diff options
| author | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
|---|---|---|
| committer | Narendra Umate <[email protected]> | 2013-12-02 23:36:05 -0800 |
| commit | 8737f191f3b59f001a77bf6c08091109211c1c9f (patch) | |
| tree | dbbf05c004d9b026f2c1f23f06600fe0add82c36 /mp/src/game/client/c_te_bloodstream.cpp | |
| parent | Update .gitignore. (diff) | |
| parent | Make .xcconfigs text files too. (diff) | |
| download | source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.tar.xz source-sdk-2013-8737f191f3b59f001a77bf6c08091109211c1c9f.zip | |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'mp/src/game/client/c_te_bloodstream.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_bloodstream.cpp | 446 |
1 files changed, 223 insertions, 223 deletions
diff --git a/mp/src/game/client/c_te_bloodstream.cpp b/mp/src/game/client/c_te_bloodstream.cpp index b528044e..2c16e3a1 100644 --- a/mp/src/game/client/c_te_bloodstream.cpp +++ b/mp/src/game/client/c_te_bloodstream.cpp @@ -1,223 +1,223 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//===========================================================================//
-#include "cbase.h"
-#include "c_te_particlesystem.h"
-#include "tier1/KeyValues.h"
-#include "toolframework_client.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Blood Stream TE
-//-----------------------------------------------------------------------------
-class C_TEBloodStream : public C_TEParticleSystem
-{
-public:
- DECLARE_CLASS( C_TEBloodStream, C_TEParticleSystem );
- DECLARE_CLIENTCLASS();
-
- C_TEBloodStream( void );
- virtual ~C_TEBloodStream( void );
-
- virtual void PostDataUpdate( DataUpdateType_t updateType );
-
-public:
- Vector m_vecDirection;
- int r, g, b, a;
- int m_nAmount;
-};
-
-
-//-----------------------------------------------------------------------------
-// Networking
-//-----------------------------------------------------------------------------
-IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBloodStream, DT_TEBloodStream, CTEBloodStream)
- RecvPropVector( RECVINFO(m_vecDirection)),
- RecvPropInt( RECVINFO(r)),
- RecvPropInt( RECVINFO(g)),
- RecvPropInt( RECVINFO(b)),
- RecvPropInt( RECVINFO(a)),
- RecvPropInt( RECVINFO(m_nAmount)),
-END_RECV_TABLE()
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEBloodStream::C_TEBloodStream( void )
-{
- m_vecOrigin.Init();
- m_vecDirection.Init();
- r = g = b = a = 0;
- m_nAmount = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEBloodStream::~C_TEBloodStream( void )
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Recording
-//-----------------------------------------------------------------------------
-static inline void RecordBloodStream( const Vector &start, const Vector &direction,
- int r, int g, int b, int a, int amount )
-{
- if ( !ToolsEnabled() )
- return;
-
- if ( clienttools->IsInRecordingMode() )
- {
- Color clr( r, g, b, a );
-
- KeyValues *msg = new KeyValues( "TempEntity" );
-
- msg->SetInt( "te", TE_BLOOD_STREAM );
- msg->SetString( "name", "TE_BloodStream" );
- msg->SetFloat( "time", gpGlobals->curtime );
- msg->SetFloat( "originx", start.x );
- msg->SetFloat( "originy", start.y );
- msg->SetFloat( "originz", start.z );
- msg->SetFloat( "directionx", direction.x );
- msg->SetFloat( "directiony", direction.y );
- msg->SetFloat( "directionz", direction.z );
- msg->SetColor( "color", clr );
- msg->SetInt( "amount", amount );
-
- ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
- msg->deleteThis();
- }
-}
-
-
-void TE_BloodStream( IRecipientFilter& filter, float delay,
- const Vector* org, const Vector* direction, int r, int g, int b, int a, int amount )
-{
- RecordBloodStream( *org, *direction, r, g, b, a, amount );
-
- CSmartPtr<CTEParticleRenderer> pRen = CTEParticleRenderer::Create( "TEBloodStream", *org );
- if( !pRen )
- return;
-
- // Add our particles.
