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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_team_objectiveresource.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_team_objectiveresource.h')
| -rw-r--r-- | mp/src/game/client/c_team_objectiveresource.h | 694 |
1 files changed, 347 insertions, 347 deletions
diff --git a/mp/src/game/client/c_team_objectiveresource.h b/mp/src/game/client/c_team_objectiveresource.h index 588971c3..b7139802 100644 --- a/mp/src/game/client/c_team_objectiveresource.h +++ b/mp/src/game/client/c_team_objectiveresource.h @@ -1,347 +1,347 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-
-#ifndef C_TEAM_OBJECTIVERESOURCE_H
-#define C_TEAM_OBJECTIVERESOURCE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "shareddefs.h"
-#include "const.h"
-#include "c_baseentity.h"
-#include <igameresources.h>
-
-#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS))
-
-//-----------------------------------------------------------------------------
-// Purpose: An entity that networks the state of the game's objectives.
-// May contain data for objectives that aren't used by your mod, but
-// the extra data will never be networked as long as it's zeroed out.
-//-----------------------------------------------------------------------------
-class C_BaseTeamObjectiveResource : public C_BaseEntity
-{
- DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity );
-public:
- DECLARE_CLIENTCLASS();
-
- C_BaseTeamObjectiveResource();
- virtual ~C_BaseTeamObjectiveResource();
-
-public:
- virtual void ClientThink();
- virtual void OnPreDataChanged( DataUpdateType_t updateType );
- virtual void OnDataChanged( DataUpdateType_t updateType );
-
- void UpdateControlPoint( const char *pszEvent, int index = -1 );
- float GetCPCapPercentage( int index );
- int GetNumControlPoints( void ) { return m_iNumControlPoints; }
- int GetNumControlPointsOwned( void );
- void SetOwningTeam( int index, int team );
- virtual void SetCappingTeam( int index, int team );
- void SetCapLayout( const char *pszLayout );
-
- // Is the point visible in the objective display
- bool IsCPVisible( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_bCPIsVisible[index];
- }
-
- bool IsCPBlocked( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_bBlocked[index];
- }
-
- // Get the world location of this control point
- Vector& GetCPPosition( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_vCPPositions[index];
- }
-
- int GetOwningTeam( int index )
- {
- if ( index >= m_iNumControlPoints )
- return TEAM_UNASSIGNED;
-
- return m_iOwner[index];
- }
-
- int GetCappingTeam( int index )
- {
- if ( index >= m_iNumControlPoints )
- return TEAM_UNASSIGNED;
-
- return m_iCappingTeam[index];
- }
-
- int GetTeamInZone( int index )
- {
- if ( index >= m_iNumControlPoints )
- return TEAM_UNASSIGNED;
-
- return m_iTeamInZone[index];
- }
-
- // Icons
- int GetCPCurrentOwnerIcon( int index, int iOwner )
- {
- Assert( index < m_iNumControlPoints );
-
- return GetIconForTeam( index, iOwner );
- }
-
- int GetCPCappingIcon( int index )
- {
- Assert( index < m_iNumControlPoints );
-
- int iCapper = GetCappingTeam(index);
-
- Assert( iCapper != TEAM_UNASSIGNED );
-
- return GetIconForTeam( index, iCapper );;
- }
-
- // Icon for the specified team
- int GetIconForTeam( int index, int team )
- {
- Assert( index < m_iNumControlPoints );
- return m_iTeamIcons[ TEAM_ARRAY(index,team) ];
- }
-
- // Overlay for the specified team
- int GetOverlayForTeam( int index, int team )
- {
- Assert( index < m_iNumControlPoints );
- return m_iTeamOverlays[ TEAM_ARRAY(index,team) ];
- }
-
- // Number of players in the area
- int GetNumPlayersInArea( int index, int team )
- {
- Assert( index < m_iNumControlPoints );
- return m_iNumTeamMembers[ TEAM_ARRAY(index,team) ];
- }
-
- // get the required cappers for the passed team
- int GetRequiredCappers( int index, int team )
- {
- Assert( index < m_iNumControlPoints );
- return m_iTeamReqCappers[ TEAM_ARRAY(index,team) ];
