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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_impact_effects.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_impact_effects.h')
-rw-r--r--mp/src/game/client/c_impact_effects.h216
1 files changed, 108 insertions, 108 deletions
diff --git a/mp/src/game/client/c_impact_effects.h b/mp/src/game/client/c_impact_effects.h
index 14834d35..aaeddbe9 100644
--- a/mp/src/game/client/c_impact_effects.h
+++ b/mp/src/game/client/c_impact_effects.h
@@ -1,108 +1,108 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_IMPACT_EFFECTS_H
-#define C_IMPACT_EFFECTS_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: DustParticle emitter
-//-----------------------------------------------------------------------------
-class CDustParticle : public CSimpleEmitter
-{
-public:
-
- CDustParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
-
- //Create
- static CDustParticle *Create( const char *pDebugName="dust" )
- {
- return new CDustParticle( pDebugName );
- }
-
- //Roll
- virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
- {
- pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
-
- pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f );
-
-#ifdef _XBOX
- //Cap the minimum roll
- if ( fabs( pParticle->m_flRollDelta ) < 0.1f )
- {
- pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.1f : -0.1f;
- }
-#else
- if ( fabs( pParticle->m_flRollDelta ) < 0.5f )
- {
- pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f;
- }
-#endif // _XBOX
-
- return pParticle->m_flRoll;
- }
-
- //Velocity
- virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
- {
- Vector saveVelocity = pParticle->m_vecVelocity;
-
- //Decellerate
- static float dtime;
- static float decay;
-
- if ( dtime != timeDelta )
- {
- dtime = timeDelta;
- float expected = 0.5;
- decay = exp( log( 0.0001f ) * dtime / expected );
- }
-
- pParticle->m_vecVelocity = pParticle->m_vecVelocity * decay;
-
-#ifdef _XBOX
- //Cap the minimum speed
- if ( pParticle->m_vecVelocity.LengthSqr() < (8.0f*8.0f) )
- {
- VectorNormalize( saveVelocity );
- pParticle->m_vecVelocity = saveVelocity * 8.0f;
- }
-#else
- if ( pParticle->m_vecVelocity.LengthSqr() < (32.0f*32.0f) )
- {
- VectorNormalize( saveVelocity );
- pParticle->m_vecVelocity = saveVelocity * 32.0f;
- }
-#endif // _XBOX
- }
-
- //Alpha
- virtual float UpdateAlpha( const SimpleParticle *pParticle )
- {
- float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime;
- float ramp = 1.0f - tLifetime;
-
- //Non-linear fade
- if ( ramp < 0.75f )
- ramp *= ramp;
-
- return ramp;
- }
-
-private:
- CDustParticle( const CDustParticle & ); // not defined, not accessible
-};
-
-void GetColorForSurface( trace_t *trace, Vector *color );
-
-#include "tier0/memdbgoff.h"
-
-#endif // C_IMPACT_EFFECTS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_IMPACT_EFFECTS_H
+#define C_IMPACT_EFFECTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: DustParticle emitter
+//-----------------------------------------------------------------------------
+class CDustParticle : public CSimpleEmitter
+{
+public:
+
+ CDustParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
+
+ //Create
+ static CDustParticle *Create( const char *pDebugName="dust" )
+ {
+ return new CDustParticle( pDebugName );
+ }
+
+ //Roll
+ virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
+ {
+ pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
+
+ pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f );
+
+#ifdef _XBOX
+ //Cap the minimum roll
+ if ( fabs( pParticle->m_flRollDelta ) < 0.1f )
+ {
+ pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.1f : -0.1f;
+ }
+#else
+ if ( fabs( pParticle->m_flRollDelta ) < 0.5f )
+ {
+ pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f;
+ }
+#endif // _XBOX
+
+ return pParticle->m_flRoll;
+ }
+
+ //Velocity
+ virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
+ {
+ Vector saveVelocity = pParticle->m_vecVelocity;
+
+ //Decellerate
+ static float dtime;
+ static float decay;
+
+ if ( dtime != timeDelta )
+ {
+ dtime = timeDelta;
+ float expected = 0.5;
+ decay = exp( log( 0.0001f ) * dtime / expected );
+ }
+
+ pParticle->m_vecVelocity = pParticle->m_vecVelocity * decay;
+
+#ifdef _XBOX
+ //Cap the minimum speed
+ if ( pParticle->m_vecVelocity.LengthSqr() < (8.0f*8.0f) )
+ {
+ VectorNormalize( saveVelocity );
+ pParticle->m_vecVelocity = saveVelocity * 8.0f;
+ }
+#else
+ if ( pParticle->m_vecVelocity.LengthSqr() < (32.0f*32.0f) )
+ {
+ VectorNormalize( saveVelocity );
+ pParticle->m_vecVelocity = saveVelocity * 32.0f;
+ }
+#endif // _XBOX
+ }
+
+ //Alpha
+ virtual float UpdateAlpha( const SimpleParticle *pParticle )
+ {
+ float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime;
+ float ramp = 1.0f - tLifetime;
+
+ //Non-linear fade
+ if ( ramp < 0.75f )
+ ramp *= ramp;
+
+ return ramp;
+ }
+
+private:
+ CDustParticle( const CDustParticle & ); // not defined, not accessible
+};
+
+void GetColorForSurface( trace_t *trace, Vector *color );
+
+#include "tier0/memdbgoff.h"
+
+#endif // C_IMPACT_EFFECTS_H