diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/camomaterialproxy.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/camomaterialproxy.cpp')
| -rw-r--r-- | mp/src/game/client/camomaterialproxy.cpp | 582 |
1 files changed, 582 insertions, 0 deletions
diff --git a/mp/src/game/client/camomaterialproxy.cpp b/mp/src/game/client/camomaterialproxy.cpp new file mode 100644 index 00000000..0e0d5df0 --- /dev/null +++ b/mp/src/game/client/camomaterialproxy.cpp @@ -0,0 +1,582 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include "cbase.h"
+// identifier was truncated to '255' characters in the debug information
+#pragma warning(disable: 4786)
+
+#include "proxyentity.h"
+#include "materialsystem/imaterialvar.h"
+#include "materialsystem/itexture.h"
+#include "bitmap/tgaloader.h"
+#include "view.h"
+#include "datacache/idatacache.h"
+#include "materialsystem/imaterial.h"
+#include "vtf/vtf.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CCamoMaterialProxy;
+
+class CCamoTextureRegen : public ITextureRegenerator
+{
+public:
+ CCamoTextureRegen( CCamoMaterialProxy *pProxy ) : m_pProxy(pProxy) {}
+ virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect );
+ virtual void Release() {}
+
+private:
+ CCamoMaterialProxy *m_pProxy;
+};
+
+class CCamoMaterialProxy : public CEntityMaterialProxy
+{
+public:
+ CCamoMaterialProxy();
+ virtual ~CCamoMaterialProxy();
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind(C_BaseEntity *pC_BaseEntity );
+ virtual IMaterial *GetMaterial();
+
+ // Procedurally generates the camo texture...
+ void GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture );
+
+protected:
+#if 0
+ virtual void SetInstanceDataSize( int size );
+ virtual void *FindInstanceData( C_BaseEntity *pEntity );
+ virtual void *AllocateInstanceData( C_BaseEntity *pEntity );
+#endif
+
+private:
+ void LoadCamoPattern( void );
+ void GenerateRandomPointsInNormalizedCube( void );
+ void GetColors( Vector &lighting, Vector &base, int index,
+ const Vector &boxMin, const Vector &boxExtents,
+ const Vector &forward, const Vector &right, const Vector &up,
+ const Vector& entityPosition );
+ // this needs to go in a base class
+
+private:
+#if 0
+ // stuff that needs to be in a base class.
+ struct InstanceData_t
+ {
+ C_BaseEntity *pEntity;
+ void *data;
+ struct InstanceData_s *next;
+ };
+
+ struct CamoInstanceData_t
+ {
+ int dummy;
+ };
+#endif
+
+ unsigned char *m_pCamoPatternImage;
+
+#if 0
+ int m_InstanceDataSize;
+ InstanceData_t *m_InstanceDataListHead;
+#endif
+
+ IMaterial *m_pMaterial;
+ IMaterialVar *m_pCamoTextureVar;
+ IMaterialVar *m_pCamoPatternTextureVar;
+ Vector *m_pointsInNormalizedBox; // [m_CamoPatternNumColors]
+
+ int m_CamoPatternNumColors;
+ int m_CamoPatternWidth;
+ int m_CamoPatternHeight;
+#if 0
+ cache_user_t m_camoImageDataCache;
+#endif
+ unsigned char m_CamoPalette[256][3];
+ // these represent that part of the entitiy's bounding box that we
+ // want to cast rays through to get colors for the camo
+ Vector m_SubBoundingBoxMin; // normalized
+ Vector m_SubBoundingBoxMax; // normalized
+
+ CCamoTextureRegen m_TextureRegen;
+ C_BaseEntity *m_pEnt;
+};
+
+
+void CCamoTextureRegen::RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pSubRect )
+{
+ m_pProxy->GenerateCamoTexture( pTexture, pVTFTexture );
+}
+
+
+#pragma warning (disable:4355)
+
+CCamoMaterialProxy::CCamoMaterialProxy() : m_TextureRegen(this)
+{
+#if 0
+ m_InstanceDataSize = 0;
+#endif
+#if 0
+ memset( &m_camoImageDataCache, 0,sizeof( m_camoImageDataCache ) );
+#endif
+ m_pointsInNormalizedBox = NULL;
+#if 0
+ m_InstanceDataListHead = NULL;
+#endif
+ m_pCamoPatternImage = NULL;
+ m_pMaterial = NULL;
+ m_pCamoTextureVar = NULL;
+ m_pCamoPatternTextureVar = NULL;
+ m_pointsInNormalizedBox = NULL;
+ m_pEnt = NULL;
+}
+
+#pragma warning (default:4355)
+
+CCamoMaterialProxy::~CCamoMaterialProxy()
+{
+#if 0
+ InstanceData_t *curr = m_InstanceDataListHead;
+ while( curr )
+ {
+ InstanceData_t *next;
+ next = curr->next;
+ delete curr;
+ curr = next;
+ }
+ m_InstanceDataListHead = NULL;
+#endif
+
+ // Disconnect the texture regenerator...
