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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_env_fog_controller.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_env_fog_controller.cpp')
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1 files changed, 46 insertions, 0 deletions
diff --git a/mp/src/game/client/c_env_fog_controller.cpp b/mp/src/game/client/c_env_fog_controller.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// An entity that allows level designer control over the fog parameters.
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "c_env_fog_controller.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_NETWORKCLASS_ALIASED( FogController, DT_FogController )
+
+//-----------------------------------------------------------------------------
+// Datatable
+//-----------------------------------------------------------------------------
+BEGIN_NETWORK_TABLE_NOBASE( CFogController, DT_FogController )
+ // fog data
+ RecvPropInt( RECVINFO( m_fog.enable ) ),
+ RecvPropInt( RECVINFO( m_fog.blend ) ),
+ RecvPropVector( RECVINFO( m_fog.dirPrimary ) ),
+ RecvPropInt( RECVINFO( m_fog.colorPrimary ) ),
+ RecvPropInt( RECVINFO( m_fog.colorSecondary ) ),
+ RecvPropFloat( RECVINFO( m_fog.start ) ),
+ RecvPropFloat( RECVINFO( m_fog.end ) ),
+ RecvPropFloat( RECVINFO( m_fog.farz ) ),
+ RecvPropFloat( RECVINFO( m_fog.maxdensity ) ),
+
+ RecvPropInt( RECVINFO( m_fog.colorPrimaryLerpTo ) ),
+ RecvPropInt( RECVINFO( m_fog.colorSecondaryLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.startLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.endLerpTo ) ),
+ RecvPropFloat( RECVINFO( m_fog.lerptime ) ),
+ RecvPropFloat( RECVINFO( m_fog.duration ) ),
+END_NETWORK_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_FogController::C_FogController()
+{
+ // Make sure that old maps without fog fields don't get wacked out fog values.
+ m_fog.enable = false;
+ m_fog.maxdensity = 1.0f;
+}