diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_plasma.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_plasma.cpp')
| -rw-r--r-- | mp/src/game/client/c_plasma.cpp | 476 |
1 files changed, 476 insertions, 0 deletions
diff --git a/mp/src/game/client/c_plasma.cpp b/mp/src/game/client/c_plasma.cpp new file mode 100644 index 00000000..d867da6d --- /dev/null +++ b/mp/src/game/client/c_plasma.cpp @@ -0,0 +1,476 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "particles_simple.h"
+#include "tempent.h"
+#include "iefx.h"
+#include "decals.h"
+#include "iviewrender.h"
+#include "engine/ivmodelinfo.h"
+#include "view.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define NUM_CHILD_FLAMES 6
+#define CHILD_SPREAD 40
+
+//==================================================
+// C_Plasma
+//==================================================
+
+//NOTENOTE: Mirrored in dlls/fire_smoke.h
+#define bitsFIRESMOKE_NONE 0x00000000
+#define bitsFIRESMOKE_ACTIVE 0x00000001
+
+
+class C_PlasmaSprite : public C_Sprite
+{
+ DECLARE_CLASS( C_PlasmaSprite, C_Sprite );
+
+public:
+ Vector m_vecMoveDir;
+};
+
+
+class C_Plasma : public C_BaseEntity
+{
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_CLASS( C_Plasma, C_BaseEntity );
+
+ C_Plasma();
+ ~C_Plasma();
+
+ void AddEntity( void );
+
+protected:
+ void Update( void );
+ void UpdateAnimation( void );
+ void UpdateScale( void );
+ void UpdateFlames( void );
+ void AddFlames( void );
+ void Start( void );
+
+ float GetFlickerScale( void );
+
+//C_BaseEntity
+public:
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual bool ShouldDraw();
+
+//From the server
+public:
+ float m_flStartScale;
+ float m_flScale;
+ float m_flScaleTime;
+ int m_nFlags;
+ int m_nPlasmaModelIndex;
+ int m_nPlasmaModelIndex2;
+ int m_nGlowModelIndex;
+
+//Client-side only
+public:
+ float m_flScaleRegister;
+ float m_flScaleStart;
+ float m_flScaleEnd;
+ float m_flScaleTimeStart;
+ float m_flScaleTimeEnd;
+
+ VPlane m_planeClip;
+ bool m_bClipTested;
+
+protected:
+ C_PlasmaSprite m_entFlames[NUM_CHILD_FLAMES];
+ float m_entFlameScales[NUM_CHILD_FLAMES];
+
+ C_Sprite m_entGlow;
+ float m_flGlowScale;
+
+ TimedEvent m_tParticleSpawn;
+ TimedEvent m_tDecalSpawn;
+
+private:
+ C_Plasma( const C_Plasma & );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pRecvProp -
+// *pStruct -
+// *pVarData -
+// *pIn -
+// objectID -
+//-----------------------------------------------------------------------------
+void RecvProxy_PlasmaScale( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct;
+ float scale = pData->m_Value.m_Float;
+
+ //If changed, update our internal information
+ if ( pPlasmaSmoke->m_flScale != scale )
+ {
+ pPlasmaSmoke->m_flScaleStart = pPlasmaSmoke->m_flScaleRegister;
+ pPlasmaSmoke->m_flScaleEnd = scale;
+
+ pPlasmaSmoke->m_flScale = scale;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pRecvProp -
+// *pStruct -
+// *pVarData -
+// *pIn -
+// objectID -
+//-----------------------------------------------------------------------------
+void RecvProxy_PlasmaScaleTime( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ C_Plasma *pPlasmaSmoke = (C_Plasma *) pStruct;
+ float time = pData->m_Value.m_Float;
+
+ //If changed, update our internal information
+ if ( pPlasmaSmoke->m_flScaleTime != time )
+ {
+ if ( time == -1.0f )
+ {
+ pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime-1.0f;
+ pPlasmaSmoke->m_flScaleTimeEnd = pPlasmaSmoke->m_flScaleTimeStart;
+ }
+ else
+ {
+ pPlasmaSmoke->m_flScaleTimeStart = gpGlobals->curtime;
+ pPlasmaSmoke->m_flScaleTimeEnd = gpGlobals->curtime + time;
+ }
+
+ pPlasmaSmoke->m_flScaleTime = time;
+ }
+
+
+}
+
+//Receive datatable
+IMPLEMENT_CLIENTCLASS_DT( C_Plasma, DT_Plasma, CPlasma )
+ RecvPropFloat( RECVINFO( m_flStartScale )),
+ RecvPropFloat( RECVINFO( m_flScale ), 0, RecvProxy_PlasmaScale ),