+ if (m_pCamoTextureVar)
+ {
+ ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
+ if (pCamoTexture)
+ pCamoTexture->SetTextureRegenerator( NULL );
+ }
+
+ delete m_pCamoPatternImage;
+ delete m_pointsInNormalizedBox;
+}
+
+
+#if 0
+void CCamoMaterialProxy::SetInstanceDataSize( int size )
+{
+ m_InstanceDataSize = size;
+}
+#endif
+
+#if 0
+void *CCamoMaterialProxy::FindInstanceData( C_BaseEntity *pEntity )
+{
+ InstanceData_t *curr = m_InstanceDataListHead;
+ while( curr )
+ {
+ if( pEntity == curr->pEntity )
+ {
+ return curr->data;
+ }
+ curr = curr->next;
+ }
+ return NULL;
+}
+#endif
+
+#if 0
+void *CCamoMaterialProxy::AllocateInstanceData( C_BaseEntity *pEntity )
+{
+ InstanceData_t *newData = new InstanceData_t;
+ newData->pEntity = pEntity;
+ newData->next = m_InstanceDataListHead;
+ m_InstanceDataListHead = newData;
+ newData->data = new unsigned char[m_InstanceDataSize];
+ return newData->data;
+}
+#endif
+
+bool CCamoMaterialProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
+{
+ return false; // hack! Need to make sure that the TGA loader has a valid filesystem before trying
+ // to load the camo pattern.
+
+#if 0
+ // set how big our instance data is.
+ SetInstanceDataSize( sizeof( CamoInstanceData_t ) );
+#endif
+ // remember what material we belong to.
+ m_pMaterial = pMaterial;
+ // get pointers to material vars.
+ bool found;
+ m_pCamoTextureVar = m_pMaterial->FindVar( "$baseTexture", &found );
+ if( !found )
+ {
+ m_pCamoTextureVar = NULL;
+ return false;
+ }
+ ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
+ if (pCamoTexture)
+ pCamoTexture->SetTextureRegenerator( &m_TextureRegen );
+
+ // Need to get the palettized texture to create the procedural texture from
+ // somewhere.
