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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_team_objectiveresource.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_TEAM_OBJECTIVERESOURCE_H
+#define C_TEAM_OBJECTIVERESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "shareddefs.h"
+#include "const.h"
+#include "c_baseentity.h"
+#include <igameresources.h>
+
+#define TEAM_ARRAY( index, team ) (index + (team * MAX_CONTROL_POINTS))
+
+//-----------------------------------------------------------------------------
+// Purpose: An entity that networks the state of the game's objectives.
+// May contain data for objectives that aren't used by your mod, but
+// the extra data will never be networked as long as it's zeroed out.
+//-----------------------------------------------------------------------------
+class C_BaseTeamObjectiveResource : public C_BaseEntity
+{
+ DECLARE_CLASS( C_BaseTeamObjectiveResource, C_BaseEntity );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_BaseTeamObjectiveResource();
+ virtual ~C_BaseTeamObjectiveResource();
+
+public:
+ virtual void ClientThink();
+ virtual void OnPreDataChanged( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+ void UpdateControlPoint( const char *pszEvent, int index = -1 );
+ float GetCPCapPercentage( int index );
+ int GetNumControlPoints( void ) { return m_iNumControlPoints; }
+ int GetNumControlPointsOwned( void );
+ void SetOwningTeam( int index, int team );
+ virtual void SetCappingTeam( int index, int team );
+ void SetCapLayout( const char *pszLayout );
+
+ // Is the point visible in the objective display
+ bool IsCPVisible( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_bCPIsVisible[index];
+ }
+
+ bool IsCPBlocked( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_bBlocked[index];
+ }
+
+ // Get the world location of this control point
+ Vector& GetCPPosition( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_vCPPositions[index];
+ }
+
+ int GetOwningTeam( int index )
+ {
+ if ( index >= m_iNumControlPoints )
+ return TEAM_UNASSIGNED;
+
+ return m_iOwner[index];
+ }
+
+ int GetCappingTeam( int index )
+ {
+ if ( index >= m_iNumControlPoints )
+ return TEAM_UNASSIGNED;
+
+ return m_iCappingTeam[index];
+ }
+
+ int GetTeamInZone( int index )
+ {
+ if ( index >= m_iNumControlPoints )
+ return TEAM_UNASSIGNED;
+
+ return m_iTeamInZone[index];
+ }
+
+ // Icons
+ int GetCPCurrentOwnerIcon( int index, int iOwner )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ return GetIconForTeam( index, iOwner );
+ }
+
+ int GetCPCappingIcon( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+
+ int iCapper = GetCappingTeam(index);
+
+ Assert( iCapper != TEAM_UNASSIGNED );
+
+ return GetIconForTeam( index, iCapper );;
+ }
+
+ // Icon for the specified team
+ int GetIconForTeam( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iTeamIcons[ TEAM_ARRAY(index,team) ];
+ }
+
+ // Overlay for the specified team
+ int GetOverlayForTeam( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iTeamOverlays[ TEAM_ARRAY(index,team) ];
+ }
+
+ // Number of players in the area
+ int GetNumPlayersInArea( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iNumTeamMembers[ TEAM_ARRAY(index,team) ];
+ }
+
+ // get the required cappers for the passed team
+ int GetRequiredCappers( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iTeamReqCappers[ TEAM_ARRAY(index,team) ];
+ }
+
+ // Base Icon for the specified team
+ int GetBaseIconForTeam( int team )
+ {
+ Assert( team < MAX_TEAMS );
+ return m_iTeamBaseIcons[ team ];
+ }
+
+ int GetBaseControlPointForTeam( int iTeam )
+ {
+ Assert( iTeam < MAX_TEAMS );
+ return m_iBaseControlPoints[iTeam];
+ }
+
+ int GetPreviousPointForPoint( int index, int team, int iPrevIndex )
+ {
+ Assert( index < m_iNumControlPoints );
+ Assert( iPrevIndex >= 0 && iPrevIndex < MAX_PREVIOUS_POINTS );
+ int iIntIndex = iPrevIndex + (index * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
+ return m_iPreviousPoints[ iIntIndex ];
+ }
+
+ bool TeamCanCapPoint( int index, int team )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_bTeamCanCap[ TEAM_ARRAY( index, team ) ];
+ }
+
+ const char *GetCapLayoutInHUD( void ) { return m_pszCapLayoutInHUD; }
+
+ bool PlayingMiniRounds( void ){ return m_bPlayingMiniRounds; }
+ bool IsInMiniRound( int index ) { return m_bInMiniRound[index]; }
+
+ int GetCapWarningLevel( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iWarnOnCap[index];
+ }
+
+ int GetCPGroup( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iCPGroup[index];
+ }
+
+ const char *GetWarnSound( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_iszWarnSound[index];
+ }
+
+ virtual const char *GetGameSpecificCPCappingSwipe( int index, int iCappingTeam )
+ {
+ // You need to implement this in your game's objective resource.
+ Assert(0);
+ return NULL;
+ }
+ virtual const char *GetGameSpecificCPBarFG( int index, int iOwningTeam )
+ {
+ // You need to implement this in your game's objective resource.
+ Assert(0);
+ return NULL;
+ }
+ virtual const char *GetGameSpecificCPBarBG( int index, int iCappingTeam )
+ {
+ // You need to implement this in your game's objective resource.
