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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_effect_dispatch.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_effect_dispatch.cpp')
-rw-r--r--mp/src/game/client/c_te_effect_dispatch.cpp221
1 files changed, 221 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_effect_dispatch.cpp b/mp/src/game/client/c_te_effect_dispatch.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//===========================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "networkstringtable_clientdll.h"
+#include "effect_dispatch_data.h"
+#include "c_te_effect_dispatch.h"
+#include "tier1/KeyValues.h"
+#include "toolframework_client.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// CClientEffectRegistration registration
+//-----------------------------------------------------------------------------
+
+CClientEffectRegistration *CClientEffectRegistration::s_pHead = NULL;
+
+CClientEffectRegistration::CClientEffectRegistration( const char *pEffectName, ClientEffectCallback fn )
+{
+ m_pEffectName = pEffectName;
+ m_pFunction = fn;
+ m_pNext = s_pHead;
+ s_pHead = this;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: EffectDispatch TE
+//-----------------------------------------------------------------------------
+class C_TEEffectDispatch : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEEffectDispatch, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_TEEffectDispatch( void );
+ virtual ~C_TEEffectDispatch( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ CEffectData m_EffectData;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEEffectDispatch::C_TEEffectDispatch( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEEffectDispatch::~C_TEEffectDispatch( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void DispatchEffectToCallback( const char *pEffectName, const CEffectData &m_EffectData )
+{
+ // Look through all the registered callbacks
+ for ( CClientEffectRegistration *pReg = CClientEffectRegistration::s_pHead; pReg; pReg = pReg->m_pNext )
+ {
+ // If the name matches, call it
+ if ( Q_stricmp( pReg->m_pEffectName, pEffectName ) == 0 )
+ {
+ pReg->m_pFunction( m_EffectData );
+ return;
+ }
+ }
+
+ DevMsg("DispatchEffect: effect '%s' not found on client\n", pEffectName );
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Record effects
+//-----------------------------------------------------------------------------
+static void RecordEffect( const char *pEffectName, const CEffectData &data )
+{
+ if ( !ToolsEnabled() )
+ return;
+
+ if ( clienttools->IsInRecordingMode() && ( (data.m_fFlags & EFFECTDATA_NO_RECORD) == 0 ) )
+ {
+ KeyValues *msg = new KeyValues( "TempEntity" );
+
+ const char *pSurfacePropName = physprops->GetPropName( data.m_nSurfaceProp );
+
+ char pName[1024];
+ Q_snprintf( pName, sizeof(pName), "TE_DispatchEffect %s %s", pEffectName, pSurfacePropName );
+
+ msg->SetInt( "te", TE_DISPATCH_EFFECT );
+ msg->SetString( "name", pName );
+ msg->SetFloat( "time", gpGlobals->curtime );
+ msg->SetFloat( "originx", data.m_vOrigin.x );
+ msg->SetFloat( "originy", data.m_vOrigin.y );
+ msg->SetFloat( "originz", data.m_vOrigin.z );
+ msg->SetFloat( "startx", data.m_vStart.x );
+ msg->SetFloat( "starty", data.m_vStart.y );
+ msg->SetFloat( "startz", data.m_vStart.z );
+ msg->SetFloat( "normalx", data.m_vNormal.x );
+ msg->SetFloat( "normaly", data.m_vNormal.y );
+ msg->SetFloat( "normalz", data.m_vNormal.z );
+ msg->SetFloat( "anglesx", data.m_vAngles.x );
+ msg->SetFloat( "anglesy", data.m_vAngles.y );
+ msg->SetFloat( "anglesz", data.m_vAngles.z );
+ msg->SetInt( "flags", data.m_fFlags );
+ msg->SetFloat( "scale", data.m_flScale );
+ msg->SetFloat( "magnitude", data.m_flMagnitude );
+ msg->SetFloat( "radius", data.m_flRadius );
+ msg->SetString( "surfaceprop", pSurfacePropName );
+ msg->SetInt( "color", data.m_nColor );
+ msg->SetInt( "damagetype", data.m_nDamageType );
+ msg->SetInt( "hitbox", data.m_nHitBox );
+ msg->SetString( "effectname", pEffectName );
+
+ // FIXME: Need to write the attachment name here
+ msg->SetInt( "attachmentindex", data.m_nAttachmentIndex );
+
+ // NOTE: Ptrs are our way of indicating it's an entindex
+ msg->SetPtr( "entindex", (void*)data.entindex() );
+
+ ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
+ msg->deleteThis();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_TEEffectDispatch::PostDataUpdate( DataUpdateType_t updateType )
+{
+ VPROF( "C_TEEffectDispatch::PostDataUpdate" );
+
+ // Find the effect name.
