diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_tracer.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_tracer.cpp')
| -rw-r--r-- | mp/src/game/client/c_tracer.cpp | 304 |
1 files changed, 152 insertions, 152 deletions
diff --git a/mp/src/game/client/c_tracer.cpp b/mp/src/game/client/c_tracer.cpp index 4377dc42..ea6600a2 100644 --- a/mp/src/game/client/c_tracer.cpp +++ b/mp/src/game/client/c_tracer.cpp @@ -1,152 +1,152 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "particledraw.h"
-#include "materialsystem/imesh.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Sees if the tracer is behind the camera or should be culled
-//-----------------------------------------------------------------------------
-
-static bool ClipTracer( const Vector &start, const Vector &delta, Vector &clippedStart, Vector &clippedDelta )
-{
- // dist1 = start dot forward - origin dot forward
- // dist2 = (start + delta ) dot forward - origin dot forward
- // in camera space this is -start[2] since origin = 0 and vecForward = (0, 0, -1)
- float dist1 = -start[2];
- float dist2 = dist1 - delta[2];
-
- // Clipped, skip this tracer
- if ( dist1 <= 0 && dist2 <= 0 )
- return true;
-
- clippedStart = start;
- clippedDelta = delta;
-
- // Needs to be clipped
- if ( dist1 <= 0 || dist2 <= 0 )
- {
- float fraction = dist2 - dist1;
-
- // Too close to clipping plane
- if ( fraction < 1e-3 && fraction > -1e-3 )
- return true;
-
- fraction = -dist1 / fraction;
-
- if ( dist1 <= 0 )
- {
- VectorMA( start, fraction, delta, clippedStart );
- }
- else
- {
- VectorMultiply( delta, fraction, clippedDelta );
- }
- }
-
- return false;
-}
-
-
-//-----------------------------------------------------------------------------
-// Computes the four verts to draw the tracer with
-//-----------------------------------------------------------------------------
-bool Tracer_ComputeVerts( const Vector &start, const Vector &delta, float width, Vector *pVerts )
-{
- Vector clippedStart, clippedDelta;
-
- // Clip the tracer
- if ( ClipTracer( start, delta, clippedStart, clippedDelta ) )
- return false;
-
- // Figure out direction in camera space of the normal
- Vector normal;
- CrossProduct( clippedDelta, clippedStart, normal );
-
- // don't draw if they are parallel
- float sqLength = DotProduct( normal, normal );
- if (sqLength < 1e-3)
- return false;
-
- // Resize the normal to be appropriate based on the width
- VectorScale( normal, 0.5f * width / sqrt(sqLength), normal );
-
- VectorSubtract( clippedStart, normal, pVerts[0] );
- VectorAdd( clippedStart, normal, pVerts[1] );
-
- VectorAdd( pVerts[0], clippedDelta, pVerts[2] );
- VectorAdd( pVerts[1], clippedDelta, pVerts[3] );
-
- return true;
-}
-
-
-void Tracer_Draw( CMeshBuilder *pMeshBuilder, Vector& start, Vector& delta, float width, float* color, float startV, float endV )
-{
- // Clip the tracer
- Vector verts[4];
- if (!Tracer_ComputeVerts( start, delta, width, verts ))
- return;
-
- // NOTE: Gotta get the winding right so it's not backface culled
- // (we need to turn of backface culling for these bad boys)
- pMeshBuilder->Position3f( verts[0].x, verts[0].y, verts[0].z );
- pMeshBuilder->TexCoord2f( 0, 0.0f, startV );
- if (color)
- {
- pMeshBuilder->Color4fv( color );
- }
- else
- {
- pMeshBuilder->Color4ub( 255, 255, 255, 255 );
- }
- pMeshBuilder->AdvanceVertex();
-
- pMeshBuilder->Position3f( verts[1].x, verts[1].y, verts[1].z );
- pMeshBuilder->TexCoord2f( 0, 1.0f, startV );
- if (color)
- {
- pMeshBuilder->Color4fv( color );
- }
- else
- {
- pMeshBuilder->Color4ub( 255, 255, 255, 255 );
- }
- pMeshBuilder->AdvanceVertex();
-
- pMeshBuilder->Position3f( verts[3].x, verts[3].y, verts[3].z );
- pMeshBuilder->TexCoord2f( 0, 1.0f, endV );
- if (color)
- pMeshBuilder->Color4fv( color );
- else
- pMeshBuilder->Color4ub( 255, 255, 255, 255 );
- pMeshBuilder->AdvanceVertex();
-
- pMeshBuilder->Position3f( verts[2].x, verts[2].y, verts[2].z );
- pMeshBuilder->TexCoord2f( 0, 0.0f, endV );
- if (color)
- pMeshBuilder->Color4fv( color );
- else
- pMeshBuilder->Color4ub( 255, 255, 255, 255 );
- pMeshBuilder->AdvanceVertex();
-}
-
-
-//-----------------------------------------------------------------------------
-// draw a tracer.
