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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_playerdecal.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_playerdecal.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_playerdecal.cpp | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_playerdecal.cpp b/mp/src/game/client/c_te_playerdecal.cpp new file mode 100644 index 00000000..c8570bb9 --- /dev/null +++ b/mp/src/game/client/c_te_playerdecal.cpp @@ -0,0 +1,276 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "iefx.h"
+#include "fx.h"
+#include "decals.h"
+#include "materialsystem/imaterialsystem.h"
+#include "filesystem.h"
+#include "materialsystem/imaterial.h"
+#include "materialsystem/itexture.h"
+#include "materialsystem/imaterialvar.h"
+#include "clienteffectprecachesystem.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static ConVar cl_playerspraydisable( "cl_playerspraydisable", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Disable player sprays." );
+
+#ifndef _XBOX
+CLIENTEFFECT_REGISTER_BEGIN( PrecachePlayerDecal )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo01" )
+#if !defined(HL2_DLL) || defined(HL2MP)
+CLIENTEFFECT_MATERIAL( "decals/playerlogo02" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo03" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo04" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo05" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo06" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo07" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo08" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo09" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo10" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo11" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo12" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo13" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo14" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo15" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo16" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo17" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo18" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo19" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo20" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo21" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo22" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo23" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo24" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo25" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo26" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo27" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo28" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo29" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo30" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo31" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo32" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo33" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo34" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo35" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo36" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo37" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo38" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo39" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo40" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo41" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo42" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo43" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo44" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo45" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo46" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo47" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo48" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo49" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo40" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo41" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo42" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo43" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo44" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo45" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo46" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo47" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo48" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo49" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo50" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo51" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo52" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo53" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo54" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo55" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo56" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo57" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo58" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo59" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo60" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo61" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo62" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo63" )
+CLIENTEFFECT_MATERIAL( "decals/playerlogo64" )
+#endif
+CLIENTEFFECT_REGISTER_END()
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Player Decal TE
+//-----------------------------------------------------------------------------
+class C_TEPlayerDecal : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEPlayerDecal, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_TEPlayerDecal( void );
+ virtual ~C_TEPlayerDecal( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+ virtual void Precache( void );
+
+public:
+ int m_nPlayer;
+ Vector m_vecOrigin;
+ int m_nEntity;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEPlayerDecal::C_TEPlayerDecal( void )
+{
+ m_nPlayer = 0;
+ m_vecOrigin.Init();
+ m_nEntity = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEPlayerDecal::~C_TEPlayerDecal( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEPlayerDecal::Precache( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+IMaterial *CreateTempMaterialForPlayerLogo( int iPlayerIndex, player_info_t *info, char *texname, int nchars )
+{
+ // Doesn't have a logo?
+ if ( !info->customFiles[0] )
+ return NULL;
+
+ IMaterial *logo = materials->FindMaterial( VarArgs("decals/playerlogo%2.2d", iPlayerIndex), TEXTURE_GROUP_DECAL );
+ if ( IsErrorMaterial( logo ) )
+ return NULL;
+
+ char logohex[ 16 ];
+ Q_binarytohex( (byte *)&info->customFiles[0], sizeof( info->customFiles[0] ), logohex, sizeof( logohex ) );
+
+ // See if logo has been downloaded.
+ Q_snprintf( texname, nchars, "temp/%s", logohex );
+ char fulltexname[ 512 ];
+ Q_snprintf( fulltexname, sizeof( fulltexname ), "materials/temp/%s.vtf", logohex );
+
+ if ( !filesystem->FileExists( fulltexname ) )
+ {
+ char custname[ 512 ];
+ Q_snprintf( custname, sizeof( custname ), "download/user_custom/%c%c/%s.dat", logohex[0], logohex[1], logohex );
+ // it may have been downloaded but not copied under materials folder
+ if ( !filesystem->FileExists( custname ) )
+ return NULL; // not downloaded yet
+
+ // copy from download folder to materials/temp folder
+ // this is done since material system can access only materials/*.vtf files
+
+ if ( !engine->CopyLocalFile( custname, fulltexname) )
+ return NULL;
+ }
+
+ return logo;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : filter -
+// delay -
+// pos -
+// player -
+// entity -
+//-----------------------------------------------------------------------------
+void TE_PlayerDecal( IRecipientFilter& filter, float delay,
+ const Vector* pos, int player, int entity )
+{
+ if ( cl_playerspraydisable.GetBool() )
+ return;
+
+ // No valid target?
+ C_BaseEntity *ent = cl_entitylist->GetEnt( entity );
+ if ( !ent )
+ return;
+
+ // Find player logo for shooter
+ player_info_t info;
+ engine->GetPlayerInfo( player, &info );
+
+ // Make sure we've got the material for this player's logo
+ char texname[ 512 ];
+ IMaterial *logo = CreateTempMaterialForPlayerLogo( player, &info, texname, 512 );
+ if ( !logo )
+ return;
+
+ ITexture *texture = materials->FindTexture( texname, TEXTURE_GROUP_DECAL );
+ if ( IsErrorTexture( texture ) )
+ {
+ return; // not found
+ }
+
+ // Update the texture used by the material if need be.
+ bool bFound = false;
+ IMaterialVar *pMatVar = logo->FindVar( "$basetexture", &bFound );
+ if ( bFound && pMatVar )
+ {
+ if ( pMatVar->GetTextureValue() != texture )
+ {
+ pMatVar->SetTextureValue( texture );
+ logo->RefreshPreservingMaterialVars();
+ }
+ }
+
+ color32 rgbaColor = { 255, 255, 255, 255 };
+ effects->PlayerDecalShoot(
+ logo,
+ (void *)player,
+ entity,
+ ent->GetModel(),
+ ent->GetAbsOrigin(),
+ ent->GetAbsAngles(),
+ *pos,
+ 0,
+ 0,
+ rgbaColor );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType )
+{
+#ifndef _XBOX
+ VPROF( "C_TEPlayerDecal::PostDataUpdate" );
+
+ // Decals disabled?
+ if ( !r_decals.GetBool() )
+ return;
+
+ CLocalPlayerFilter filter;
+ TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity );
+#endif
+}
+
+IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPlayerDecal, DT_TEPlayerDecal, CTEPlayerDecal)
+ RecvPropVector( RECVINFO(m_vecOrigin)),
+ RecvPropInt( RECVINFO(m_nEntity)),
+ RecvPropInt( RECVINFO(m_nPlayer)),
+END_RECV_TABLE()
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