- }
-
- // Base Icon for the specified team
- int GetBaseIconForTeam( int team )
- {
- Assert( team < MAX_TEAMS );
- return m_iTeamBaseIcons[ team ];
- }
-
- int GetBaseControlPointForTeam( int iTeam )
- {
- Assert( iTeam < MAX_TEAMS );
- return m_iBaseControlPoints[iTeam];
- }
-
- int GetPreviousPointForPoint( int index, int team, int iPrevIndex )
- {
- Assert( index < m_iNumControlPoints );
- Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS );
- int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
- return m_iPreviousPoints[ iIntIndex ];
- }
-
- bool TeamCanCapPoint( int index, int team )
- {
- Assert( index < m_iNumControlPoints );
- return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ];
- }
-
- const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; }
- void GetCapLayoutCustomPosition( float& flCustomPositionX, float& flCustomPositionY ) { flCustomPositionX = m_flCustomPositionX; flCustomPositionY = m_flCustomPositionY; }
-
- bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; }
- bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; }
-
- int GetCapWarningLevel( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_iWarnOnCap[index];
- }
-
- int GetCPGroup( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_iCPGroup[index];
- }
-
- const char *GetWarnSound( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_iszWarnSound[index];
- }
-
- virtual const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam )
- {
- // You need to implement this in your game's objective resource.
- Assert(0);
- return NULL;
- }
- virtual const char *GetGameSpecificCPBarFG( int index, int iOwningTeam )
- {
- // You need to implement this in your game's objective resource.
- Assert(0);
- return NULL;
- }
- virtual const char *GetGameSpecificCPBarBG( int index, int iCappingTeam )
- {
- // You need to implement this in your game's objective resource.
- Assert(0);
- return NULL;
- }
-
- bool CapIsBlocked( int index );
-
- int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; }
- int GetStopWatchTimer( void ) { return m_iStopWatchTimer; }
-
- float GetPathDistance( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_flPathDistance[index];
- }
-
- bool GetCPLocked( int index )
- {
- Assert( index < m_iNumControlPoints );
- return m_bCPLocked[index];
- }
-
- bool GetTrackAlarm( int index )
- {
- Assert( index < TEAM_TRAIN_MAX_TEAMS );
- return m_bTrackAlarm[index];
- }
-
- int GetNumNodeHillData( int team ){ return ( team < TEAM_TRAIN_MAX_TEAMS ) ? m_nNumNodeHillData[team] : 0; }
-
- void GetHillData( int team, int hill, float &flStart, float &flEnd )
- {
- if ( hill < TEAM_TRAIN_MAX_HILLS && team < TEAM_TRAIN_MAX_TEAMS )
- {
- int index = ( hill * TEAM_TRAIN_FLOATS_PER_HILL ) + ( team * TEAM_TRAIN_MAX_HILLS * TEAM_TRAIN_FLOATS_PER_HILL );
- if ( index < TEAM_TRAIN_HILLS_ARRAY_SIZE - 1 ) // - 1 because we want to look at 2 entries
- {
- flStart = m_flNodeHillData[index];
- flEnd = m_flNodeHillData[index+1];
- }
- }
- }
-
- void SetTrainOnHill( int team, int hill, bool state )
- {
- if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
- {
- int index = hill + ( team * TEAM_TRAIN_MAX_HILLS );
- m_bTrainOnHill[index] = state;
- }
- }
-
- bool IsTrainOnHill( int team, int hill )
- {
- if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
- {
- return m_bTrainOnHill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
- }
-
- return false;
- }
-
- bool IsHillDownhill( int team, int hill )
- {
- if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
- {
- return m_bHillIsDownhill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
- }
-
- return true;
- }
-
-protected:
- int m_iTimerToShowInHUD;
- int m_iStopWatchTimer;
-
- int m_iNumControlPoints;
- int m_iPrevNumControlPoints;
- bool m_bPlayingMiniRounds;
- bool m_bControlPointsReset;
- bool m_bOldControlPointsReset;
- int m_iUpdateCapHudParity;
- int m_iOldUpdateCapHudParity;
-
- // data variables
- Vector m_vCPPositions[MAX_CONTROL_POINTS];