-//-----------------------------------------------------------------------------
-void Tracer_Draw( ParticleDraw* pDraw, Vector& start, Vector& delta, float width, float* color, float startV, float endV )
-{
- if( !pDraw->GetMeshBuilder() )
- return;
-
- Tracer_Draw( pDraw->GetMeshBuilder(), start, delta, width, color, startV, endV );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "particledraw.h" +#include "materialsystem/imesh.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Sees if the tracer is behind the camera or should be culled +//----------------------------------------------------------------------------- + +static bool ClipTracer( const Vector &start, const Vector &delta, Vector &clippedStart, Vector &clippedDelta ) +{ + // dist1 = start dot forward - origin dot forward + // dist2 = (start + delta ) dot forward - origin dot forward + // in camera space this is -start[2] since origin = 0 and vecForward = (0, 0, -1) + float dist1 = -start[2]; + float dist2 = dist1 - delta[2]; + + // Clipped, skip this tracer + if ( dist1 <= 0 && dist2 <= 0 ) + return true; + + clippedStart = start; + clippedDelta = delta; + + // Needs to be clipped + if ( dist1 <= 0 || dist2 <= 0 ) + { + float fraction = dist2 - dist1; + + // Too close to clipping plane + if ( fraction < 1e-3 && fraction > -1e-3 ) + return true; + + fraction = -dist1 / fraction; + + if ( dist1 <= 0 ) + { + VectorMA( start, fraction, delta, clippedStart ); + } + else + { + VectorMultiply( delta, fraction, clippedDelta ); + } + } + + return false; +} + + +//----------------------------------------------------------------------------- +// Computes the four verts to draw the tracer with +//----------------------------------------------------------------------------- +bool Tracer_ComputeVerts( const Vector &start, const Vector &delta, float width, Vector *pVerts ) +{ + Vector clippedStart, clippedDelta; + + // Clip the tracer + if ( ClipTracer( start, delta, clippedStart, clippedDelta ) ) + return false; + + // Figure out direction in camera space of the normal + Vector normal; + CrossProduct( clippedDelta, clippedStart, normal ); + + // don't draw if they are parallel + float sqLength = DotProduct( normal, normal ); + if (sqLength < 1e-3) + return false; + + // Resize the normal to be appropriate based on the width + VectorScale( normal, 0.5f * width / sqrt(sqLength), normal ); + + VectorSubtract( clippedStart, normal, pVerts[0] ); + VectorAdd( clippedStart, normal, pVerts[1] ); + + VectorAdd( pVerts[0], clippedDelta, pVerts[2] ); + VectorAdd( pVerts[1], clippedDelta, pVerts[3] ); + + return true; +} + + +void Tracer_Draw( CMeshBuilder *pMeshBuilder, Vector& start, Vector& delta, float width, float* color, float startV, float endV ) +{ + // Clip the tracer + Vector verts[4]; + if (!Tracer_ComputeVerts( start, delta, width, verts )) + return; + + // NOTE: Gotta get the winding right so it's not backface culled + // (we need to turn of backface culling for these bad boys) + pMeshBuilder->Position3f( verts[0].x, verts[0].y, verts[0].z ); + pMeshBuilder->TexCoord2f( 0, 0.0f, startV ); + if (color) + { + pMeshBuilder->Color4fv( color ); + } + else + { + pMeshBuilder->Color4ub( 255, 255, 255, 255 ); + } + pMeshBuilder->AdvanceVertex(); + + pMeshBuilder->Position3f( verts[1].x, verts[1].y, verts[1].z ); + pMeshBuilder->TexCoord2f( 0, 1.0f, startV ); + if (color) + { + pMeshBuilder->Color4fv( color ); + } + else + { + pMeshBuilder->Color4ub( 255, 255, 255, 255 ); + } + pMeshBuilder->AdvanceVertex(); + + pMeshBuilder->Position3f( verts[3].x, verts[3].y, verts[3].z ); + pMeshBuilder->TexCoord2f( 0, 1.0f, endV ); + if (color) + pMeshBuilder->Color4fv( color ); + else + pMeshBuilder->Color4ub( 255, 255, 255, 255 ); + pMeshBuilder->AdvanceVertex(); + + pMeshBuilder->Position3f( verts[2].x, verts[2].y, verts[2].z ); + pMeshBuilder->TexCoord2f( 0, 0.0f, endV ); + if (color) + pMeshBuilder->Color4fv( color ); + else + pMeshBuilder->Color4ub( 255, 255, 255, 255 ); + pMeshBuilder->AdvanceVertex(); +} + + +//----------------------------------------------------------------------------- +// draw a tracer. +//----------------------------------------------------------------------------- +void Tracer_Draw( ParticleDraw* pDraw, Vector& start, Vector& delta, float width, float* color, float startV, float endV ) +{ + if( !pDraw->GetMeshBuilder() ) + return; + + Tracer_Draw( pDraw->GetMeshBuilder(), start, delta, width, color, startV, endV ); +} |