+ const char *pEffectName = g_StringTableEffectDispatch->GetString( m_EffectData.GetEffectNameIndex() );
+ if ( pEffectName )
+ {
+ DispatchEffectToCallback( pEffectName, m_EffectData );
+ RecordEffect( pEffectName, m_EffectData );
+ }
+}
+
+
+IMPLEMENT_CLIENTCLASS_EVENT_DT( C_TEEffectDispatch, DT_TEEffectDispatch, CTEEffectDispatch )
+
+ RecvPropDataTable( RECVINFO_DT( m_EffectData ), 0, &REFERENCE_RECV_TABLE( DT_EffectData ) )
+
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose: Clientside version
+//-----------------------------------------------------------------------------
+void TE_DispatchEffect( IRecipientFilter& filter, float delay, const Vector &pos, const char *pName, const CEffectData &data )
+{
+ DispatchEffectToCallback( pName, data );
+ RecordEffect( pName, data );
+}
+
+// Client version of dispatch effect, for predicted weapons
+void DispatchEffect( const char *pName, const CEffectData &data )
+{
+ CPASFilter filter( data.m_vOrigin );
+ te->DispatchEffect( filter, 0.0, data.m_vOrigin, pName, data );
+}
+
+
+//-----------------------------------------------------------------------------
+// Playback
+//-----------------------------------------------------------------------------
+void TE_DispatchEffect( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
+{
+ CEffectData data;
+ data.m_nMaterial = 0;
+
+ data.m_vOrigin.x = pKeyValues->GetFloat( "originx" );
+ data.m_vOrigin.y = pKeyValues->GetFloat( "originy" );
+ data.m_vOrigin.z = pKeyValues->GetFloat( "originz" );
+ data.m_vStart.x = pKeyValues->GetFloat( "startx" );
+ data.m_vStart.y = pKeyValues->GetFloat( "starty" );
+ data.m_vStart.z = pKeyValues->GetFloat( "startz" );
+ data.m_vNormal.x = pKeyValues->GetFloat( "normalx" );
+ data.m_vNormal.y = pKeyValues->GetFloat( "normaly" );
+ data.m_vNormal.z = pKeyValues->GetFloat( "normalz" );
+ data.m_vAngles.x = pKeyValues->GetFloat( "anglesx" );
+ data.m_vAngles.y = pKeyValues->GetFloat( "anglesy" );
+ data.m_vAngles.z = pKeyValues->GetFloat( "anglesz" );
+ data.m_fFlags = pKeyValues->GetInt( "flags" );
+ data.m_flScale = pKeyValues->GetFloat( "scale" );
+ data.m_flMagnitude = pKeyValues->GetFloat( "magnitude" );
+ data.m_flRadius = pKeyValues->GetFloat( "radius" );
+ const char *pSurfaceProp = pKeyValues->GetString( "surfaceprop" );
+ data.m_nSurfaceProp = physprops->GetSurfaceIndex( pSurfaceProp );
+ data.m_nDamageType = pKeyValues->GetInt( "damagetype" );
+ data.m_nHitBox = pKeyValues->GetInt( "hitbox" );
+ data.m_nColor = pKeyValues->GetInt( "color" );
+ data.m_nAttachmentIndex = pKeyValues->GetInt( "attachmentindex" );
+
+ // NOTE: Ptrs are our way of indicating it's an entindex
+ ClientEntityHandle_t hWorld = ClientEntityList().EntIndexToHandle( 0 );
+ data.m_hEntity = (int)pKeyValues->GetPtr( "entindex", (void*)hWorld.ToInt() );
+
+ const char *pEffectName = pKeyValues->GetString( "effectname" );
+
+ TE_DispatchEffect( filter, 0.0f, data.m_vOrigin, pEffectName, data );
+}