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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_impact.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_impact.cpp')
-rw-r--r--mp/src/game/client/c_te_impact.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_impact.cpp b/mp/src/game/client/c_te_impact.cpp
new file mode 100644
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+++ b/mp/src/game/client/c_te_impact.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern IPhysicsSurfaceProps *physprops;
+
+class C_TEImpact : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEImpact, C_BaseTempEntity );
+
+ DECLARE_CLIENTCLASS();
+
+ C_TEImpact( void );
+ virtual ~C_TEImpact( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void Precache( void );
+
+ virtual void PlayImpactSound( trace_t &tr );
+ virtual void PerformCustomEffects( trace_t &tr, Vector &shotDir );
+public:
+ Vector m_vecOrigin;
+ Vector m_vecNormal;
+ int m_iType;
+ byte m_ucFlags;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output :
+//-----------------------------------------------------------------------------
+C_TEImpact::C_TEImpact( void )
+{
+ m_vecOrigin.Init();
+ m_vecNormal.Init();
+
+ m_iType = -1;
+ m_ucFlags = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output :
+//-----------------------------------------------------------------------------
+C_TEImpact::~C_TEImpact( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEImpact::Precache( void )
+{
+ //TODO: Precache all materials/sounds used by impacts here
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : unused -
+//-----------------------------------------------------------------------------
+void C_TEImpact::PostDataUpdate( DataUpdateType_t updateType )
+{
+ VPROF( "C_TEImpact::PostDataUpdate" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEImpact::PlayImpactSound( trace_t &tr )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Perform custom effects based on the Decal index
+//-----------------------------------------------------------------------------
+void C_TEImpact::PerformCustomEffects( trace_t &tr, Vector &shotDir )
+{
+}
+
+//Receive data table
+IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEImpact, DT_TEImpact, CTEImpact)
+ RecvPropVector( RECVINFO( m_vecOrigin ) ),
+ RecvPropVector( RECVINFO( m_vecNormal ) ),
+ RecvPropInt( RECVINFO( m_iType ) ),
+ RecvPropInt( RECVINFO( m_ucFlags ) ),
+END_RECV_TABLE()