diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_pixel_visibility.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_pixel_visibility.cpp')
| -rw-r--r-- | mp/src/game/client/c_pixel_visibility.cpp | 1762 |
1 files changed, 881 insertions, 881 deletions
diff --git a/mp/src/game/client/c_pixel_visibility.cpp b/mp/src/game/client/c_pixel_visibility.cpp index 294b862a..e379c856 100644 --- a/mp/src/game/client/c_pixel_visibility.cpp +++ b/mp/src/game/client/c_pixel_visibility.cpp @@ -1,881 +1,881 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-
-#include "cbase.h"
-#include "c_pixel_visibility.h"
-#include "materialsystem/imesh.h"
-#include "materialsystem/imaterial.h"
-#include "clienteffectprecachesystem.h"
-#include "view.h"
-#include "viewrender.h"
-#include "utlmultilist.h"
-#include "vprof.h"
-#include "icommandline.h"
-#include "headtrack/isourcevirtualreality.h"
-
-static void PixelvisDrawChanged( IConVar *pPixelvisVar, const char *pOld, float flOldValue );
-
-ConVar r_pixelvisibility_partial( "r_pixelvisibility_partial", "1" );
-ConVar r_dopixelvisibility( "r_dopixelvisibility", "1" );
-ConVar r_drawpixelvisibility( "r_drawpixelvisibility", "0", 0, "Show the occlusion proxies", PixelvisDrawChanged );
-ConVar r_pixelvisibility_spew( "r_pixelvisibility_spew", "0" );
-
-#ifdef OSX
- // GLMgr will set this one to "1" if it senses the new post-10.6.4 driver (m_hasPerfPackage1)
- ConVar gl_can_query_fast( "gl_can_query_fast", "0" );
-
- static bool HasFastQueries( void )
- {
- return gl_can_query_fast.GetBool();
- }
-#else
- // non OSX path
- static bool HasFastQueries( void )
- {
- return true;
- }
-#endif
-
-extern ConVar building_cubemaps;
-
-#ifndef _X360
-const float MIN_PROXY_PIXELS = 5.0f;
-#else
-const float MIN_PROXY_PIXELS = 25.0f;
-#endif
-
-float PixelVisibility_DrawProxy( IMatRenderContext *pRenderContext, OcclusionQueryObjectHandle_t queryHandle, Vector origin, float scale, float proxyAspect, IMaterial *pMaterial, bool screenspace )
-{
- Vector point;
-
- // don't expand this with distance to fit pixels or the sprite will poke through
- // only expand the parts perpendicular to the view
- float forwardScale = scale;
- // draw a pyramid of points touching a sphere of radius "scale" at origin
- float pixelsPerUnit = pRenderContext->ComputePixelDiameterOfSphere( origin, 1.0f );
- pixelsPerUnit = MAX( pixelsPerUnit, 1e-4f );
- if ( screenspace )
- {
- // Force this to be the size of a sphere of diameter "scale" at some reference distance (1.0 unit)
- float pixelsPerUnit2 = pRenderContext->ComputePixelDiameterOfSphere( CurrentViewOrigin() + CurrentViewForward()*1.0f, scale*0.5f );
- // force drawing of "scale" pixels
- scale = pixelsPerUnit2 / pixelsPerUnit;
- }
- else
- {
- float pixels = scale * pixelsPerUnit;
-
- // make the radius larger to ensure a minimum screen space size of the proxy geometry
- if ( pixels < MIN_PROXY_PIXELS )
- {
- scale = MIN_PROXY_PIXELS / pixelsPerUnit;
- }
- }
-
- // collapses the pyramid to a plane - so this could be a quad instead
- Vector dir = origin - CurrentViewOrigin();
- VectorNormalize(dir);
- origin -= dir * forwardScale;
- forwardScale = 0.0f;
- //
-
- Vector verts[5];
- const float sqrt2 = 0.707106781f; // sqrt(2) - keeps all vectors the same length from origin
- scale *= sqrt2;
- float scale45x = scale;
- float scale45y = scale / proxyAspect;
- verts[0] = origin - CurrentViewForward() * forwardScale; // the apex of the pyramid
- verts[1] = origin + CurrentViewUp() * scale45y - CurrentViewRight() * scale45x; // these four form the base
- verts[2] = origin + CurrentViewUp() * scale45y + CurrentViewRight() * scale45x; // the pyramid is a sprite with a point that
- verts[3] = origin - CurrentViewUp() * scale45y + CurrentViewRight() * scale45x; // pokes back toward the camera through any nearby
- verts[4] = origin - CurrentViewUp() * scale45y - CurrentViewRight() * scale45x; // geometry
-
- // get screen coords of edges
- Vector screen[4];
- for ( int i = 0; i < 4; i++ )
- {
- extern int ScreenTransform( const Vector& point, Vector& screen );
- if ( ScreenTransform( verts[i+1], screen[i] ) )
- return -1;
- }
-
- // compute area and screen-clipped area
- float w = screen[1].x - screen[0].x;
- float h = screen[0].y - screen[3].y;
- float ws = MIN(1.0f, screen[1].x) - MAX(-1.0f, screen[0].x);
- float hs = MIN(1.0f, screen[0].y) - MAX(-1.0f, screen[3].y);
- float area = w*h; // area can be zero when we ALT-TAB
- float areaClipped = ws*hs;
- float ratio = 0.0f;
- if ( area != 0 )
- {
- // compute the ratio of the area not clipped by the frustum to total area
- ratio = areaClipped / area;
- ratio = clamp(ratio, 0.0f, 1.0f);
- }
-
- pRenderContext->BeginOcclusionQueryDrawing( queryHandle );
- CMeshBuilder meshBuilder;
- IMesh* pMesh = pRenderContext->GetDynamicMesh( false, NULL, NULL, pMaterial );
- meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, 4 );
- // draw a pyramid
- for ( int i = 0; i < 4; i++ )
- {
- int a = i+1;
- int b = (a%4)+1;
- meshBuilder.Position3fv( verts[0].Base() );
- meshBuilder.AdvanceVertex();
- meshBuilder.Position3fv( verts[a].Base() );
- meshBuilder.AdvanceVertex();
- meshBuilder.Position3fv( verts[b].Base() );
- meshBuilder.AdvanceVertex();
- }
- meshBuilder.End();
- pMesh->Draw();
-
- // sprite/quad proxy
-#if 0
- meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 );
-
- VectorMA (origin, -scale, CurrentViewUp(), point);
- VectorMA (point, -scale, CurrentViewRight(), point);
- meshBuilder.Position3fv (point.Base());
- meshBuilder.AdvanceVertex();
-
- VectorMA (origin, scale, CurrentViewUp(), point);
- VectorMA (point, -scale, CurrentViewRight(), point);
- meshBuilder.Position3fv (point.Base());
- meshBuilder.AdvanceVertex();
-
- VectorMA (origin, scale, CurrentViewUp(), point);
- VectorMA (point, scale, CurrentViewRight(), point);
- meshBuilder.Position3fv (point.Base());
- meshBuilder.AdvanceVertex();
-
- VectorMA (origin, -scale, CurrentViewUp(), point);
- VectorMA (point, scale, CurrentViewRight(), point);
- meshBuilder.Position3fv (point.Base());
- meshBuilder.AdvanceVertex();
-
- meshBuilder.End();
- pMesh->Draw();
-#endif
- pRenderContext->EndOcclusionQueryDrawing( queryHandle );
-
- // fraction clipped by frustum
- return ratio;
-}
-
-class CPixelVisSet
-{
-public:
- void Init( const pixelvis_queryparams_t ¶ms );
- void MarkActive();
- bool IsActive();
- CPixelVisSet()
- {
- frameIssued = 0;
- serial = 0;
- queryList = 0xFFFF;
- sizeIsScreenSpace = false;
- }
-
-public:
- float proxySize;
- float proxyAspect;
- float fadeTimeInv;
- unsigned short queryList;
- unsigned short serial;
- bool sizeIsScreenSpace;
-private:
- int frameIssued;
-};
-
-
-void CPixelVisSet::Init( const pixelvis_queryparams_t ¶ms )
-{
- Assert( params.bSetup );
- proxySize = params.proxySize;
- proxyAspect = params.proxyAspect;
- if ( params.fadeTime > 0.0f )
- {
- fadeTimeInv = 1.0f / params.fadeTime;
- }
- else
- {
- // fade in over 0.125 seconds
- fadeTimeInv = 1.0f / 0.125f;
- }
- frameIssued = 0;
- sizeIsScreenSpace = params.bSizeInScreenspace;
