diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/cliententitylist.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/cliententitylist.cpp')
| -rw-r--r-- | mp/src/game/client/cliententitylist.cpp | 1008 |
1 files changed, 504 insertions, 504 deletions
diff --git a/mp/src/game/client/cliententitylist.cpp b/mp/src/game/client/cliententitylist.cpp index 758ab8f8..294d4ff1 100644 --- a/mp/src/game/client/cliententitylist.cpp +++ b/mp/src/game/client/cliententitylist.cpp @@ -1,505 +1,505 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//===========================================================================//
-
-//-----------------------------------------------------------------------------
-// Purpose: a global list of all the entities in the game. All iteration through
-// entities is done through this object.
-//-----------------------------------------------------------------------------
-#include "cbase.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Globals
-//-----------------------------------------------------------------------------
-
-// Create interface
-static CClientEntityList s_EntityList;
-CBaseEntityList *g_pEntityList = &s_EntityList;
-
-// Expose list to engine
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientEntityList, IClientEntityList, VCLIENTENTITYLIST_INTERFACE_VERSION, s_EntityList );
-
-// Store local pointer to interface for rest of client .dll only
-// (CClientEntityList instead of IClientEntityList )
-CClientEntityList *cl_entitylist = &s_EntityList;
-
-
-bool PVSNotifierMap_LessFunc( IClientUnknown* const &a, IClientUnknown* const &b )
-{
- return a < b;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CClientEntityList::CClientEntityList( void ) :
- m_PVSNotifierMap( 0, 0, PVSNotifierMap_LessFunc )
-{
- m_iMaxUsedServerIndex = -1;
- m_iMaxServerEnts = 0;
- Release();
-
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CClientEntityList::~CClientEntityList( void )
-{
- Release();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Clears all entity lists and releases entities
-//-----------------------------------------------------------------------------
-void CClientEntityList::Release( void )
-{
- // Free all the entities.
- ClientEntityHandle_t iter = FirstHandle();
- while( iter != InvalidHandle() )
- {
- // Try to call release on anything we can.
- IClientNetworkable *pNet = GetClientNetworkableFromHandle( iter );
- if ( pNet )
- {
- pNet->Release();
- }
- else
- {
- // Try to call release on anything we can.
- IClientThinkable *pThinkable = GetClientThinkableFromHandle( iter );
- if ( pThinkable )
- {
- pThinkable->Release();
- }
- }
- RemoveEntity( iter );
-
- iter = FirstHandle();
- }
-
- m_iNumServerEnts = 0;
- m_iMaxServerEnts = 0;
- m_iNumClientNonNetworkable = 0;
- m_iMaxUsedServerIndex = -1;
-}
-
-IClientNetworkable* CClientEntityList::GetClientNetworkable( int entnum )
-{
- Assert( entnum >= 0 );
- Assert( entnum < MAX_EDICTS );
- return m_EntityCacheInfo[entnum].m_pNetworkable;
-}
-
-
-IClientEntity* CClientEntityList::GetClientEntity( int entnum )
-{
- IClientUnknown *pEnt = GetListedEntity( entnum );
- return pEnt ? pEnt->GetIClientEntity() : 0;
-}
-
-
-int CClientEntityList::NumberOfEntities( bool bIncludeNonNetworkable )
-{
- if ( bIncludeNonNetworkable == true )
- return m_iNumServerEnts + m_iNumClientNonNetworkable;
-
- return m_iNumServerEnts;
-}
-
-
-void CClientEntityList::SetMaxEntities( int maxents )
-{
- m_iMaxServerEnts = maxents;
-}
-
-
-int CClientEntityList::GetMaxEntities( void )
-{
- return m_iMaxServerEnts;
-}
-
-
-//-----------------------------------------------------------------------------
-// Convenience methods to convert between entindex + ClientEntityHandle_t
-//-----------------------------------------------------------------------------
-int CClientEntityList::HandleToEntIndex( ClientEntityHandle_t handle )
-{
- if ( handle == INVALID_EHANDLE_INDEX )
- return -1;
- C_BaseEntity *pEnt = GetBaseEntityFromHandle( handle );
- return pEnt ? pEnt->entindex() : -1;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Because m_iNumServerEnts != last index
-// Output : int
-//-----------------------------------------------------------------------------
-int CClientEntityList::GetHighestEntityIndex( void )
-{
- return m_iMaxUsedServerIndex;
-}
-
-void CClientEntityList::RecomputeHighestEntityUsed( void )
-{
- m_iMaxUsedServerIndex = -1;
-
- // Walk backward looking for first valid index
- int i;
- for ( i = MAX_EDICTS - 1; i >= 0; i-- )
- {
- if ( GetListedEntity( i ) != NULL )
- {
- m_iMaxUsedServerIndex = i;
- break;
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Add a raw C_BaseEntity to the entity list.
