diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_te_bloodsprite.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_te_bloodsprite.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_bloodsprite.cpp | 340 |
1 files changed, 170 insertions, 170 deletions
diff --git a/mp/src/game/client/c_te_bloodsprite.cpp b/mp/src/game/client/c_te_bloodsprite.cpp index b708e37e..4e6e3eb0 100644 --- a/mp/src/game/client/c_te_bloodsprite.cpp +++ b/mp/src/game/client/c_te_bloodsprite.cpp @@ -1,171 +1,171 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//===========================================================================//
-#include "cbase.h"
-#include "c_basetempentity.h"
-#include "c_te_legacytempents.h"
-#include "fx.h"
-#include "tier1/KeyValues.h"
-#include "tier0/vprof.h"
-#include "toolframework_client.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern short g_sModelIndexBloodDrop;
-extern short g_sModelIndexBloodSpray;
-
-//-----------------------------------------------------------------------------
-// Purpose: Blood sprite
-//-----------------------------------------------------------------------------
-class C_TEBloodSprite : public C_BaseTempEntity
-{
-public:
- DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity );
- DECLARE_CLIENTCLASS();
-
- C_TEBloodSprite( void );
- virtual ~C_TEBloodSprite( void );
-
- virtual void PostDataUpdate( DataUpdateType_t updateType );
-
-public:
- Vector m_vecOrigin;
- Vector m_vecDirection;
- int r, g, b, a;
- int m_nDropModel;
- int m_nSprayModel;
- int m_nSize;
-};
-
-
-// Expose it to the engine.
-IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite );
-
-
-//-----------------------------------------------------------------------------
-// Networking
-//-----------------------------------------------------------------------------
-BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite)
- RecvPropVector( RECVINFO(m_vecOrigin)),
- RecvPropVector( RECVINFO(m_vecDirection)),
- RecvPropInt( RECVINFO(r)),
- RecvPropInt( RECVINFO(g)),
- RecvPropInt( RECVINFO(b)),
- RecvPropInt( RECVINFO(a)),
- RecvPropInt( RECVINFO(m_nSprayModel)),
- RecvPropInt( RECVINFO(m_nDropModel)),
- RecvPropInt( RECVINFO(m_nSize)),
-END_RECV_TABLE()
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEBloodSprite::C_TEBloodSprite( void )
-{
- m_vecOrigin.Init();
- m_vecDirection.Init();
-
- r = g = b = a = 0;
- m_nSize = 0;
- m_nSprayModel = 0;
- m_nDropModel = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_TEBloodSprite::~C_TEBloodSprite( void )
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Recording
-//-----------------------------------------------------------------------------
-static inline void RecordBloodSprite( const Vector &start, const Vector &direction,
- int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size )
-{
- if ( !ToolsEnabled() )
- return;
-
- if ( clienttools->IsInRecordingMode() )
- {
- Color clr( r, g, b, a );
-
- const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL;
- const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL;
- const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : "";
- const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : "";
-
- KeyValues *msg = new KeyValues( "TempEntity" );
-
- msg->SetInt( "te", TE_BLOOD_SPRITE );
- msg->SetString( "name", "TE_BloodSprite" );
- msg->SetFloat( "time", gpGlobals->curtime );
- msg->SetFloat( "originx", start.x );
- msg->SetFloat( "originy", start.y );
- msg->SetFloat( "originz", start.z );
- msg->SetFloat( "directionx", direction.x );
- msg->SetFloat( "directiony", direction.y );
- msg->SetFloat( "directionz", direction.z );
- msg->SetColor( "color", clr );
- msg->SetString( "spraymodel", pSprayModelName );
- msg->SetString( "dropmodel", pDropModelName );
- msg->SetInt( "size", size );
-
- ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
- msg->deleteThis();
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// Recording
-//-----------------------------------------------------------------------------
-void TE_BloodSprite( IRecipientFilter& filter, float delay,
- const Vector* org, const Vector *dir, int r, int g, int b, int a, int size )
-{
- Vector offset = *org + ( (*dir) * 4.0f );
-
- tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size );
- FX_Blood( offset, (Vector &)*dir, r, g, b, a );
- RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType )
-{
- VPROF( "C_TEBloodSprite::PostDataUpdate" );
-
- Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f );
-
- tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize );
- FX_Blood( offset, m_vecDirection, r, g, b, a );
- RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize );
-}
-
-void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
-{
- Vector vecOrigin, vecDirection;
- vecOrigin.x = pKeyValues->GetFloat( "originx" );
