diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/clientmode_shared.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/clientmode_shared.h')
| -rw-r--r-- | mp/src/game/client/clientmode_shared.h | 322 |
1 files changed, 161 insertions, 161 deletions
diff --git a/mp/src/game/client/clientmode_shared.h b/mp/src/game/client/clientmode_shared.h index bf32cfd8..ae784c00 100644 --- a/mp/src/game/client/clientmode_shared.h +++ b/mp/src/game/client/clientmode_shared.h @@ -1,161 +1,161 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( CLIENTMODE_NORMAL_H )
-#define CLIENTMODE_NORMAL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "iclientmode.h"
-#include "GameEventListener.h"
-#include <baseviewport.h>
-
-class CBaseHudChat;
-class CBaseHudWeaponSelection;
-class CViewSetup;
-class C_BaseEntity;
-class C_BasePlayer;
-
-namespace vgui
-{
-class Panel;
-}
-
-//=============================================================================
-// HPE_BEGIN:
-// [tj] Moved this from the .cpp file so derived classes could access it
-//=============================================================================
-
-#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
-
-//=============================================================================
-// HPE_END
-//=============================================================================
-
-class CReplayReminderPanel;
-
-#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) )
-
-extern IClientMode *GetClientModeNormal(); // must be implemented
-
-// This class implements client mode functionality common to HL2 and TF2.
-class ClientModeShared : public IClientMode, public CGameEventListener
-{
-// IClientMode overrides.
-public:
- DECLARE_CLASS_NOBASE( ClientModeShared );
-
- ClientModeShared();
- virtual ~ClientModeShared();
-
- virtual void Init();
- virtual void InitViewport();
- virtual void VGui_Shutdown();
- virtual void Shutdown();
-
- virtual void LevelInit( const char *newmap );
- virtual void LevelShutdown( void );
-
- virtual void Enable();
- virtual void Disable();
- virtual void Layout();
-
- virtual void ReloadScheme( void );
- virtual void OverrideView( CViewSetup *pSetup );
- virtual bool ShouldDrawDetailObjects( );
- virtual bool ShouldDrawEntity(C_BaseEntity *pEnt);
- virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer );
- virtual bool ShouldDrawViewModel();
- virtual bool ShouldDrawParticles( );
- virtual bool ShouldDrawCrosshair( void );
- virtual bool ShouldBlackoutAroundHUD() OVERRIDE;
- virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE;
- virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height );
- virtual void PreRender(CViewSetup *pSetup);
- virtual void PostRender();
- virtual void PostRenderVGui();
- virtual void ProcessInput(bool bActive);
- virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd );
- virtual void Update();
-
- // Input
- virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
- virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
- virtual void OverrideMouseInput( float *x, float *y );
- virtual void StartMessageMode( int iMessageModeType );
- virtual vgui::Panel *GetMessagePanel();
-
- virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel );
- virtual void DeactivateInGameVGuiContext();
-
- // The mode can choose to not draw fog
- virtual bool ShouldDrawFog( void );
-
- virtual float GetViewModelFOV( void );
- virtual vgui::Panel* GetViewport() { return m_pViewport; }
- // Gets at the viewports vgui panel animation controller, if there is one...
- virtual vgui::AnimationController *GetViewportAnimationController()
- { return m_pViewport->GetAnimationController(); }
-
- virtual void FireGameEvent( IGameEvent *event );
-
- virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; }
-
- virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
-
- virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE;
-
- //=============================================================================
- // HPE_BEGIN:
- // [menglish] Save server information shown to the client in a persistent place
- //=============================================================================
-
- virtual wchar_t* GetServerName() { return NULL; }
- virtual void SetServerName(wchar_t* name) {};
- virtual wchar_t* GetMapName() { return NULL; }
- virtual void SetMapName(wchar_t* name) {};
-
- //=============================================================================
- // HPE_END
- //=============================================================================
-
- virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup );
-
- virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
- const char *pSound, bool bDlg );
-
- virtual bool IsInfoPanelAllowed() OVERRIDE { return true; }
- virtual void InfoPanelDisplayed() OVERRIDE { }
-
-protected:
- CBaseViewport *m_pViewport;
-
- void DisplayReplayReminder();
-
-private:
- virtual void UpdateReplayMessages();
-
- void ClearReplayMessageList();
-
-#if defined( REPLAY_ENABLED )
- float m_flReplayStartRecordTime;
- float m_flReplayStopRecordTime;
- CReplayReminderPanel *m_pReplayReminderPanel;
-#endif
-
- // Message mode handling
