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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_vehicle_jeep.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_vehicle_jeep.h')
-rw-r--r--mp/src/game/client/c_vehicle_jeep.h132
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/client/c_vehicle_jeep.h b/mp/src/game/client/c_vehicle_jeep.h
index 60ca2486..d7e53c1f 100644
--- a/mp/src/game/client/c_vehicle_jeep.h
+++ b/mp/src/game/client/c_vehicle_jeep.h
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#ifndef C_VEHICLE_JEEP_H
-#define C_VEHICLE_JEEP_H
-#pragma once
-
-#include "cbase.h"
-#include "c_prop_vehicle.h"
-//#include "movevars_shared.h"
-//#include "view.h"
-#include "flashlighteffect.h"
-//#include "c_baseplayer.h"
-//#include "c_te_effect_dispatch.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-//#include "tier0/memdbgon.h"
-
-//=============================================================================
-//
-// Client-side Jeep Class
-//
-class C_PropJeep : public C_PropVehicleDriveable
-{
-
- DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable );
-
-public:
-
- DECLARE_CLIENTCLASS();
- DECLARE_INTERPOLATION();
-
- C_PropJeep();
- ~C_PropJeep();
-
-public:
-
- void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
- void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles );
-
- void OnEnteredVehicle( C_BasePlayer *pPlayer );
- void Simulate( void );
-
-private:
-
- void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
- void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
- void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime );
-
-private:
-
- Vector m_vecLastEyePos;
- Vector m_vecLastEyeTarget;
- Vector m_vecEyeSpeed;
- Vector m_vecTargetSpeed;
-
- float m_flViewAngleDeltaTime;
-
- float m_flJeepFOV;
- CHeadlightEffect *m_pHeadlight;
- bool m_bHeadlightIsOn;
-};
-
-#endif // C_VEHICLE_JEEP_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#ifndef C_VEHICLE_JEEP_H
+#define C_VEHICLE_JEEP_H
+#pragma once
+
+#include "cbase.h"
+#include "c_prop_vehicle.h"
+//#include "movevars_shared.h"
+//#include "view.h"
+#include "flashlighteffect.h"
+//#include "c_baseplayer.h"
+//#include "c_te_effect_dispatch.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+//#include "tier0/memdbgon.h"
+
+//=============================================================================
+//
+// Client-side Jeep Class
+//
+class C_PropJeep : public C_PropVehicleDriveable
+{
+
+ DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable );
+
+public:
+
+ DECLARE_CLIENTCLASS();
+ DECLARE_INTERPOLATION();
+
+ C_PropJeep();
+ ~C_PropJeep();
+
+public:
+
+ void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
+ void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles );
+
+ void OnEnteredVehicle( C_BasePlayer *pPlayer );
+ void Simulate( void );
+
+private:
+
+ void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
+ void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
+ void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime );
+
+private:
+
+ Vector m_vecLastEyePos;
+ Vector m_vecLastEyeTarget;
+ Vector m_vecEyeSpeed;
+ Vector m_vecTargetSpeed;
+
+ float m_flViewAngleDeltaTime;
+
+ float m_flJeepFOV;
+ CHeadlightEffect *m_pHeadlight;
+ bool m_bHeadlightIsOn;
+};
+
+#endif // C_VEHICLE_JEEP_H