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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_func_reflective_glass.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_func_reflective_glass.h')
-rw-r--r--mp/src/game/client/c_func_reflective_glass.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/mp/src/game/client/c_func_reflective_glass.h b/mp/src/game/client/c_func_reflective_glass.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef C_FUNC_REFLECTIVE_GLASS
+#define C_FUNC_REFLECTIVE_GLASS
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+struct cplane_t;
+class CViewSetup;
+
+
+//-----------------------------------------------------------------------------
+// Do we have reflective glass in view? If so, what's the reflection plane?
+//-----------------------------------------------------------------------------
+bool IsReflectiveGlassInView( const CViewSetup& view, cplane_t &plane );
+
+
+#endif // C_FUNC_REFLECTIVE_GLASS
+
+