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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_lightglow.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_lightglow.cpp')
-rw-r--r--mp/src/game/client/c_lightglow.cpp430
1 files changed, 215 insertions, 215 deletions
diff --git a/mp/src/game/client/c_lightglow.cpp b/mp/src/game/client/c_lightglow.cpp
index c41eba3e..06f20a6c 100644
--- a/mp/src/game/client/c_lightglow.cpp
+++ b/mp/src/game/client/c_lightglow.cpp
@@ -1,215 +1,215 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "glow_overlay.h"
-#include "view.h"
-#include "c_pixel_visibility.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-class C_LightGlowOverlay : public CGlowOverlay
-{
-public:
-
- virtual void CalcSpriteColorAndSize( float flDot, CGlowSprite *pSprite, float *flHorzSize, float *flVertSize, Vector *vColor )
- {
- *flHorzSize = pSprite->m_flHorzSize;
- *flVertSize = pSprite->m_flVertSize;
-
- Vector viewDir = ( CurrentViewOrigin() - m_vecOrigin );
- float distToViewer = VectorNormalize( viewDir );
-
- if ( m_bOneSided )
- {
- if ( DotProduct( viewDir, m_vecDirection ) < 0.0f )
- {
- *vColor = Vector(0,0,0);
- return;
- }
- }
-
- float fade;
-
- // See if we're in the outer fade distance range
- if ( m_nOuterMaxDist > m_nMaxDist && distToViewer > m_nMaxDist )
- {
- fade = RemapValClamped( distToViewer, m_nMaxDist, m_nOuterMaxDist, 1.0f, 0.0f );
- }
- else
- {
- fade = RemapValClamped( distToViewer, m_nMinDist, m_nMaxDist, 0.0f, 1.0f );
- }
-
- *vColor = pSprite->m_vColor * fade * m_flGlowObstructionScale;
- }
-
- void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; }
-
- void SetFadeDistances( int minDist, int maxDist, int outerMaxDist )
- {
- m_nMinDist = minDist;
- m_nMaxDist = maxDist;
- m_nOuterMaxDist = outerMaxDist;
- }
-
- void SetOneSided( bool state = true ) { m_bOneSided = state; }
- void SetModulateByDot( bool state = true ) { m_bModulateByDot = state; }
-
- void SetDirection( const Vector &dir ) { m_vecDirection = dir; VectorNormalize( m_vecDirection ); }
-
-protected:
-
- Vector m_vecOrigin;
- Vector m_vecDirection;
- int m_nMinDist;
- int m_nMaxDist;
- int m_nOuterMaxDist;
- bool m_bOneSided;
- bool m_bModulateByDot;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class C_LightGlow : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_LightGlow, C_BaseEntity );
- DECLARE_CLIENTCLASS();
-
- C_LightGlow();
-
-// C_BaseEntity overrides.
-public:
-
- virtual void OnDataChanged( DataUpdateType_t updateType );
- virtual void Simulate( void );
- virtual void ClientThink( void );
-
-public:
-
- int m_nHorizontalSize;
- int m_nVerticalSize;
- int m_nMinDist;
- int m_nMaxDist;
- int m_nOuterMaxDist;
- int m_spawnflags;
- C_LightGlowOverlay m_Glow;
-
- float m_flGlowProxySize;
-};
-
-static void RecvProxy_HDRColorScale( const CRecvProxyData *pData, void *pStruct, void *pOut )
-{
- C_LightGlow *pLightGlow = ( C_LightGlow * )pStruct;
-
- pLightGlow->m_Glow.m_flHDRColorScale = pData->m_Value.m_Float;
-}
-
-IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_LightGlow, DT_LightGlow, CLightGlow )
- RecvPropInt( RECVINFO(m_clrRender), 0, RecvProxy_IntToColor32 ),
- RecvPropInt( RECVINFO( m_nHorizontalSize ) ),
- RecvPropInt( RECVINFO( m_nVerticalSize ) ),
- RecvPropInt( RECVINFO( m_nMinDist ) ),
- RecvPropInt( RECVINFO( m_nMaxDist ) ),
- RecvPropInt( RECVINFO( m_nOuterMaxDist ) ),
- RecvPropInt( RECVINFO( m_spawnflags ) ),
- RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
- RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ),
- RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
- RecvPropFloat(RECVINFO(m_flGlowProxySize)),
- RecvPropFloat("HDRColorScale", 0, SIZEOF_IGNORE, 0, RecvProxy_HDRColorScale),
-END_RECV_TABLE()
-
-//-----------------------------------------------------------------------------
-// Constructor
-//-----------------------------------------------------------------------------
-C_LightGlow::C_LightGlow() :
-m_nHorizontalSize( 0 ), m_nVerticalSize( 0 ), m_nMinDist( 0 ), m_nMaxDist( 0 )
-{
- m_Glow.m_bDirectional = false;
- m_Glow.m_bInSky = false;
-}
-
-void C_LightGlow::Simulate( void )
-{
- BaseClass::Simulate();
-
- m_Glow.m_vPos = GetAbsOrigin();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : updateType -
-//-----------------------------------------------------------------------------
-void C_LightGlow::OnDataChanged( DataUpdateType_t updateType )
-{
- BaseClass::OnDataChanged( updateType );
-
- m_Glow.m_vPos = GetAbsOrigin();
-
- if ( updateType == DATA_UPDATE_CREATED )
- {
- // Setup our flare.