-// Input : index -
-//-----------------------------------------------------------------------------
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : index -
-//-----------------------------------------------------------------------------
-
-C_BaseEntity* CClientEntityList::GetBaseEntity( int entnum )
-{
- IClientUnknown *pEnt = GetListedEntity( entnum );
- return pEnt ? pEnt->GetBaseEntity() : 0;
-}
-
-
-ICollideable* CClientEntityList::GetCollideable( int entnum )
-{
- IClientUnknown *pEnt = GetListedEntity( entnum );
- return pEnt ? pEnt->GetCollideable() : 0;
-}
-
-
-IClientNetworkable* CClientEntityList::GetClientNetworkableFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetClientNetworkable() : 0;
-}
-
-
-IClientEntity* CClientEntityList::GetClientEntityFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetIClientEntity() : 0;
-}
-
-
-IClientRenderable* CClientEntityList::GetClientRenderableFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetClientRenderable() : 0;
-}
-
-
-C_BaseEntity* CClientEntityList::GetBaseEntityFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetBaseEntity() : 0;
-}
-
-
-ICollideable* CClientEntityList::GetCollideableFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetCollideable() : 0;
-}
-
-
-IClientThinkable* CClientEntityList::GetClientThinkableFromHandle( ClientEntityHandle_t hEnt )
-{
- IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt );
- return pEnt ? pEnt->GetClientThinkable() : 0;
-}
-
-
-void CClientEntityList::AddPVSNotifier( IClientUnknown *pUnknown )
-{
- IClientRenderable *pRen = pUnknown->GetClientRenderable();
- if ( pRen )
- {
- IPVSNotify *pNotify = pRen->GetPVSNotifyInterface();
- if ( pNotify )
- {
- unsigned short index = m_PVSNotifyInfos.AddToTail();
- CPVSNotifyInfo *pInfo = &m_PVSNotifyInfos[index];
- pInfo->m_pNotify = pNotify;
- pInfo->m_pRenderable = pRen;
- pInfo->m_InPVSStatus = 0;
- pInfo->m_PVSNotifiersLink = index;
-
- m_PVSNotifierMap.Insert( pUnknown, index );
- }
- }
-}
-
-
-void CClientEntityList::RemovePVSNotifier( IClientUnknown *pUnknown )
-{
- IClientRenderable *pRenderable = pUnknown->GetClientRenderable();
- if ( pRenderable )
- {
- IPVSNotify *pNotify = pRenderable->GetPVSNotifyInterface();
- if ( pNotify )
- {
- unsigned short index = m_PVSNotifierMap.Find( pUnknown );
- if ( !m_PVSNotifierMap.IsValidIndex( index ) )
- {
- Warning( "PVS notifier not in m_PVSNotifierMap\n" );
- Assert( false );
- return;
- }
-
- unsigned short indexIntoPVSNotifyInfos = m_PVSNotifierMap[index];
-
- Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pNotify == pNotify );
- Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pRenderable == pRenderable );
-
- m_PVSNotifyInfos.Remove( indexIntoPVSNotifyInfos );
- m_PVSNotifierMap.RemoveAt( index );
- return;
- }
- }
-
- // If it didn't report itself as a notifier, let's hope it's not in the notifier list now
- // (which would mean that it reported itself as a notifier earlier, but not now).
