diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_te_explosion.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_te_explosion.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_explosion.cpp | 666 |
1 files changed, 333 insertions, 333 deletions
diff --git a/mp/src/game/client/c_te_explosion.cpp b/mp/src/game/client/c_te_explosion.cpp index 2b8079ed..7c52a035 100644 --- a/mp/src/game/client/c_te_explosion.cpp +++ b/mp/src/game/client/c_te_explosion.cpp @@ -1,333 +1,333 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Client explosions
-//
-// $NoKeywords: $
-//===========================================================================//
-#include "cbase.h"
-#include "tempentity.h" // FLAGS
-#include "c_te_particlesystem.h"
-#include "ragdollexplosionenumerator.h"
-#include "glow_overlay.h"
-#include "fx_explosion.h"
-#include "clienteffectprecachesystem.h"
-#include "engine/ivdebugoverlay.h"
-#include "tier1/KeyValues.h"
-#include "toolframework_client.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define OLD_EXPLOSION 0
-
-
-// Enumator class for ragdolls being affected by explosive forces
-CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude )
-{
- m_vecOrigin = origin;
- m_flMagnitude = magnitude;
- m_flRadius = radius;
-}
-
-// Actual work code
-IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity )
-{
- C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() );
-
- if ( pEnt == NULL )
- return ITERATION_CONTINUE;
-
- C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
-
- // If the ragdoll was created on this tick, then the forces were already applied on the server
- if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) )
- return ITERATION_CONTINUE;
-
- m_Entities.AddToTail( pEnt );
-
- return ITERATION_CONTINUE;
-}
-
-CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator()
-{
- for (int i = 0; i < m_Entities.Count(); i++ )
- {
- C_BaseEntity *pEnt = m_Entities[i];
- C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
-
- Vector position = pEnt->CollisionProp()->GetCollisionOrigin();
-
- Vector dir = position - m_vecOrigin;
- float dist = VectorNormalize( dir );
- float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist );
-
- if ( force <= 1.0f )
- continue;
-
- trace_t tr;
- UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr );
-
- // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 );
-
- if ( tr.fraction < 1.0f && tr.m_pEnt != pModel )
- continue;
-
- dir *= force; // scale force
-
- // tricky, adjust tr.start so end-start->= force
- tr.startpos = tr.endpos - dir;
- // move expolsion center a bit down, so things fly higher
- tr.startpos.z -= 32.0f;
-
- pModel->ImpactTrace( &tr, DMG_BLAST, NULL );
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Explosion TE
-//-----------------------------------------------------------------------------
-class C_TEExplosion : public C_TEParticleSystem
-{
-public:
- DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem );
- DECLARE_CLIENTCLASS();
-
- C_TEExplosion( void );
- virtual ~C_TEExplosion( void );
-
- virtual void PostDataUpdate( DataUpdateType_t updateType );
- virtual void RenderParticles( CParticleRenderIterator *pIterator );
- virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
-
-private:
- // Recording
- void RecordExplosion( );
-
-public:
- void AffectRagdolls( void );
-
- int m_nModelIndex;
- float m_fScale;
- int m_nFrameRate;
- int m_nFlags;
- Vector m_vecNormal;
- char m_chMaterialType;
- int m_nRadius;
- int m_nMagnitude;
-
- //CParticleCollision m_ParticleCollision;
- CParticleMgr *m_pParticleMgr;
- PMaterialHandle m_MaterialHandle;
- bool m_bShouldAffectRagdolls;
-};
-
-
-//-----------------------------------------------------------------------------
-// Networking
-//-----------------------------------------------------------------------------
-IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion)
- RecvPropInt( RECVINFO(m_nModelIndex)),
- RecvPropFloat( RECVINFO(m_fScale )),
- RecvPropInt( RECVINFO(m_nFrameRate)),
- RecvPropInt( RECVINFO(m_nFlags)),
- RecvPropVector( RECVINFO(m_vecNormal)),
- RecvPropInt( RECVINFO(m_chMaterialType)),
- RecvPropInt( RECVINFO(m_nRadius)),
- RecvPropInt( RECVINFO(m_nMagnitude)),
-END_RECV_TABLE()
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEExplosion::C_TEExplosion( void )
-{
- m_bShouldAffectRagdolls = true;
- m_nModelIndex = 0;
- m_fScale = 0;
- m_nFrameRate = 0;
- m_nFlags = 0;
- m_vecNormal.Init();
- m_chMaterialType = 'C';
- m_nRadius = 0;
- m_nMagnitude = 0;
-
- m_pParticleMgr = NULL;
