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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/client_factorylist.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/client_factorylist.cpp')
-rw-r--r--mp/src/game/client/client_factorylist.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/mp/src/game/client/client_factorylist.cpp b/mp/src/game/client/client_factorylist.cpp
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+++ b/mp/src/game/client/client_factorylist.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "client_factorylist.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static factorylist_t s_factories;
+
+// Store off the factories
+void FactoryList_Store( const factorylist_t &sourceData )
+{
+ s_factories = sourceData;
+}
+
+// retrieve the stored factories
+void FactoryList_Retrieve( factorylist_t &destData )
+{
+ destData = s_factories;
+}