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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/cl_mat_stub.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/cl_mat_stub.h')
-rw-r--r--mp/src/game/client/cl_mat_stub.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/mp/src/game/client/cl_mat_stub.h b/mp/src/game/client/cl_mat_stub.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MAT_STUB_H
+#define MAT_STUB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IMaterialSystem;
+
+
+// To stub out the material system in a block of code (if mat_stub is 1),
+// make an instance of this class. You can unstub it by calling End() or
+// it will automatically unstub in its destructor.
+class CMatStubHandler
+{
+public:
+ CMatStubHandler();
+ ~CMatStubHandler();
+
+ void End();
+
+public:
+
+ IMaterialSystem *m_pOldMaterialSystem;
+};
+
+
+// Returns true if mat_stub is 1.
+bool IsMatStubEnabled();
+
+
+#endif // MAT_STUB_H