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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/client_factorylist.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/client_factorylist.h')
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diff --git a/mp/src/game/client/client_factorylist.h b/mp/src/game/client/client_factorylist.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef CLIENT_FACTORYLIST_H
+#define CLIENT_FACTORYLIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+
+struct factorylist_t
+{
+ CreateInterfaceFn appSystemFactory;
+ CreateInterfaceFn physicsFactory;
+};
+
+// Store off the factories
+void FactoryList_Store( const factorylist_t &sourceData );
+
+// retrieve the stored factories
+void FactoryList_Retrieve( factorylist_t &destData );
+
+#endif // CLIENT_FACTORYLIST_H