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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_physicsprop.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_physicsprop.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_physicsprop.cpp | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_physicsprop.cpp b/mp/src/game/client/c_te_physicsprop.cpp new file mode 100644 index 00000000..82ad3e8a --- /dev/null +++ b/mp/src/game/client/c_te_physicsprop.cpp @@ -0,0 +1,165 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "c_te_legacytempents.h"
+#include "tier1/KeyValues.h"
+#include "toolframework_client.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Breakable Model TE
+//-----------------------------------------------------------------------------
+class C_TEPhysicsProp : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEPhysicsProp, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_TEPhysicsProp( void );
+ virtual ~C_TEPhysicsProp( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ Vector m_vecOrigin;
+ QAngle m_angRotation;
+ Vector m_vecVelocity;
+ int m_nModelIndex;
+ int m_nSkin;
+ int m_nFlags;
+ int m_nEffects;
+};
+
+
+//-----------------------------------------------------------------------------
+// Networking
+//-----------------------------------------------------------------------------
+IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEPhysicsProp, DT_TEPhysicsProp, CTEPhysicsProp)
+ RecvPropVector( RECVINFO(m_vecOrigin)),
+ RecvPropFloat( RECVINFO( m_angRotation[0] ) ),
+ RecvPropFloat( RECVINFO( m_angRotation[1] ) ),
+ RecvPropFloat( RECVINFO( m_angRotation[2] ) ),
+ RecvPropVector( RECVINFO(m_vecVelocity)),
+ RecvPropInt( RECVINFO(m_nModelIndex)),
+ RecvPropInt( RECVINFO(m_nFlags)),
+ RecvPropInt( RECVINFO(m_nSkin)),
+ RecvPropInt( RECVINFO(m_nEffects)),
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEPhysicsProp::C_TEPhysicsProp( void )
+{
+ m_vecOrigin.Init();
+ m_angRotation.Init();
+ m_vecVelocity.Init();
+ m_nModelIndex = 0;
+ m_nSkin = 0;
+ m_nFlags = 0;
+ m_nEffects = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEPhysicsProp::~C_TEPhysicsProp( void )
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Recording
+//-----------------------------------------------------------------------------
+static inline void RecordPhysicsProp( const Vector& start, const QAngle &angles,
+ const Vector& vel, int nModelIndex, bool bBreakModel, int nSkin, int nEffects )
+{
+ if ( !ToolsEnabled() )
+ return;
+
+ if ( clienttools->IsInRecordingMode() )
+ {
+ const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL;
+ const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
+
+ KeyValues *msg = new KeyValues( "TempEntity" );
+
+ msg->SetInt( "te", TE_PHYSICS_PROP );
+ msg->SetString( "name", "TE_PhysicsProp" );
+ msg->SetFloat( "time", gpGlobals->curtime );
+ msg->SetFloat( "originx", start.x );
+ msg->SetFloat( "originy", start.y );
+ msg->SetFloat( "originz", start.z );
+ msg->SetFloat( "anglesx", angles.x );
+ msg->SetFloat( "anglesy", angles.y );
+ msg->SetFloat( "anglesz", angles.z );
+ msg->SetFloat( "velx", vel.x );
+ msg->SetFloat( "vely", vel.y );
+ msg->SetFloat( "velz", vel.z );
+ msg->SetString( "model", pModelName );
+ msg->SetInt( "breakmodel", bBreakModel );
+ msg->SetInt( "skin", nSkin );
+ msg->SetInt( "effects", nEffects );
+
+ ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
+ msg->deleteThis();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void TE_PhysicsProp( IRecipientFilter& filter, float delay,
+ int modelindex, int skin, const Vector& pos, const QAngle &angles, const Vector& vel, bool breakmodel, int effects )
+{
+ tempents->PhysicsProp( modelindex, skin, pos, angles, vel, breakmodel, effects );
+ RecordPhysicsProp( pos, angles, vel, modelindex, breakmodel, skin, effects );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEPhysicsProp::PostDataUpdate( DataUpdateType_t updateType )
+{
+ VPROF( "C_TEPhysicsProp::PostDataUpdate" );
+
+ tempents->PhysicsProp( m_nModelIndex, m_nSkin, m_vecOrigin, m_angRotation, m_vecVelocity, m_nFlags, m_nEffects );
+ RecordPhysicsProp( m_vecOrigin, m_angRotation, m_vecVelocity, m_nModelIndex, m_nFlags, m_nSkin, m_nEffects );
+}
+
+void TE_PhysicsProp( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
+{
+ Vector vecOrigin, vecVel;
+ QAngle angles;
+ int nSkin;
+ nSkin = pKeyValues->GetInt( "skin", 0 );
+ vecOrigin.x = pKeyValues->GetFloat( "originx" );
+ vecOrigin.y = pKeyValues->GetFloat( "originy" );
+ vecOrigin.z = pKeyValues->GetFloat( "originz" );
+ angles.x = pKeyValues->GetFloat( "anglesx" );
+ angles.y = pKeyValues->GetFloat( "anglesy" );
+ angles.z = pKeyValues->GetFloat( "anglesz" );
+ vecVel.x = pKeyValues->GetFloat( "velx" );
+ vecVel.y = pKeyValues->GetFloat( "vely" );
+ vecVel.z = pKeyValues->GetFloat( "velz" );
+ const char *pModelName = pKeyValues->GetString( "model" );
+ int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
+ bool bBreakModel = pKeyValues->GetInt( "breakmodel" ) != 0;
+ int nEffects = pKeyValues->GetInt( "effects" );
+
+ TE_PhysicsProp( filter, delay, nModelIndex, nSkin, vecOrigin, angles, vecVel, bBreakModel, nEffects );
+}
+
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