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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_explosion.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_explosion.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_explosion.cpp | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_explosion.cpp b/mp/src/game/client/c_te_explosion.cpp new file mode 100644 index 00000000..2b8079ed --- /dev/null +++ b/mp/src/game/client/c_te_explosion.cpp @@ -0,0 +1,333 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client explosions
+//
+// $NoKeywords: $
+//===========================================================================//
+#include "cbase.h"
+#include "tempentity.h" // FLAGS
+#include "c_te_particlesystem.h"
+#include "ragdollexplosionenumerator.h"
+#include "glow_overlay.h"
+#include "fx_explosion.h"
+#include "clienteffectprecachesystem.h"
+#include "engine/ivdebugoverlay.h"
+#include "tier1/KeyValues.h"
+#include "toolframework_client.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define OLD_EXPLOSION 0
+
+
+// Enumator class for ragdolls being affected by explosive forces
+CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude )
+{
+ m_vecOrigin = origin;
+ m_flMagnitude = magnitude;
+ m_flRadius = radius;
+}
+
+// Actual work code
+IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity )
+{
+ C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() );
+
+ if ( pEnt == NULL )
+ return ITERATION_CONTINUE;
+
+ C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
+
+ // If the ragdoll was created on this tick, then the forces were already applied on the server
+ if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) )
+ return ITERATION_CONTINUE;
+
+ m_Entities.AddToTail( pEnt );
+
+ return ITERATION_CONTINUE;
+}
+
+CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator()
+{
+ for (int i = 0; i < m_Entities.Count(); i++ )
+ {
+ C_BaseEntity *pEnt = m_Entities[i];
+ C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt );
+
+ Vector position = pEnt->CollisionProp()->GetCollisionOrigin();
+
+ Vector dir = position - m_vecOrigin;
+ float dist = VectorNormalize( dir );
+ float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist );
+
+ if ( force <= 1.0f )
+ continue;
+
+ trace_t tr;
+ UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr );
+
+ // debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 );
+
+ if ( tr.fraction < 1.0f && tr.m_pEnt != pModel )
+ continue;
+
+ dir *= force; // scale force
+
+ // tricky, adjust tr.start so end-start->= force
+ tr.startpos = tr.endpos - dir;
+ // move expolsion center a bit down, so things fly higher
+ tr.startpos.z -= 32.0f;
+
+ pModel->ImpactTrace( &tr, DMG_BLAST, NULL );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Explosion TE
+//-----------------------------------------------------------------------------
+class C_TEExplosion : public C_TEParticleSystem
+{
+public:
+ DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem );
+ DECLARE_CLIENTCLASS();
+
+ C_TEExplosion( void );
+ virtual ~C_TEExplosion( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+
+private:
+ // Recording
+ void RecordExplosion( );
+
+public:
+ void AffectRagdolls( void );
+
+ int m_nModelIndex;
+ float m_fScale;
+ int m_nFrameRate;
+ int m_nFlags;
+ Vector m_vecNormal;
+ char m_chMaterialType;
+ int m_nRadius;
+ int m_nMagnitude;
+
+ //CParticleCollision m_ParticleCollision;
+ CParticleMgr *m_pParticleMgr;
+ PMaterialHandle m_MaterialHandle;
+ bool m_bShouldAffectRagdolls;
+};
+
+
+//-----------------------------------------------------------------------------
+// Networking
+//-----------------------------------------------------------------------------
+IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion)
+ RecvPropInt( RECVINFO(m_nModelIndex)),
+ RecvPropFloat( RECVINFO(m_fScale )),
+ RecvPropInt( RECVINFO(m_nFrameRate)),
+ RecvPropInt( RECVINFO(m_nFlags)),
+ RecvPropVector( RECVINFO(m_vecNormal)),
+ RecvPropInt( RECVINFO(m_chMaterialType)),
+ RecvPropInt( RECVINFO(m_nRadius)),
+ RecvPropInt( RECVINFO(m_nMagnitude)),
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEExplosion::C_TEExplosion( void )
+{
+ m_bShouldAffectRagdolls = true;
+ m_nModelIndex = 0;
+ m_fScale = 0;
+ m_nFrameRate = 0;
+ m_nFlags = 0;
+ m_vecNormal.Init();
+ m_chMaterialType = 'C';
+ m_nRadius = 0;
+ m_nMagnitude = 0;
+
+ m_pParticleMgr = NULL;
+ m_MaterialHandle = INVALID_MATERIAL_HANDLE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEExplosion::~C_TEExplosion( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEExplosion::AffectRagdolls( void )
+{
+ if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) )