+ RecvPropFloat( RECVINFO( m_flScaleTime ), 0, RecvProxy_PlasmaScaleTime ),
+ RecvPropInt( RECVINFO( m_nFlags ) ),
+ RecvPropInt( RECVINFO( m_nPlasmaModelIndex ) ),
+ RecvPropInt( RECVINFO( m_nPlasmaModelIndex2 ) ),
+ RecvPropInt( RECVINFO( m_nGlowModelIndex ) ),
+END_RECV_TABLE()
+
+//==================================================
+// C_Plasma
+//==================================================
+
+C_Plasma::C_Plasma()
+{
+ //Server-side
+ m_flStartScale = 0.0f;
+ m_flScale = 0.0f;
+ m_flScaleTime = 0.0f;
+ m_nFlags = bitsFIRESMOKE_NONE;
+ m_nPlasmaModelIndex = 0;
+ m_nPlasmaModelIndex2 = 0;
+ m_nGlowModelIndex = 0;
+
+ //Client-side
+ m_flScaleRegister = 0.0f;
+ m_flScaleStart = 0.0f;
+ m_flScaleEnd = 0.0f;
+ m_flScaleTimeStart = 0.0f;
+ m_flScaleTimeEnd = 0.0f;
+ m_flGlowScale = 0.0f;
+ m_bClipTested = false;
+
+ m_entGlow.Clear();
+
+ //Clear all child flames
+ for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
+ {
+ m_entFlames[i].Clear();
+ }
+}
+
+C_Plasma::~C_Plasma()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : float
+//-----------------------------------------------------------------------------
+float C_Plasma::GetFlickerScale( void )
+{
+ float result = 0.0f;
+
+ result = sin( gpGlobals->curtime * 10000.0f );
+ result += 0.5f * sin( gpGlobals->curtime * 2000.0f );
+ result -= 0.5f * cos( gpGlobals->curtime * 8000.0f );
+
+ return result * 0.1f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::AddEntity( void )
+{
+ //Only do this if we're active
+ if ( ( m_nFlags & bitsFIRESMOKE_ACTIVE ) == false )
+ return;
+
+ Update();
+ AddFlames();
+
+ float dScale = m_flScaleRegister - m_flGlowScale;
+ m_flGlowScale = m_flScaleRegister;
+
+ // Note: Sprite renderer assumes scale of 0.0 is 1.0
+ m_entGlow.SetScale( MAX( 0.0000001f, (m_flScaleRegister*1.5f) + GetFlickerScale() ) );
+ m_entGlow.SetLocalOriginDim( Z_INDEX, m_entGlow.GetLocalOriginDim( Z_INDEX ) + ( dScale * 32.0f ) );
+}
+
+#define FLAME_ALPHA_START 0.8f
+#define FLAME_ALPHA_END 1.0f
+
+#define FLAME_TRANS_START 0.75f
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::AddFlames( void )
+{
+ Vector viewDir = GetAbsOrigin() - CurrentViewOrigin();
+ VectorNormalize(viewDir);
+ float dot = viewDir.Dot( Vector( 0, 0, 1 ) ); //NOTENOTE: Flames always point up
+ float alpha = 1.0f;
+
+ dot = fabs( dot );
+
+ if ( dot < FLAME_ALPHA_START )
+ {
+ alpha = 1.0f;
+ }
+
+ for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
+ {
+ if ( m_entFlames[i].GetScale() > 0.0f )
+ {
+ m_entFlames[i].SetRenderColor( ( 255.0f * alpha ), ( 255.0f * alpha ), ( 255.0f * alpha ) );
+ m_entFlames[i].SetBrightness( 255.0f * alpha );
+ }
+
+ m_entFlames[i].AddToLeafSystem();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bnewentity -
+//-----------------------------------------------------------------------------
+void C_Plasma::OnDataChanged( DataUpdateType_t updateType )
+{
+ C_BaseEntity::OnDataChanged( updateType );
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ Start();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool C_Plasma::ShouldDraw()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::Start( void )
+{
+ //Various setup info
+ m_tParticleSpawn.Init( 10.0f );
+ m_tDecalSpawn.Init( 20.0f);
+
+ QAngle offset;
+ int maxFrames;
+
+ // Setup the child flames
+ int i;
+ for ( i = 0; i < NUM_CHILD_FLAMES; i++ )
+ {
+ //Setup our offset angles
+ offset[0] = 0.0f;
+ offset[1] = random->RandomFloat( 0, 360 );
+ offset[2] = 0.0f;
+
+ AngleVectors( offset, &m_entFlames[i].m_vecMoveDir );
+
+ int nModelIndex = ( i % 2 ) ? m_nPlasmaModelIndex : m_nPlasmaModelIndex2;
+
+ model_t *pModel = (model_t *) modelinfo->GetModel( nModelIndex );
+ maxFrames = modelinfo->GetModelFrameCount( pModel );
+
+ // Setup all the information for the client entity