-#ifdef _DEBUG
- unsigned short index = m_PVSNotifierMap.Find( pUnknown );
- Assert( !m_PVSNotifierMap.IsValidIndex( index ) );
-#endif
-}
-
-void CClientEntityList::AddListenerEntity( IClientEntityListener *pListener )
-{
- if ( m_entityListeners.Find( pListener ) >= 0 )
- {
- AssertMsg( 0, "Can't add listeners multiple times\n" );
- return;
- }
- m_entityListeners.AddToTail( pListener );
-}
-
-void CClientEntityList::RemoveListenerEntity( IClientEntityListener *pListener )
-{
- m_entityListeners.FindAndRemove( pListener );
-}
-
-void CClientEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle )
-{
- int entnum = handle.GetEntryIndex();
- EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum];
-
- if ( entnum >= 0 && entnum < MAX_EDICTS )
- {
- // Update our counters.
- m_iNumServerEnts++;
- if ( entnum > m_iMaxUsedServerIndex )
- {
- m_iMaxUsedServerIndex = entnum;
- }
-
-
- // Cache its networkable pointer.
- Assert( dynamic_cast< IClientUnknown* >( pEnt ) );
- Assert( ((IClientUnknown*)pEnt)->GetClientNetworkable() ); // Server entities should all be networkable.
- pCache->m_pNetworkable = ((IClientUnknown*)pEnt)->GetClientNetworkable();
- }
-
- IClientUnknown *pUnknown = (IClientUnknown*)pEnt;
-
- // If this thing wants PVS notifications, hook it up.
- AddPVSNotifier( pUnknown );
-
- // Store it in a special list for fast iteration if it's a C_BaseEntity.
- C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity();
- if ( pBaseEntity )
- {
- pCache->m_BaseEntitiesIndex = m_BaseEntities.AddToTail( pBaseEntity );
-
- if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE )
- {
- m_iNumClientNonNetworkable++;
- }
-
- //DevMsg(2,"Created %s\n", pBaseEnt->GetClassname() );
- for ( int i = m_entityListeners.Count()-1; i >= 0; i-- )
- {
- m_entityListeners[i]->OnEntityCreated( pBaseEntity );
- }
- }
- else
- {
- pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex();
- }
-
-
-}
-
-
-void CClientEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle )
-{
- int entnum = handle.GetEntryIndex();
- EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum];
-
- if ( entnum >= 0 && entnum < MAX_EDICTS )
- {
- // This is a networkable ent. Clear out our cache info for it.
- pCache->m_pNetworkable = NULL;
- m_iNumServerEnts--;
-
- if ( entnum >= m_iMaxUsedServerIndex )
- {
- RecomputeHighestEntityUsed();
- }
- }
-
-
- IClientUnknown *pUnknown = (IClientUnknown*)pEnt;
-
- // If this is a PVS notifier, remove it.
- RemovePVSNotifier( pUnknown );
-
- C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity();
-
- if ( pBaseEntity )
- {
- if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE )
- {
- m_iNumClientNonNetworkable--;
- }
-
- //DevMsg(2,"Deleted %s\n", pBaseEnt->GetClassname() );
- for ( int i = m_entityListeners.Count()-1; i >= 0; i-- )
- {
- m_entityListeners[i]->OnEntityDeleted( pBaseEntity );
- }
- }
-
- if ( pCache->m_BaseEntitiesIndex != m_BaseEntities.InvalidIndex() )
- m_BaseEntities.Remove( pCache->m_BaseEntitiesIndex );
-
- pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex();
-}
-
-
-// Use this to iterate over all the C_BaseEntities.
