diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_te_impact.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_te_impact.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_impact.cpp | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/mp/src/game/client/c_te_impact.cpp b/mp/src/game/client/c_te_impact.cpp index 9f712ae7..554e8b20 100644 --- a/mp/src/game/client/c_te_impact.cpp +++ b/mp/src/game/client/c_te_impact.cpp @@ -1,98 +1,98 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "c_basetempentity.h"
-#include "tier0/vprof.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern IPhysicsSurfaceProps *physprops;
-
-class C_TEImpact : public C_BaseTempEntity
-{
-public:
- DECLARE_CLASS( C_TEImpact, C_BaseTempEntity );
-
- DECLARE_CLIENTCLASS();
-
- C_TEImpact( void );
- virtual ~C_TEImpact( void );
-
- virtual void PostDataUpdate( DataUpdateType_t updateType );
- virtual void Precache( void );
-
- virtual void PlayImpactSound( trace_t &tr );
- virtual void PerformCustomEffects( trace_t &tr, Vector &shotDir );
-public:
- Vector m_vecOrigin;
- Vector m_vecNormal;
- int m_iType;
- byte m_ucFlags;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output :
-//-----------------------------------------------------------------------------
-C_TEImpact::C_TEImpact( void )
-{
- m_vecOrigin.Init();
- m_vecNormal.Init();
-
- m_iType = -1;
- m_ucFlags = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output :
-//-----------------------------------------------------------------------------
-C_TEImpact::~C_TEImpact( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TEImpact::Precache( void )
-{
- //TODO: Precache all materials/sounds used by impacts here
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : unused -
-//-----------------------------------------------------------------------------
-void C_TEImpact::PostDataUpdate( DataUpdateType_t updateType )
-{
- VPROF( "C_TEImpact::PostDataUpdate" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TEImpact::PlayImpactSound( trace_t &tr )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Perform custom effects based on the Decal index
-//-----------------------------------------------------------------------------
-void C_TEImpact::PerformCustomEffects( trace_t &tr, Vector &shotDir )
-{
-}
-
-//Receive data table
-IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEImpact, DT_TEImpact, CTEImpact)
- RecvPropVector( RECVINFO( m_vecOrigin ) ),
- RecvPropVector( RECVINFO( m_vecNormal ) ),
- RecvPropInt( RECVINFO( m_iType ) ),
- RecvPropInt( RECVINFO( m_ucFlags ) ),
-END_RECV_TABLE()
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern IPhysicsSurfaceProps *physprops; + +class C_TEImpact : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEImpact, C_BaseTempEntity ); + + DECLARE_CLIENTCLASS(); + + C_TEImpact( void ); + virtual ~C_TEImpact( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + virtual void Precache( void ); + + virtual void PlayImpactSound( trace_t &tr ); + virtual void PerformCustomEffects( trace_t &tr, Vector &shotDir ); +public: + Vector m_vecOrigin; + Vector m_vecNormal; + int m_iType; + byte m_ucFlags; +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Output : +//----------------------------------------------------------------------------- +C_TEImpact::C_TEImpact( void ) +{ + m_vecOrigin.Init(); + m_vecNormal.Init(); + + m_iType = -1; + m_ucFlags = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : +//----------------------------------------------------------------------------- +C_TEImpact::~C_TEImpact( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEImpact::Precache( void ) +{ + //TODO: Precache all materials/sounds used by impacts here +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : unused - +//----------------------------------------------------------------------------- +void C_TEImpact::PostDataUpdate( DataUpdateType_t updateType ) +{ + VPROF( "C_TEImpact::PostDataUpdate" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEImpact::PlayImpactSound( trace_t &tr ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Perform custom effects based on the Decal index +//----------------------------------------------------------------------------- +void C_TEImpact::PerformCustomEffects( trace_t &tr, Vector &shotDir ) +{ +} + +//Receive data table +IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEImpact, DT_TEImpact, CTEImpact) + RecvPropVector( RECVINFO( m_vecOrigin ) ), + RecvPropVector( RECVINFO( m_vecNormal ) ), + RecvPropInt( RECVINFO( m_iType ) ), + RecvPropInt( RECVINFO( m_ucFlags ) ), +END_RECV_TABLE() |