+ m_pCamoPatternTextureVar = m_pMaterial->FindVar( "$camoPatternTexture", &found );
+ if( !found )
+ {
+ m_pCamoTextureVar = NULL;
+ return false;
+ }
+
+ IMaterialVar *subBoundingBoxMinVar, *subBoundingBoxMaxVar;
+
+ subBoundingBoxMinVar = m_pMaterial->FindVar( "$camoBoundingBoxMin", &found, false );
+ if( !found )
+ {
+ m_SubBoundingBoxMin = Vector( 0.0f, 0.0f, 0.0f );
+ }
+ else
+ {
+ subBoundingBoxMinVar->GetVecValue( m_SubBoundingBoxMin.Base(), 3 );
+ }
+
+ subBoundingBoxMaxVar = m_pMaterial->FindVar( "$camoBoundingBoxMax", &found, false );
+ if( !found )
+ {
+ m_SubBoundingBoxMax = Vector( 1.0f, 1.0f, 1.0f );
+ }
+ else
+ {
+ subBoundingBoxMaxVar->GetVecValue( m_SubBoundingBoxMax.Base(), 3 );
+ }
+
+ LoadCamoPattern();
+ GenerateRandomPointsInNormalizedCube();
+
+ return true;
+}
+
+void CCamoMaterialProxy::GetColors( Vector &diffuseColor, Vector &baseColor, int index,
+ const Vector &boxMin, const Vector &boxExtents,
+ const Vector &forward, const Vector &right, const Vector &up,
+ const Vector& entityPosition )
+{
+ Vector position, transformedPosition;
+
+ // hack
+// m_pointsInNormalizedBox[index] = Vector( 0.5f, 0.5f, 1.0f );
+
+ position[0] = m_pointsInNormalizedBox[index][0] * boxExtents[0] + boxMin[0];
+ position[1] = m_pointsInNormalizedBox[index][1] * boxExtents[1] + boxMin[1];
+ position[2] = m_pointsInNormalizedBox[index][2] * boxExtents[2] + boxMin[2];
+ transformedPosition[0] = right[0] * position[0] + forward[0] * position[1] + up[0] * position[2];
+ transformedPosition[1] = right[1] * position[0] + forward[1] * position[1] + up[1] * position[2];
+ transformedPosition[2] = right[2] * position[0] + forward[2] * position[1] + up[2] * position[2];
+ transformedPosition = transformedPosition + entityPosition;
+ Vector direction = transformedPosition - CurrentViewOrigin();
+ VectorNormalize( direction );
+ direction = direction * ( COORD_EXTENT * 1.74f );
+ Vector endPoint = position + direction;
+
+ // baseColor is already in gamma space
+// engine->TraceLineMaterialAndLighting( g_vecInstantaneousRenderOrigin, endPoint, diffuseColor, baseColor );
+ engine->TraceLineMaterialAndLighting( transformedPosition, endPoint, diffuseColor, baseColor );
+
+ // hack - optimize! - convert from linear to gamma space - this should be hidden
+ diffuseColor[0] = pow( diffuseColor[0], 1.0f / 2.2f );
+ diffuseColor[1] = pow( diffuseColor[1], 1.0f / 2.2f );
+ diffuseColor[2] = pow( diffuseColor[2], 1.0f / 2.2f );
+
+#if 0
+ Msg( "%f %f %f\n",
+ diffuseColor[0],
+ diffuseColor[1],
+ diffuseColor[2] );
+#endif
+
+#if 0
+ float max;
+ max = diffuseColor[0];
+ if( diffuseColor[1] > max )
+ {
+ max = diffuseColor[1];
+ }
+ if( diffuseColor[2] > max )
+ {
+ max = diffuseColor[2];
+ }
+ if( max > 1.0f )
+ {
+ max = 1.0f / max;
+ diffuseColor = diffuseColor * max;
+ }
+#else
+ if( diffuseColor[0] > 1.0f )
+ {
+ diffuseColor[0] = 1.0f;
+ }
+ if( diffuseColor[1] > 1.0f )
+ {
+ diffuseColor[1] = 1.0f;
+ }
+ if( diffuseColor[2] > 1.0f )
+ {
+ diffuseColor[2] = 1.0f;
+ }
+#endif
+ // hack
+ //baseColor = Vector( 1.0f, 1.0f, 1.0f );
+ //diffuseColor = Vector( 1.0f, 1.0f, 1.0f );
+}
+
+
+//-----------------------------------------------------------------------------
+// Procedurally generates the camo texture...