-}
-
-void CPixelVisSet::MarkActive()
-{
- frameIssued = gpGlobals->framecount;
-}
-
-bool CPixelVisSet::IsActive()
-{
- return (gpGlobals->framecount - frameIssued) > 1 ? false : true;
-}
-
-class CPixelVisibilityQuery
-{
-public:
- CPixelVisibilityQuery();
- ~CPixelVisibilityQuery();
- bool IsValid();
- bool IsForView( int viewID );
- bool IsActive();
- float GetFractionVisible( float fadeTimeInv );
- void IssueQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace );
- void IssueCountingQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace );
- void ResetOcclusionQueries();
- void SetView( int viewID )
- {
- m_viewID = viewID;
- m_brightnessTarget = 0.0f;
- m_clipFraction = 1.0f;
- m_frameIssued = -1;
- m_failed = false;
- m_wasQueriedThisFrame = false;
- m_hasValidQueryResults = false;
- }
-
-public:
- Vector m_origin;
- int m_frameIssued;
-private:
- float m_brightnessTarget;
- float m_clipFraction;
- OcclusionQueryObjectHandle_t m_queryHandle;
- OcclusionQueryObjectHandle_t m_queryHandleCount;
- unsigned short m_wasQueriedThisFrame : 1;
- unsigned short m_failed : 1;
- unsigned short m_hasValidQueryResults : 1;
- unsigned short m_pad : 13;
- unsigned short m_viewID;
-
- friend void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //need direct access to private data to make shifting smooth
-};
-
-CPixelVisibilityQuery::CPixelVisibilityQuery()
-{
- CMatRenderContextPtr pRenderContext( materials );
- SetView( 0xFFFF );
- m_queryHandle = pRenderContext->CreateOcclusionQueryObject();
- m_queryHandleCount = pRenderContext->CreateOcclusionQueryObject();
-}
-
-CPixelVisibilityQuery::~CPixelVisibilityQuery()
-{
- CMatRenderContextPtr pRenderContext( materials );
- if ( m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE )
- {
- pRenderContext->DestroyOcclusionQueryObject( m_queryHandle );
- }
- if ( m_queryHandleCount != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE )
- {
- pRenderContext->DestroyOcclusionQueryObject( m_queryHandleCount );
- }
-}
-
-void CPixelVisibilityQuery::ResetOcclusionQueries()
-{
- // NOTE: Since we're keeping the CPixelVisibilityQuery objects around in a pool
- // and not actually deleting them, this means that our material system occlusion queries are
- // not being deleted either. Which means that if a CPixelVisibilityQuery is
- // put into the free list and then immediately re-used, then we have an opportunity for
- // a bug: What can happen on the first frame of the material system query
- // is that if the query isn't done yet, it will use the last queried value
- // which will happen to be set to the value of the last query done
- // for the previous CPixelVisSet the CPixelVisibilityQuery happened to be associated with
- // which makes queries have an invalid value for the first frame
-
- // This will mark the occlusion query objects as not ever having been read from before
- CMatRenderContextPtr pRenderContext( materials );
- if ( m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE )
- {
- pRenderContext->ResetOcclusionQueryObject( m_queryHandle );
- }
- if ( m_queryHandleCount != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE )
- {
- pRenderContext->ResetOcclusionQueryObject( m_queryHandleCount );
- }
-}
-
-bool CPixelVisibilityQuery::IsValid()
-{
- return (m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE) ? true : false;
-}
-bool CPixelVisibilityQuery::IsForView( int viewID )
-{
- return m_viewID == viewID ? true : false;
-}
-
-bool CPixelVisibilityQuery::IsActive()
-{
- return (gpGlobals->framecount - m_frameIssued) > 1 ? false : true;
-}
-
-float CPixelVisibilityQuery::GetFractionVisible( float fadeTimeInv )
-{
- if ( !IsValid() )
- return 0.0f;
-
- if ( !m_wasQueriedThisFrame )
- {
- CMatRenderContextPtr pRenderContext( materials );
- m_wasQueriedThisFrame = true;
- int pixels = -1;
- int pixelsPossible = -1;
- if ( r_pixelvisibility_partial.GetBool() )
- {
- if ( m_frameIssued != -1 )
- {
- pixelsPossible = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandleCount );
- pixels = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandle );
- }
-
- if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
- {
- DevMsg( 1, "Pixels visible: %d (qh:%d) Pixels possible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, pixelsPossible, (int)m_queryHandleCount, gpGlobals->framecount );
- }
-
- if ( pixels < 0 || pixelsPossible < 0 )
- {
- m_failed = ( m_frameIssued >= 0 ) ? true : false;
- return m_brightnessTarget * m_clipFraction;
- }
- m_hasValidQueryResults = true;
-
- if ( pixelsPossible > 0 )
- {
- float target = (float)pixels / (float)pixelsPossible;
- target = (target >= 0.95f) ? 1.0f : (target < 0.0f) ? 0.0f : target;
- float rate = gpGlobals->frametime * fadeTimeInv;
- m_brightnessTarget = Approach( target, m_brightnessTarget, rate ); // fade in / out
- }
- else
- {
- m_brightnessTarget = 0.0f;
- }
- }
- else
- {
- if ( m_frameIssued != -1 )
- {
- pixels = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandle );
- }
-
- if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
- {
- DevMsg( 1, "Pixels visible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, gpGlobals->framecount );
- }
-
- if ( pixels < 0 )
- {
- m_failed = ( m_frameIssued >= 0 ) ? true : false;
- return m_brightnessTarget * m_clipFraction;
- }
- m_hasValidQueryResults = true;
- if ( m_frameIssued == gpGlobals->framecount-1 )
- {
- float rate = gpGlobals->frametime * fadeTimeInv;
- float target = 0.0f;
- if ( pixels > 0 )
- {
- // fade in slower than you fade out
- rate *= 0.5f;
- target = 1.0f;
- }
- m_brightnessTarget = Approach( target, m_brightnessTarget, rate ); // fade in / out
- }
- else
- {
- m_brightnessTarget = 0.0f;
- }
- }
- }
-
- return m_brightnessTarget * m_clipFraction;
-}
-
-void CPixelVisibilityQuery::IssueQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace )
-{
- if ( !m_failed )
- {
- Assert( IsValid() );
-
- if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 )
- {
- DevMsg( 1, "Draw Proxy: qh:%d org:<%d,%d,%d> (frame:%d)\n", (int)m_queryHandle, (int)m_origin[0], (int)m_origin[1], (int)m_origin[2], gpGlobals->framecount );
- }
-
- m_clipFraction = PixelVisibility_DrawProxy( pRenderContext, m_queryHandle, m_origin, proxySize, proxyAspect, pMaterial, sizeIsScreenSpace );
- if ( m_clipFraction < 0 )
- {
- // NOTE: In this case, the proxy wasn't issued cause it was offscreen
- // can't set the m_frameissued field since that would cause it to get marked as failed
- m_clipFraction = 0;
- m_wasQueriedThisFrame = false;
- m_failed = false;
- return;
- }
- }
-#ifndef PORTAL // FIXME: In portal we query visibility multiple times per frame because of portal renders!
- Assert ( ( m_frameIssued != gpGlobals->framecount ) || UseVR() );
-#endif
-
- m_frameIssued = gpGlobals->framecount;
- m_wasQueriedThisFrame = false;
- m_failed = false;
-}
-
-void CPixelVisibilityQuery::IssueCountingQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace )
-{
- if ( !m_failed )
- {
- Assert( IsValid() );
-#if 0
- // this centers it on the screen.