+ m_entFlames[i].SetModelByIndex( nModelIndex );
+ m_entFlames[i].SetLocalOrigin( GetLocalOrigin() );
+ m_entFlames[i].m_flFrame = random->RandomInt( 0.0f, maxFrames );
+ m_entFlames[i].m_flSpriteFramerate = (float) random->RandomInt( 15, 20 );
+ m_entFlames[i].SetScale( m_flStartScale );
+ m_entFlames[i].SetRenderMode( kRenderTransAddFrameBlend );
+ m_entFlames[i].m_nRenderFX = kRenderFxNone;
+ m_entFlames[i].SetRenderColor( 255, 255, 255, 255 );
+ m_entFlames[i].SetBrightness( 255 );
+ m_entFlames[i].index = -1;
+
+ if ( i == 0 )
+ {
+ m_entFlameScales[i] = 1.0f;
+ }
+ else
+ {
+ //Keep a scale offset
+ m_entFlameScales[i] = 1.0f - ( ( (float) i / (float) NUM_CHILD_FLAMES ) );
+ }
+ }
+
+ // Setup the glow
+ m_entGlow.SetModelByIndex( m_nGlowModelIndex );
+ m_entGlow.SetLocalOrigin( GetLocalOrigin() );
+ m_entGlow.SetScale( m_flStartScale );
+ m_entGlow.SetRenderMode( kRenderTransAdd );
+ m_entGlow.m_nRenderFX = kRenderFxNone;
+ m_entGlow.SetRenderColor( 255, 255, 255, 255 );
+ m_entGlow.SetBrightness( 255 );
+ m_entGlow.index = -1;
+
+ m_flGlowScale = m_flStartScale;
+
+ m_entGlow.AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
+
+ for( i=0; i < NUM_CHILD_FLAMES; i++ )
+ m_entFlames[i].AddToLeafSystem( RENDER_GROUP_TRANSLUCENT_ENTITY );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::UpdateAnimation( void )
+{
+ int numFrames;
+ float frametime = gpGlobals->frametime;
+
+ for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
+ {
+ m_entFlames[i].m_flFrame += m_entFlames[i].m_flSpriteFramerate * frametime;
+
+ numFrames = modelinfo->GetModelFrameCount( m_entFlames[i].GetModel() );
+
+ if ( m_entFlames[i].m_flFrame >= numFrames )
+ {
+ m_entFlames[i].m_flFrame = m_entFlames[i].m_flFrame - (int)(m_entFlames[i].m_flFrame);
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::UpdateFlames( void )
+{
+ for ( int i = 0; i < NUM_CHILD_FLAMES; i++ )
+ {
+ float newScale = m_flScaleRegister * m_entFlameScales[i];
+ float dScale = newScale - m_entFlames[i].GetScale();
+
+ Vector dir;
+
+ dir[2] = 0.0f;
+ VectorNormalize( dir );
+ dir[2] = 0.0f;
+
+ Vector offset = GetAbsOrigin();
+ offset[2] = m_entFlames[i].GetAbsOrigin()[2];
+
+ // Note: Sprite render assumes 0 scale means 1.0
+ m_entFlames[i].SetScale ( MAX(0.000001,newScale) );
+
+ if ( i != 0 )
+ {
+ m_entFlames[i].SetLocalOrigin( offset + ( m_entFlames[i].m_vecMoveDir * ((m_entFlames[i].GetScale())*CHILD_SPREAD) ) );
+ }
+
+ Assert( !m_entFlames[i].GetMoveParent() );
+ m_entFlames[i].SetLocalOriginDim( Z_INDEX, m_entFlames[i].GetLocalOriginDim( Z_INDEX ) + ( dScale * 64.0f ) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_Plasma::UpdateScale( void )
+{
+ float time = gpGlobals->curtime;
+
+ if ( m_flScaleRegister != m_flScaleEnd )
+ {
+ //See if we're done scaling
+ if ( time > m_flScaleTimeEnd )
+ {
+ m_flScaleRegister = m_flStartScale = m_flScaleEnd;
+ }
+ else
+ {
+ //Lerp the scale and set it
+ float timeFraction = 1.0f - ( m_flScaleTimeEnd - time ) / ( m_flScaleTimeEnd - m_flScaleTimeStart );
+ float newScale = m_flScaleStart + ( ( m_flScaleEnd - m_flScaleStart ) * timeFraction );
+
+ m_flScaleRegister = m_flStartScale = newScale;
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : fTimeDelta -
+//-----------------------------------------------------------------------------
+void C_Plasma::Update( void )
+{
+ //Update all our parts
+ UpdateScale();
+ UpdateAnimation();
+ UpdateFlames();
+
+ if (m_flScaleRegister > 0.1)
+ {
+ float tempDelta = gpGlobals->frametime;
+ while( m_tDecalSpawn.NextEvent( tempDelta ) )
+ {
+ // Add decal to floor
+ C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
+ if ( ent )
+ {
+ int index = decalsystem->GetDecalIndexForName( "PlasmaGlowFade" );
+ if ( index >= 0 )
+ {
+ effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), GetAbsOrigin(), 0, 0 );
+ }
+ }
+ }
+ }
+}
+
|