- bool m_bCPIsVisible[MAX_CONTROL_POINTS];
- float m_flLazyCapPerc[MAX_CONTROL_POINTS];
- float m_flOldLazyCapPerc[MAX_CONTROL_POINTS];
- int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
- int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
- int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
- float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
- int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ];
- bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ];
- int m_iTeamBaseIcons[MAX_TEAMS];
- int m_iBaseControlPoints[MAX_TEAMS];
- bool m_bInMiniRound[MAX_CONTROL_POINTS];
- int m_iWarnOnCap[MAX_CONTROL_POINTS];
- char m_iszWarnSound[MAX_CONTROL_POINTS][255];
- float m_flPathDistance[MAX_CONTROL_POINTS];
- int m_iCPGroup[MAX_CONTROL_POINTS];
- bool m_bCPLocked[MAX_CONTROL_POINTS];
- float m_flUnlockTimes[MAX_CONTROL_POINTS];
- float m_flOldUnlockTimes[MAX_CONTROL_POINTS];
- float m_flCPTimerTimes[MAX_CONTROL_POINTS];
- float m_flOldCPTimerTimes[MAX_CONTROL_POINTS];
-
- // state variables
- int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
- int m_iCappingTeam[MAX_CONTROL_POINTS];
- int m_iTeamInZone[MAX_CONTROL_POINTS];
- bool m_bBlocked[MAX_CONTROL_POINTS];
- int m_iOwner[MAX_CONTROL_POINTS];
- bool m_bCPCapRateScalesWithPlayers[MAX_CONTROL_POINTS];
-
- // client calculated state
- float m_flCapTimeLeft[MAX_CONTROL_POINTS];
- float m_flCapLastThinkTime[MAX_CONTROL_POINTS];
-
- bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS];
- float m_flLastCapWarningTime[MAX_CONTROL_POINTS];
- char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH];
- float m_flOldCustomPositionX;
- float m_flOldCustomPositionY;
- float m_flCustomPositionX;
- float m_flCustomPositionY;
-
- // hill data for multi-escort payload maps
- int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS];
- float m_flNodeHillData[TEAM_TRAIN_HILLS_ARRAY_SIZE];
- bool m_bTrainOnHill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
-
- bool m_bTrackAlarm[TEAM_TRAIN_MAX_TEAMS];
- bool m_bHillIsDownhill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
-};
-
-extern C_BaseTeamObjectiveResource *g_pObjectiveResource;
-
-inline C_BaseTeamObjectiveResource *ObjectiveResource()
-{
- return g_pObjectiveResource;
-}
-
-#endif // C_TEAM_OBJECTIVERESOURCE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef C_TEAM_OBJECTIVERESOURCE_H +#define C_TEAM_OBJECTIVERESOURCE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "shareddefs.h" +#include "const.h" +#include "c_baseentity.h" +#include <igameresources.h> + +#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS)) + +//----------------------------------------------------------------------------- +// Purpose: An entity that networks the state of the game's objectives. +// May contain data for objectives that aren't used by your mod, but +// the extra data will never be networked as long as it's zeroed out. +//----------------------------------------------------------------------------- +class C_BaseTeamObjectiveResource : public C_BaseEntity +{ + DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_BaseTeamObjectiveResource(); + virtual ~C_BaseTeamObjectiveResource(); + +public: + virtual void ClientThink(); + virtual void OnPreDataChanged( DataUpdateType_t updateType ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + + void UpdateControlPoint( const char *pszEvent, int index = -1 ); + float GetCPCapPercentage( int index ); + int GetNumControlPoints( void ) { return m_iNumControlPoints; } + int GetNumControlPointsOwned( void ); + void SetOwningTeam( int index, int team ); + virtual void SetCappingTeam( int index, int team ); + void SetCapLayout( const char *pszLayout ); + + // Is the point visible in the objective display + bool IsCPVisible( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_bCPIsVisible[index]; + } + + bool IsCPBlocked( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_bBlocked[index]; + } + + // Get the