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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_shadowcontrol.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_shadowcontrol.cpp')
-rw-r--r--mp/src/game/client/c_shadowcontrol.cpp132
1 files changed, 66 insertions, 66 deletions
diff --git a/mp/src/game/client/c_shadowcontrol.cpp b/mp/src/game/client/c_shadowcontrol.cpp
index 27b40b56..80169241 100644
--- a/mp/src/game/client/c_shadowcontrol.cpp
+++ b/mp/src/game/client/c_shadowcontrol.cpp
@@ -1,66 +1,66 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Shadow control entity.
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//------------------------------------------------------------------------------
-// FIXME: This really should inherit from something more lightweight
-//------------------------------------------------------------------------------
-
-
-//------------------------------------------------------------------------------
-// Purpose : Shadow control entity
-//------------------------------------------------------------------------------
-class C_ShadowControl : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_ShadowControl, C_BaseEntity );
-
- DECLARE_CLIENTCLASS();
-
- void OnDataChanged(DataUpdateType_t updateType);
- bool ShouldDraw();
-
-private:
- Vector m_shadowDirection;
- color32 m_shadowColor;
- float m_flShadowMaxDist;
- bool m_bDisableShadows;
-};
-
-IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl)
- RecvPropVector(RECVINFO(m_shadowDirection)),
- RecvPropInt(RECVINFO(m_shadowColor)),
- RecvPropFloat(RECVINFO(m_flShadowMaxDist)),
- RecvPropBool(RECVINFO(m_bDisableShadows)),
-END_RECV_TABLE()
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType)
-{
- // Set the color, direction, distance...
- g_pClientShadowMgr->SetShadowDirection( m_shadowDirection );
- g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b );
- g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist );
- g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows );
-}
-
-//------------------------------------------------------------------------------
-// We don't draw...
-//------------------------------------------------------------------------------
-bool C_ShadowControl::ShouldDraw()
-{
- return false;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Shadow control entity.
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//------------------------------------------------------------------------------
+// FIXME: This really should inherit from something more lightweight
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+// Purpose : Shadow control entity
+//------------------------------------------------------------------------------
+class C_ShadowControl : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_ShadowControl, C_BaseEntity );
+
+ DECLARE_CLIENTCLASS();
+
+ void OnDataChanged(DataUpdateType_t updateType);
+ bool ShouldDraw();
+
+private:
+ Vector m_shadowDirection;
+ color32 m_shadowColor;
+ float m_flShadowMaxDist;
+ bool m_bDisableShadows;
+};
+
+IMPLEMENT_CLIENTCLASS_DT(C_ShadowControl, DT_ShadowControl, CShadowControl)
+ RecvPropVector(RECVINFO(m_shadowDirection)),
+ RecvPropInt(RECVINFO(m_shadowColor)),
+ RecvPropFloat(RECVINFO(m_flShadowMaxDist)),
+ RecvPropBool(RECVINFO(m_bDisableShadows)),
+END_RECV_TABLE()
+
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void C_ShadowControl::OnDataChanged(DataUpdateType_t updateType)
+{
+ // Set the color, direction, distance...
+ g_pClientShadowMgr->SetShadowDirection( m_shadowDirection );
+ g_pClientShadowMgr->SetShadowColor( m_shadowColor.r, m_shadowColor.g, m_shadowColor.b );
+ g_pClientShadowMgr->SetShadowDistance( m_flShadowMaxDist );
+ g_pClientShadowMgr->SetShadowsDisabled( m_bDisableShadows );
+}
+
+//------------------------------------------------------------------------------
+// We don't draw...
+//------------------------------------------------------------------------------
+bool C_ShadowControl::ShouldDraw()
+{
+ return false;
+}
+