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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_func_areaportalwindow.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_func_areaportalwindow.cpp')
-rw-r--r--mp/src/game/client/c_func_areaportalwindow.cpp294
1 files changed, 147 insertions, 147 deletions
diff --git a/mp/src/game/client/c_func_areaportalwindow.cpp b/mp/src/game/client/c_func_areaportalwindow.cpp
index e15e75ec..b910e7a8 100644
--- a/mp/src/game/client/c_func_areaportalwindow.cpp
+++ b/mp/src/game/client/c_func_areaportalwindow.cpp
@@ -1,147 +1,147 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#include "cbase.h"
-#include "view.h"
-#include "model_types.h"
-#include "ivrenderview.h"
-#include "engine/ivmodelinfo.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define VIEWER_PADDING 80.0f
-
-class C_FuncAreaPortalWindow : public C_BaseEntity
-{
-public:
- DECLARE_CLIENTCLASS();
- DECLARE_CLASS( C_FuncAreaPortalWindow, C_BaseEntity );
-
-
-// Overrides.
-public:
-
- virtual void ComputeFxBlend();
- virtual bool IsTransparent();
- virtual int DrawModel( int flags );
- virtual bool ShouldReceiveProjectedTextures( int flags );
-
-private:
-
- float GetDistanceBlend();
-
-
-
-public:
- float m_flFadeStartDist; // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
- float m_flFadeDist; // Distance at which it becomes solid.
-
- // 0-1 value - minimum translucency it's allowed to get to.
- float m_flTranslucencyLimit;
-
- int m_iBackgroundModelIndex;
-};
-
-
-
-IMPLEMENT_CLIENTCLASS_DT( C_FuncAreaPortalWindow, DT_FuncAreaPortalWindow, CFuncAreaPortalWindow )
- RecvPropFloat( RECVINFO( m_flFadeStartDist ) ),
- RecvPropFloat( RECVINFO( m_flFadeDist ) ),
- RecvPropFloat( RECVINFO( m_flTranslucencyLimit ) ),
- RecvPropInt( RECVINFO( m_iBackgroundModelIndex ) )
-END_RECV_TABLE()
-
-
-
-void C_FuncAreaPortalWindow::ComputeFxBlend()
-{
- // We reset our blend down below so pass anything except 0 to the renderer.
- m_nRenderFXBlend = 255;
-
-#ifdef _DEBUG
- m_nFXComputeFrame = gpGlobals->framecount;
-#endif
-
-}
-
-
-bool C_FuncAreaPortalWindow::IsTransparent()
-{
- return true;
-}
-
-
-int C_FuncAreaPortalWindow::DrawModel( int flags )
-{
- if ( !m_bReadyToDraw )
- return 0;
-
- if( !GetModel() )
- return 0;
-
- // Make sure we're a brush model.
- int modelType = modelinfo->GetModelType( GetModel() );
- if( modelType != mod_brush )
- return 0;
-
- // Draw the fading version.
- render->SetBlend( GetDistanceBlend() );
-
- DrawBrushModelMode_t mode = DBM_DRAW_ALL;
- if ( flags & STUDIO_TWOPASS )
- {
- mode = ( flags & STUDIO_TRANSPARENCY ) ? DBM_DRAW_TRANSLUCENT_ONLY : DBM_DRAW_OPAQUE_ONLY;
- }
-
- render->DrawBrushModelEx(
- this,
- (model_t *)GetModel(),
- GetAbsOrigin(),
- GetAbsAngles(),
- mode );
-
- // Draw the optional foreground model next.
- // Only use the alpha in the texture from the thing in the front.
- if (m_iBackgroundModelIndex >= 0)
- {
- render->SetBlend( 1 );
- model_t *pBackground = ( model_t * )modelinfo->GetModel( m_iBackgroundModelIndex );
- if( pBackground && modelinfo->GetModelType( pBackground ) == mod_brush )
- {
- render->DrawBrushModelEx(
- this,
- pBackground,
- GetAbsOrigin(),
- GetAbsAngles(),
- mode );
- }
- }
-
- return 1;
-}
-
-
-float C_FuncAreaPortalWindow::GetDistanceBlend()
-{
- // Get the viewer's distance to us.