- m_MaterialHandle = INVALID_MATERIAL_HANDLE;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEExplosion::~C_TEExplosion( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TEExplosion::AffectRagdolls( void )
-{
- if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) )
- return;
-
- CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
- partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
-}
-
-//
-// CExplosionOverlay
-//
-
-bool CExplosionOverlay::Update( void )
-{
- m_flLifetime += gpGlobals->frametime;
-
- const float flTotalLifetime = 0.1f;
-
- if ( m_flLifetime < flTotalLifetime )
- {
- float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime );
-
- for( int i=0; i < m_nSprites; i++ )
- {
- m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale;
-
- m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime;
- m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime;
- }
-
- return true;
- }
-
- return false;
-}
-
-
-//-----------------------------------------------------------------------------
-// Recording
-//-----------------------------------------------------------------------------
-void C_TEExplosion::RecordExplosion( )
-{
- if ( !ToolsEnabled() )
- return;
-
- if ( clienttools->IsInRecordingMode() )
- {
- const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL;
- const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
-
- KeyValues *msg = new KeyValues( "TempEntity" );
-
- msg->SetInt( "te", TE_EXPLOSION );
- msg->SetString( "name", "TE_Explosion" );
- msg->SetFloat( "time", gpGlobals->curtime );
- msg->SetFloat( "originx", m_vecOrigin.x );
- msg->SetFloat( "originy", m_vecOrigin.y );
- msg->SetFloat( "originz", m_vecOrigin.z );
- msg->SetFloat( "directionx", m_vecNormal.x );
- msg->SetFloat( "directiony", m_vecNormal.y );
- msg->SetFloat( "directionz", m_vecNormal.z );
- msg->SetString( "model", pModelName );
- msg->SetFloat( "scale", m_fScale );
- msg->SetInt( "framerate", m_nFrameRate );
- msg->SetInt( "flags", m_nFlags );
- msg->SetInt( "materialtype", m_chMaterialType );
- msg->SetInt( "radius", m_nRadius );
- msg->SetInt( "magnitude", m_nMagnitude );
-
- ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
- msg->deleteThis();
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : bool -
-//-----------------------------------------------------------------------------
-void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType )
-{
- RecordExplosion();
-
- AffectRagdolls();
-
- // Filter out a water explosion
- if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER )
- {
- WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags );
- return;
- }
-
- if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) )
- {
- if ( CExplosionOverlay *pOverlay = new CExplosionOverlay )
- {
- pOverlay->m_flLifetime = 0;
- pOverlay->m_vPos = m_vecOrigin;
- pOverlay->m_nSprites = 1;
-
- pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f );
-
- pOverlay->m_Sprites[0].m_flHorzSize = 0.05f;
- pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f;
-
- pOverlay->Activate();
- }
- }
-
- BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags );
-}
-
-void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator )
-{
-}
-
-
-void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator )
-{
- pIterator->RemoveAllParticles();
-}
-
-
-void TE_Explosion( IRecipientFilter& filter, float delay,
- const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude,
- const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true )
-{
- // Major hack to access singleton object for doing this event (simulate receiving network message)
- __g_C_TEExplosion.m_nModelIndex = modelindex;
- __g_C_TEExplosion.m_fScale = scale;
- __g_C_TEExplosion.m_nFrameRate = framerate;
- __g_C_TEExplosion.m_nFlags = flags;
- __g_C_TEExplosion.m_vecOrigin = *pos;
- __g_C_TEExplosion.m_vecNormal = *normal;
- __g_C_TEExplosion.m_chMaterialType = materialType;
- __g_C_TEExplosion.m_nRadius = radius;
- __g_C_TEExplosion.m_nMagnitude = magnitude;
- __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls;
-
- __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED );
-
-}
-
-void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
-{
- Vector vecOrigin, vecNormal;
- vecOrigin.x = pKeyValues->GetFloat( "originx" );
- vecOrigin.y = pKeyValues->GetFloat( "originy" );
- vecOrigin.z = pKeyValues->GetFloat( "originz" );
- vecNormal.x = pKeyValues->GetFloat( "directionx" );
- vecNormal.y = pKeyValues->GetFloat( "directiony" );
- vecNormal.z = pKeyValues->GetFloat( "directionz" );