- // All modes share a common chat interface
- CBaseHudChat *m_pChatElement;
- vgui::HCursor m_CursorNone;
- CBaseHudWeaponSelection *m_pWeaponSelection;
- int m_nRootSize[2];
-};
-
-#endif // CLIENTMODE_NORMAL_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#if !defined( CLIENTMODE_NORMAL_H ) +#define CLIENTMODE_NORMAL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "iclientmode.h" +#include "GameEventListener.h" +#include <baseviewport.h> + +class CBaseHudChat; +class CBaseHudWeaponSelection; +class CViewSetup; +class C_BaseEntity; +class C_BasePlayer; + +namespace vgui +{ +class Panel; +} + +//============================================================================= +// HPE_BEGIN: +// [tj] Moved this from the .cpp file so derived classes could access it +//============================================================================= + +#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10 + +//============================================================================= +// HPE_END +//============================================================================= + +class CReplayReminderPanel; + +#define USERID2PLAYER(i) ToBasePlayer( ClientEntityList().GetEnt( engine->GetPlayerForUserID( i ) ) ) + +extern IClientMode *GetClientModeNormal(); // must be implemented + +// This class implements client mode functionality common to HL2 and TF2. +class ClientModeShared : public IClientMode, public CGameEventListener +{ +// IClientMode overrides. +public: + DECLARE_CLASS_NOBASE( ClientModeShared ); + + ClientModeShared(); + virtual ~ClientModeShared(); + + virtual void Init(); + virtual void InitViewport(); + virtual void VGui_Shutdown(); + virtual void Shutdown(); + + virtual void LevelInit( const char *newmap ); + virtual void LevelShutdown( void ); + + virtual void Enable(); + virtual void Disable(); + virtual void Layout(); + + virtual void ReloadScheme( void ); + virtual void OverrideView( CViewSetup *pSetup ); + virtual bool ShouldDrawDetailObjects( ); + virtual bool ShouldDrawEntity(C_BaseEntity *pEnt); + virtual bool ShouldDrawLocalPlayer( C_BasePlayer *pPlayer ); + virtual bool ShouldDrawViewModel(); + virtual bool ShouldDrawParticles( ); + virtual bool ShouldDrawCrosshair( void ); + virtual bool ShouldBlackoutAroundHUD() OVERRIDE; + virtual HeadtrackMovementMode_t ShouldOverrideHeadtrackControl() OVERRIDE; + virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height ); + virtual void PreRender(CViewSetup *pSetup); + virtual void PostRender(); + virtual void PostRenderVGui(); + virtual void ProcessInput(bool bActive); + virtual bool CreateMove( float flInputSampleTime, CUserCmd *cmd ); + virtual void Update(); + + // Input + virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + virtual void OverrideMouseInput( float *x, float *y ); + virtual void StartMessageMode( int iMessageModeType ); + virtual vgui::Panel *GetMessagePanel(); + + virtual void ActivateInGameVGuiContext( vgui::Panel *pPanel ); + virtual void DeactivateInGameVGuiContext(); + + // The mode can choose to not draw fog + virtual bool ShouldDrawFog( void ); + + virtual float GetViewModelFOV( void ); + virtual vgui::Panel* GetViewport() { return m_pViewport; } + // Gets at the viewports vgui panel animation controller, if there is one... + virtual vgui::AnimationController *GetViewportAnimationController() + { return m_pViewport->GetAnimationController(); } + + virtual void FireGameEvent( IGameEvent *event ); + + virtual bool CanRecordDemo( char *errorMsg, int length ) const { return true; } + + virtual int HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + + virtual void ComputeVguiResConditions( KeyValues *pkvConditions ) OVERRIDE; + + //============================================================================= + // HPE_BEGIN: + // [menglish] Save server information shown to the client in a persistent place + //============================================================================= + + virtual wchar_t* GetServerName() { return NULL; } + virtual void SetServerName(wchar_t* name) {}; + virtual wchar_t* GetMapName() { return NULL; } + virtual void SetMapName(wchar_t* name) {}; + + //============================================================================= + // HPE_END + //============================================================================= + + virtual bool DoPostScreenSpaceEffects( const CViewSetup *pSetup ); + + virtual void DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent, + const char *pSound, bool bDlg ); + + virtual bool IsInfoPanelAllowed() OVERRIDE { return true; } + virtual void InfoPanelDisplayed() OVERRIDE { } + +protected: + CBaseViewport *m_pViewport; + + void DisplayReplayReminder(); + +private: + virtual void UpdateReplayMessages(); + + void ClearReplayMessageList(); + +#if defined( REPLAY_ENABLED ) + float m_flReplayStartRecordTime; + float m_flReplayStopRecordTime; + CReplayReminderPanel *m_pReplayReminderPanel; +#endif + + // Message mode handling + // All modes share a common chat interface + CBaseHudChat *m_pChatElement; + vgui::HCursor m_CursorNone; + CBaseHudWeaponSelection *m_pWeaponSelection; + int m_nRootSize[2]; +}; + +#endif // CLIENTMODE_NORMAL_H + |