-C_BaseEntity* CClientEntityList::FirstBaseEntity() const
-{
- const CEntInfo *pList = FirstEntInfo();
- while ( pList )
- {
- if ( pList->m_pEntity )
- {
- IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity );
- C_BaseEntity *pRet = pUnk->GetBaseEntity();
- if ( pRet )
- return pRet;
- }
- pList = pList->m_pNext;
- }
-
- return NULL;
-
-}
-
-C_BaseEntity* CClientEntityList::NextBaseEntity( C_BaseEntity *pEnt ) const
-{
- if ( pEnt == NULL )
- return FirstBaseEntity();
-
- // Run through the list until we get a C_BaseEntity.
- const CEntInfo *pList = GetEntInfoPtr( pEnt->GetRefEHandle() );
- if ( pList )
- {
- pList = NextEntInfo(pList);
- }
-
- while ( pList )
- {
- if ( pList->m_pEntity )
- {
- IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity );
- C_BaseEntity *pRet = pUnk->GetBaseEntity();
- if ( pRet )
- return pRet;
- }
- pList = pList->m_pNext;
- }
-
- return NULL;
-}
-
-
-
-// -------------------------------------------------------------------------------------------------- //
-// C_AllBaseEntityIterator
-// -------------------------------------------------------------------------------------------------- //
-C_AllBaseEntityIterator::C_AllBaseEntityIterator()
-{
- Restart();
-}
-
-
-void C_AllBaseEntityIterator::Restart()
-{
- m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head();
-}
-
-
-C_BaseEntity* C_AllBaseEntityIterator::Next()
-{
- if ( m_CurBaseEntity == ClientEntityList().m_BaseEntities.InvalidIndex() )
- return NULL;
-
- C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity];
- m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity );
- return pRet;
-}
-
-
-// -------------------------------------------------------------------------------------------------- //
-// C_BaseEntityIterator
-// -------------------------------------------------------------------------------------------------- //
-C_BaseEntityIterator::C_BaseEntityIterator()
-{
- Restart();
-}
-
-void C_BaseEntityIterator::Restart()
-{
- m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head();
-}
-
-C_BaseEntity* C_BaseEntityIterator::Next()
-{
- // Skip dormant entities
- while ( m_CurBaseEntity != ClientEntityList().m_BaseEntities.InvalidIndex() )
- {
- C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity];
- m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity );
-
- if (!pRet->IsDormant())
- return pRet;
- }
-
- return NULL;
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//===========================================================================// + +//----------------------------------------------------------------------------- +// Purpose: a global list of all the entities in the game. All iteration through +// entities is done through this object. +//----------------------------------------------------------------------------- +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Globals +//----------------------------------------------------------------------------- + +// Create interface +static CClientEntityList s_EntityList; +CBaseEntityList *g_pEntityList = &s_EntityList; + +// Expose list to engine +EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CClientEntityList, IClientEntityList, VCLIENTENTITYLIST_INTERFACE_VERSION, s_EntityList ); + +// Store local pointer to interface for rest of client .dll only +// (CClientEntityList instead of IClientEntityList ) +CClientEntityList *cl_entitylist = &s_EntityList; + + +bool PVSNotifierMap_LessFunc( IClientUnknown* const &a, IClientUnknown* const &b ) +{ + return a < b; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CClientEntityList::CClientEntityList( void ) : + m_PVSNotifierMap( 0, 0, PVSNotifierMap_LessFunc ) +{ + m_iMaxUsedServerIndex = -1; + m_iMaxServerEnts = 0; + Release(); + +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CClientEntityList::~CClientEntityList( void ) +{ + Release(); +} + +//----------------------------------------------------------------------------- +// Purpose: Clears all entity lists and releases entities +//----------------------------------------------------------------------------- +void CClientEntityList::Release( void ) +{ + // Free all the entities. + ClientEntityHandle_t iter = FirstHandle(); + while( iter != InvalidHandle() ) + { + // Try to call release on anything we can. + IClientNetworkable *pNet = GetClientNetworkableFromHandle( iter ); + if ( pNet ) + { + pNet->Release(); + } + else + { + // Try to call release on anything we can. + IClientThinkable *pThinkable = GetClientThinkableFromHandle( iter ); + if ( pThinkable ) + { + pThinkable->Release(); + } + } + RemoveEntity( iter ); + + iter = FirstHandle(); + } + + m_iNumServerEnts = 0; + m_iMaxServerEnts = 0; + m_iNumClientNonNetworkable = 0; + m_iMaxUsedServerIndex = -1; +} + +IClientNetworkable* CClientEntityList::GetClientNetworkable( int entnum ) +{ + Assert( entnum >= 0 ); + Assert( entnum < MAX_EDICTS ); + return m_EntityCacheInfo[entnum].m_pNetworkable; +} + + +IClientEntity* CClientEntityList::GetClientEntity( int entnum ) +{ + IClientUnknown *pEnt = GetListedEntity( entnum ); + return pEnt ? pEnt->GetIClientEntity() : 0; +} + + +int CClientEntityList::NumberOfEntities( bool bIncludeNonNetworkable ) +{ + if ( bIncludeNonNetworkable == true ) + return m_iNumServerEnts + m_iNumClientNonNetworkable; + + return m_iNumServerEnts; +} + + +void CClientEntityList::SetMaxEntities( int maxents ) +{ + m_iMaxServerEnts = maxents; +} + + +int CClientEntityList::GetMaxEntities( void ) +{ + return m_iMaxServerEnts; +} + + +//----------------------------------------------------------------------------- +// Convenience methods to convert between entindex + ClientEntityHandle_t +//----------------------------------------------------------------------------- +int CClientEntityList::HandleToEntIndex( ClientEntityHandle_t handle ) +{ + if ( handle == INVALID_EHANDLE_INDEX ) + return -1; + C_BaseEntity *pEnt = GetBaseEntityFromHandle( handle ); + return pEnt ? pEnt->entindex() : -1; +} + + +//----------------------------------------------------------------------------- +// Purpose: Because m_iNumServerEnts != last index +// Output : int +//----------------------------------------------------------------------------- +int CClientEntityList::GetHighestEntityIndex( void ) +{ + return m_iMaxUsedServerIndex; +} + +void CClientEntityList::RecomputeHighestEntityUsed( void ) +{ + m_iMaxUsedServerIndex = -1; + + // Walk backward looking for first valid index + int i; + for ( i = MAX_EDICTS - 1; i >= 0; i-- ) + { + if ( GetListedEntity( i ) != NULL ) + { + m_iMaxUsedServerIndex = i; + break; + } + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Add a raw C_BaseEntity to the entity list. +// Input : index - +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Purpose: +// Input : index - +//----------------------------------------------------------------------------- + +C_BaseEntity* CClientEntityList::GetBaseEntity( int entnum ) +{ + IClientUnknown *pEnt = GetListedEntity( entnum ); + return pEnt ? pEnt->GetBaseEntity() : 0; +} + + +ICollideable* CClientEntityList::GetCollideable( int entnum ) +{ + IClientUnknown *pEnt = GetListedEntity( entnum ); + return pEnt ? pEnt->GetCollideable() : 0; +} + + +IClientNetworkable* CClientEntityList::GetClientNetworkableFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetClientNetworkable() : 0; +} + + +IClientEntity* CClientEntityList::GetClientEntityFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetIClientEntity() : 0; +} + + +IClientRenderable* CClientEntityList::GetClientRenderableFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetClientRenderable() : 