diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_team_objectiveresource.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_team_objectiveresource.cpp')
| -rw-r--r-- | mp/src/game/client/c_team_objectiveresource.cpp | 928 |
1 files changed, 464 insertions, 464 deletions
diff --git a/mp/src/game/client/c_team_objectiveresource.cpp b/mp/src/game/client/c_team_objectiveresource.cpp index e0412d27..76dd3e16 100644 --- a/mp/src/game/client/c_team_objectiveresource.cpp +++ b/mp/src/game/client/c_team_objectiveresource.cpp @@ -1,464 +1,464 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: An entity that networks the state of the game's objectives.
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "c_team_objectiveresource.h"
-#include "igameevents.h"
-#include "teamplayroundbased_gamerules.h"
-#include "c_baseplayer.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define RESOURCE_THINK_TIME 0.1
-
-extern ConVar mp_capstyle;
-extern ConVar mp_capdeteriorate_time;
-
-//-----------------------------------------------------------------------------
-// Purpose: Owner recv proxy
-//-----------------------------------------------------------------------------
-void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- // hacks? Not sure how else to get the index of the integer that is
- // being transmitted.
- int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
-
- ObjectiveResource()->SetOwningTeam( index, pData->m_Value.m_Int );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: capper recv proxy
-//-----------------------------------------------------------------------------
-void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
-
- ObjectiveResource()->SetCappingTeam( index, pData->m_Value.m_Int );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void RecvProxy_CapLayout( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- ObjectiveResource()->SetCapLayout( pData->m_Value.m_pString );
-}
-
-IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_BaseTeamObjectiveResource, DT_BaseTeamObjectiveResource, CBaseTeamObjectiveResource)
- RecvPropInt( RECVINFO(m_iTimerToShowInHUD) ),
- RecvPropInt( RECVINFO(m_iStopWatchTimer) ),
-
- RecvPropInt( RECVINFO(m_iNumControlPoints) ),
- RecvPropBool( RECVINFO(m_bPlayingMiniRounds) ),
- RecvPropBool( RECVINFO(m_bControlPointsReset) ),
- RecvPropInt( RECVINFO(m_iUpdateCapHudParity) ),
-
- RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
- RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_flLazyCapPerc), RecvPropFloat( RECVINFO(m_flLazyCapPerc[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iTeamIcons), RecvPropInt( RECVINFO(m_iTeamIcons[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iTeamOverlays), RecvPropInt( RECVINFO(m_iTeamOverlays[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iTeamReqCappers), RecvPropInt( RECVINFO(m_iTeamReqCappers[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_flTeamCapTime), RecvPropTime( RECVINFO(m_flTeamCapTime[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iPreviousPoints), RecvPropInt( RECVINFO(m_iPreviousPoints[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bTeamCanCap), RecvPropBool( RECVINFO(m_bTeamCanCap[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iTeamBaseIcons), RecvPropInt( RECVINFO(m_iTeamBaseIcons[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iBaseControlPoints), RecvPropInt( RECVINFO(m_iBaseControlPoints[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bInMiniRound), RecvPropBool( RECVINFO(m_bInMiniRound[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iWarnOnCap), RecvPropInt( RECVINFO(m_iWarnOnCap[0]) ) ),