- // This is nice because it makes the glows fade as they get partially clipped by the view frustum
- // But it introduces sub-pixel errors (off by one row/column of pixels) so the glows shimmer
- // UNDONE: Compute an offset center coord that matches sub-pixel coords with the real glow position
- // UNDONE: Or frustum clip the sphere/geometry and fade based on proxy size
- Vector origin = m_origin - CurrentViewOrigin();
- float dot = DotProduct(CurrentViewForward(), origin);
- origin = CurrentViewOrigin() + dot * CurrentViewForward();
-#endif
- PixelVisibility_DrawProxy( pRenderContext, m_queryHandleCount, m_origin, proxySize, proxyAspect, pMaterial, sizeIsScreenSpace );
- }
-}
-
-//Precache the effects
-CLIENTEFFECT_REGISTER_BEGIN( PrecacheOcclusionProxy )
-CLIENTEFFECT_MATERIAL( "engine/occlusionproxy" )
-CLIENTEFFECT_MATERIAL( "engine/occlusionproxy_countdraw" )
-CLIENTEFFECT_REGISTER_END()
-
-class CPixelVisibilitySystem : public CAutoGameSystem
-{
-public:
-
- // GameSystem: Level init, shutdown
- virtual void LevelInitPreEntity();
- virtual void LevelShutdownPostEntity();
-
- // locals
- CPixelVisibilitySystem();
- float GetFractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle );
- void EndView();
- void EndScene();
- unsigned short FindQueryForView( CPixelVisSet *pSet, int viewID );
- unsigned short FindOrCreateQueryForView( CPixelVisSet *pSet, int viewID );
-
- void DeleteUnusedQueries( CPixelVisSet *pSet, bool bDeleteAll );
- void DeleteUnusedSets( bool bDeleteAll );
- void ShowQueries( bool show );
- unsigned short AllocQuery();
- unsigned short AllocSet();
- void FreeSet( unsigned short node );
- CPixelVisSet *FindOrCreatePixelVisSet( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle );
- bool SupportsOcclusion() { return m_hwCanTestGlows; }
- void DebugInfo()
- {
- Msg("Pixel vis system using %d sets total (%d in free list), %d queries total (%d in free list)\n",
- m_setList.TotalCount(), m_setList.Count(m_freeSetsList), m_queryList.TotalCount(), m_queryList.Count( m_freeQueriesList ) );
- }
-
-private:
- CUtlMultiList< CPixelVisSet, unsigned short > m_setList;
- CUtlMultiList<CPixelVisibilityQuery, unsigned short> m_queryList;
- unsigned short m_freeQueriesList;
- unsigned short m_activeSetsList;
- unsigned short m_freeSetsList;
- unsigned short m_pad0;
-
- IMaterial *m_pProxyMaterial;
- IMaterial *m_pDrawMaterial;
- bool m_hwCanTestGlows;
- bool m_drawQueries;
-
-
- friend void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //need direct access to private data to make shifting smooth
-};
-
-static CPixelVisibilitySystem g_PixelVisibilitySystem;
-
-CPixelVisibilitySystem::CPixelVisibilitySystem() : CAutoGameSystem( "CPixelVisibilitySystem" )
-{
- m_hwCanTestGlows = true;
- m_drawQueries = false;
-}
-// Level init, shutdown
-void CPixelVisibilitySystem::LevelInitPreEntity()
-{
- bool fastqueries = HasFastQueries();
- // printf("\n ** fast queries: %s **", fastqueries?"true":"false" );
-
- m_hwCanTestGlows = r_dopixelvisibility.GetBool() && fastqueries && engine->GetDXSupportLevel() >= 80;
- if ( m_hwCanTestGlows )
- {
- CMatRenderContextPtr pRenderContext( materials );
-
- OcclusionQueryObjectHandle_t query = pRenderContext->CreateOcclusionQueryObject();
- if ( query != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE )
- {
- pRenderContext->DestroyOcclusionQueryObject( query );
- }
- else
- {
- m_hwCanTestGlows = false;
- }
- }
-
- m_pProxyMaterial = materials->FindMaterial("engine/occlusionproxy", TEXTURE_GROUP_CLIENT_EFFECTS);
- m_pProxyMaterial->IncrementReferenceCount();
- m_pDrawMaterial = materials->FindMaterial("engine/occlusionproxy_countdraw", TEXTURE_GROUP_CLIENT_EFFECTS);
- m_pDrawMaterial->IncrementReferenceCount();
- m_freeQueriesList = m_queryList.CreateList();
- m_activeSetsList = m_setList.CreateList();
- m_freeSetsList = m_setList.CreateList();
-}
-
-void CPixelVisibilitySystem::LevelShutdownPostEntity()
-{
- m_pProxyMaterial->DecrementReferenceCount();
- m_pProxyMaterial = NULL;
- m_pDrawMaterial->DecrementReferenceCount();
- m_pDrawMaterial = NULL;
- DeleteUnusedSets(true);
- m_setList.Purge();
- m_queryList.Purge();
- m_freeQueriesList = m_queryList.InvalidIndex();
- m_activeSetsList = m_setList.InvalidIndex();
- m_freeSetsList = m_setList.InvalidIndex();
-}
-
-float CPixelVisibilitySystem::GetFractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle )
-{
- if ( !m_hwCanTestGlows || building_cubemaps.GetBool() )
- {
- return GlowSightDistance( params.position, true ) > 0 ? 1.0f : 0.0f;
- }
- if ( CurrentViewID() < 0 )
- return 0.0f;
-
- CPixelVisSet *pSet = FindOrCreatePixelVisSet( params, queryHandle );
- Assert( pSet );
- unsigned short node = FindOrCreateQueryForView( pSet, CurrentViewID() );
- m_queryList[node].m_origin = params.position;
- float fraction = m_queryList[node].GetFractionVisible( pSet->fadeTimeInv );
- pSet->MarkActive();
- return fraction;
-}
-
-void CPixelVisibilitySystem::EndView()
-{
- if ( !PixelVisibility_IsAvailable() && CurrentViewID() >= 0 )
- return;
-
- if ( m_setList.Head( m_activeSetsList ) == m_setList.InvalidIndex() )
- return;
-
- CMatRenderContextPtr pRenderContext( materials );
-
- IMaterial *pProxy = m_drawQueries ? m_pDrawMaterial : m_pProxyMaterial;
- pRenderContext->Bind( pProxy );
-
- // BUGBUG: If you draw both queries, the measure query fails for some reason.