+ Assert(0);
+ return NULL;
+ }
+
+ bool CapIsBlocked( int index );
+
+ int GetTimerToShowInHUD( void ) { return m_iTimerToShowInHUD; }
+ int GetStopWatchTimer( void ) { return m_iStopWatchTimer; }
+
+ float GetPathDistance( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_flPathDistance[index];
+ }
+
+ bool GetCPLocked( int index )
+ {
+ Assert( index < m_iNumControlPoints );
+ return m_bCPLocked[index];
+ }
+
+ bool GetTrackAlarm( int index )
+ {
+ Assert( index < TEAM_TRAIN_MAX_TEAMS );
+ return m_bTrackAlarm[index];
+ }
+
+ int GetNumNodeHillData( int team ){ return ( team < TEAM_TRAIN_MAX_TEAMS ) ? m_nNumNodeHillData[team] : 0; }
+
+ void GetHillData( int team, int hill, float &flStart, float &flEnd )
+ {
+ if ( hill < TEAM_TRAIN_MAX_HILLS && team < TEAM_TRAIN_MAX_TEAMS )
+ {
+ int index = ( hill * TEAM_TRAIN_FLOATS_PER_HILL ) + ( team * TEAM_TRAIN_MAX_HILLS * TEAM_TRAIN_FLOATS_PER_HILL );
+ if ( index < TEAM_TRAIN_HILLS_ARRAY_SIZE - 1 ) // - 1 because we want to look at 2 entries
+ {
+ flStart = m_flNodeHillData[index];
+ flEnd = m_flNodeHillData[index+1];
+ }
+ }
+ }
+
+ void SetTrainOnHill( int team, int hill, bool state )
+ {
+ if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
+ {
+ int index = hill + ( team * TEAM_TRAIN_MAX_HILLS );
+ m_bTrainOnHill[index] = state;
+ }
+ }
+
+ bool IsTrainOnHill( int team, int hill )
+ {
+ if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
+ {
+ return m_bTrainOnHill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
+ }
+
+ return false;
+ }
+
+ bool IsHillDownhill( int team, int hill )
+ {
+ if ( team < TEAM_TRAIN_MAX_TEAMS && hill < TEAM_TRAIN_MAX_HILLS )
+ {
+ return m_bHillIsDownhill[hill + ( team * TEAM_TRAIN_MAX_HILLS )];
+ }
+
+ return true;
+ }
+
+protected:
+ int m_iTimerToShowInHUD;
+ int m_iStopWatchTimer;
+
+ int m_iNumControlPoints;
+ int m_iPrevNumControlPoints;
+ bool m_bPlayingMiniRounds;
+ bool m_bControlPointsReset;
+ bool m_bOldControlPointsReset;
+ int m_iUpdateCapHudParity;
+ int m_iOldUpdateCapHudParity;
+
+ // data variables
+ Vector m_vCPPositions[MAX_CONTROL_POINTS];
+ bool m_bCPIsVisible[MAX_CONTROL_POINTS];
+ float m_flLazyCapPerc[MAX_CONTROL_POINTS];
+ float m_flOldLazyCapPerc[MAX_CONTROL_POINTS];
+ int m_iTeamIcons[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
+ int m_iTeamOverlays[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
+ int m_iTeamReqCappers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
+ float m_flTeamCapTime[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
+ int m_iPreviousPoints[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS * MAX_PREVIOUS_POINTS ];
+ bool m_bTeamCanCap[ MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS ];
+ int m_iTeamBaseIcons[MAX_TEAMS];
+ int m_iBaseControlPoints[MAX_TEAMS];
+ bool m_bInMiniRound[MAX_CONTROL_POINTS];
+ int m_iWarnOnCap[MAX_CONTROL_POINTS];
+ char m_iszWarnSound[MAX_CONTROL_POINTS][255];
+ float m_flPathDistance[MAX_CONTROL_POINTS];
+ int m_iCPGroup[MAX_CONTROL_POINTS];
+ bool m_bCPLocked[MAX_CONTROL_POINTS];
+ float m_flUnlockTimes[MAX_CONTROL_POINTS];
+ float m_flOldUnlockTimes[MAX_CONTROL_POINTS];
+ float m_flCPTimerTimes[MAX_CONTROL_POINTS];
+ float m_flOldCPTimerTimes[MAX_CONTROL_POINTS];
+
+ // state variables
+ int m_iNumTeamMembers[MAX_CONTROL_POINTS * MAX_CONTROL_POINT_TEAMS];
+ int m_iCappingTeam[MAX_CONTROL_POINTS];
+ int m_iTeamInZone[MAX_CONTROL_POINTS];
+ bool m_bBlocked[MAX_CONTROL_POINTS];
+ int m_iOwner[MAX_CONTROL_POINTS];
+
+ // client calculated state
+ float m_flCapTimeLeft[MAX_CONTROL_POINTS];
+ float m_flCapLastThinkTime[MAX_CONTROL_POINTS];
+
+ bool m_bWarnedOnFinalCap[MAX_CONTROL_POINTS];
+ float m_flLastCapWarningTime[MAX_CONTROL_POINTS];
+ char m_pszCapLayoutInHUD[MAX_CAPLAYOUT_LENGTH];
+
+ // hill data for multi-escort payload maps
+ int m_nNumNodeHillData[TEAM_TRAIN_MAX_TEAMS];
+ float m_flNodeHillData[TEAM_TRAIN_HILLS_ARRAY_SIZE];
+ bool m_bTrainOnHill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
+
+ bool m_bTrackAlarm[TEAM_TRAIN_MAX_TEAMS];
+ bool m_bHillIsDownhill[TEAM_TRAIN_MAX_HILLS*TEAM_TRAIN_MAX_TEAMS];
+};
+
+extern C_BaseTeamObjectiveResource *g_pObjectiveResource;
+
+inline C_BaseTeamObjectiveResource *ObjectiveResource()
+{
+ return g_pObjectiveResource;
+}
+
+#endif // C_TEAM_OBJECTIVERESOURCE_H