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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_team_train_watcher.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_team_train_watcher.cpp')
-rw-r--r--mp/src/game/client/c_team_train_watcher.cpp444
1 files changed, 222 insertions, 222 deletions
diff --git a/mp/src/game/client/c_team_train_watcher.cpp b/mp/src/game/client/c_team_train_watcher.cpp
index 454c34b2..da3fa880 100644
--- a/mp/src/game/client/c_team_train_watcher.cpp
+++ b/mp/src/game/client/c_team_train_watcher.cpp
@@ -1,222 +1,222 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Entity that propagates train data for escort game type
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "c_team_train_watcher.h"
-#include "igameevents.h"
-#include "c_team_objectiveresource.h"
-
-#ifdef TF_CLIENT_DLL
-#include "tf_shareddefs.h"
-#include "teamplayroundbased_gamerules.h"
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher)
-
- RecvPropFloat( RECVINFO( m_flTotalProgress ) ),
- RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ),
- RecvPropFloat( RECVINFO( m_flRecedeTime ) ),
- RecvPropInt( RECVINFO( m_nNumCappers ) ),
-#ifdef GLOWS_ENABLE
- RecvPropEHandle( RECVINFO( m_hGlowEnt ) ),
-#endif // GLOWS_ENABLE
-
-END_RECV_TABLE()
-
-CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers;
-
-C_TeamTrainWatcher::C_TeamTrainWatcher()
-{
- // force updates when we get our baseline
- m_iTrainSpeedLevel = -2;
- m_flTotalProgress = -1;
- m_flRecedeTime = -1;
-
-#ifdef GLOWS_ENABLE
- m_pGlowEffect = NULL;
- m_hGlowEnt = NULL;
- m_hOldGlowEnt = NULL;
-#endif // GLOWS_ENABLE
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TeamTrainWatcher::~C_TeamTrainWatcher()
-{
-#ifdef GLOWS_ENABLE
- DestroyGlowEffect();
-#endif // GLOWS_ENABLE
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::ClientThink()
-{
-#ifdef GLOWS_ENABLE
- if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) )
- {
- DestroyGlowEffect();
- m_hOldGlowEnt = NULL;
- m_hGlowEnt = NULL;
- }
-#endif // GLOWS_ENABLE
-}
-
-#ifdef GLOWS_ENABLE
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::UpdateGlowEffect( void )
-{
- // destroy the existing effect
- if ( m_pGlowEffect )
- {
- DestroyGlowEffect();
- }
-
- // create a new effect if we have a cart
- if ( m_hGlowEnt )
- {
- float r, g, b;
- TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b );
- m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::DestroyGlowEffect( void )
-{
- if ( m_pGlowEffect )
- {
- delete m_pGlowEffect;
- m_pGlowEffect = NULL;
- }
-}
-#endif // GLOWS_ENABLE
-
-void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnPreDataChanged( updateType );
-
- m_iOldTrainSpeedLevel = m_iTrainSpeedLevel;
- m_flOldProgress = m_flTotalProgress;
- m_flOldRecedeTime = m_flRecedeTime;
- m_nOldNumCappers = m_nNumCappers;
-#ifdef GLOWS_ENABLE
- m_hOldGlowEnt = m_hGlowEnt;
-#endif // GLOWS_ENABLE
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnDataChanged( updateType );
-
- if ( updateType == DATA_UPDATE_CREATED )
- {
- SetNextClientThink( CLIENT_THINK_ALWAYS );
- }
-
- if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers )
- {
- IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" );
- if ( event )
- {
- event->SetInt( "team", GetTeamNumber() );
- event->SetInt( "speed", m_iTrainSpeedLevel );
- event->SetInt( "players", m_nNumCappers );
- gameeventmanager->FireEventClientSide( event );
- }
- }
-
- if ( m_flOldProgress != m_flTotalProgress )
- {
- IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" );
- if ( event )
- {
- event->SetInt( "team", GetTeamNumber() );
- event->SetFloat( "progress", m_flTotalProgress );
-
- if ( m_flOldProgress <= -1 )
- {
- event->SetBool( "reset", true );
- }
-
- gameeventmanager->FireEventClientSide( event );
- }
-
- // check to see if the train is now on a hill
- if ( ObjectiveResource() )
- {
- int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() );
- if ( nNumHills > 0 )
- {
- float flStart, flEnd;
- for ( int i = 0 ; i < nNumHills ; i++ )
- {
- ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd );
- if ( m_flTotalProgress >= flStart && m_flTotalProgress<= flEnd )
- {
- ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, true );
- }
- else
- {
- ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, false );
- }
- }
- }
- }
- }
-
- if ( m_flOldRecedeTime != m_flRecedeTime )
- {
- IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" );
- if ( event )
- {
- event->SetInt( "team", GetTeamNumber() );
- event->SetFloat( "recedetime", m_flRecedeTime );
- gameeventmanager->FireEventClientSide( event );
- }
- }
-#ifdef GLOWS_ENABLE
- if ( m_hOldGlowEnt != m_hGlowEnt )
- {
- UpdateGlowEffect();
- }
-#endif // GLOWS_ENABLE