- if ( r_pixelvisibility_partial.GetBool() && !m_drawQueries )
- {
- pRenderContext->DepthRange( 0.0f, 0.01f );
- unsigned short node = m_setList.Head( m_activeSetsList );
- while( node != m_setList.InvalidIndex() )
- {
- CPixelVisSet *pSet = &m_setList[node];
- unsigned short queryNode = FindQueryForView( pSet, CurrentViewID() );
- if ( queryNode != m_queryList.InvalidIndex() )
- {
- m_queryList[queryNode].IssueCountingQuery( pRenderContext, pSet->proxySize, pSet->proxyAspect, pProxy, pSet->sizeIsScreenSpace );
- }
- node = m_setList.Next( node );
- }
- pRenderContext->DepthRange( 0.0f, 1.0f );
- }
-
- {
- unsigned short node = m_setList.Head( m_activeSetsList );
- while( node != m_setList.InvalidIndex() )
- {
- CPixelVisSet *pSet = &m_setList[node];
- unsigned short queryNode = FindQueryForView( pSet, CurrentViewID() );
- if ( queryNode != m_queryList.InvalidIndex() )
- {
- m_queryList[queryNode].IssueQuery( pRenderContext, pSet->proxySize, pSet->proxyAspect, pProxy, pSet->sizeIsScreenSpace );
- }
- node = m_setList.Next( node );
- }
- }
-}
-
-void CPixelVisibilitySystem::EndScene()
-{
- DeleteUnusedSets(false);
-}
-
-unsigned short CPixelVisibilitySystem::FindQueryForView( CPixelVisSet *pSet, int viewID )
-{
- unsigned short node = m_queryList.Head( pSet->queryList );
- while ( node != m_queryList.InvalidIndex() )
- {
- if ( m_queryList[node].IsForView( viewID ) )
- return node;
- node = m_queryList.Next( node );
- }
- return m_queryList.InvalidIndex();
-}
-unsigned short CPixelVisibilitySystem::FindOrCreateQueryForView( CPixelVisSet *pSet, int viewID )
-{
- unsigned short node = FindQueryForView( pSet, viewID );
- if ( node != m_queryList.InvalidIndex() )
- return node;
-
- node = AllocQuery();
- m_queryList.LinkToHead( pSet->queryList, node );
- m_queryList[node].SetView( viewID );
- return node;
-}
-
-
-void CPixelVisibilitySystem::DeleteUnusedQueries( CPixelVisSet *pSet, bool bDeleteAll )
-{
- unsigned short node = m_queryList.Head( pSet->queryList );
- while ( node != m_queryList.InvalidIndex() )
- {
- unsigned short next = m_queryList.Next( node );
- if ( bDeleteAll || !m_queryList[node].IsActive() )
- {
- m_queryList.Unlink( pSet->queryList, node);
- m_queryList.LinkToHead( m_freeQueriesList, node );
- }
- node = next;
- }
-}
-void CPixelVisibilitySystem::DeleteUnusedSets( bool bDeleteAll )
-{
- unsigned short node = m_setList.Head( m_activeSetsList );
- while ( node != m_setList.InvalidIndex() )
- {
- unsigned short next = m_setList.Next( node );
- CPixelVisSet *pSet = &m_setList[node];
- if ( bDeleteAll || !m_setList[node].IsActive() )
- {
- DeleteUnusedQueries( pSet, true );
- }
- else
- {
- DeleteUnusedQueries( pSet, false );
- }
- if ( m_queryList.Head(pSet->queryList) == m_queryList.InvalidIndex() )
- {
- FreeSet( node );
- }
- node = next;
- }
-}
-
-void CPixelVisibilitySystem::ShowQueries( bool show )
-{
- m_drawQueries = show;
-}
-
-unsigned short CPixelVisibilitySystem::AllocQuery()
-{
- unsigned short node = m_queryList.Head(m_freeQueriesList);
- if ( node != m_queryList.InvalidIndex() )
- {
- m_queryList.Unlink( m_freeQueriesList, node );
- m_queryList[node].ResetOcclusionQueries();
- }
- else
- {
- node = m_queryList.Alloc();
- }
- return node;
-}
-
-unsigned short CPixelVisibilitySystem::AllocSet()
-{
- unsigned short node = m_setList.Head(m_freeSetsList);
- if ( node != m_setList.InvalidIndex() )
- {
- m_setList.Unlink( m_freeSetsList, node );
- }
- else
- {
- node = m_setList.Alloc();
- m_setList[node].queryList = m_queryList.CreateList();
- }
- m_setList.LinkToHead( m_activeSetsList, node );
- return node;
-}
-
-void CPixelVisibilitySystem::FreeSet( unsigned short node )
-{
- m_setList.Unlink( m_activeSetsList, node );
- m_setList.LinkToHead( m_freeSetsList, node );
- m_setList[node].serial++;
-}
-
-CPixelVisSet *CPixelVisibilitySystem::FindOrCreatePixelVisSet( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle )
-{
- if ( queryHandle[0] )
- {
- unsigned short handle = queryHandle[0] & 0xFFFF;
- handle--;
- unsigned short serial = queryHandle[0] >> 16;
- if ( m_setList.IsValidIndex(handle) && m_setList[handle].serial == serial )
- {
- return &m_setList[handle];
- }
- }
-
- unsigned short node = AllocSet();
- m_setList[node].Init( params );
- unsigned int out = m_setList[node].serial;
- unsigned short nodeHandle = node + 1;
- out <<= 16;
- out |= nodeHandle;
- queryHandle[0] = out;
- return &m_setList[node];
-}
-
-
-void PixelvisDrawChanged( IConVar *pPixelvisVar, const char *pOld, float flOldValue )
-{
- ConVarRef var( pPixelvisVar );
- g_PixelVisibilitySystem.ShowQueries( var.GetBool() );
-}
-
-class CTraceFilterGlow : public CTraceFilterSimple
-{
-public:
- DECLARE_CLASS( CTraceFilterGlow, CTraceFilterSimple );
-
- CTraceFilterGlow( const IHandleEntity *passentity, int collisionGroup ) : CTraceFilterSimple(passentity, collisionGroup) {}
- virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask )
- {
- IClientUnknown *pUnk = (IClientUnknown*)pHandleEntity;
- ICollideable *pCollide = pUnk->GetCollideable();
- if ( pCollide->GetSolid() != SOLID_VPHYSICS && pCollide->GetSolid() != SOLID_BSP )
- return false;
- return BaseClass::ShouldHitEntity( pHandleEntity, contentsMask );
- }
-};
-float GlowSightDistance( const Vector &glowOrigin, bool bShouldTrace )
-{
- float dist = (glowOrigin - CurrentViewOrigin()).Length();
- C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
- if ( local )
- {
- dist *= local->GetFOVDistanceAdjustFactor();
- }
-
- if ( bShouldTrace )
- {
- Vector end = glowOrigin;
- // HACKHACK: trace 4" from destination in case the glow is inside some parent object
- // allow a little error...
- if ( dist > 4 )
- {
- end -= CurrentViewForward()*4;
- }
- int traceFlags = MASK_OPAQUE|CONTENTS_MONSTER|CONTENTS_DEBRIS;
-
- CTraceFilterGlow filter(NULL, COLLISION_GROUP_NONE);
- trace_t tr;
- UTIL_TraceLine( CurrentViewOrigin(), end, traceFlags, &filter, &tr );
- if ( tr.fraction != 1.0f )
- return -1;
- }
-
- return dist;
-}
-
-void PixelVisibility_EndCurrentView()
-{
- g_PixelVisibilitySystem.EndView();
-}
-
-void PixelVisibility_EndScene()
-{
- tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
-
- g_PixelVisibilitySystem.EndScene();
-}
-
-float PixelVisibility_FractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle )
-{
- if ( !queryHandle )
- {
- return GlowSightDistance( params.position, true ) > 0.0f ? 1.0f : 0.0f;
- }
- else
- {
- return g_PixelVisibilitySystem.GetFractionVisible( params, queryHandle );
- }
-}
-
-bool PixelVisibility_IsAvailable()
-{
- bool fastqueries = HasFastQueries();
- return r_dopixelvisibility.GetBool() && fastqueries && g_PixelVisibilitySystem.SupportsOcclusion();
-}
-
-//this originally called a class function of CPixelVisibiltySystem to keep the work clean, but that function needed friend access to CPixelVisibilityQuery
-//and I didn't want to make the whole class a friend or shift all the functions and class declarations around in this file
-void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID )
-{
- unsigned short node = g_PixelVisibilitySystem.m_setList.Head( g_PixelVisibilitySystem.m_activeSetsList );