- Vector vColor(
- m_clrRender->r / 255.0f,
- m_clrRender->g / 255.0f,
- m_clrRender->b / 255.0f );
-
- m_Glow.m_nSprites = 1;
-
- m_Glow.m_Sprites[0].m_flVertSize = (float) m_nVerticalSize;
- m_Glow.m_Sprites[0].m_flHorzSize = (float) m_nHorizontalSize;
- m_Glow.m_Sprites[0].m_vColor = vColor;
-
- m_Glow.SetOrigin( GetAbsOrigin() );
- m_Glow.SetFadeDistances( m_nMinDist, m_nMaxDist, m_nOuterMaxDist );
- m_Glow.m_flProxyRadius = m_flGlowProxySize;
-
- if ( m_spawnflags & SF_LIGHTGLOW_DIRECTIONAL )
- {
- m_Glow.SetOneSided();
- }
-
- SetNextClientThink( gpGlobals->curtime + RandomFloat(0,3.0) );
- }
- else if ( updateType == DATA_UPDATE_DATATABLE_CHANGED ) //Right now only color should change.
- {
- // Setup our flare.
- Vector vColor(
- m_clrRender->r / 255.0f,
- m_clrRender->g / 255.0f,
- m_clrRender->b / 255.0f );
-
- m_Glow.m_Sprites[0].m_vColor = vColor;
- }
-
-
- Vector forward;
- AngleVectors( GetAbsAngles(), &forward, NULL, NULL );
-
- m_Glow.SetDirection( forward );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_LightGlow::ClientThink( void )
-{
- Vector mins = GetAbsOrigin();
- if ( engine->IsBoxVisible( mins, mins ) )
- {
- m_Glow.Activate();
- }
- else
- {
- m_Glow.Deactivate();
- }
-
- SetNextClientThink( gpGlobals->curtime + RandomFloat(1.0,3.0) );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "glow_overlay.h"
+#include "view.h"
+#include "c_pixel_visibility.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class C_LightGlowOverlay : public CGlowOverlay
+{
+public:
+
+ virtual void CalcSpriteColorAndSize( float flDot, CGlowSprite *pSprite, float *flHorzSize, float *flVertSize, Vector *vColor )
+ {
+ *flHorzSize = pSprite->m_flHorzSize;
+ *flVertSize = pSprite->m_flVertSize;
+
+ Vector viewDir = ( CurrentViewOrigin() - m_vecOrigin );
+ float distToViewer = VectorNormalize( viewDir );
+
+ if ( m_bOneSided )
+ {
+ if ( DotProduct( viewDir, m_vecDirection ) < 0.0f )
+ {
+ *vColor = Vector(0,0,0);
+ return;
+ }
+ }
+
+ float fade;
+
+ // See if we're in the outer fade distance range
+ if ( m_nOuterMaxDist > m_nMaxDist && distToViewer > m_nMaxDist )
+ {
+ fade = RemapValClamped( distToViewer, m_nMaxDist, m_nOuterMaxDist, 1.0f, 0.0f );
+ }
+ else
+ {
+ fade = RemapValClamped( distToViewer, m_nMinDist, m_nMaxDist, 0.0f, 1.0f );
+ }
+
+ *vColor = pSprite->m_vColor * fade * m_flGlowObstructionScale;
+ }
+
+ void SetOrigin( const Vector &origin ) { m_vecOrigin = origin; }
+
+ void SetFadeDistances( int minDist, int maxDist, int outerMaxDist )
+ {
+ m_nMinDist = minDist;
+ m_nMaxDist = maxDist;
+ m_nOuterMaxDist = outerMaxDist;
+ }
+
+ void SetOneSided( bool state = true ) { m_bOneSided = state; }
+ void SetModulateByDot( bool state = true ) { m_bModulateByDot = state; }
+
+ void SetDirection( const Vector &dir ) { m_vecDirection = dir; VectorNormalize( m_vecDirection ); }
+
+protected:
+
+ Vector m_vecOrigin;
+ Vector m_vecDirection;
+ int m_nMinDist;
+ int m_nMaxDist;
+ int m_nOuterMaxDist;
+ bool m_bOneSided;
+ bool m_bModulateByDot;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_LightGlow : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_LightGlow, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_LightGlow();
+
+// C_BaseEntity overrides.