- const char *pModelName = pKeyValues->GetString( "model" );
- int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
- float flScale = pKeyValues->GetFloat( "scale" );
- int nFrameRate = pKeyValues->GetInt( "framerate" );
- int nFlags = pKeyValues->GetInt( "flags" );
- int nMaterialType = pKeyValues->GetInt( "materialtype" );
- int nRadius = pKeyValues->GetInt( "radius" );
- int nMagnitude = pKeyValues->GetInt( "magnitude" );
- TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate,
- nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client explosions +// +// $NoKeywords: $ +//===========================================================================// +#include "cbase.h" +#include "tempentity.h" // FLAGS +#include "c_te_particlesystem.h" +#include "ragdollexplosionenumerator.h" +#include "glow_overlay.h" +#include "fx_explosion.h" +#include "clienteffectprecachesystem.h" +#include "engine/ivdebugoverlay.h" +#include "tier1/KeyValues.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define OLD_EXPLOSION 0 + + +// Enumator class for ragdolls being affected by explosive forces +CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) +{ + m_vecOrigin = origin; + m_flMagnitude = magnitude; + m_flRadius = radius; +} + +// Actual work code +IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) +{ + C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); + + if ( pEnt == NULL ) + return ITERATION_CONTINUE; + + C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); + + // If the ragdoll was created on this tick, then the forces were already applied on the server + if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) + return ITERATION_CONTINUE; + + m_Entities.AddToTail( pEnt ); + + return ITERATION_CONTINUE; +} + +CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() +{ + for (int i = 0; i < m_Entities.Count(); i++ ) + { + C_BaseEntity *pEnt = m_Entities[i]; + C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); + + Vector position = pEnt->CollisionProp()->GetCollisionOrigin(); + + Vector dir = position - m_vecOrigin; + float dist = VectorNormalize( dir ); + float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist ); + + if ( force <= 1.0f ) + continue; + + trace_t tr; + UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr ); + + // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 ); + + if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) + continue; + + dir *= force; // scale force + + // tricky, adjust tr.start so end-start->= force + tr.startpos = tr.endpos - dir; + // move expolsion center a bit down, so things fly higher + tr.startpos.z -= 32.0f; + + pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: Explosion TE +//----------------------------------------------------------------------------- +class C_TEExplosion : public C_TEParticleSystem +{ +public: + DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); + DECLARE_CLIENTCLASS(); + + C_TEExplosion( void ); + virtual ~C_TEExplosion( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + virtual void RenderParticles( CParticleRenderIterator *pIterator ); + virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); + +private: + // Recording + void RecordExplosion( ); + +public: + void AffectRagdolls( void ); + + int m_nModelIndex; + float m_fScale; + int m_nFrameRate; + int m_nFlags; + Vector m_vecNormal; + char m_chMaterialType; + int m_nRadius; + int m_nMagnitude; + + //CParticleCollision m_ParticleCollision; + CParticleMgr *m_pParticleMgr; + PMaterialHandle m_MaterialHandle; + bool m_bShouldAffectRagdolls; +}; + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) + RecvPropInt( RECVINFO(m_nModelIndex)), + RecvPropFloat( RECVINFO(m_fScale )), + RecvPropInt( RECVINFO(m_nFrameRate)), + RecvPropInt( RECVINFO(m_nFlags)), + RecvPropVector( RECVINFO(m_vecNormal)), + RecvPropInt( RECVINFO(m_chMaterialType)), + RecvPropInt( RECVINFO(m_nRadius)), + RecvPropInt( RECVINFO(m_nMagnitude)), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEExplosion::C_TEExplosion( void ) +{ + m_bShouldAffectRagdolls = true; + m_nModelIndex = 0; + m_fScale = 0; + m_nFrameRate = 0; + m_nFlags = 0; + m_vecNormal.Init(); + m_chMaterialType = 'C'; + m_nRadius = 0; + m_nMagnitude = 0; + + m_pParticleMgr = NULL; + m_MaterialHandle = INVALID_MATERIAL_HANDLE; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEExplosion::~C_TEExplosion( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEExplosion::AffectRagdolls( void ) +{ + if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) + return; + + CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); + partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); +} + +// +// CExplosionOverlay +// + +bool CExplosionOverlay::Update( void ) +{ + m_flLifetime += gpGlobals->frametime; + + const float flTotalLifetime = 0.1f; + + if ( m_flLifetime < flTotalLifetime ) + { + float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime ); + + for( int i=0; i < m_nSprites; i++ ) + { + m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; + + m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; + m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; + } + + return true; + } + + return false; +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +void C_TEExplosion::RecordExplosion( ) +{ + if ( !ToolsEnabled() ) + return; + + if ( clienttools->IsInRecordingMode() ) + { + const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; + const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; + + KeyValues *msg = new KeyValues( "TempEntity" ); + + msg->SetInt( "te", TE_EXPLOSION ); + msg->SetString( "name", "TE_Explosion" ); + msg->SetFloat( "time", gpGlobals->curtime ); + msg->SetFloat( "originx", m_vecOrigin.x ); + msg->SetFloat( "originy", m_vecOrigin.y ); + msg->SetFloat( "originz", m_vecOrigin.z ); + msg->SetFloat( "directionx", m_vecNormal.x ); + msg->SetFloat( "directiony", m_vecNormal.y ); + msg->SetFloat( "directionz", m_vecNormal.z ); + msg->SetString( "model", pModelName ); + msg->SetFloat( "scale", m_fScale ); + msg->SetInt( "framerate", m_nFrameRate ); + msg->SetInt( "flags", m_nFlags ); + msg->SetInt( "materialtype", m_chMaterialType ); + msg->SetInt( "radius", m_nRadius ); + msg->SetInt( "magnitude", m_nMagnitude ); + + ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); + msg->deleteThis(); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) +{ + RecordExplosion(); + + AffectRagdolls(); + + // Filter out a water explosion + if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER ) + { + WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); + return; + } + + if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) + { + if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) + { + pOverlay->m_flLifetime = 0; + pOverlay->m_vPos = m_vecOrigin; + pOverlay->m_nSprites = 1; + + pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); + + pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; + pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; + + pOverlay->Activate(); + } + } + + BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); +} + +void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) +{ +} + + +void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) +{ + pIterator->RemoveAllParticles(); +} + + +void TE_Explosion( IRecipientFilter& filter, float delay, + const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, + const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) +{ + // Major hack to access singleton object for doing this event (simulate receiving network message) + __g_C_TEExplosion.m_nModelIndex = modelindex; + __g_C_TEExplosion.m_fScale = scale; + __g_C_TEExplosion.m_nFrameRate = framerate; + __g_C_TEExplosion.m_nFlags = flags; + __g_C_TEExplosion.m_vecOrigin = *pos; + __g_C_TEExplosion.m_vecNormal = *normal; + __g_C_TEExplosion.m_chMaterialType = materialType; + __g_C_TEExplosion.m_nRadius = radius; + __g_C_TEExplosion.m_nMagnitude = magnitude; + __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls; + + __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED ); + +} + +void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) +{ + Vector vecOrigin, vecNormal; + vecOrigin.x = pKeyValues->GetFloat( "originx" ); + vecOrigin.y = pKeyValues->GetFloat( "originy" ); + vecOrigin.z = pKeyValues->GetFloat( "originz" ); + vecNormal.x = pKeyValues->GetFloat( "directionx" ); + vecNormal.y = pKeyValues->GetFloat( "directiony" ); + vecNormal.z = pKeyValues->GetFloat( "directionz" ); + const char *pModelName = pKeyValues->GetString( "model" ); + int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; + float flScale = pKeyValues->GetFloat( "scale" ); + int nFrameRate = pKeyValues->GetInt( "framerate" ); + int nFlags = pKeyValues->GetInt( "flags" ); + int nMaterialType = pKeyValues->GetInt( "materialtype" ); + int nRadius = pKeyValues->GetInt( "radius" ); + int nMagnitude = pKeyValues->GetInt( "magnitude" ); + TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate, + nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false ); +} |