- RecvPropArray( RecvPropString( RECVINFO( m_iszWarnSound[0]) ), m_iszWarnSound ),
- RecvPropArray3( RECVINFO_ARRAY(m_flPathDistance), RecvPropFloat( RECVINFO(m_flPathDistance[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iCPGroup), RecvPropInt( RECVINFO(m_iCPGroup[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bCPLocked), RecvPropBool( RECVINFO(m_bCPLocked[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_nNumNodeHillData), RecvPropInt( RECVINFO(m_nNumNodeHillData[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_flNodeHillData), RecvPropFloat( RECVINFO(m_flNodeHillData[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bTrackAlarm), RecvPropBool( RECVINFO(m_bTrackAlarm[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_flUnlockTimes), RecvPropFloat( RECVINFO(m_flUnlockTimes[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bHillIsDownhill), RecvPropBool( RECVINFO(m_bHillIsDownhill[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_flCPTimerTimes), RecvPropFloat( RECVINFO(m_flCPTimerTimes[0]) ) ),
-
- // state variables
- RecvPropArray3( RECVINFO_ARRAY(m_iNumTeamMembers), RecvPropInt( RECVINFO(m_iNumTeamMembers[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iTeamInZone), RecvPropInt( RECVINFO(m_iTeamInZone[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bBlocked), RecvPropInt( RECVINFO(m_bBlocked[0]) ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
- RecvPropArray3( RECVINFO_ARRAY(m_bCPCapRateScalesWithPlayers), RecvPropBool( RECVINFO(m_bCPCapRateScalesWithPlayers[0]) ) ),
- RecvPropString( RECVINFO(m_pszCapLayoutInHUD), 0, RecvProxy_CapLayout ),
- RecvPropFloat( RECVINFO(m_flCustomPositionX) ),
- RecvPropFloat( RECVINFO(m_flCustomPositionY) ),
-END_RECV_TABLE()
-
-C_BaseTeamObjectiveResource *g_pObjectiveResource = NULL;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_BaseTeamObjectiveResource::C_BaseTeamObjectiveResource()
-{
- m_iNumControlPoints = 0;
- m_iPrevNumControlPoints = 0;
- m_pszCapLayoutInHUD[0] = 0;
- m_iUpdateCapHudParity = 0;
- m_bControlPointsReset = false;
-
- int i;
-
- for ( i=0; i < MAX_CONTROL_POINTS; i++ )
- {
- m_flCapTimeLeft[i] = 0;
- m_flCapLastThinkTime[i] = 0;
- m_flLastCapWarningTime[i] = 0;
- m_bWarnedOnFinalCap[i] = false; // have we warned
- m_iWarnOnCap[i] = CP_WARN_NORMAL; // should we warn
- m_iCPGroup[i] = -1;
- m_iszWarnSound[i][0] = 0; // what sound should be played
- m_flLazyCapPerc[i] = 0.0;
- m_flUnlockTimes[i] = 0.0;
- m_flCPTimerTimes[i] = -1.0;
-
- for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
- {
- int iTeamIndex = TEAM_ARRAY( i, team );
-
- m_iTeamIcons[ iTeamIndex ] = 0;
- m_iTeamOverlays[ iTeamIndex ] = 0;
- m_iTeamReqCappers[ iTeamIndex ] = 0;
- m_flTeamCapTime[ iTeamIndex ] = 0.0f;
- m_iNumTeamMembers[ iTeamIndex ] = 0;
- for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ )
- {
- int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS);
- m_iPreviousPoints[ iIntIndex ] = -1;
- }
- }
- }
-
- for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ )
- {
- m_iTeamBaseIcons[team] = 0;
- }
-
- for ( i=0; i < TEAM_TRAIN_MAX_TEAMS; i++ )
- {
- m_nNumNodeHillData[i] = 0;
- m_bTrainOnHill[i] = false;
- }
-
- for ( i=0; i < TEAM_TRAIN_HILLS_ARRAY_SIZE; i++ )
- {
- m_flNodeHillData[i] = 0;
- }
-
- m_flCustomPositionX = -1.f;
- m_flCustomPositionY = -1.f;
-
- g_pObjectiveResource = this;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_BaseTeamObjectiveResource::~C_BaseTeamObjectiveResource()
-{
- g_pObjectiveResource = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::OnPreDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnPreDataChanged( updateType );