world location of this control point + Vector& GetCPPosition( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_vCPPositions[index]; + } + + int GetOwningTeam( int index ) + { + if ( index >= m_iNumControlPoints ) + return TEAM_UNASSIGNED; + + return m_iOwner[index]; + } + + int GetCappingTeam( int index ) + { + if ( index >= m_iNumControlPoints ) + return TEAM_UNASSIGNED; + + return m_iCappingTeam[index]; + } + + int GetTeamInZone( int index ) + { + if ( index >= m_iNumControlPoints ) + return TEAM_UNASSIGNED; + + return m_iTeamInZone[index]; + } + + // Icons + int GetCPCurrentOwnerIcon( int index, int iOwner ) + { + Assert( index < m_iNumControlPoints ); + + return GetIconForTeam( index, iOwner ); + } + + int GetCPCappingIcon( int index ) + { + Assert( index < m_iNumControlPoints ); + + int iCapper = GetCappingTeam(index); + + Assert( iCapper != TEAM_UNASSIGNED ); + + return GetIconForTeam( index, iCapper );; + } + + // Icon for the specified team + int GetIconForTeam( int index, int team ) + { + Assert( index < m_iNumControlPoints ); + return m_iTeamIcons[ TEAM_ARRAY(index,team) ]; + } + + // Overlay for the specified team + int GetOverlayForTeam( int index, int team ) + { + Assert( index < m_iNumControlPoints ); + return m_iTeamOverlays[ TEAM_ARRAY(index,team) ]; + } + + // Number of players in the area + int GetNumPlayersInArea( int index, int team ) + { + Assert( index < m_iNumControlPoints ); + return m_iNumTeamMembers[ TEAM_ARRAY(index,team) ]; + } + + // get the required cappers for the passed team + int GetRequiredCappers( int index, int team ) + { + Assert( index < m_iNumControlPoints ); + return m_iTeamReqCappers[ TEAM_ARRAY(index,team) ]; + } + + // Base Icon for the specified team + int GetBaseIconForTeam( int team ) + { + Assert( team < MAX_TEAMS ); + return m_iTeamBaseIcons[ team ]; + } + + int GetBaseControlPointForTeam( int iTeam ) + { + Assert( iTeam < MAX_TEAMS ); + return m_iBaseControlPoints[iTeam]; + } + + int GetPreviousPointForPoint( int index, int team, int iPrevIndex ) + { + Assert( index < m_iNumControlPoints ); + Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS ); + int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); + return m_iPreviousPoints[ iIntIndex ]; + } + + bool TeamCanCapPoint( int index, int team ) + { + Assert( index < m_iNumControlPoints ); + return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ]; + } + + const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; } + void GetCapLayoutCustomPosition( float& flCustomPositionX, float& flCustomPositionY ) { flCustomPositionX = m_flCustomPositionX; flCustomPositionY = m_flCustomPositionY; } + + bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; } + bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; } + + int GetCapWarningLevel( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_iWarnOnCap[index]; + } + + int GetCPGroup( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_iCPGroup[index]; + } + + const char *GetWarnSound( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_iszWarnSound[index]; + } + + virtual const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam ) + { + // You need to implement this in your game's objective resource. + Assert(0); + return NULL; + } + virtual const char *GetGameSpecificCPBarFG( int index, int iOwningTeam ) + { + // You need to implement this in your game's objective resource. + Assert(0); + return NULL; + } + virtual const char *GetGameSpecificCPBarBG( int index, int iCappingTeam ) + { + // You need to implement this in your game's objective resource. + Assert(0); + return NULL; + } + + bool CapIsBlocked( int index ); + + int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; } + int GetStopWatchTimer( void ) { return m_iStopWatchTimer; } + + float GetPathDistance( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_flPathDistance[index]; + } + + bool GetCPLocked( int index ) + { + Assert( index < m_iNumControlPoints ); + return