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::Spawn( void )
-{
- BaseClass::Spawn();
-
- if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() )
- {
- g_hTrainWatchers.AddToTail( this );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TeamTrainWatcher::UpdateOnRemove( void )
-{
- BaseClass::UpdateOnRemove();
-
- g_hTrainWatchers.FindAndRemove( this );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Entity that propagates train data for escort game type
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_team_train_watcher.h"
+#include "igameevents.h"
+#include "c_team_objectiveresource.h"
+
+#ifdef TF_CLIENT_DLL
+#include "tf_shareddefs.h"
+#include "teamplayroundbased_gamerules.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher)
+
+ RecvPropFloat( RECVINFO( m_flTotalProgress ) ),
+ RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ),
+ RecvPropFloat( RECVINFO( m_flRecedeTime ) ),
+ RecvPropInt( RECVINFO( m_nNumCappers ) ),
+#ifdef GLOWS_ENABLE
+ RecvPropEHandle( RECVINFO( m_hGlowEnt ) ),
+#endif // GLOWS_ENABLE
+
+END_RECV_TABLE()
+
+CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers;
+
+C_TeamTrainWatcher::C_TeamTrainWatcher()
+{
+ // force updates when we get our baseline
+ m_iTrainSpeedLevel = -2;
+ m_flTotalProgress = -1;
+ m_flRecedeTime = -1;
+
+#ifdef GLOWS_ENABLE
+ m_pGlowEffect = NULL;
+ m_hGlowEnt = NULL;
+ m_hOldGlowEnt = NULL;
+#endif // GLOWS_ENABLE
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TeamTrainWatcher::~C_TeamTrainWatcher()
+{
+#ifdef GLOWS_ENABLE
+ DestroyGlowEffect();
+#endif // GLOWS_ENABLE
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::ClientThink()
+{
+#ifdef GLOWS_ENABLE
+ if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) )
+ {
+ DestroyGlowEffect();
+ m_hOldGlowEnt = NULL;
+ m_hGlowEnt = NULL;
+ }
+#endif // GLOWS_ENABLE
+}
+
+#ifdef GLOWS_ENABLE
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::UpdateGlowEffect( void )
+{
+ // destroy the existing effect
+ if ( m_pGlowEffect )
+ {
+ DestroyGlowEffect();
+ }
+
+ // create a new effect if we have a cart
+ if ( m_hGlowEnt )
+ {
+ float r, g, b;
+ TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b );
+ m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::DestroyGlowEffect( void )
+{
+ if ( m_pGlowEffect )
+ {
+ delete m_pGlowEffect;
+ m_pGlowEffect = NULL;
+ }
+}
+#endif // GLOWS_ENABLE
+
+void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnPreDataChanged( updateType );
+
+ m_iOldTrainSpeedLevel = m_iTrainSpeedLevel;
+ m_flOldProgress = m_flTotalProgress;
+ m_flOldRecedeTime = m_flRecedeTime;
+ m_nOldNumCappers = m_nNumCappers;
+#ifdef GLOWS_ENABLE
+ m_hOldGlowEnt = m_hGlowEnt;
+#endif // GLOWS_ENABLE
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ SetNextClientThink( CLIENT_THINK_ALWAYS );
+ }
+
+ if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers )
+ {
+ IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" );
+ if ( event )
+ {
+ event->SetInt( "team", GetTeamNumber() );
+ event->SetInt( "speed", m_iTrainSpeedLevel );
+ event->SetInt( "players", m_nNumCappers );
+ gameeventmanager->FireEventClientSide( event );
+ }
+ }
+
+ if ( m_flOldProgress != m_flTotalProgress )
+ {
+ IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" );
+ if ( event )
+ {
+ event->SetInt( "team", GetTeamNumber() );
+ event->SetFloat( "progress", m_flTotalProgress );
+
+ if ( m_flOldProgress <= -1 )
+ {
+ event->SetBool( "reset", true );
+ }
+
+ gameeventmanager->FireEventClientSide( event );
+ }
+
+ // check to see if the train is now on a hill
+ if ( ObjectiveResource() )
+ {
+ int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() );
+ if ( nNumHills > 0 )
+ {
+ float flStart, flEnd;
+ for ( int i = 0 ; i < nNumHills ; i++ )
+ {
+ ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd );
+ if ( m_flTotalProgress >= flStart && m_flTotalProgress<= flEnd )
+ {
+ ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, true );
+ }
+ else
+ {
+ ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, false );
+ }
+ }
+ }
+ }
+ }
+
+ if ( m_flOldRecedeTime != m_flRecedeTime )
+ {
+ IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" );
+ if ( event )
+ {
+ event->SetInt( "team", GetTeamNumber() );
+ event->SetFloat( "recedetime", m_flRecedeTime );
+ gameeventmanager->FireEventClientSide( event );
+ }
+ }
+#ifdef GLOWS_ENABLE
+ if ( m_hOldGlowEnt != m_hGlowEnt )
+ {
+ UpdateGlowEffect();
+ }
+#endif // GLOWS_ENABLE
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() )
+ {
+ g_hTrainWatchers.AddToTail( this );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TeamTrainWatcher::UpdateOnRemove( void )
+{
+ BaseClass::UpdateOnRemove();
+
+ g_hTrainWatchers.FindAndRemove( this );
+}