diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_shadowcontrol.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_shadowcontrol.cpp')
| -rw-r--r-- | mp/src/game/client/c_shadowcontrol.cpp | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/client/c_shadowcontrol.cpp b/mp/src/game/client/c_shadowcontrol.cpp index 27b40b56..80169241 100644 --- a/mp/src/game/client/c_shadowcontrol.cpp +++ b/mp/src/game/client/c_shadowcontrol.cpp @@ -1,66 +1,66 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Shadow control entity.
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//------------------------------------------------------------------------------
-// FIXME: This really should inherit from something more lightweight
-//------------------------------------------------------------------------------
-
-
-//------------------------------------------------------------------------------
-// Purpose : Shadow control entity
-//------------------------------------------------------------------------------
-class C_ShadowControl : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_ShadowControl, C_BaseEntity );
-
- DECLARE_CLIENTCLASS();
-
- void OnDataChanged(DataUpdateType_t updateType);
- bool ShouldDraw();
-
-private:
- Vector m_shadowDirection;
- color32 m_shadowColor;
- float m_flShadowMaxDist;
- bool m_bDisableShadows;
-};
-
-IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl)
- RecvPropVector(RECVINFO(m_shadowDirection)),
- RecvPropInt(RECVINFO(m_shadowColor)),
- RecvPropFloat(RECVINFO(m_flShadowMaxDist)),
- RecvPropBool(RECVINFO(m_bDisableShadows)),
-END_RECV_TABLE()
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType)
-{
- // Set the color, direction, distance...
- g_pClientShadowMgr->SetShadowDirection( m_shadowDirection );
- g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b );
- g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist );
- g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows );
-}
-
-//------------------------------------------------------------------------------
-// We don't draw...
-//------------------------------------------------------------------------------
-bool C_ShadowControl::ShouldDraw()
-{
- return false;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shadow control entity. +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//------------------------------------------------------------------------------ +// FIXME: This really should inherit from something more lightweight +//------------------------------------------------------------------------------ + + +//------------------------------------------------------------------------------ +// Purpose : Shadow control entity +//------------------------------------------------------------------------------ +class C_ShadowControl : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_ShadowControl, C_BaseEntity ); + + DECLARE_CLIENTCLASS(); + + void OnDataChanged(DataUpdateType_t updateType); + bool ShouldDraw(); + +private: + Vector m_shadowDirection; + color32 m_shadowColor; + float m_flShadowMaxDist; + bool m_bDisableShadows; +}; + +IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl) + RecvPropVector(RECVINFO(m_shadowDirection)), + RecvPropInt(RECVINFO(m_shadowColor)), + RecvPropFloat(RECVINFO(m_flShadowMaxDist)), + RecvPropBool(RECVINFO(m_bDisableShadows)), +END_RECV_TABLE() + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType) +{ + // Set the color, direction, distance... + g_pClientShadowMgr->SetShadowDirection( m_shadowDirection ); + g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b ); + g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist ); + g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows ); +} + +//------------------------------------------------------------------------------ +// We don't draw... +//------------------------------------------------------------------------------ +bool C_ShadowControl::ShouldDraw() +{ + return false; +} + |