIENTMODE_NORMAL_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( CLIENTMODE_NORMAL_H )
+#define CLIENTMODE_NORMAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "iclientmode.h"
+#include "GameEventListener.h"
+#include <baseviewport.h>
+
+class CBaseHudChat;
+class CBaseHudWeaponSelection;
+class CViewSetup;
+class C_BaseEntity;
+class C_BasePlayer;
+
+namespace vgui
+{
+class Panel;
+}
+
+//=============================================================================
+// HPE_BEGIN:
+// [tj] Moved this from the .cpp file so derived classes could access it
+//=============================================================================
+
+#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
+
+//=============================================================================
+// HPE_END
+//=============================================================================
+
+class CReplayReminderPanel;
+
+#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) )
+
+extern IClientMode *GetClientModeNormal(); // must be implemented
+
+// This class implements client mode functionality common to HL2 and TF2.
+class ClientModeShared : public IClientMode, public CGameEventListener
+{
+// IClientMode overrides.
+public:
+ DECLARE_CLASS_NOBASE( ClientModeShared );
+
+ ClientModeShared();
+ virtual ~ClientModeShared();
+
+ virtual void Init();
+ virtual void InitViewport();
+ virtual void VGui_Shutdown();
+ virtual void Shutdown();
+
+ virtual void LevelInit( const char *newmap );
+ virtual void LevelShutdown( void );
+
+ virtual void Enable();
+ virtual void Disable();
+ virtual void Layout();
+
+ virtual void ReloadScheme( void );
+ virtual void OverrideView( CViewSetup *pSetup );
+ virtual bool ShouldDrawDetailObjects( );
+ virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
+ virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
+ virtual bool ShouldDrawViewModel();
+ virtual bool ShouldDrawParticles( );
+ virtual bool ShouldDrawCrosshair( void );
+ virtual bool ShouldBlackoutAroundHUD() OVERRIDE;
+ virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE;
+ virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
+ virtual void PreRender(CViewSetup *pSetup);
+ virtual void PostRender();
+ virtual void PostRenderVGui();
+ virtual void ProcessInput(bool bActive);
+ virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
+ virtual void Update();
+
+ // Input
+ virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
+ virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
+ virtual void OverrideMouseInput( float *x, float *y );
+ virtual void StartMessageMode( int iMessageModeType );
+ virtual vgui::Panel *GetMessagePanel();
+
+ virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel );
+ virtual void DeactivateInGameVGuiContext();
+
+ // The mode can choose to not draw fog
+ virtual bool ShouldDrawFog( void );
+
+ virtual float GetViewModelFOV( void );
+ virtual vgui::Panel* GetViewport() { return m_pViewport; }
+ // Gets at the viewports vgui panel animation controller, if there is one...
+ virtual vgui::AnimationController *GetViewportAnimationController()
+ { return m_pViewport->GetAnimationController(); }
+
+ virtual void FireGameEvent( IGameEvent *event );
+
+ virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; }
+
+ virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
+
+ virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE;
+
+ //=============================================================================
+ // HPE_BEGIN:
+ // [menglish] Save server information shown to the client in a persistent place
+ //=============================================================================
+
+ virtual wchar_t* GetServerName() { return NULL; }
+ virtual void SetServerName(wchar_t* name) {};
+ virtual wchar_t* GetMapName() { return NULL; }
+ virtual void SetMapName(wchar_t* name) {};
+
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+ virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup );
+
+ virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
+ const char *pSound, bool bDlg );
+
+ virtual bool IsInfoPanelAllowed() OVERRIDE { return true; }
+ virtual void InfoPanelDisplayed() OVERRIDE { }
+
+protected:
+ CBaseViewport *m_pViewport;
+
+ void DisplayReplayReminder();
+
+private:
+ virtual void UpdateReplayMessages();
+
+ void ClearReplayMessageList();
+
+#if defined( REPLAY_ENABLED )
+ float m_flReplayStartRecordTime;
+ float m_flReplayStopRecordTime;
+ CReplayReminderPanel *m_pReplayReminderPanel;
+#endif
+
+ // Message mode handling
+ // All modes share a common chat interface
+ CBaseHudChat *m_pChatElement;
+ vgui::HCursor m_CursorNone;
+ CBaseHudWeaponSelection *m_pWeaponSelection;
+ int m_nRootSize[2];
+};
+
+#endif // CLIENTMODE_NORMAL_H
+