diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_vehicle_jeep.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_vehicle_jeep.h')
| -rw-r--r-- | mp/src/game/client/c_vehicle_jeep.h | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/client/c_vehicle_jeep.h b/mp/src/game/client/c_vehicle_jeep.h index 60ca2486..d7e53c1f 100644 --- a/mp/src/game/client/c_vehicle_jeep.h +++ b/mp/src/game/client/c_vehicle_jeep.h @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-#ifndef C_VEHICLE_JEEP_H
-#define C_VEHICLE_JEEP_H
-#pragma once
-
-#include "cbase.h"
-#include "c_prop_vehicle.h"
-//#include "movevars_shared.h"
-//#include "view.h"
-#include "flashlighteffect.h"
-//#include "c_baseplayer.h"
-//#include "c_te_effect_dispatch.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-//#include "tier0/memdbgon.h"
-
-//=============================================================================
-//
-// Client-side Jeep Class
-//
-class C_PropJeep : public C_PropVehicleDriveable
-{
-
- DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable );
-
-public:
-
- DECLARE_CLIENTCLASS();
- DECLARE_INTERPOLATION();
-
- C_PropJeep();
- ~C_PropJeep();
-
-public:
-
- void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
- void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles );
-
- void OnEnteredVehicle( C_BasePlayer *pPlayer );
- void Simulate( void );
-
-private:
-
- void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
- void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
- void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime );
-
-private:
-
- Vector m_vecLastEyePos;
- Vector m_vecLastEyeTarget;
- Vector m_vecEyeSpeed;
- Vector m_vecTargetSpeed;
-
- float m_flViewAngleDeltaTime;
-
- float m_flJeepFOV;
- CHeadlightEffect *m_pHeadlight;
- bool m_bHeadlightIsOn;
-};
-
-#endif // C_VEHICLE_JEEP_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#ifndef C_VEHICLE_JEEP_H +#define C_VEHICLE_JEEP_H +#pragma once + +#include "cbase.h" +#include "c_prop_vehicle.h" +//#include "movevars_shared.h" +//#include "view.h" +#include "flashlighteffect.h" +//#include "c_baseplayer.h" +//#include "c_te_effect_dispatch.h" + +// memdbgon must be the last include file in a .cpp file!!! +//#include "tier0/memdbgon.h" + +//============================================================================= +// +// Client-side Jeep Class +// +class C_PropJeep : public C_PropVehicleDriveable +{ + + DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable ); + +public: + + DECLARE_CLIENTCLASS(); + DECLARE_INTERPOLATION(); + + C_PropJeep(); + ~C_PropJeep(); + +public: + + void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ); + void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles ); + + void OnEnteredVehicle( C_BasePlayer *pPlayer ); + void Simulate( void ); + +private: + + void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); + void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); + void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime ); + +private: + + Vector m_vecLastEyePos; + Vector m_vecLastEyeTarget; + Vector m_vecEyeSpeed; + Vector m_vecTargetSpeed; + + float m_flViewAngleDeltaTime; + + float m_flJeepFOV; + CHeadlightEffect *m_pHeadlight; + bool m_bHeadlightIsOn; +}; + +#endif // C_VEHICLE_JEEP_H |