- vecOrigin.y = pKeyValues->GetFloat( "originy" );
- vecOrigin.z = pKeyValues->GetFloat( "originz" );
- vecDirection.x = pKeyValues->GetFloat( "directionx" );
- vecDirection.y = pKeyValues->GetFloat( "directiony" );
- vecDirection.z = pKeyValues->GetFloat( "directionz" );
- Color c = pKeyValues->GetColor( "color" );
-// const char *pSprayModelName = pKeyValues->GetString( "spraymodel" );
-// const char *pDropModelName = pKeyValues->GetString( "dropmodel" );
- int nSize = pKeyValues->GetInt( "size" );
- TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "c_te_legacytempents.h" +#include "fx.h" +#include "tier1/KeyValues.h" +#include "tier0/vprof.h" +#include "toolframework_client.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern short g_sModelIndexBloodDrop; +extern short g_sModelIndexBloodSpray; + +//----------------------------------------------------------------------------- +// Purpose: Blood sprite +//----------------------------------------------------------------------------- +class C_TEBloodSprite : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + C_TEBloodSprite( void ); + virtual ~C_TEBloodSprite( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecOrigin; + Vector m_vecDirection; + int r, g, b, a; + int m_nDropModel; + int m_nSprayModel; + int m_nSize; +}; + + +// Expose it to the engine. +IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite ); + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite) + RecvPropVector( RECVINFO(m_vecOrigin)), + RecvPropVector( RECVINFO(m_vecDirection)), + RecvPropInt( RECVINFO(r)), + RecvPropInt( RECVINFO(g)), + RecvPropInt( RECVINFO(b)), + RecvPropInt( RECVINFO(a)), + RecvPropInt( RECVINFO(m_nSprayModel)), + RecvPropInt( RECVINFO(m_nDropModel)), + RecvPropInt( RECVINFO(m_nSize)), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBloodSprite::C_TEBloodSprite( void ) +{ + m_vecOrigin.Init(); + m_vecDirection.Init(); + + r = g = b = a = 0; + m_nSize = 0; + m_nSprayModel = 0; + m_nDropModel = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBloodSprite::~C_TEBloodSprite( void ) +{ +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +static inline void RecordBloodSprite( const Vector &start, const Vector &direction, + int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size ) +{ + if ( !ToolsEnabled() ) + return; + + if ( clienttools->IsInRecordingMode() ) + { + Color clr( r, g, b, a ); + + const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL; + const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL; + const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : ""; + const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : ""; + + KeyValues *msg = new KeyValues( "TempEntity" ); + + msg->SetInt( "te", TE_BLOOD_SPRITE ); + msg->SetString( "name", "TE_BloodSprite" ); + msg->SetFloat( "time", gpGlobals->curtime ); + msg->SetFloat( "originx", start.x ); + msg->SetFloat( "originy", start.y ); + msg->SetFloat( "originz", start.z ); + msg->SetFloat( "directionx", direction.x ); + msg->SetFloat( "directiony", direction.y ); + msg->SetFloat( "directionz", direction.z ); + msg->SetColor( "color", clr ); + msg->SetString( "spraymodel", pSprayModelName ); + msg->SetString( "dropmodel", pDropModelName ); + msg->SetInt( "size", size ); + + ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); + msg->deleteThis(); + } +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +void TE_BloodSprite( IRecipientFilter& filter, float delay, + const Vector* org, const Vector *dir, int r, int g, int b, int a, int size ) +{ + Vector offset = *org + ( (*dir) * 4.0f ); + + tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); + FX_Blood( offset, (Vector &)*dir, r, g, b, a ); + RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType ) +{ + VPROF( "C_TEBloodSprite::PostDataUpdate" ); + + Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f ); + + tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); + FX_Blood( offset, m_vecDirection, r, g, b, a ); + RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); +} + +void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) +{ + Vector vecOrigin, vecDirection; + vecOrigin.x = pKeyValues->GetFloat( "originx" ); + vecOrigin.y = pKeyValues->GetFloat( "originy" ); + vecOrigin.z = pKeyValues->GetFloat( "originz" ); + vecDirection.x = pKeyValues->GetFloat( "directionx" ); + vecDirection.y = pKeyValues->GetFloat( "directiony" ); + vecDirection.z = pKeyValues->GetFloat( "directionz" ); + Color c = pKeyValues->GetColor( "color" ); +// const char *pSprayModelName = pKeyValues->GetString( "spraymodel" ); +// const char *pDropModelName = pKeyValues->GetString( "dropmodel" ); + int nSize = pKeyValues->GetInt( "size" ); + TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize ); }
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