-
- m_iPrevNumControlPoints = m_iNumControlPoints;
- m_iOldUpdateCapHudParity = m_iUpdateCapHudParity;
- m_bOldControlPointsReset = m_bControlPointsReset;
-
- m_flOldCustomPositionX = m_flCustomPositionX;
- m_flOldCustomPositionY = m_flCustomPositionY;
-
- memcpy( m_flOldLazyCapPerc, m_flLazyCapPerc, sizeof(float)*m_iNumControlPoints );
- memcpy( m_flOldUnlockTimes, m_flUnlockTimes, sizeof(float)*m_iNumControlPoints );
- memcpy( m_flOldCPTimerTimes, m_flCPTimerTimes, sizeof(float)*m_iNumControlPoints );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::OnDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnDataChanged( updateType );
-
- if ( m_bOldControlPointsReset != m_bControlPointsReset || m_iNumControlPoints != m_iPrevNumControlPoints )
- {
- // Tell everyone we know how many control points we have
- IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_initialized" );
- if ( event )
- {
- gameeventmanager->FireEventClientSide( event );
- }
- }
-
- if ( m_iUpdateCapHudParity != m_iOldUpdateCapHudParity )
- {
- UpdateControlPoint( "controlpoint_updateimages" );
- }
-
- for ( int i = 0; i < m_iNumControlPoints; i++ )
- {
- if ( m_flOldLazyCapPerc[i] != m_flLazyCapPerc[i] )
- {
- m_flCapTimeLeft[i] = m_flLazyCapPerc[i] * m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
- }
-
- if ( m_flOldUnlockTimes[i] != m_flUnlockTimes[i] )
- {
- IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_unlock_updated" );
- if ( event )
- {
- event->SetInt( "index", i );
- event->SetFloat( "time", m_flUnlockTimes[i] );
- gameeventmanager->FireEventClientSide( event );
- }
- }
-
- if ( m_flOldCPTimerTimes[i] != m_flCPTimerTimes[i] )
- {
- IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_timer_updated" );
- if ( event )
- {
- event->SetInt( "index", i );
- event->SetFloat( "time", m_flCPTimerTimes[i] );
- gameeventmanager->FireEventClientSide( event );
- }
- }
- }
-
- if ( m_flOldCustomPositionX != m_flCustomPositionX || m_flOldCustomPositionY != m_flCustomPositionY )
- {
- UpdateControlPoint( "controlpoint_updatelayout" );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::UpdateControlPoint( const char *pszEvent, int index )
-{
- IGameEvent *event = gameeventmanager->CreateEvent( pszEvent );
- if ( event )
- {
- event->SetInt( "index", index );
- gameeventmanager->FireEventClientSide( event );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-float C_BaseTeamObjectiveResource::GetCPCapPercentage( int index )
-{
- Assert( 0 <= index && index <= m_iNumControlPoints );
-
- float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(index,m_iCappingTeam[index]) ];
-
- if( flCapLength <= 0 )
- return 0.0f;
-
- float flElapsedTime = flCapLength - m_flCapTimeLeft[index];
-
- if( flElapsedTime > flCapLength )
- return 1.0f;
-
- return ( flElapsedTime / flCapLength );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-int C_BaseTeamObjectiveResource::GetNumControlPointsOwned( void )
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return 0;
-
- int iTeam = pPlayer->GetTeamNumber();
- int nOwned = 0;
- for ( int i = 0; i < GetNumControlPoints(); ++i )
- {
- if ( GetOwningTeam( i ) == iTeam )
- {
- ++nOwned;
- }
- }
- return nOwned;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// team -
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::SetOwningTeam( int index, int team )
-{
- if ( team == m_iCappingTeam[index] )
- {
- // successful cap, reset things
- m_iCappingTeam[index] = TEAM_UNASSIGNED;
- m_flCapTimeLeft[index] = 0.0f;
- m_flCapLastThinkTime[index] = 0;