- float flDist = CollisionProp()->CalcDistanceFromPoint( CurrentViewOrigin() );
- C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
- if ( local )
- {
- flDist *= local->GetFOVDistanceAdjustFactor();
- }
-
- return RemapValClamped( flDist, m_flFadeStartDist, m_flFadeDist, m_flTranslucencyLimit, 1 );
-}
-
-bool C_FuncAreaPortalWindow::ShouldReceiveProjectedTextures( int flags )
-{
- return false;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "view.h"
+#include "model_types.h"
+#include "ivrenderview.h"
+#include "engine/ivmodelinfo.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define VIEWER_PADDING 80.0f
+
+class C_FuncAreaPortalWindow : public C_BaseEntity
+{
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_CLASS( C_FuncAreaPortalWindow, C_BaseEntity );
+
+
+// Overrides.
+public:
+
+ virtual void ComputeFxBlend();
+ virtual bool IsTransparent();
+ virtual int DrawModel( int flags );
+ virtual bool ShouldReceiveProjectedTextures( int flags );
+
+private:
+
+ float GetDistanceBlend();
+
+
+
+public:
+ float m_flFadeStartDist; // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
+ float m_flFadeDist; // Distance at which it becomes solid.
+
+ // 0-1 value - minimum translucency it's allowed to get to.
+ float m_flTranslucencyLimit;
+
+ int m_iBackgroundModelIndex;
+};
+
+
+
+IMPLEMENT_CLIENTCLASS_DT( C_FuncAreaPortalWindow, DT_FuncAreaPortalWindow, CFuncAreaPortalWindow )
+ RecvPropFloat( RECVINFO( m_flFadeStartDist ) ),
+ RecvPropFloat( RECVINFO( m_flFadeDist ) ),
+ RecvPropFloat( RECVINFO( m_flTranslucencyLimit ) ),
+ RecvPropInt( RECVINFO( m_iBackgroundModelIndex ) )
+END_RECV_TABLE()
+
+
+
+void C_FuncAreaPortalWindow::ComputeFxBlend()
+{
+ // We reset our blend down below so pass anything except 0 to the renderer.
+ m_nRenderFXBlend = 255;
+
+#ifdef _DEBUG
+ m_nFXComputeFrame = gpGlobals->framecount;
+#endif
+
+}
+
+
+bool C_FuncAreaPortalWindow::IsTransparent()
+{
+ return true;
+}
+
+
+int C_FuncAreaPortalWindow::DrawModel( int flags )
+{
+ if ( !m_bReadyToDraw )
+ return 0;
+
+ if( !GetModel() )
+ return 0;
+
+ // Make sure we're a brush model.
+ int modelType = modelinfo->GetModelType( GetModel() );
+ if( modelType != mod_brush )
+ return 0;
+
+ // Draw the fading version.
+ render->SetBlend( GetDistanceBlend() );
+
+ DrawBrushModelMode_t mode = DBM_DRAW_ALL;
+ if ( flags & STUDIO_TWOPASS )
+ {
+ mode = ( flags & STUDIO_TRANSPARENCY ) ? DBM_DRAW_TRANSLUCENT_ONLY : DBM_DRAW_OPAQUE_ONLY;
+ }
+
+ render->DrawBrushModelEx(
+ this,
+ (model_t *)GetModel(),
+ GetAbsOrigin(),
+ GetAbsAngles(),
+ mode );
+
+ // Draw the optional foreground model next.
+ // Only use the alpha in the texture from the thing in the front.
+ if (m_iBackgroundModelIndex >= 0)
+ {
+ render->SetBlend( 1 );
+ model_t *pBackground = ( model_t * )modelinfo->GetModel( m_iBackgroundModelIndex );
+ if( pBackground && modelinfo->GetModelType( pBackground ) == mod_brush )
+ {
+ render->DrawBrushModelEx(
+ this,
+ pBackground,
+ GetAbsOrigin(),
+ GetAbsAngles(),
+ mode );
+ }
+ }
+
+ return 1;
+}
+
+
+float C_FuncAreaPortalWindow::GetDistanceBlend()
+{
+ // Get the viewer's distance to us.
+ float flDist = CollisionProp()->CalcDistanceFromPoint( CurrentViewOrigin() );
+ C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
+ if ( local )
+ {
+ flDist *= local->GetFOVDistanceAdjustFactor();
+ }
+
+ return RemapValClamped( flDist, m_flFadeStartDist, m_flFadeDist, m_flTranslucencyLimit, 1 );
+}
+
+bool C_FuncAreaPortalWindow::ShouldReceiveProjectedTextures( int flags )
+{
+ return false;
+}
+
+