- while ( node != g_PixelVisibilitySystem.m_setList.InvalidIndex() )
- {
- unsigned short next = g_PixelVisibilitySystem.m_setList.Next( node );
- CPixelVisSet *pSet = &g_PixelVisibilitySystem.m_setList[node];
-
- unsigned short iSourceQueryNode = g_PixelVisibilitySystem.FindQueryForView( pSet, iSourceViewID );
- unsigned short iDestQueryNode = g_PixelVisibilitySystem.FindQueryForView( pSet, iDestViewID );
-
- if( iDestQueryNode != g_PixelVisibilitySystem.m_queryList.InvalidIndex() )
- {
- //delete the destination if found
- g_PixelVisibilitySystem.m_queryList.Unlink( pSet->queryList, iDestQueryNode );
- g_PixelVisibilitySystem.m_queryList.LinkToHead( g_PixelVisibilitySystem.m_freeQueriesList, iDestQueryNode );
-
- if ( g_PixelVisibilitySystem.m_queryList.Head(pSet->queryList) == g_PixelVisibilitySystem.m_queryList.InvalidIndex() )
- {
- g_PixelVisibilitySystem.FreeSet( node );
- }
- }
-
- if( iSourceQueryNode != g_PixelVisibilitySystem.m_queryList.InvalidIndex() )
- {
- //make the source believe it's the destination
- g_PixelVisibilitySystem.m_queryList[iSourceQueryNode].m_viewID = iDestViewID;
- }
-
- node = next;
- }
-}
-
-CON_COMMAND( pixelvis_debug, "Dump debug info" )
-{
- g_PixelVisibilitySystem.DebugInfo();
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// + +#include "cbase.h" +#include "c_pixel_visibility.h" +#include "materialsystem/imesh.h" +#include "materialsystem/imaterial.h" +#include "clienteffectprecachesystem.h" +#include "view.h" +#include "viewrender.h" +#include "utlmultilist.h" +#include "vprof.h" +#include "icommandline.h" +#include "headtrack/isourcevirtualreality.h" + +static void PixelvisDrawChanged( IConVar *pPixelvisVar, const char *pOld, float flOldValue ); + +ConVar r_pixelvisibility_partial( "r_pixelvisibility_partial", "1" ); +ConVar r_dopixelvisibility( "r_dopixelvisibility", "1" ); +ConVar r_drawpixelvisibility( "r_drawpixelvisibility", "0", 0, "Show the occlusion proxies", PixelvisDrawChanged ); +ConVar r_pixelvisibility_spew( "r_pixelvisibility_spew", "0" ); + +#ifdef OSX + // GLMgr will set this one to "1" if it senses the new post-10.6.4 driver (m_hasPerfPackage1) + ConVar gl_can_query_fast( "gl_can_query_fast", "0" ); + + static bool HasFastQueries( void ) + { + return gl_can_query_fast.GetBool(); + } +#else + // non OSX path + static bool HasFastQueries( void ) + { + return true; + } +#endif + +extern ConVar building_cubemaps; + +#ifndef _X360 +const float MIN_PROXY_PIXELS = 5.0f; +#else +const float MIN_PROXY_PIXELS = 25.0f; +#endif + +float PixelVisibility_DrawProxy( IMatRenderContext *pRenderContext, OcclusionQueryObjectHandle_t queryHandle, Vector origin, float scale, float proxyAspect, IMaterial *pMaterial, bool screenspace ) +{ + Vector point; + + // don't expand this with distance to fit pixels or the sprite will poke through + // only expand the parts perpendicular to the view + float forwardScale = scale; + // draw a pyramid of points touching a sphere of radius "scale" at origin + float pixelsPerUnit = pRenderContext->ComputePixelDiameterOfSphere( origin, 1.0f ); + pixelsPerUnit = MAX( pixelsPerUnit, 1e-4f ); + if ( screenspace ) + { + // Force this to be the size of a sphere of diameter "scale" at some reference distance (1.0 unit) + float pixelsPerUnit2 = pRenderContext->ComputePixelDiameterOfSphere( CurrentViewOrigin() + CurrentViewForward()*1.0f, scale*0.5f ); + // force drawing of "scale" pixels + scale = pixelsPerUnit2 / pixelsPerUnit; + } + else + { + float pixels = scale * pixelsPerUnit; + + // make the radius larger to ensure a minimum screen space size of the proxy geometry + if ( pixels < MIN_PROXY_PIXELS ) + { + scale = MIN_PROXY_PIXELS / pixelsPerUnit; + } + } + + // collapses the pyramid to a plane - so this could be a quad instead + Vector dir = origin - CurrentViewOrigin(); + VectorNormalize(dir); + origin -= dir * forwardScale; + forwardScale = 0.0f; + // + + Vector verts[5]; + const float sqrt2 = 0.707106781f; // sqrt(2) - keeps all vectors the same length from origin + scale *= sqrt2; + float scale45x = scale; + float scale45y = scale / proxyAspect; + verts[0] = origin - CurrentViewForward() * forwardScale; // the apex of the pyramid + verts[1] = origin + CurrentViewUp() * scale45y - CurrentViewRight() * scale45x; // these four form the base + verts[2] = origin + CurrentViewUp() * scale45y + CurrentViewRight() * scale45x; // the pyramid is a sprite with a point that + verts[3] = origin - CurrentViewUp() * scale45y + CurrentViewRight() * scale45x; // pokes back toward the camera through any nearby + verts[4] = origin - CurrentViewUp() * scale45y - CurrentViewRight() * scale45x; // geometry + + // get screen coords of edges + Vector screen[4]; + for ( int i = 0; i < 4; i++ ) + { + extern int ScreenTransform( const Vector& point, Vector& screen ); + if ( ScreenTransform( verts[i+1], screen[i] ) ) + return -1; + } + + // compute area and screen-clipped area + float w = screen[1].x - screen[0].x; + float h = screen[0].y - screen[3].y; + float ws = MIN(1.0f, screen[1].x) - MAX(-1.0f, screen[0].x); + float hs = MIN(1.0f, screen[0].y) - MAX(-1.0f, screen[3].y); + float area = w*h; // area can be zero when we ALT-TAB + float areaClipped = ws*hs; + float ratio = 0.0f; + if ( area != 0 ) + { + // compute the ratio of the area not clipped by the frustum to total area + ratio = areaClipped / area; + ratio = clamp(ratio, 0.0f, 1.0f); + } + + pRenderContext->BeginOcclusionQueryDrawing( queryHandle ); + CMeshBuilder meshBuilder; + IMesh* pMesh = pRenderContext->GetDynamicMesh( false, NULL, NULL, pMaterial ); + meshBuilder.Begin( pMesh, MATERIAL_TRIANGLES, 4 ); + // draw a pyramid + for ( int i = 0; i < 4; i++ ) + { + int a = i+1; + int b = (a%4)+1; + meshBuilder.Position3fv( verts[0].Base() ); + meshBuilder.AdvanceVertex(); + meshBuilder.Position3fv( verts[a].Base() ); + meshBuilder.AdvanceVertex(); + meshBuilder.Position3fv( verts[b].Base() ); + meshBuilder.AdvanceVertex(); + } + meshBuilder.End(); + pMesh->Draw(); + + // sprite/quad proxy +#if 0 + meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); + + VectorMA (origin, -scale, CurrentViewUp(), point); + VectorMA (point, -scale, CurrentViewRight(), point); + meshBuilder.Position3fv (point.Base()); + meshBuilder.AdvanceVertex(); + + VectorMA (origin, scale, CurrentViewUp(), point); + VectorMA (point, -scale, CurrentViewRight(), point); + meshBuilder.Position3fv (point.Base()); + meshBuilder.AdvanceVertex(); + + VectorMA (origin, scale, CurrentViewUp(), point); + VectorMA (point, scale, CurrentViewRight(), point); + meshBuilder.Position3fv (point.Base()); + meshBuilder.AdvanceVertex(); + + VectorMA (origin, -scale, CurrentViewUp(), point); + VectorMA (point, scale, CurrentViewRight(), point); + meshBuilder.Position3fv (point.Base()); + meshBuilder.AdvanceVertex(); + + meshBuilder.End(); + pMesh->Draw(); +#endif + pRenderContext->EndOcclusionQueryDrawing( queryHandle ); + + // fraction clipped by frustum + return ratio; +} + +class CPixelVisSet +{ +public: + void Init( const pixelvis_queryparams_t ¶ms ); + void MarkActive(); + bool IsActive(); + CPixelVisSet() + { + frameIssued = 0; + serial = 0; + queryList = 0xFFFF; + sizeIsScreenSpace = false; + } + +public: + float proxySize; + float proxyAspect; + float fadeTimeInv; + unsigned short queryList; + unsigned short serial; + bool sizeIsScreenSpace; +private: + int frameIssued; +}; + + +void CPixelVisSet::Init( const pixelvis_queryparams_t ¶ms ) +{ + Assert( params.bSetup ); + proxySize = params.proxySize; + proxyAspect = params.proxyAspect; + if ( params.fadeTime > 0.0f ) + { + fadeTimeInv = 1.0f / params.fadeTime; + } + else + { + // fade in over 0.125 seconds + fadeTimeInv = 1.0f / 0.125f; + } + frameIssued = 0; + sizeIsScreenSpace = params.bSizeInScreenspace; +} + +void CPixelVisSet::MarkActive() +{ + frameIssued = gpGlobals->framecount; +} + +bool CPixelVisSet::IsActive() +{ + return (gpGlobals->framecount - frameIssued) > 1 ? false : true; +} + +class CPixelVisibilityQuery +{ +public: + CPixelVisibilityQuery(); + ~CPixelVisibilityQuery(); + bool IsValid(); + bool IsForView( int viewID ); + bool IsActive(); + float GetFractionVisible( float fadeTimeInv ); + void IssueQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace ); + void IssueCountingQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace ); + void ResetOcclusionQueries(); + void SetView( int viewID ) + { + m_viewID = viewID; + m_brightnessTarget = 0.0f; + m_clipFraction = 1.0f; + m_frameIssued = -1; + m_failed = false; + m_wasQueriedThisFrame = false; + m_hasValidQueryResults = false; + } + +public: + Vector m_origin; + int m_frameIssued; +private: + float m_brightnessTarget; + float m_clipFraction; + OcclusionQueryObjectHandle_t m_queryHandle; + OcclusionQueryObjectHandle_t m_queryHandleCount; + unsigned short m_wasQueriedThisFrame : 1; + unsigned short m_failed : 1; + unsigned short m_hasValidQueryResults : 1; + unsigned short m_pad : 13; + unsigned short m_viewID; + + friend void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //need direct access to private data to make shifting smooth +}; + +CPixelVisibilityQuery::CPixelVisibilityQuery() +{ + CMatRenderContextPtr pRenderContext( materials ); + SetView( 0xFFFF ); + m_queryHandle = pRenderContext->CreateOcclusionQueryObject(); + m_queryHandleCount = pRenderContext->CreateOcclusionQueryObject(); +} + +CPixelVisibilityQuery::~CPixelVisibilityQuery() +{ + CMatRenderContextPtr pRenderContext( materials ); + if ( m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE ) + { + pRenderContext->DestroyOcclusionQueryObject( m_queryHandle ); + } + if ( m_queryHandleCount != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE ) + { + pRenderContext->DestroyOcclusionQueryObject( m_queryHandleCount ); + } +} + +void CPixelVisibilityQuery::ResetOcclusionQueries() +{ + // NOTE: Since we're keeping the CPixelVisibilityQuery objects around in a pool + // and not actually deleting them, this means that our material system occlusion queries are + // not being deleted either. Which means that if a CPixelVisibilityQuery is + // put into the free list and then immediately re-used, then we have an opportunity for + // a bug: What can happen on the first frame of the material system query + // is that if the query isn't done yet, it will use the last queried value + // which will happen to be set to the value of the last query done + // for the previous CPixelVisSet the CPixelVisibilityQuery happened to be associated with + // which makes queries have an invalid value for the first frame + + // This will mark the occlusion query objects as not ever having been read from before + CMatRenderContextPtr pRenderContext( materials ); + if ( m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE ) + { + pRenderContext->ResetOcclusionQueryObject( m_queryHandle ); + } + if ( m_queryHandleCount != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE ) + { + pRenderContext->ResetOcclusionQueryObject( m_queryHandleCount ); + } +} + +bool CPixelVisibilityQuery::IsValid() +{ + return (m_queryHandle != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE) ? true : false; +} +bool CPixelVisibilityQuery::IsForView( int viewID ) +{ + return m_viewID == viewID ? true : false; +} + +bool CPixelVisibilityQuery::IsActive() +{ + return (gpGlobals->framecount - m_frameIssued) > 1 ? false : true; +} + +float CPixelVisibilityQuery::GetFractionVisible( float fadeTimeInv ) +{ + if ( !IsValid() ) + return 0.0f; + + if ( !m_wasQueriedThisFrame ) + { + CMatRenderContextPtr pRenderContext( materials ); + m_wasQueriedThisFrame = true; + int pixels = -1; + int pixelsPossible = -1; + if ( r_pixelvisibility_partial.GetBool() ) + { + if ( m_frameIssued != -1 ) + { + pixelsPossible = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandleCount ); + pixels = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandle ); + } + + if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 ) + { + DevMsg( 1, "Pixels visible: %d (qh:%d) Pixels possible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, pixelsPossible, (int)m_queryHandleCount, gpGlobals->framecount ); + } + + if ( pixels < 0 || pixelsPossible < 0 ) + { + m_failed = ( m_frameIssued >= 0 ) ? true : false; + return m_brightnessTarget * m_clipFraction; + } + m_hasValidQueryResults = true; + + if ( pixelsPossible > 0 ) + { + float target = (float)pixels / (float)pixelsPossible; + target = (target >= 0.95f) ? 1.0f : (target < 0.0f) ? 0.0f : target; + float rate = gpGlobals->frametime * fadeTimeInv; + m_brightnessTarget = Approach( target, m_brightnessTarget, rate ); // fade in / out + } + else + { + m_brightnessTarget = 0.0f; + } + } + else + { + if ( m_frameIssued != -1 ) + { + pixels = pRenderContext->OcclusionQuery_GetNumPixelsRendered( m_queryHandle ); + } + + if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 ) + { + DevMsg( 1, "Pixels visible: %d (qh:%d) (frame:%d)\n", pixels, (int)m_queryHandle, gpGlobals->framecount ); + } + + if ( pixels < 0 ) + { + m_failed = ( m_frameIssued >= 0 ) ? true : false; + return m_brightnessTarget * m_clipFraction; + } + m_hasValidQueryResults = true; + if ( m_frameIssued == gpGlobals->framecount-1 ) + { + float rate = gpGlobals->frametime * fadeTimeInv; + float target = 0.0f; + if ( pixels > 0 ) + { + // fade in slower than you fade out + rate *= 0.5f; + target = 1.0f; + } + m_brightnessTarget = Approach( target, m_brightnessTarget, rate ); // fade in / out + } + else + { + m_brightnessTarget = 0.0f; + } + } + } + + return m_brightnessTarget * m_clipFraction; +} + +void CPixelVisibilityQuery::IssueQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace ) +{ + if ( !m_failed ) + { + Assert( IsValid() ); + + if ( r_pixelvisibility_spew.GetBool() && CurrentViewID() == 0 ) + { + DevMsg( 1, "Draw Proxy: qh:%d org:<%d,%d,%d> (frame:%d)\n", (int)m_queryHandle, (int)m_origin[0], (int)m_origin[1], (int)m_origin[2], gpGlobals->framecount ); + } + + m_clipFraction = PixelVisibility_DrawProxy( pRenderContext, m_queryHandle, m_origin, proxySize, proxyAspect, pMaterial, sizeIsScreenSpace ); + if ( m_clipFraction < 0 ) + { + // NOTE: In this case, the proxy wasn't issued cause it was offscreen + // can't set the m_frameissued field since that would cause it to get marked as failed + m_clipFraction = 0; + m_wasQueriedThisFrame = false; + m_failed = false; + return; + } + } +#ifndef PORTAL // FIXME: In portal we query visibility multiple times per frame because of portal renders! + Assert ( ( m_frameIssued != gpGlobals->framecount ) || UseVR() ); +#endif + + m_frameIssued = gpGlobals->framecount; + m_wasQueriedThisFrame = false; + m_failed = false; +} + +void CPixelVisibilityQuery::IssueCountingQuery( IMatRenderContext *pRenderContext, float proxySize, float proxyAspect, IMaterial *pMaterial, bool sizeIsScreenSpace ) +{ + if ( !m_failed ) + { + Assert( IsValid() ); +#if 0 + // this centers it on the screen. + // This is nice because it makes the glows fade as they get partially clipped by the view frustum + // But it introduces sub-pixel errors (off by one row/column of pixels) so the glows shimmer + // UNDONE: Compute an offset center coord that matches sub-pixel coords with the real glow position + // UNDONE: Or frustum clip the sphere/geometry and fade based on proxy size + Vector origin = m_origin - CurrentViewOrigin(); + float dot = DotProduct(CurrentViewForward(), origin); + origin = CurrentViewOrigin() + dot * CurrentViewForward(); +#endif + PixelVisibility_DrawProxy( pRenderContext, m_queryHandleCount, m_origin, proxySize, proxyAspect, pMaterial, sizeIsScreenSpace ); + } +} + +//Precache the effects +CLIENTEFFECT_REGISTER_BEGIN( PrecacheOcclusionProxy ) +CLIENTEFFECT_MATERIAL( "engine/occlusionproxy" ) +CLIENTEFFECT_MATERIAL( "engine/occlusionproxy_countdraw" ) +CLIENTEFFECT_REGISTER_END() + +class CPixelVisibilitySystem : public CAutoGameSystem +{ +public: + + // GameSystem: Level init, shutdown + virtual void LevelInitPreEntity(); + virtual void LevelShutdownPostEntity(); + + // locals + CPixelVisibilitySystem(); + float GetFractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle ); + void EndView(); + void EndScene(); + unsigned short FindQueryForView( CPixelVisSet *pSet, int viewID ); + unsigned short FindOrCreateQueryForView( CPixelVisSet *pSet, int viewID ); + + void DeleteUnusedQueries( CPixelVisSet *pSet, bool bDeleteAll ); + void DeleteUnusedSets( bool bDeleteAll ); + void ShowQueries( bool show ); + unsigned short AllocQuery(); + unsigned short AllocSet(); + void FreeSet( unsigned short node ); + CPixelVisSet *FindOrCreatePixelVisSet( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle ); + bool SupportsOcclusion() { return m_hwCanTestGlows; } + void DebugInfo() + { + Msg("Pixel vis system using %d sets total (%d in free list), %d queries total (%d in free list)\n", + m_setList.TotalCount(), m_setList.Count(m_freeSetsList), m_queryList.TotalCount(), m_queryList.Count( m_freeQueriesList ) ); + } + +private: + CUtlMultiList< CPixelVisSet, unsigned short > m_setList; + CUtlMultiList<CPixelVisibilityQuery, unsigned short> m_queryList; + unsigned short m_freeQueriesList; + unsigned short m_activeSetsList; + unsigned short m_freeSetsList; + unsigned short m_pad0; + + IMaterial *m_pProxyMaterial; + IMaterial *m_pDrawMaterial; + bool m_hwCanTestGlows; + bool m_drawQueries; + + + friend void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ); //need direct access to private data to make shifting smooth +}; + +static CPixelVisibilitySystem g_PixelVisibilitySystem; + +CPixelVisibilitySystem::CPixelVisibilitySystem() : CAutoGameSystem( "CPixelVisibilitySystem" ) +{ + m_hwCanTestGlows = true; + m_drawQueries = false; +} +// Level init, shutdown +void CPixelVisibilitySystem::LevelInitPreEntity() +{ + bool fastqueries = HasFastQueries(); + // printf("\n ** fast queries: %s **", fastqueries?"true":"false" ); + + m_hwCanTestGlows = r_dopixelvisibility.GetBool() && fastqueries && engine->GetDXSupportLevel() >= 80; + if ( m_hwCanTestGlows ) + { + CMatRenderContextPtr pRenderContext( materials ); + + OcclusionQueryObjectHandle_t query = pRenderContext->CreateOcclusionQueryObject(); + if ( query != INVALID_OCCLUSION_QUERY_OBJECT_HANDLE ) + { + pRenderContext->DestroyOcclusionQueryObject( query ); + } + else + { + m_hwCanTestGlows = false; + } + } + + m_pProxyMaterial = materials->FindMaterial("engine/occlusionproxy", TEXTURE_GROUP_CLIENT_EFFECTS); + m_pProxyMaterial->IncrementReferenceCount(); + m_pDrawMaterial = materials->FindMaterial("engine/occlusionproxy_countdraw", TEXTURE_GROUP_CLIENT_EFFECTS); + m_pDrawMaterial->IncrementReferenceCount(); + m_freeQueriesList = m_queryList.CreateList(); + m_activeSetsList = m_setList.CreateList(); + m_freeSetsList = m_setList.CreateList(); +} + +void CPixelVisibilitySystem::LevelShutdownPostEntity() +{ + m_pProxyMaterial->DecrementReferenceCount(); + m_pProxyMaterial = NULL; + m_pDrawMaterial->DecrementReferenceCount(); + m_pDrawMaterial = NULL; + DeleteUnusedSets(true); + m_setList.Purge(); + m_queryList.Purge(); + m_freeQueriesList = m_queryList.InvalidIndex(); + m_activeSetsList = m_setList.InvalidIndex(); + m_freeSetsList = m_setList.InvalidIndex(); +} + +float CPixelVisibilitySystem::GetFractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle ) +{ + if ( !m_hwCanTestGlows || building_cubemaps.GetBool() ) + { + return GlowSightDistance( params.position, true ) > 0 ? 1.0f : 0.0f; + } + if ( CurrentViewID() < 0 ) + return 0.0f; + + CPixelVisSet *pSet = FindOrCreatePixelVisSet( params, queryHandle ); + Assert( pSet ); + unsigned short node = FindOrCreateQueryForView( pSet, CurrentViewID() ); + m_queryList[node].m_origin = params.position; + float fraction = m_queryList[node].GetFractionVisible( pSet->fadeTimeInv ); + pSet->MarkActive(); + return fraction; +} + +void CPixelVisibilitySystem::EndView() +{ + if ( !PixelVisibility_IsAvailable() && CurrentViewID() >= 0 ) + return; + + if ( m_setList.Head( m_activeSetsList ) == m_setList.InvalidIndex() ) + return; + + CMatRenderContextPtr pRenderContext( materials ); + + IMaterial *pProxy = m_drawQueries ? m_pDrawMaterial : m_pProxyMaterial; + pRenderContext->Bind( pProxy ); + + // BUGBUG: If you draw both queries, the measure query fails for some reason. + if ( r_pixelvisibility_partial.GetBool() && !m_drawQueries ) + { + pRenderContext->DepthRange( 0.0f, 0.01f ); + unsigned short node = m_setList.Head( m_activeSetsList ); + while( node != m_setList.InvalidIndex() ) + { + CPixelVisSet *pSet = &m_setList[node]; + unsigned short queryNode = FindQueryForView( pSet, CurrentViewID() ); + if ( queryNode != m_queryList.InvalidIndex() ) + { + m_queryList[queryNode].IssueCountingQuery( pRenderContext, pSet->proxySize, pSet->proxyAspect, pProxy, pSet->sizeIsScreenSpace ); + } + node = m_setList.Next( node ); + } + pRenderContext->DepthRange( 0.0f, 1.0f ); + } + + { + unsigned short node = m_setList.Head( m_activeSetsList ); + while( node != m_setList.InvalidIndex() ) + { + CPixelVisSet *pSet = &m_setList[node]; + unsigned short queryNode = FindQueryForView( pSet, CurrentViewID() ); + if ( queryNode != m_queryList.InvalidIndex() ) + { + m_queryList[queryNode].IssueQuery( pRenderContext, pSet->proxySize, pSet->proxyAspect, pProxy, pSet->sizeIsScreenSpace ); + } + node = m_setList.Next( node ); + } + } +} + +void CPixelVisibilitySystem::EndScene() +{ + DeleteUnusedSets(false); +} + +unsigned short CPixelVisibilitySystem::FindQueryForView( CPixelVisSet *pSet, int viewID ) +{ + unsigned short