- }
-
- m_iOwner[index] = team;
-
- UpdateControlPoint( "controlpoint_updateowner", index );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::SetCappingTeam( int index, int team )
-{
- if ( team != GetOwningTeam( index ) && ( team > LAST_SHARED_TEAM ) )
- {
- m_flCapTimeLeft[index] = m_flTeamCapTime[ TEAM_ARRAY(index,team) ];
- }
- else
- {
- m_flCapTimeLeft[index] = 0.0;
- }
-
- m_iCappingTeam[index] = team;
- m_bWarnedOnFinalCap[index] = false;
-
- m_flCapLastThinkTime[index] = gpGlobals->curtime;
- SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
- UpdateControlPoint( "controlpoint_updatecapping", index );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::SetCapLayout( const char *pszLayout )
-{
- Q_strncpy( m_pszCapLayoutInHUD, pszLayout, MAX_CAPLAYOUT_LENGTH );
-
- UpdateControlPoint( "controlpoint_updatelayout" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool C_BaseTeamObjectiveResource::CapIsBlocked( int index )
-{
- Assert( 0 <= index && index <= m_iNumControlPoints );
-
- if ( m_flCapTimeLeft[index] )
- {
- // Blocked caps have capping teams & cap times, but no players on the point
- if ( GetNumPlayersInArea( index, m_iCappingTeam[index] ) == 0 )
- return true;
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTeamObjectiveResource::ClientThink()
-{
- BaseClass::ClientThink();
-
- for ( int i = 0; i < MAX_CONTROL_POINTS; i++ )
- {
- if ( m_flCapTimeLeft[i] )
- {
- if ( !IsCPBlocked(i) )
- {
- bool bDeteriorateNormally = true;
-
- // Make sure there is only 1 team on the cap
- int iPlayersCapping = GetNumPlayersInArea( i, GetTeamInZone(i) );
- if ( iPlayersCapping > 0 )
- {
- float flReduction = gpGlobals->curtime - m_flCapLastThinkTime[i];
- if ( mp_capstyle.GetInt() == 1 && m_bCPCapRateScalesWithPlayers[i] )
- {
- // Diminishing returns for successive players.
- for ( int iPlayer = 1; iPlayer < iPlayersCapping; iPlayer++ )
- {
- flReduction += ((gpGlobals->curtime - m_flCapLastThinkTime[i]) / (float)(iPlayer+1));
- }
- }
-
- if ( GetTeamInZone(i) == m_iCappingTeam[i] )
- {
- bDeteriorateNormally = false;
- m_flCapTimeLeft[i] -= flReduction;
-
- if ( !m_bWarnedOnFinalCap[i] )
- {
- // If this the local player's team, warn him
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( pPlayer )
- {
- if ( m_iCappingTeam[i] != TEAM_UNASSIGNED &&
- pPlayer->GetTeamNumber() != m_iCappingTeam[i] &&
- GetCapWarningLevel( i ) == CP_WARN_FINALCAP )
- {
- // Prevent spam
- if ( gpGlobals->curtime > ( m_flLastCapWarningTime[i] + 5 ) )
- {
- pPlayer->EmitSound( GetWarnSound( i ) );
-
- m_bWarnedOnFinalCap[i] = true;
- m_flLastCapWarningTime[i] = gpGlobals->curtime;
- }
- }
- }
- }
- }
- else if ( GetOwningTeam(i) == TEAM_UNASSIGNED && GetTeamInZone(i) != TEAM_UNASSIGNED )
- {
- bDeteriorateNormally = false;
- m_flCapTimeLeft[i] += flReduction;
- }
- }
-
- if ( bDeteriorateNormally )
- {
- // Caps deteriorate over time
- // If we're not cappable at all right now, wipe all progress
- if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->TeamMayCapturePoint(m_iCappingTeam[i],i) )
- {
- float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ];
- float flDecreaseScale = m_bCPCapRateScalesWithPlayers[i] ? mp_capdeteriorate_time.GetFloat() : flCapLength;
- float flDecrease = (flCapLength / flDecreaseScale) * (gpGlobals->curtime - m_flCapLastThinkTime[i]);
- if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() )
- {
- flDecrease *= 6;
- }
- m_flCapTimeLeft[i] += flDecrease;
- }
- else
- {
- m_flCapTimeLeft[i] = 0.0;
- }
-
- m_bWarnedOnFinalCap[i] = false;
- }
- }
-
- UpdateControlPoint( "controlpoint_updatelayout", i );