m_bCPLocked[index]; + } + + bool GetTrackAlarm( int index ) + { + Assert( index < TEAM_TRAIN_MAX_TEAMS ); + return m_bTrackAlarm[index]; + } + + int GetNumNodeHillData( int team ){ return ( team < TEAM_TRAIN_MAX_TEAMS ) ? m_nNumNodeHillData[team] : 0; } + + void GetHillData( int team, int hill, float &flStart, float &flEnd ) + { + if ( hill < TEAM_TRAIN_MAX_HILLS && team < TEAM_TRAIN_MAX_TEAMS ) + { + int index = ( hill * TEAM_TRAIN_FLOATS_PER_HILL ) + ( team * TEAM_TRAIN_MAX_HILLS * TEAM_TRAIN_FLOATS_PER_HILL ); + if ( index < TEAM_TRAIN_HILLS_ARRAY_SIZE - 1 ) // - 1 because we want to look at 2 entries + { + flStart = m_flNodeHillData[index]; + flEnd = m_flNodeHillData[index+1]; + } + } + } + + void SetTrainOnHill( int team, int hill, bool state ) + { + if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) + { + int index = hill + ( team * TEAM_TRAIN_MAX_HILLS ); + m_bTrainOnHill[index] = state; + } + } + + bool IsTrainOnHill( int team, int hill ) + { + if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) + { + return m_bTrainOnHill[hill + ( team * TEAM_TRAIN_MAX_HILLS )]; + } + + return false; + } + + bool IsHillDownhill( int team, int hill ) + { + if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS ) + { + return m_bHillIsDownhill[hill + ( team * TEAM_TRAIN_MAX_HILLS )]; + } + + return true; + } + +protected: + int m_iTimerToShowInHUD; + int m_iStopWatchTimer; + + int m_iNumControlPoints; + int m_iPrevNumControlPoints; + bool m_bPlayingMiniRounds; + bool m_bControlPointsReset; + bool m_bOldControlPointsReset; + int m_iUpdateCapHudParity; + int m_iOldUpdateCapHudParity; + + // data variables + Vector m_vCPPositions[MAX_CONTROL_POINTS]; + bool m_bCPIsVisible[MAX_CONTROL_POINTS]; + float m_flLazyCapPerc[MAX_CONTROL_POINTS]; + float m_flOldLazyCapPerc[MAX_CONTROL_POINTS]; + int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; + int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; + int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; + float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; + int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ]; + bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ]; + int m_iTeamBaseIcons[MAX_TEAMS]; + int m_iBaseControlPoints[MAX_TEAMS]; + bool m_bInMiniRound[MAX_CONTROL_POINTS]; + int m_iWarnOnCap[MAX_CONTROL_POINTS]; + char m_iszWarnSound[MAX_CONTROL_POINTS][255]; + float m_flPathDistance[MAX_CONTROL_POINTS]; + int m_iCPGroup[MAX_CONTROL_POINTS]; + bool m_bCPLocked[MAX_CONTROL_POINTS]; + float m_flUnlockTimes[MAX_CONTROL_POINTS]; + float m_flOldUnlockTimes[MAX_CONTROL_POINTS]; + float m_flCPTimerTimes[MAX_CONTROL_POINTS]; + float m_flOldCPTimerTimes[MAX_CONTROL_POINTS]; + + // state variables + int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS]; + int m_iCappingTeam[MAX_CONTROL_POINTS]; + int m_iTeamInZone[MAX_CONTROL_POINTS]; + bool m_bBlocked[MAX_CONTROL_POINTS]; + int m_iOwner[MAX_CONTROL_POINTS]; + bool m_bCPCapRateScalesWithPlayers[MAX_CONTROL_POINTS]; + + // client calculated state + float m_flCapTimeLeft[MAX_CONTROL_POINTS]; + float m_flCapLastThinkTime[MAX_CONTROL_POINTS]; + + bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS]; + float m_flLastCapWarningTime[MAX_CONTROL_POINTS]; + char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH]; + float m_flOldCustomPositionX; + float m_flOldCustomPositionY; + float m_flCustomPositionX; + float m_flCustomPositionY; + + // hill data for multi-escort payload maps + int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS]; + float m_flNodeHillData[TEAM_TRAIN_HILLS_ARRAY_SIZE]; + bool m_bTrainOnHill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS]; + + bool m_bTrackAlarm[TEAM_TRAIN_MAX_TEAMS]; + bool m_bHillIsDownhill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS]; +}; + +extern C_BaseTeamObjectiveResource *g_pObjectiveResource; + +inline C_BaseTeamObjectiveResource *ObjectiveResource() +{ + return g_pObjectiveResource; +} + +#endif // C_TEAM_OBJECTIVERESOURCE_H |