diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_gib.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_gib.h')
| -rw-r--r-- | mp/src/game/client/c_gib.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/mp/src/game/client/c_gib.h b/mp/src/game/client/c_gib.h index 543a61e6..16d53e4e 100644 --- a/mp/src/game/client/c_gib.h +++ b/mp/src/game/client/c_gib.h @@ -1,64 +1,64 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef C_GIB_H
-#define C_GIB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#define DEFAULT_GIB_LIFETIME 4.0f
-
-// Base client gibs
-
-class C_Gib : public C_BaseAnimating
-{
- typedef C_BaseAnimating BaseClass;
-public:
-
- ~C_Gib( void );
-
- static C_Gib *CreateClientsideGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME );
-
- bool InitializeGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME );
- void ClientThink( void );
- void StartTouch( C_BaseEntity *pOther );
-
- virtual void HitSurface( C_BaseEntity *pOther );
-
-protected:
-
- float m_flTouchDelta; // Amount of time that must pass before another touch function can be called
-};
-
-#ifdef HL2_CLIENT_DLL
-class CAntlionGibManager : public CAutoGameSystemPerFrame
-{
-public:
- CAntlionGibManager( char const *name ) : CAutoGameSystemPerFrame( name )
- {
- }
-
- // Methods of IGameSystem
- virtual void Update( float frametime );
- virtual void LevelInitPreEntity( void );
-
- void AddGib( C_BaseEntity *pEntity );
- void RemoveGib( C_BaseEntity *pEntity );
-
-private:
- typedef CHandle<C_BaseEntity> CGibHandle;
- CUtlLinkedList< CGibHandle > m_LRU;
-
-};
-
-
-extern CAntlionGibManager s_AntlionGibManager;
-
-#endif
-
-
-#endif // C_GIB_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_GIB_H +#define C_GIB_H +#ifdef _WIN32 +#pragma once +#endif + +#define DEFAULT_GIB_LIFETIME 4.0f + +// Base client gibs + +class C_Gib : public C_BaseAnimating +{ + typedef C_BaseAnimating BaseClass; +public: + + ~C_Gib( void ); + + static C_Gib *CreateClientsideGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME ); + + bool InitializeGib( const char *pszModelName, Vector vecOrigin, Vector vecForceDir, AngularImpulse vecAngularImp, float flLifetime = DEFAULT_GIB_LIFETIME ); + void ClientThink( void ); + void StartTouch( C_BaseEntity *pOther ); + + virtual void HitSurface( C_BaseEntity *pOther ); + +protected: + + float m_flTouchDelta; // Amount of time that must pass before another touch function can be called +}; + +#ifdef HL2_CLIENT_DLL +class CAntlionGibManager : public CAutoGameSystemPerFrame +{ +public: + CAntlionGibManager( char const *name ) : CAutoGameSystemPerFrame( name ) + { + } + + // Methods of IGameSystem + virtual void Update( float frametime ); + virtual void LevelInitPreEntity( void ); + + void AddGib( C_BaseEntity *pEntity ); + void RemoveGib( C_BaseEntity *pEntity ); + +private: + typedef CHandle<C_BaseEntity> CGibHandle; + CUtlLinkedList< CGibHandle > m_LRU; + +}; + + +extern CAntlionGibManager s_AntlionGibManager; + +#endif + + +#endif // C_GIB_H |