diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_world.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_world.h')
| -rw-r--r-- | mp/src/game/client/c_world.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/mp/src/game/client/c_world.h b/mp/src/game/client/c_world.h index 9df3ca5b..3cdbd6a0 100644 --- a/mp/src/game/client/c_world.h +++ b/mp/src/game/client/c_world.h @@ -1,79 +1,79 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( C_WORLD_H )
-#define C_WORLD_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "c_baseentity.h"
-
-#if defined( CLIENT_DLL )
-#define CWorld C_World
-#endif
-
-class C_World : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_World, C_BaseEntity );
- DECLARE_CLIENTCLASS();
-
- C_World( void );
- ~C_World( void );
-
- // Override the factory create/delete functions since the world is a singleton.
- virtual bool Init( int entnum, int iSerialNum );
- virtual void Release();
-
- virtual void Precache();
- virtual void Spawn();
-
- // Don't worry about adding the world to the collision list; it's already there
- virtual CollideType_t GetCollideType( void ) { return ENTITY_SHOULD_NOT_COLLIDE; }
-
- virtual void OnDataChanged( DataUpdateType_t updateType );
- virtual void PreDataUpdate( DataUpdateType_t updateType );
-
- float GetWaveHeight() const;
- const char *GetDetailSpriteMaterial() const;
-
-public:
- enum
- {
- MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH = 256,
- };
-
- float m_flWaveHeight;
- Vector m_WorldMins;
- Vector m_WorldMaxs;
- bool m_bStartDark;
- float m_flMaxOccludeeArea;
- float m_flMinOccluderArea;
- float m_flMinPropScreenSpaceWidth;
- float m_flMaxPropScreenSpaceWidth;
- bool m_bColdWorld;
-
-private:
- void RegisterSharedActivities( void );
- char m_iszDetailSpriteMaterial[MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH];
-};
-
-inline float C_World::GetWaveHeight() const
-{
- return m_flWaveHeight;
-}
-
-inline const char *C_World::GetDetailSpriteMaterial() const
-{
- return m_iszDetailSpriteMaterial;
-}
-
-void ClientWorldFactoryInit();
-void ClientWorldFactoryShutdown();
-C_World* GetClientWorldEntity();
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( C_WORLD_H ) +#define C_WORLD_H +#ifdef _WIN32 +#pragma once +#endif + +#include "c_baseentity.h" + +#if defined( CLIENT_DLL ) +#define CWorld C_World +#endif + +class C_World : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_World, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + + C_World( void ); + ~C_World( void ); + + // Override the factory create/delete functions since the world is a singleton. + virtual bool Init( int entnum, int iSerialNum ); + virtual void Release(); + + virtual void Precache(); + virtual void Spawn(); + + // Don't worry about adding the world to the collision list; it's already there + virtual CollideType_t GetCollideType( void ) { return ENTITY_SHOULD_NOT_COLLIDE; } + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void PreDataUpdate( DataUpdateType_t updateType ); + + float GetWaveHeight() const; + const char *GetDetailSpriteMaterial() const; + +public: + enum + { + MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH = 256, + }; + + float m_flWaveHeight; + Vector m_WorldMins; + Vector m_WorldMaxs; + bool m_bStartDark; + float m_flMaxOccludeeArea; + float m_flMinOccluderArea; + float m_flMinPropScreenSpaceWidth; + float m_flMaxPropScreenSpaceWidth; + bool m_bColdWorld; + +private: + void RegisterSharedActivities( void ); + char m_iszDetailSpriteMaterial[MAX_DETAIL_SPRITE_MATERIAL_NAME_LENGTH]; +}; + +inline float C_World::GetWaveHeight() const +{ + return m_flWaveHeight; +} + +inline const char *C_World::GetDetailSpriteMaterial() const +{ + return m_iszDetailSpriteMaterial; +} + +void ClientWorldFactoryInit(); +void ClientWorldFactoryShutdown(); +C_World* GetClientWorldEntity(); + #endif // C_WORLD_H
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