0; +} + + +C_BaseEntity* CClientEntityList::GetBaseEntityFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetBaseEntity() : 0; +} + + +ICollideable* CClientEntityList::GetCollideableFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetCollideable() : 0; +} + + +IClientThinkable* CClientEntityList::GetClientThinkableFromHandle( ClientEntityHandle_t hEnt ) +{ + IClientUnknown *pEnt = GetClientUnknownFromHandle( hEnt ); + return pEnt ? pEnt->GetClientThinkable() : 0; +} + + +void CClientEntityList::AddPVSNotifier( IClientUnknown *pUnknown ) +{ + IClientRenderable *pRen = pUnknown->GetClientRenderable(); + if ( pRen ) + { + IPVSNotify *pNotify = pRen->GetPVSNotifyInterface(); + if ( pNotify ) + { + unsigned short index = m_PVSNotifyInfos.AddToTail(); + CPVSNotifyInfo *pInfo = &m_PVSNotifyInfos[index]; + pInfo->m_pNotify = pNotify; + pInfo->m_pRenderable = pRen; + pInfo->m_InPVSStatus = 0; + pInfo->m_PVSNotifiersLink = index; + + m_PVSNotifierMap.Insert( pUnknown, index ); + } + } +} + + +void CClientEntityList::RemovePVSNotifier( IClientUnknown *pUnknown ) +{ + IClientRenderable *pRenderable = pUnknown->GetClientRenderable(); + if ( pRenderable ) + { + IPVSNotify *pNotify = pRenderable->GetPVSNotifyInterface(); + if ( pNotify ) + { + unsigned short index = m_PVSNotifierMap.Find( pUnknown ); + if ( !m_PVSNotifierMap.IsValidIndex( index ) ) + { + Warning( "PVS notifier not in m_PVSNotifierMap\n" ); + Assert( false ); + return; + } + + unsigned short indexIntoPVSNotifyInfos = m_PVSNotifierMap[index]; + + Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pNotify == pNotify ); + Assert( m_PVSNotifyInfos[indexIntoPVSNotifyInfos].m_pRenderable == pRenderable ); + + m_PVSNotifyInfos.Remove( indexIntoPVSNotifyInfos ); + m_PVSNotifierMap.RemoveAt( index ); + return; + } + } + + // If it didn't report itself as a notifier, let's hope it's not in the notifier list now + // (which would mean that it reported itself as a notifier earlier, but not now). +#ifdef _DEBUG + unsigned short index = m_PVSNotifierMap.Find( pUnknown ); + Assert( !m_PVSNotifierMap.IsValidIndex( index ) ); +#endif +} + +void CClientEntityList::AddListenerEntity( IClientEntityListener *pListener ) +{ + if ( m_entityListeners.Find( pListener ) >= 0 ) + { + AssertMsg( 0, "Can't add listeners multiple times\n" ); + return; + } + m_entityListeners.AddToTail( pListener ); +} + +void CClientEntityList::RemoveListenerEntity( IClientEntityListener *pListener ) +{ + m_entityListeners.FindAndRemove( pListener ); +} + +void CClientEntityList::OnAddEntity( IHandleEntity *pEnt, CBaseHandle handle ) +{ + int entnum = handle.GetEntryIndex(); + EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum]; + + if ( entnum >= 0 && entnum < MAX_EDICTS ) + { + // Update our counters. + m_iNumServerEnts++; + if ( entnum > m_iMaxUsedServerIndex ) + { + m_iMaxUsedServerIndex = entnum; + } + + + // Cache its networkable pointer. + Assert( dynamic_cast< IClientUnknown* >( pEnt ) ); + Assert( ((IClientUnknown*)pEnt)->GetClientNetworkable() ); // Server entities should all be networkable. + pCache->m_pNetworkable = ((IClientUnknown*)pEnt)->GetClientNetworkable(); + } + + IClientUnknown *pUnknown = (IClientUnknown*)pEnt; + + // If this thing wants PVS notifications, hook it up. + AddPVSNotifier( pUnknown ); + + // Store it in a special list for fast iteration if it's a C_BaseEntity. + C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity(); + if ( pBaseEntity ) + { + pCache->m_BaseEntitiesIndex = m_BaseEntities.AddToTail( pBaseEntity ); + + if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) + { + m_iNumClientNonNetworkable++; + } + + //DevMsg(2,"Created %s\n", pBaseEnt->GetClassname() ); + for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) + { + m_entityListeners[i]->OnEntityCreated( pBaseEntity ); + } + } + else + { + pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); + } + + +} + + +void CClientEntityList::OnRemoveEntity( IHandleEntity *pEnt, CBaseHandle handle ) +{ + int entnum = handle.GetEntryIndex(); + EntityCacheInfo_t *pCache = &m_EntityCacheInfo[entnum]; + + if ( entnum >= 0 && entnum < MAX_EDICTS ) + { + // This is a networkable ent. Clear out our cache info for it. + pCache->m_pNetworkable = NULL; + m_iNumServerEnts--; + + if ( entnum >= m_iMaxUsedServerIndex ) + { + RecomputeHighestEntityUsed(); + } + } + + + IClientUnknown *pUnknown = (IClientUnknown*)pEnt; + + // If this is a PVS notifier, remove it. + RemovePVSNotifier( pUnknown ); + + C_BaseEntity *pBaseEntity = pUnknown->GetBaseEntity(); + + if ( pBaseEntity ) + { + if ( pBaseEntity->ObjectCaps() & FCAP_SAVE_NON_NETWORKABLE ) + { + m_iNumClientNonNetworkable--; + } + + //DevMsg(2,"Deleted %s\n", pBaseEnt->GetClassname() ); + for ( int i = m_entityListeners.Count()-1; i >= 0; i-- ) + { + m_entityListeners[i]->OnEntityDeleted( pBaseEntity ); + } + } + + if ( pCache->m_BaseEntitiesIndex != m_BaseEntities.InvalidIndex() ) + m_BaseEntities.Remove( pCache->m_BaseEntitiesIndex ); + + pCache->m_BaseEntitiesIndex = m_BaseEntities.InvalidIndex(); +} + + +// Use this to iterate over all the C_BaseEntities. +C_BaseEntity* CClientEntityList::FirstBaseEntity() const +{ + const CEntInfo *pList = FirstEntInfo(); + while ( pList ) + { + if ( pList->m_pEntity ) + { + IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity ); + C_BaseEntity *pRet = pUnk->GetBaseEntity(); + if ( pRet ) + return pRet; + } + pList = pList->m_pNext; + } + + return NULL; + +} + +C_BaseEntity* CClientEntityList::NextBaseEntity( C_BaseEntity *pEnt ) const +{ + if ( pEnt == NULL ) + return FirstBaseEntity(); + + // Run through the list until we get a C_BaseEntity. + const CEntInfo *pList = GetEntInfoPtr( pEnt->GetRefEHandle() ); + if ( pList ) + { + pList = NextEntInfo(pList); + } + + while ( pList ) + { + if ( pList->m_pEntity ) + { + IClientUnknown *pUnk = static_cast<IClientUnknown*>( pList->m_pEntity ); + C_BaseEntity *pRet = pUnk->GetBaseEntity(); + if ( pRet ) + return pRet; + } + pList = pList->m_pNext; + } + + return NULL; +} + + + +// -------------------------------------------------------------------------------------------------- // +// C_AllBaseEntityIterator +// -------------------------------------------------------------------------------------------------- // +C_AllBaseEntityIterator::C_AllBaseEntityIterator() +{ + Restart(); +} + + +void C_AllBaseEntityIterator::Restart() +{ + m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); +} + + +C_BaseEntity* C_AllBaseEntityIterator::Next() +{ + if ( m_CurBaseEntity == ClientEntityList().m_BaseEntities.InvalidIndex() ) + return NULL; + + C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; + m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity ); + return pRet; +} + + +// -------------------------------------------------------------------------------------------------- // +// C_BaseEntityIterator +// -------------------------------------------------------------------------------------------------- // +C_BaseEntityIterator::C_BaseEntityIterator() +{ + Restart(); +} + +void C_BaseEntityIterator::Restart() +{ + m_CurBaseEntity = ClientEntityList().m_BaseEntities.Head(); +} + +C_BaseEntity* C_BaseEntityIterator::Next() +{ + // Skip dormant entities + while ( m_CurBaseEntity != ClientEntityList().m_BaseEntities.InvalidIndex() ) + { + C_BaseEntity *pRet = ClientEntityList().m_BaseEntities[m_CurBaseEntity]; + m_CurBaseEntity = ClientEntityList().m_BaseEntities.Next( m_CurBaseEntity ); + + if (!pRet->IsDormant()) + return pRet; + } + + return NULL; }
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