+public:
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void Simulate( void );
+ virtual void ClientThink( void );
+
+public:
+
+ int m_nHorizontalSize;
+ int m_nVerticalSize;
+ int m_nMinDist;
+ int m_nMaxDist;
+ int m_nOuterMaxDist;
+ int m_spawnflags;
+ C_LightGlowOverlay m_Glow;
+
+ float m_flGlowProxySize;
+};
+
+static void RecvProxy_HDRColorScale( const CRecvProxyData *pData, void *pStruct, void *pOut )
+{
+ C_LightGlow *pLightGlow = ( C_LightGlow * )pStruct;
+
+ pLightGlow->m_Glow.m_flHDRColorScale = pData->m_Value.m_Float;
+}
+
+IMPLEMENT_CLIENTCLASS_DT_NOBASE( C_LightGlow, DT_LightGlow, CLightGlow )
+ RecvPropInt( RECVINFO(m_clrRender), 0, RecvProxy_IntToColor32 ),
+ RecvPropInt( RECVINFO( m_nHorizontalSize ) ),
+ RecvPropInt( RECVINFO( m_nVerticalSize ) ),
+ RecvPropInt( RECVINFO( m_nMinDist ) ),
+ RecvPropInt( RECVINFO( m_nMaxDist ) ),
+ RecvPropInt( RECVINFO( m_nOuterMaxDist ) ),
+ RecvPropInt( RECVINFO( m_spawnflags ) ),
+ RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ),
+ RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ),
+ RecvPropInt( RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent ),
+ RecvPropFloat(RECVINFO(m_flGlowProxySize)),
+ RecvPropFloat("HDRColorScale", 0, SIZEOF_IGNORE, 0, RecvProxy_HDRColorScale),
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+C_LightGlow::C_LightGlow() :
+m_nHorizontalSize( 0 ), m_nVerticalSize( 0 ), m_nMinDist( 0 ), m_nMaxDist( 0 )
+{
+ m_Glow.m_bDirectional = false;
+ m_Glow.m_bInSky = false;
+}
+
+void C_LightGlow::Simulate( void )
+{
+ BaseClass::Simulate();
+
+ m_Glow.m_vPos = GetAbsOrigin();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : updateType -
+//-----------------------------------------------------------------------------
+void C_LightGlow::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ m_Glow.m_vPos = GetAbsOrigin();
+
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ // Setup our flare.
+ Vector vColor(
+ m_clrRender->r / 255.0f,
+ m_clrRender->g / 255.0f,
+ m_clrRender->b / 255.0f );
+
+ m_Glow.m_nSprites = 1;
+
+ m_Glow.m_Sprites[0].m_flVertSize = (float) m_nVerticalSize;
+ m_Glow.m_Sprites[0].m_flHorzSize = (float) m_nHorizontalSize;
+ m_Glow.m_Sprites[0].m_vColor = vColor;
+
+ m_Glow.SetOrigin( GetAbsOrigin() );
+ m_Glow.SetFadeDistances( m_nMinDist, m_nMaxDist, m_nOuterMaxDist );
+ m_Glow.m_flProxyRadius = m_flGlowProxySize;
+
+ if ( m_spawnflags & SF_LIGHTGLOW_DIRECTIONAL )
+ {
+ m_Glow.SetOneSided();
+ }
+
+ SetNextClientThink( gpGlobals->curtime + RandomFloat(0,3.0) );
+ }
+ else if ( updateType == DATA_UPDATE_DATATABLE_CHANGED ) //Right now only color should change.
+ {
+ // Setup our flare.
+ Vector vColor(
+ m_clrRender->r / 255.0f,
+ m_clrRender->g / 255.0f,
+ m_clrRender->b / 255.0f );
+
+ m_Glow.m_Sprites[0].m_vColor = vColor;
+ }
+
+
+ Vector forward;
+ AngleVectors( GetAbsAngles(), &forward, NULL, NULL );
+
+ m_Glow.SetDirection( forward );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_LightGlow::ClientThink( void )
+{
+ Vector mins = GetAbsOrigin();
+ if ( engine->IsBoxVisible( mins, mins ) )
+ {
+ m_Glow.Activate();
+ }
+ else
+ {
+ m_Glow.Deactivate();
+ }
+
+ SetNextClientThink( gpGlobals->curtime + RandomFloat(1.0,3.0) );
+}