+//-----------------------------------------------------------------------------
+void CCamoMaterialProxy::GenerateCamoTexture( ITexture* pTexture, IVTFTexture *pVTFTexture )
+{
+ if (!m_pEnt)
+ return;
+
+#if 0
+ CamoInstanceData_t *pInstanceData;
+ pInstanceData = ( CamoInstanceData_t * )FindInstanceData( pEnt );
+ if( !pInstanceData )
+ {
+ pInstanceData = ( CamoInstanceData_t * )AllocateInstanceData( pEnt );
+ if( !pInstanceData )
+ {
+ return;
+ }
+ // init the instance data
+ }
+#endif
+
+ Vector entityPosition;
+ entityPosition = m_pEnt->GetAbsOrigin();
+
+ QAngle entityAngles;
+ entityAngles = m_pEnt->GetAbsAngles();
+
+ // Get the bounding box for the entity
+ Vector mins, maxs;
+ mins = m_pEnt->WorldAlignMins();
+ maxs = m_pEnt->WorldAlignMaxs();
+
+ Vector traceDirection;
+ Vector traceEnd;
+ trace_t traceResult;
+
+ Vector forward, right, up;
+ AngleVectors( entityAngles, &forward, &right, &up );
+
+ Vector position, transformedPosition;
+ Vector maxsMinusMins = maxs - mins;
+
+ Vector diffuseColor[256];
+ Vector baseColor;
+
+ unsigned char camoPalette[256][3];
+ // Calculate the camo palette
+ //Msg( "start of loop\n" );
+ int i;
+ for( i = 0; i < m_CamoPatternNumColors; i++ )
+ {
+ GetColors( diffuseColor[i], baseColor, i,
+ mins, maxsMinusMins, forward, right, up, entityPosition );
+#if 1
+ camoPalette[i][0] = diffuseColor[i][0] * baseColor[0] * 255.0f;
+ camoPalette[i][1] = diffuseColor[i][1] * baseColor[1] * 255.0f;
+ camoPalette[i][2] = diffuseColor[i][2] * baseColor[2] * 255.0f;
+#endif
+#if 0
+ camoPalette[i][0] = baseColor[0] * 255.0f;
+ camoPalette[i][1] = baseColor[1] * 255.0f;
+ camoPalette[i][2] = baseColor[2] * 255.0f;
+#endif
+#if 0
+ camoPalette[i][0] = diffuseColor[i][0] * 255.0f;
+ camoPalette[i][1] = diffuseColor[i][1] * 255.0f;
+ camoPalette[i][2] = diffuseColor[i][2] * 255.0f;
+#endif
+ }
+
+ int width = pVTFTexture->Width();
+ int height = pVTFTexture->Height();
+ if( width != m_CamoPatternWidth || height != m_CamoPatternHeight )
+ {
+ return;
+ }
+
+ unsigned char *imageData = pVTFTexture->ImageData( 0, 0, 0 );
+ enum ImageFormat imageFormat = pVTFTexture->Format();
+ if( imageFormat != IMAGE_FORMAT_RGB888 )
+ {
+ return;
+ }
+ // optimize
+#if 1
+ int x, y;
+ for( y = 0; y < height; y++ )
+ {
+ for( x = 0; x < width; x++ )
+ {
+ int offset = 3 * ( x + y * width );
+ assert( offset < width * height * 3 );
+ int paletteID = m_pCamoPatternImage[x + y * width];
+ assert( paletteID < 256 );
+#if 1
+ imageData[offset + 0] = camoPalette[paletteID][0];
+ imageData[offset + 1] = camoPalette[paletteID][1];
+ imageData[offset + 2] = camoPalette[paletteID][2];
+#else
+ imageData[offset] = 255;
+ imageData[offset + 1] = 0;
+ imageData[offset + 2] = 0;
+#endif
+ }
+ }
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Called when the texture is bound...
+//-----------------------------------------------------------------------------
+void CCamoMaterialProxy::OnBind( C_BaseEntity *pEntity )
+{
+ if( !m_pCamoTextureVar )
+ {
+ return;
+ }
+
+ m_pEnt = pEntity;
+ ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
+ pCamoTexture->Download();
+
+ // Mark it so it doesn't get regenerated on task switch
+ m_pEnt = NULL;
+}
+
+void CCamoMaterialProxy::LoadCamoPattern( void )
+{
+#if 0
+ // hack - need to figure out a name to attach that isn't too long.
+ m_pCamoPatternImage =
+ ( unsigned char * )datacache->FindByName( &m_camoImageDataCache, "camopattern" );
+
+ if( m_pCamoPatternImage )
+ {
+ // is already in the cache.