node = m_queryList.Head( pSet->queryList ); + while ( node != m_queryList.InvalidIndex() ) + { + if ( m_queryList[node].IsForView( viewID ) ) + return node; + node = m_queryList.Next( node ); + } + return m_queryList.InvalidIndex(); +} +unsigned short CPixelVisibilitySystem::FindOrCreateQueryForView( CPixelVisSet *pSet, int viewID ) +{ + unsigned short node = FindQueryForView( pSet, viewID ); + if ( node != m_queryList.InvalidIndex() ) + return node; + + node = AllocQuery(); + m_queryList.LinkToHead( pSet->queryList, node ); + m_queryList[node].SetView( viewID ); + return node; +} + + +void CPixelVisibilitySystem::DeleteUnusedQueries( CPixelVisSet *pSet, bool bDeleteAll ) +{ + unsigned short node = m_queryList.Head( pSet->queryList ); + while ( node != m_queryList.InvalidIndex() ) + { + unsigned short next = m_queryList.Next( node ); + if ( bDeleteAll || !m_queryList[node].IsActive() ) + { + m_queryList.Unlink( pSet->queryList, node); + m_queryList.LinkToHead( m_freeQueriesList, node ); + } + node = next; + } +} +void CPixelVisibilitySystem::DeleteUnusedSets( bool bDeleteAll ) +{ + unsigned short node = m_setList.Head( m_activeSetsList ); + while ( node != m_setList.InvalidIndex() ) + { + unsigned short next = m_setList.Next( node ); + CPixelVisSet *pSet = &m_setList[node]; + if ( bDeleteAll || !m_setList[node].IsActive() ) + { + DeleteUnusedQueries( pSet, true ); + } + else + { + DeleteUnusedQueries( pSet, false ); + } + if ( m_queryList.Head(pSet->queryList) == m_queryList.InvalidIndex() ) + { + FreeSet( node ); + } + node = next; + } +} + +void CPixelVisibilitySystem::ShowQueries( bool show ) +{ + m_drawQueries = show; +} + +unsigned short CPixelVisibilitySystem::AllocQuery() +{ + unsigned short node = m_queryList.Head(m_freeQueriesList); + if ( node != m_queryList.InvalidIndex() ) + { + m_queryList.Unlink( m_freeQueriesList, node ); + m_queryList[node].ResetOcclusionQueries(); + } + else + { + node = m_queryList.Alloc(); + } + return node; +} + +unsigned short CPixelVisibilitySystem::AllocSet() +{ + unsigned short node = m_setList.Head(m_freeSetsList); + if ( node != m_setList.InvalidIndex() ) + { + m_setList.Unlink( m_freeSetsList, node ); + } + else + { + node = m_setList.Alloc(); + m_setList[node].queryList = m_queryList.CreateList(); + } + m_setList.LinkToHead( m_activeSetsList, node ); + return node; +} + +void CPixelVisibilitySystem::FreeSet( unsigned short node ) +{ + m_setList.Unlink( m_activeSetsList, node ); + m_setList.LinkToHead( m_freeSetsList, node ); + m_setList[node].serial++; +} + +CPixelVisSet *CPixelVisibilitySystem::FindOrCreatePixelVisSet( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle ) +{ + if ( queryHandle[0] ) + { + unsigned short handle = queryHandle[0] & 0xFFFF; + handle--; + unsigned short serial = queryHandle[0] >> 16; + if ( m_setList.IsValidIndex(handle) && m_setList[handle].serial == serial ) + { + return &m_setList[handle]; + } + } + + unsigned short node = AllocSet(); + m_setList[node].Init( params ); + unsigned int out = m_setList[node].serial; + unsigned short nodeHandle = node + 1; + out <<= 16; + out |= nodeHandle; + queryHandle[0] = out; + return &m_setList[node]; +} + + +void PixelvisDrawChanged( IConVar *pPixelvisVar, const char *pOld, float flOldValue ) +{ + ConVarRef var( pPixelvisVar ); + g_PixelVisibilitySystem.ShowQueries( var.GetBool() ); +} + +class CTraceFilterGlow : public CTraceFilterSimple +{ +public: + DECLARE_CLASS( CTraceFilterGlow, CTraceFilterSimple ); + + CTraceFilterGlow( const IHandleEntity *passentity, int collisionGroup ) : CTraceFilterSimple(passentity, collisionGroup) {} + virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) + { + IClientUnknown *pUnk = (IClientUnknown*)pHandleEntity; + ICollideable *pCollide = pUnk->GetCollideable(); + if ( pCollide->GetSolid() != SOLID_VPHYSICS && pCollide->GetSolid() != SOLID_BSP ) + return false; + return BaseClass::ShouldHitEntity( pHandleEntity, contentsMask ); + } +}; +float GlowSightDistance( const Vector &glowOrigin, bool bShouldTrace ) +{ + float dist = (glowOrigin - CurrentViewOrigin()).Length(); + C_BasePlayer *local = C_BasePlayer::GetLocalPlayer(); + if ( local ) + { + dist *= local->GetFOVDistanceAdjustFactor(); + } + + if ( bShouldTrace ) + { + Vector end = glowOrigin; + // HACKHACK: trace 4" from destination in case the glow is inside some parent object + // allow a little error... + if ( dist > 4 ) + { + end -= CurrentViewForward()*4; + } + int traceFlags = MASK_OPAQUE|CONTENTS_MONSTER|CONTENTS_DEBRIS; + + CTraceFilterGlow filter(NULL, COLLISION_GROUP_NONE); + trace_t tr; + UTIL_TraceLine( CurrentViewOrigin(), end, traceFlags, &filter, &tr ); + if ( tr.fraction != 1.0f ) + return -1; + } + + return dist; +} + +void PixelVisibility_EndCurrentView() +{ + g_PixelVisibilitySystem.EndView(); +} + +void PixelVisibility_EndScene() +{ + tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); + + g_PixelVisibilitySystem.EndScene(); +} + +float PixelVisibility_FractionVisible( const pixelvis_queryparams_t ¶ms, pixelvis_handle_t *queryHandle ) +{ + if ( !queryHandle ) + { + return GlowSightDistance( params.position, true ) > 0.0f ? 1.0f : 0.0f; + } + else + { + return g_PixelVisibilitySystem.GetFractionVisible( params, queryHandle ); + } +} + +bool PixelVisibility_IsAvailable() +{ + bool fastqueries = HasFastQueries(); + return r_dopixelvisibility.GetBool() && fastqueries && g_PixelVisibilitySystem.SupportsOcclusion(); +} + +//this originally called a class function of CPixelVisibiltySystem to keep the work clean, but that function needed friend access to CPixelVisibilityQuery +//and I didn't want to make the whole class a friend or shift all the functions and class declarations around in this file +void PixelVisibility_ShiftVisibilityViews( int iSourceViewID, int iDestViewID ) +{ + unsigned short node = g_PixelVisibilitySystem.m_setList.Head( g_PixelVisibilitySystem.m_activeSetsList ); + while ( node != g_PixelVisibilitySystem.m_setList.InvalidIndex() ) + { + unsigned short next = g_PixelVisibilitySystem.m_setList.Next( node ); + CPixelVisSet *pSet = &g_PixelVisibilitySystem.m_setList[node]; + + unsigned short iSourceQueryNode = g_PixelVisibilitySystem.FindQueryForView( pSet, iSourceViewID ); + unsigned short iDestQueryNode = g_PixelVisibilitySystem.FindQueryForView( pSet, iDestViewID ); + + if( iDestQueryNode != g_PixelVisibilitySystem.m_queryList.InvalidIndex() ) + { + //delete the destination if found + g_PixelVisibilitySystem.m_queryList.Unlink( pSet->queryList, iDestQueryNode ); + g_PixelVisibilitySystem.m_queryList.LinkToHead( g_PixelVisibilitySystem.m_freeQueriesList, iDestQueryNode ); + + if ( g_PixelVisibilitySystem.m_queryList.Head(pSet->queryList) == g_PixelVisibilitySystem.m_queryList.InvalidIndex() ) + { + g_PixelVisibilitySystem.FreeSet( node ); + } + } + + if( iSourceQueryNode != g_PixelVisibilitySystem.m_queryList.InvalidIndex() ) + { + //make the source believe it's the destination + g_PixelVisibilitySystem.m_queryList[iSourceQueryNode].m_viewID = iDestViewID; + } + + node = next; + } +} + +CON_COMMAND( pixelvis_debug, "Dump debug info" ) +{ + g_PixelVisibilitySystem.DebugInfo(); +} |