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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_env_fog_controller.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_env_fog_controller.cpp')
-rw-r--r--mp/src/game/client/c_env_fog_controller.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/mp/src/game/client/c_env_fog_controller.cpp b/mp/src/game/client/c_env_fog_controller.cpp
index b51a3c21..f890fb12 100644
--- a/mp/src/game/client/c_env_fog_controller.cpp
+++ b/mp/src/game/client/c_env_fog_controller.cpp
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// An entity that allows level designer control over the fog parameters.
-//
-//=============================================================================
-
-#include "cbase.h"
-#include "c_env_fog_controller.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
-
-//-----------------------------------------------------------------------------
-// Datatable
-//-----------------------------------------------------------------------------
-BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
- // fog data
- RecvPropInt( RECVINFO( m_fog.enable ) ),
- RecvPropInt( RECVINFO( m_fog.blend ) ),
- RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
- RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
- RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
- RecvPropFloat( RECVINFO( m_fog.start ) ),
- RecvPropFloat( RECVINFO( m_fog.end ) ),
- RecvPropFloat( RECVINFO( m_fog.farz ) ),
- RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
-
- RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
- RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
- RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
- RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
- RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
- RecvPropFloat( RECVINFO( m_fog.duration ) ),
-END_NETWORK_TABLE()
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-C_FogController::C_FogController()
-{
- // Make sure that old maps without fog fields don't get wacked out fog values.
- m_fog.enable = false;
- m_fog.maxdensity = 1.0f;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// An entity that allows level designer control over the fog parameters.
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "c_env_fog_controller.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
+
+//-----------------------------------------------------------------------------
+// Datatable
+//-----------------------------------------------------------------------------
+BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
+ // fog data
+ RecvPropInt( RECVINFO( m_fog.enable ) ),
+ RecvPropInt( RECVINFO( m_fog.blend ) ),
+ RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
+ RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
+ RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
+ RecvPropFloat( RECVINFO( m_fog.start ) ),
+ RecvPropFloat( RECVINFO( m_fog.end ) ),
+ RecvPropFloat( RECVINFO( m_fog.farz ) ),
+ RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
+
+ RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
+ RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
+ RecvPropFloat( RECVINFO( m_fog.duration ) ),
+END_NETWORK_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_FogController::C_FogController()
+{
+ // Make sure that old maps without fog fields don't get wacked out fog values.
+ m_fog.enable = false;
+ m_fog.maxdensity = 1.0f;
+}