- m_flCapLastThinkTime[i] = gpGlobals->curtime;
- }
- }
-
-
- SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: An entity that networks the state of the game's objectives. +// +//============================================================================= + +#include "cbase.h" +#include "c_team_objectiveresource.h" +#include "igameevents.h" +#include "teamplayroundbased_gamerules.h" +#include "c_baseplayer.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define RESOURCE_THINK_TIME 0.1 + +extern ConVar mp_capstyle; +extern ConVar mp_capdeteriorate_time; + +//----------------------------------------------------------------------------- +// Purpose: Owner recv proxy +//----------------------------------------------------------------------------- +void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut ) +{ + // hacks? Not sure how else to get the index of the integer that is + // being transmitted. + int index = pData->m_pRecvProp->GetOffset() / sizeof(int); + + ObjectiveResource()->SetOwningTeam( index, pData->m_Value.m_Int ); +} + +//----------------------------------------------------------------------------- +// Purpose: capper recv proxy +//----------------------------------------------------------------------------- +void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut ) +{ + int index = pData->m_pRecvProp->GetOffset() / sizeof(int); + + ObjectiveResource()->SetCappingTeam( index, pData->m_Value.m_Int ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void RecvProxy_CapLayout( const CRecvProxyData *pData, void *pStruct, void *pOut ) +{ + ObjectiveResource()->SetCapLayout( pData->m_Value.m_pString ); +} + +IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_BaseTeamObjectiveResource, DT_BaseTeamObjectiveResource, CBaseTeamObjectiveResource) + RecvPropInt( RECVINFO(m_iTimerToShowInHUD) ), + RecvPropInt( RECVINFO(m_iStopWatchTimer) ), + + RecvPropInt( RECVINFO(m_iNumControlPoints) ), + RecvPropBool( RECVINFO(m_bPlayingMiniRounds) ), + RecvPropBool( RECVINFO(m_bControlPointsReset) ), + RecvPropInt( RECVINFO(m_iUpdateCapHudParity) ), + + RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions), + RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_flLazyCapPerc), RecvPropFloat( RECVINFO(m_flLazyCapPerc[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iTeamIcons), RecvPropInt( RECVINFO(m_iTeamIcons[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iTeamOverlays), RecvPropInt( RECVINFO(m_iTeamOverlays[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iTeamReqCappers), RecvPropInt( RECVINFO(m_iTeamReqCappers[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_flTeamCapTime), RecvPropTime( RECVINFO(m_flTeamCapTime[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iPreviousPoints), RecvPropInt( RECVINFO(m_iPreviousPoints[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bTeamCanCap), RecvPropBool( RECVINFO(m_bTeamCanCap[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iTeamBaseIcons), RecvPropInt( RECVINFO(m_iTeamBaseIcons[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iBaseControlPoints), RecvPropInt( RECVINFO(m_iBaseControlPoints[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bInMiniRound), RecvPropBool( RECVINFO(m_bInMiniRound[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iWarnOnCap), RecvPropInt( RECVINFO(m_iWarnOnCap[0]) ) ), + RecvPropArray( RecvPropString( RECVINFO( m_iszWarnSound[0]) ), m_iszWarnSound ), + RecvPropArray3( RECVINFO_ARRAY(m_flPathDistance), RecvPropFloat( RECVINFO(m_flPathDistance[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iCPGroup), RecvPropInt( RECVINFO(m_iCPGroup[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bCPLocked), RecvPropBool( RECVINFO(m_bCPLocked[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_nNumNodeHillData), RecvPropInt( RECVINFO(m_nNumNodeHillData[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_flNodeHillData), RecvPropFloat( RECVINFO(m_flNodeHillData[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bTrackAlarm), RecvPropBool( RECVINFO(m_bTrackAlarm[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_flUnlockTimes), RecvPropFloat( RECVINFO(m_flUnlockTimes[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bHillIsDownhill), RecvPropBool( RECVINFO(m_bHillIsDownhill[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_flCPTimerTimes), RecvPropFloat( RECVINFO(m_flCPTimerTimes[0]) ) ), + + // state variables + RecvPropArray3( RECVINFO_ARRAY(m_iNumTeamMembers), RecvPropInt( RECVINFO(m_iNumTeamMembers[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iTeamInZone), RecvPropInt( RECVINFO(m_iTeamInZone[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bBlocked), RecvPropInt( RECVINFO(m_bBlocked[0]) ) ), + RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ), + RecvPropArray3( RECVINFO_ARRAY(m_bCPCapRateScalesWithPlayers), RecvPropBool( RECVINFO(m_bCPCapRateScalesWithPlayers[0]) ) ), + RecvPropString( RECVINFO(m_pszCapLayoutInHUD), 0, RecvProxy_CapLayout ), + RecvPropFloat( RECVINFO(m_flCustomPositionX) ), + RecvPropFloat( RECVINFO(m_flCustomPositionY) ), +END_RECV_TABLE() + +C_BaseTeamObjectiveResource *g_pObjectiveResource = NULL; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_BaseTeamObjectiveResource::C_BaseTeamObjectiveResource() +{ + m_iNumControlPoints = 0; + m_iPrevNumControlPoints = 0; + m_pszCapLayoutInHUD[0] = 0; + m_iUpdateCapHudParity = 0; + m_bControlPointsReset = false; + + int i; + + for ( i=0; i < MAX_CONTROL_POINTS; i++ ) + { + m_flCapTimeLeft[i] = 0; + m_flCapLastThinkTime[i] = 0; + m_flLastCapWarningTime[i] = 0; + m_bWarnedOnFinalCap[i] = false; // have we warned + m_iWarnOnCap[i] = CP_WARN_NORMAL; // should we warn + m_iCPGroup[i] = -1; + m_iszWarnSound[i][0] = 0; // what sound should be played + m_flLazyCapPerc[i] = 0.0; + m_flUnlockTimes[i] = 0.0; + m_flCPTimerTimes[i] = -1.0; + + for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) + { + int iTeamIndex = TEAM_ARRAY( i, team ); + + m_iTeamIcons[ iTeamIndex ] = 0; + m_iTeamOverlays[ iTeamIndex ] = 0; + m_iTeamReqCappers[ iTeamIndex ] = 0; + m_flTeamCapTime[ iTeamIndex ] = 0.0f; + m_iNumTeamMembers[ iTeamIndex ] = 0; + for ( int ipoint = 0; ipoint < MAX_PREVIOUS_POINTS; ipoint++ ) + { + int iIntIndex = ipoint + (i * MAX_PREVIOUS_POINTS) + (team * MAX_CONTROL_POINTS * MAX_PREVIOUS_POINTS); + m_iPreviousPoints[ iIntIndex ] = -1; + } + } + } + + for ( int team = 0; team < MAX_CONTROL_POINT_TEAMS; team++ ) + { + m_iTeamBaseIcons[team] = 0; + } + + for ( i=0; i < TEAM_TRAIN_MAX_TEAMS; i++ ) + { + m_nNumNodeHillData[i] = 0; + m_bTrainOnHill[i] = false; + } + + for ( i=0; i < TEAM_TRAIN_HILLS_ARRAY_SIZE; i++ ) + { + m_flNodeHillData[i] = 0; + } + + m_flCustomPositionX = -1.f; + m_flCustomPositionY = -1.f; + + g_pObjectiveResource = this; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_BaseTeamObjectiveResource::~C_BaseTeamObjectiveResource() +{ + g_pObjectiveResource = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::OnPreDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnPreDataChanged( updateType ); + + m_iPrevNumControlPoints = m_iNumControlPoints; + m_iOldUpdateCapHudParity = m_iUpdateCapHudParity; + m_bOldControlPointsReset = m_bControlPointsReset; + + m_flOldCustomPositionX = m_flCustomPositionX; + m_flOldCustomPositionY = m_flCustomPositionY; + + memcpy( m_flOldLazyCapPerc, m_flLazyCapPerc, sizeof(float)*m_iNumControlPoints ); + memcpy( m_flOldUnlockTimes, m_flUnlockTimes, sizeof(float)*m_iNumControlPoints ); + memcpy( m_flOldCPTimerTimes, m_flCPTimerTimes, sizeof(float)*m_iNumControlPoints ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::OnDataChanged( DataUpdateType_t updateType ) +{ + BaseClass::OnDataChanged( updateType ); + + if ( m_bOldControlPointsReset != m_bControlPointsReset || m_iNumControlPoints != m_iPrevNumControlPoints ) + { + // Tell everyone we know how many control points we have + IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_initialized" ); + if ( event ) + { + gameeventmanager->FireEventClientSide( event ); + } + } + + if ( m_iUpdateCapHudParity != m_iOldUpdateCapHudParity ) + { + UpdateControlPoint( "controlpoint_updateimages" ); + } + + for ( int i = 0; i < m_iNumControlPoints; i++ ) + { + if ( m_flOldLazyCapPerc[i] != m_flLazyCapPerc[i] ) + { + m_flCapTimeLeft[i] = m_flLazyCapPerc[i] * m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ]; + } + + if ( m_flOldUnlockTimes[i] != m_flUnlockTimes[i] ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_unlock_updated" ); + if ( event ) + { + event->SetInt( "index", i ); + event->SetFloat( "time", m_flUnlockTimes[i] ); + gameeventmanager->FireEventClientSide( event ); + } + } + + if ( m_flOldCPTimerTimes[i] != m_flCPTimerTimes[i] ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "controlpoint_timer_updated" ); + if ( event ) + { + event->SetInt( "index", i ); + event->SetFloat( "time", m_flCPTimerTimes[i] ); + gameeventmanager->FireEventClientSide( event ); + } + } + } + + if ( m_flOldCustomPositionX != m_flCustomPositionX || m_flOldCustomPositionY != m_flCustomPositionY ) + { + UpdateControlPoint( "controlpoint_updatelayout" ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::UpdateControlPoint( const char *pszEvent, int index ) +{ + IGameEvent *event = gameeventmanager->CreateEvent( pszEvent ); + if ( event ) + { + event->SetInt( "index", index ); + gameeventmanager->FireEventClientSide( event ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +float C_BaseTeamObjectiveResource::GetCPCapPercentage( int index ) +{ + Assert( 0 <= index && index <= m_iNumControlPoints ); + + float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(index,m_iCappingTeam[index]) ]; + + if( flCapLength <= 0 ) + return 0.0f; + + float flElapsedTime = flCapLength - m_flCapTimeLeft[index]; + + if( flElapsedTime > flCapLength ) + return 1.0f; + + return ( flElapsedTime / flCapLength ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +int C_BaseTeamObjectiveResource::GetNumControlPointsOwned( void ) +{ + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return 0; + + int iTeam = pPlayer->GetTeamNumber(); + int nOwned = 0; + for ( int i = 0; i < GetNumControlPoints(); ++i ) + { + if ( GetOwningTeam( i ) == iTeam ) + { + ++nOwned; + } + } + return nOwned; +} + +//----------------------------------------------------------------------------- +// Purpose: +// team - +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::SetOwningTeam( int index, int team ) +{ + if ( team == m_iCappingTeam[index] ) + { + // successful cap, reset things + m_iCappingTeam[index] = TEAM_UNASSIGNED; + m_flCapTimeLeft[index] = 0.0f; + m_flCapLastThinkTime[index] = 0; + } + + m_iOwner[index] = team; + + UpdateControlPoint( "controlpoint_updateowner", index ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::SetCappingTeam( int