- Vector dirCopy;
- float arc = 0.05;
- int count, count2;
- float num;
- int speedCopy = amount;
-
- Vector dir;
- VectorCopy( *direction, dir );
- VectorNormalize( dir );
-
- for (count=0 ; count<100 ; count++)
- {
- StandardParticle_t *p = pRen->AddParticle();
- if(p)
- {
- p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b);
- p->SetAlpha(a);
- p->m_Pos = *org;
- pRen->SetParticleLifetime(p, 2);
- pRen->SetParticleType(p, pt_vox_grav);
-
- VectorCopy (dir, dirCopy);
-
- dirCopy[2] -= arc;
- arc -= 0.005;
-
- VectorScale (dirCopy, speedCopy, p->m_Velocity);
-
- speedCopy -= 0.00001;// so last few will drip
- }
- }
-
- // now a few rogue voxels
- arc = 0.075;
- for (count = 0 ; count < (amount/5); count ++)
- {
- StandardParticle_t *p = pRen->AddParticle();
- if(p)
- {
- pRen->SetParticleLifetime(p, 3);
- p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b);
- p->SetAlpha(a);
- p->m_Pos = *org;
- pRen->SetParticleType(p, pt_vox_slowgrav);
-
- VectorCopy (dir, dirCopy);
-
- dirCopy[2] -= arc;
- arc -= 0.005;
-
- num = random->RandomFloat(0,1);
- speedCopy = amount * num;
-
- num *= 1.7;
-
- VectorScale (dirCopy, num, dirCopy);// randomize a bit
- p->m_Velocity = dirCopy * speedCopy;
-
-
- // add a few extra voxels directly adjacent to this one to give a
- // 'chunkier' appearance.
- for (count2 = 0; count2 < 2; count2++)
- {
- StandardParticle_t *p = pRen->AddParticle();
- if(p)
- {
- pRen->SetParticleLifetime(p, 3);
- p->SetColor(random->RandomFloat(0.7, 1.0), g, b);
- p->SetAlpha(a);
- p->m_Pos.Init(
- (*org)[0] + random->RandomFloat(-1,1),
- (*org)[1] + random->RandomFloat(-1,1),
- (*org)[2] + random->RandomFloat(-1,1));
-
- pRen->SetParticleType(p, pt_vox_slowgrav);
-
- VectorCopy (dir, dirCopy);
-
- dirCopy[2] -= arc;
-
- VectorScale (dirCopy, num, dirCopy);// randomize a bit
-
- p->m_Velocity = dirCopy * speedCopy;
- }
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TEBloodStream::PostDataUpdate( DataUpdateType_t updateType )
-{
- CBroadcastRecipientFilter filter;
- TE_BloodStream( filter, 0.0f, &m_vecOrigin, &m_vecDirection, r, g, b, a, m_nAmount );
-}
-
-void TE_BloodStream( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
-{
- Vector vecOrigin, vecDirection;
- vecOrigin.x = pKeyValues->GetFloat( "originx" );
- vecOrigin.y = pKeyValues->GetFloat( "originy" );
- vecOrigin.z = pKeyValues->GetFloat( "originz" );
- vecDirection.x = pKeyValues->GetFloat( "directionx" );
- vecDirection.y = pKeyValues->GetFloat( "directiony" );
- vecDirection.z = pKeyValues->GetFloat( "directionz" );
- Color c = pKeyValues->GetColor( "color" );
- int nAmount = pKeyValues->GetInt( "amount" );
- TE_BloodStream( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nAmount );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//===========================================================================// +#include "cbase.h" +#include "c_te_particlesystem.h" +#include "tier1/KeyValues.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Purpose: Blood Stream TE +//----------------------------------------------------------------------------- +class C_TEBloodStream : public C_TEParticleSystem +{ +public: + DECLARE_CLASS( C_TEBloodStream, C_TEParticleSystem ); + DECLARE_CLIENTCLASS(); + + C_TEBloodStream( void ); + virtual ~C_TEBloodStream( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecDirection; + int r, g, b, a; + int m_nAmount; +}; + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBloodStream, DT_TEBloodStream, CTEBloodStream) + RecvPropVector( RECVINFO(m_vecDirection)), + RecvPropInt( RECVINFO(r)), + RecvPropInt( RECVINFO(g)), + RecvPropInt( RECVINFO(b)), + RecvPropInt( RECVINFO(a)), + RecvPropInt( RECVINFO(m_nAmount)), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBloodStream::C_TEBloodStream( void ) +{ + m_vecOrigin.Init(); + m_vecDirection.Init(); + r = g = b = a = 0; + m_nAmount = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBloodStream::~C_TEBloodStream( void ) +{ +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +static inline void RecordBloodStream( const Vector &start, const Vector &direction, + int r, int g, int b, int a, int amount ) +{ + if ( !ToolsEnabled() ) + return; + + if ( clienttools->IsInRecordingMode() ) + { + Color clr( r, g, b, a ); + + KeyValues *msg = new KeyValues( "TempEntity" ); + + msg->SetInt( "te", TE_BLOOD_STREAM ); + msg->SetString( "name", "TE_BloodStream" ); + msg->SetFloat( "time", gpGlobals->curtime ); + msg->SetFloat( "originx", start.x ); + msg->SetFloat( "originy", start.y ); + msg->SetFloat( "originz", start.z ); + msg->SetFloat( "directionx", direction.x ); + msg->SetFloat( "directiony", direction.y ); + msg->SetFloat( "directionz", direction.z ); + msg->SetColor( "color", clr ); + msg->SetInt( "amount", amount ); + + ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); + msg->deleteThis(); + } +} + + +void TE_BloodStream( IRecipientFilter& filter, float delay, + const Vector* org, const Vector* direction, int r, int g, int b, int a, int amount ) +{ + RecordBloodStream( *org, *direction, r, g, b, a, amount ); + + CSmartPtr<CTEParticleRenderer> pRen = CTEParticleRenderer::Create( "TEBloodStream", *org ); + if( !pRen ) + return; + + // Add our particles. + Vector dirCopy; + float arc = 0.05; + int count, count2; + float num; + int speedCopy = amount; + + Vector dir; + VectorCopy( *direction, dir ); + VectorNormalize( dir ); + + for (count=0 ; count<100 ; count++) + { + StandardParticle_t *p = pRen->AddParticle(); + if(p) + { + p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b); + p->SetAlpha(a); + p->m_Pos = *org; + pRen->SetParticleLifetime(p, 2); + pRen->SetParticleType(p, pt_vox_grav); + + VectorCopy (dir, dirCopy); + + dirCopy[2] -= arc; + arc -= 0.005; + + VectorScale (dirCopy, speedCopy, p->m_Velocity); + + speedCopy -= 0.00001;// so last few will drip + } + } + + // now a few rogue voxels + arc = 0.075; + for (count = 0 ; count < (amount/5); count ++) + { + StandardParticle_t *p = pRen->AddParticle(); + if(p) + { + pRen->SetParticleLifetime(p, 3); + p->SetColor(r * random->RandomFloat(0.7, 1.0), g, b); + p->SetAlpha(a); + p->m_Pos = *org; + pRen->SetParticleType(p, pt_vox_slowgrav); + + VectorCopy (dir, dirCopy); + + dirCopy[2] -= arc; + arc -= 0.005; + + num = random->RandomFloat(0,1); + speedCopy = amount * num; + + num *= 1.7; + + VectorScale (dirCopy, num, dirCopy);// randomize a bit + p->m_Velocity = dirCopy * speedCopy; + + + // add a few extra voxels directly adjacent to this one to give a + // 'chunkier' appearance. + for (count2 = 0; count2 < 2; count2++) + { + StandardParticle_t *p = pRen->AddParticle(); + if(p) + { + pRen->SetParticleLifetime(p, 3); + p->SetColor(random->RandomFloat(0.7, 1.0), g, b); + p->SetAlpha(a); + p->m_Pos.Init( + (*org)[0] + random->RandomFloat(-1,1), + (*org)[1] + random->RandomFloat(-1,1), + (*org)[2] + random->RandomFloat(-1,1)); + + pRen->SetParticleType(p, pt_vox_slowgrav); + + VectorCopy (dir, dirCopy); + + dirCopy[2] -= arc; + + VectorScale (dirCopy, num, dirCopy);// randomize a bit + + p->m_Velocity = dirCopy * speedCopy; + } + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEBloodStream::PostDataUpdate( DataUpdateType_t updateType ) +{ + CBroadcastRecipientFilter filter; + TE_BloodStream( filter, 0.0f, &m_vecOrigin, &m_vecDirection, r, g, b, a, m_nAmount ); +} + +void TE_BloodStream( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) +{ + Vector vecOrigin, vecDirection; + vecOrigin.x = pKeyValues->GetFloat( "originx" ); + vecOrigin.y = pKeyValues->GetFloat( "originy" ); + vecOrigin.z = pKeyValues->GetFloat( "originz" ); + vecDirection.x = pKeyValues->GetFloat( "directionx" ); + vecDirection.y = pKeyValues->GetFloat( "directiony" ); + vecDirection.z = pKeyValues->GetFloat( "directionz" ); + Color c = pKeyValues->GetColor( "color" ); + int nAmount = pKeyValues->GetInt( "amount" ); + TE_BloodStream( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nAmount ); +} |