+ return;
+
+ CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude );
+ partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum );
+}
+
+//
+// CExplosionOverlay
+//
+
+bool CExplosionOverlay::Update( void )
+{
+ m_flLifetime += gpGlobals->frametime;
+
+ const float flTotalLifetime = 0.1f;
+
+ if ( m_flLifetime < flTotalLifetime )
+ {
+ float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime );
+
+ for( int i=0; i < m_nSprites; i++ )
+ {
+ m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale;
+
+ m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime;
+ m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Recording
+//-----------------------------------------------------------------------------
+void C_TEExplosion::RecordExplosion( )
+{
+ if ( !ToolsEnabled() )
+ return;
+
+ if ( clienttools->IsInRecordingMode() )
+ {
+ const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL;
+ const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : "";
+
+ KeyValues *msg = new KeyValues( "TempEntity" );
+
+ msg->SetInt( "te", TE_EXPLOSION );
+ msg->SetString( "name", "TE_Explosion" );
+ msg->SetFloat( "time", gpGlobals->curtime );
+ msg->SetFloat( "originx", m_vecOrigin.x );
+ msg->SetFloat( "originy", m_vecOrigin.y );
+ msg->SetFloat( "originz", m_vecOrigin.z );
+ msg->SetFloat( "directionx", m_vecNormal.x );
+ msg->SetFloat( "directiony", m_vecNormal.y );
+ msg->SetFloat( "directionz", m_vecNormal.z );
+ msg->SetString( "model", pModelName );
+ msg->SetFloat( "scale", m_fScale );
+ msg->SetInt( "framerate", m_nFrameRate );
+ msg->SetInt( "flags", m_nFlags );
+ msg->SetInt( "materialtype", m_chMaterialType );
+ msg->SetInt( "radius", m_nRadius );
+ msg->SetInt( "magnitude", m_nMagnitude );
+
+ ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
+ msg->deleteThis();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType )
+{
+ RecordExplosion();
+
+ AffectRagdolls();
+
+ // Filter out a water explosion
+ if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER )
+ {
+ WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags );
+ return;
+ }
+
+ if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) )
+ {
+ if ( CExplosionOverlay *pOverlay = new CExplosionOverlay )
+ {
+ pOverlay->m_flLifetime = 0;
+ pOverlay->m_vPos = m_vecOrigin;
+ pOverlay->m_nSprites = 1;
+
+ pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f );
+
+ pOverlay->m_Sprites[0].m_flHorzSize = 0.05f;
+ pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f;
+
+ pOverlay->Activate();
+ }
+ }
+
+ BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags );
+}
+
+void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator )
+{
+}
+
+
+void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator )
+{
+ pIterator->RemoveAllParticles();
+}
+
+
+void TE_Explosion( IRecipientFilter& filter, float delay,
+ const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude,
+ const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true )
+{
+ // Major hack to access singleton object for doing this event (simulate receiving network message)
+ __g_C_TEExplosion.m_nModelIndex = modelindex;
+ __g_C_TEExplosion.m_fScale = scale;
+ __g_C_TEExplosion.m_nFrameRate = framerate;
+ __g_C_TEExplosion.m_nFlags = flags;
+ __g_C_TEExplosion.m_vecOrigin = *pos;
+ __g_C_TEExplosion.m_vecNormal = *normal;
+ __g_C_TEExplosion.m_chMaterialType = materialType;
+ __g_C_TEExplosion.m_nRadius = radius;
+ __g_C_TEExplosion.m_nMagnitude = magnitude;
+ __g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls;
+
+ __g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED );
+
+}
+
+void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
+{
+ Vector vecOrigin, vecNormal;
+ vecOrigin.x = pKeyValues->GetFloat( "originx" );
+ vecOrigin.y = pKeyValues->GetFloat( "originy" );
+ vecOrigin.z = pKeyValues->GetFloat( "originz" );
+ vecNormal.x = pKeyValues->GetFloat( "directionx" );
+ vecNormal.y = pKeyValues->GetFloat( "directiony" );
+ vecNormal.z = pKeyValues->GetFloat( "directionz" );
+ const char *pModelName = pKeyValues->GetString( "model" );
+ int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0;
+ float flScale = pKeyValues->GetFloat( "scale" );
+ int nFrameRate = pKeyValues->GetInt( "framerate" );
+ int nFlags = pKeyValues->GetInt( "flags" );
+ int nMaterialType = pKeyValues->GetInt( "materialtype" );
+ int nRadius = pKeyValues->GetInt( "radius" );
+ int nMagnitude = pKeyValues->GetInt( "magnitude" );
+ TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate,
+ nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false );
+}
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