+ return m_pCamoPatternImage;
+ }
+#endif
+
+ enum ImageFormat indexImageFormat;
+ int indexImageSize;
+#ifndef _XBOX
+ float dummyGamma;
+ if( !TGALoader::GetInfo( m_pCamoPatternTextureVar->GetStringValue(),
+ &m_CamoPatternWidth, &m_CamoPatternHeight, &indexImageFormat, &dummyGamma ) )
+ {
+ //Warning( "Can't get tga info for hl2/materials/models/combine_elite/camo7paletted.tga for camo material\n" );
+ m_pCamoTextureVar = NULL;
+ return;
+ }
+#else
+ // xboxissue - no tga support, why implemented this way
+ Assert( 0 );
+ m_pCamoTextureVar = NULL;
+ return;
+#endif
+
+ if( indexImageFormat != IMAGE_FORMAT_I8 )
+ {
+ // Warning( "Camo material texture hl2/materials/models/combine_elite/camo7paletted.tga must be 8-bit greyscale\n" );
+ m_pCamoTextureVar = NULL;
+ return;
+ }
+
+ indexImageSize = ImageLoader::GetMemRequired( m_CamoPatternWidth, m_CamoPatternHeight, 1, indexImageFormat, false );
+#if 0
+ m_pCamoPatternImage = ( unsigned char * )
+ datacache->Alloc( &m_camoImageDataCache, indexImageSize, "camopattern" );
+#endif
+ m_pCamoPatternImage = ( unsigned char * )new unsigned char[indexImageSize];
+ if( !m_pCamoPatternImage )
+ {
+ m_pCamoTextureVar = NULL;
+ return;
+ }
+
+#ifndef _XBOX
+ if( !TGALoader::Load( m_pCamoPatternImage, m_pCamoPatternTextureVar->GetStringValue(),
+ m_CamoPatternWidth, m_CamoPatternHeight, IMAGE_FORMAT_I8, dummyGamma, false ) )
+ {
+ // Warning( "camo texture hl2/materials/models/combine_elite/camo7paletted.tga must be grey-scale" );
+ m_pCamoTextureVar = NULL;
+ return;
+ }
+#else
+ // xboxissue - no tga support, why is the camo done this way?
+ Assert( 0 );
+#endif
+
+ bool colorUsed[256];
+ int colorRemap[256];
+ // count the number of colors used in the image.
+ int i;
+ for( i = 0; i < 256; i++ )
+ {
+ colorUsed[i] = false;
+ }
+ for( i = 0; i < indexImageSize; i++ )
+ {
+ colorUsed[m_pCamoPatternImage[i]] = true;
+ }
+ m_CamoPatternNumColors = 0;
+ for( i = 0; i < 256; i++ )
+ {
+ if( colorUsed[i] )
+ {
+ colorRemap[i] = m_CamoPatternNumColors;
+ m_CamoPatternNumColors++;
+ }
+ }
+ // remap the color to the beginning of the palette.
+ for( i = 0; i < indexImageSize; i++ )
+ {
+ m_pCamoPatternImage[i] = colorRemap[m_pCamoPatternImage[i]];
+ // hack
+// m_pCamoPatternImage[i] = 0;
+ }
+}
+
+void CCamoMaterialProxy::GenerateRandomPointsInNormalizedCube( void )
+{
+ m_pointsInNormalizedBox = new Vector[m_CamoPatternNumColors];
+ if( !m_pointsInNormalizedBox )
+ {
+ m_pCamoTextureVar = NULL;
+ return;
+ }
+
+ int i;
+ for( i = 0; i < m_CamoPatternNumColors; i++ )
+ {
+ m_pointsInNormalizedBox[i][0] = random->RandomFloat( m_SubBoundingBoxMin[0], m_SubBoundingBoxMax[0] );
+ m_pointsInNormalizedBox[i][1] = random->RandomFloat( m_SubBoundingBoxMin[1], m_SubBoundingBoxMax[1] );
+ m_pointsInNormalizedBox[i][2] = random->RandomFloat( m_SubBoundingBoxMin[2], m_SubBoundingBoxMax[2] );
+ }
+}
+
+IMaterial *CCamoMaterialProxy::GetMaterial()
+{
+ return m_pMaterial;
+}
+
+EXPOSE_INTERFACE( CCamoMaterialProxy, IMaterialProxy, "Camo" IMATERIAL_PROXY_INTERFACE_VERSION );
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