index, int team ) +{ + if ( team != GetOwningTeam( index ) && ( team > LAST_SHARED_TEAM ) ) + { + m_flCapTimeLeft[index] = m_flTeamCapTime[ TEAM_ARRAY(index,team) ]; + } + else + { + m_flCapTimeLeft[index] = 0.0; + } + + m_iCappingTeam[index] = team; + m_bWarnedOnFinalCap[index] = false; + + m_flCapLastThinkTime[index] = gpGlobals->curtime; + SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME ); + UpdateControlPoint( "controlpoint_updatecapping", index ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::SetCapLayout( const char *pszLayout ) +{ + Q_strncpy( m_pszCapLayoutInHUD, pszLayout, MAX_CAPLAYOUT_LENGTH ); + + UpdateControlPoint( "controlpoint_updatelayout" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool C_BaseTeamObjectiveResource::CapIsBlocked( int index ) +{ + Assert( 0 <= index && index <= m_iNumControlPoints ); + + if ( m_flCapTimeLeft[index] ) + { + // Blocked caps have capping teams & cap times, but no players on the point + if ( GetNumPlayersInArea( index, m_iCappingTeam[index] ) == 0 ) + return true; + } + + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTeamObjectiveResource::ClientThink() +{ + BaseClass::ClientThink(); + + for ( int i = 0; i < MAX_CONTROL_POINTS; i++ ) + { + if ( m_flCapTimeLeft[i] ) + { + if ( !IsCPBlocked(i) ) + { + bool bDeteriorateNormally = true; + + // Make sure there is only 1 team on the cap + int iPlayersCapping = GetNumPlayersInArea( i, GetTeamInZone(i) ); + if ( iPlayersCapping > 0 ) + { + float flReduction = gpGlobals->curtime - m_flCapLastThinkTime[i]; + if ( mp_capstyle.GetInt() == 1 && m_bCPCapRateScalesWithPlayers[i] ) + { + // Diminishing returns for successive players. + for ( int iPlayer = 1; iPlayer < iPlayersCapping; iPlayer++ ) + { + flReduction += ((gpGlobals->curtime - m_flCapLastThinkTime[i]) / (float)(iPlayer+1)); + } + } + + if ( GetTeamInZone(i) == m_iCappingTeam[i] ) + { + bDeteriorateNormally = false; + m_flCapTimeLeft[i] -= flReduction; + + if ( !m_bWarnedOnFinalCap[i] ) + { + // If this the local player's team, warn him + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( pPlayer ) + { + if ( m_iCappingTeam[i] != TEAM_UNASSIGNED && + pPlayer->GetTeamNumber() != m_iCappingTeam[i] && + GetCapWarningLevel( i ) == CP_WARN_FINALCAP ) + { + // Prevent spam + if ( gpGlobals->curtime > ( m_flLastCapWarningTime[i] + 5 ) ) + { + pPlayer->EmitSound( GetWarnSound( i ) ); + + m_bWarnedOnFinalCap[i] = true; + m_flLastCapWarningTime[i] = gpGlobals->curtime; + } + } + } + } + } + else if ( GetOwningTeam(i) == TEAM_UNASSIGNED && GetTeamInZone(i) != TEAM_UNASSIGNED ) + { + bDeteriorateNormally = false; + m_flCapTimeLeft[i] += flReduction; + } + } + + if ( bDeteriorateNormally ) + { + // Caps deteriorate over time + // If we're not cappable at all right now, wipe all progress + if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->TeamMayCapturePoint(m_iCappingTeam[i],i) ) + { + float flCapLength = m_flTeamCapTime[ TEAM_ARRAY(i,m_iCappingTeam[i]) ]; + float flDecreaseScale = m_bCPCapRateScalesWithPlayers[i] ? mp_capdeteriorate_time.GetFloat() : flCapLength; + float flDecrease = (flCapLength / flDecreaseScale) * (gpGlobals->curtime - m_flCapLastThinkTime[i]); + if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() ) + { + flDecrease *= 6; + } + m_flCapTimeLeft[i] += flDecrease; + } + else + { + m_flCapTimeLeft[i] = 0.0; + } + + m_bWarnedOnFinalCap[i] = false; + } + } + + UpdateControlPoint( "controlpoint_updatelayout", i ); + m_flCapLastThinkTime[i] = gpGlobals->curtime; + } + } + + + SetNextClientThink( gpGlobals->curtime + RESOURCE_THINK_TIME ); +} |