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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_entityparticletrail.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_entityparticletrail.cpp')
-rw-r--r--mp/src/game/client/c_entityparticletrail.cpp250
1 files changed, 250 insertions, 0 deletions
diff --git a/mp/src/game/client/c_entityparticletrail.cpp b/mp/src/game/client/c_entityparticletrail.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "baseparticleentity.h"
+#include "entityparticletrail_shared.h"
+#include "particlemgr.h"
+#include "particle_util.h"
+#include "particles_simple.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Entity particle trail, client-side implementation
+//-----------------------------------------------------------------------------
+class C_EntityParticleTrail : public C_BaseParticleEntity
+{
+public:
+ DECLARE_CLIENTCLASS();
+ DECLARE_CLASS( C_EntityParticleTrail, C_BaseParticleEntity );
+
+ C_EntityParticleTrail( );
+ ~C_EntityParticleTrail( );
+
+// C_BaseEntity
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+// IParticleEffect
+ void Update( float fTimeDelta );
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+
+private:
+
+ C_EntityParticleTrail( const C_EntityParticleTrail & ); // not defined, not accessible
+
+ void Start( );
+ void AddParticle( float flInitialDeltaTime, const Vector &vecMins, const Vector &vecMaxs, const matrix3x4_t &boxToWorld );
+
+ int m_iMaterialName;
+ EntityParticleTrailInfo_t m_Info;
+ EHANDLE m_hConstraintEntity;
+
+ PMaterialHandle m_hMaterial;
+ TimedEvent m_teParticleSpawn;
+};
+
+
+//-----------------------------------------------------------------------------
+// Networking
+//-----------------------------------------------------------------------------
+IMPLEMENT_CLIENTCLASS_DT( C_EntityParticleTrail, DT_EntityParticleTrail, CEntityParticleTrail )
+ RecvPropInt(RECVINFO(m_iMaterialName)),
+ RecvPropDataTable( RECVINFO_DT( m_Info ), 0, &REFERENCE_RECV_TABLE(DT_EntityParticleTrailInfo) ),
+ RecvPropEHandle(RECVINFO(m_hConstraintEntity)),
+END_RECV_TABLE()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_EntityParticleTrail::C_EntityParticleTrail( void )
+{
+}
+
+C_EntityParticleTrail::~C_EntityParticleTrail()
+{
+ ParticleMgr()->RemoveEffect( &m_ParticleEffect );
+}
+
+
+
+//-----------------------------------------------------------------------------
+// On data changed
+//-----------------------------------------------------------------------------
+void C_EntityParticleTrail::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ Start( );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pParticleMgr -
+// *pArgs -
+//-----------------------------------------------------------------------------
+void C_EntityParticleTrail::Start( )
+{
+ if( ParticleMgr()->AddEffect( &m_ParticleEffect, this ) == false )
+ return;
+
+ const char *pMaterialName = GetMaterialNameFromIndex( m_iMaterialName );
+ if ( !pMaterialName )
+ return;
+
+ m_hMaterial = ParticleMgr()->GetPMaterial( pMaterialName );
+ m_teParticleSpawn.Init( 150 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_EntityParticleTrail::AddParticle( float flInitialDeltaTime, const Vector &vecMins, const Vector &vecMaxs, const matrix3x4_t &boxToWorld )
+{
+ // Select a random point somewhere in the hitboxes of the entity.
+ Vector vecLocalPosition, vecWorldPosition;
+ vecLocalPosition.x = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.x, vecMaxs.x );
+ vecLocalPosition.y = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.y, vecMaxs.y );
+ vecLocalPosition.z = Lerp( random->RandomFloat( 0.0f, 1.0f ), vecMins.z, vecMaxs.z );
+ VectorTransform( vecLocalPosition, boxToWorld, vecWorldPosition );
+
+ // Don't emit the particle unless it's inside the model
+ if ( m_hConstraintEntity.Get() )
+ {
+ Ray_t ray;
+ trace_t tr;
+ ray.Init( vecWorldPosition, vecWorldPosition );
+ enginetrace->ClipRayToEntity( ray, MASK_ALL, m_hConstraintEntity, &tr );
+
+ if ( !tr.startsolid )
+ return;
+ }
+
+ // Make a new particle
+ SimpleParticle *pParticle = (SimpleParticle *)m_ParticleEffect.AddParticle( sizeof(SimpleParticle), m_hMaterial );
+ if ( pParticle == NULL )
+ return;
+
+ pParticle->m_Pos = vecWorldPosition;
+ pParticle->m_flRoll = Helper_RandomInt( 0, 360 );
+ pParticle->m_flRollDelta = Helper_RandomFloat( -2.0f, 2.0f );
+
+ pParticle->m_flLifetime = flInitialDeltaTime;
+ pParticle->m_flDieTime = m_Info.m_flLifetime;
+
+ pParticle->m_uchColor[0] = 64;
+ pParticle->m_uchColor[1] = 140;
+ pParticle->m_uchColor[2] = 225;
+ pParticle->m_uchStartAlpha = Helper_RandomInt( 64, 64 );
+ pParticle->m_uchEndAlpha = 0;
+
+ pParticle->m_uchStartSize = m_Info.m_flStartSize;
+ pParticle->m_uchEndSize = m_Info.m_flEndSize;
+
+ pParticle->m_vecVelocity = vec3_origin;
+ VectorMA( pParticle->m_Pos, flInitialDeltaTime, pParticle->m_vecVelocity, pParticle->m_Pos );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : fTimeDelta -
+//-----------------------------------------------------------------------------
+void C_EntityParticleTrail::Update( float fTimeDelta )
+{
+ float tempDelta = fTimeDelta;
+ studiohdr_t *pStudioHdr;
+ mstudiohitboxset_t *set;
+ matrix3x4_t *hitboxbones[MAXSTUDIOBONES];
+
+ C_BaseEntity *pMoveParent = GetMoveParent();
+ if ( !pMoveParent )
+ return;
+
+ C_BaseAnimating *pAnimating = pMoveParent->GetBaseAnimating();
+ if (!pAnimating)
+ goto trailNoHitboxes;
+
+ if ( !pAnimating->HitboxToWorldTransforms( hitboxbones ) )
+ goto trailNoHitboxes;
+
+ pStudioHdr = modelinfo->GetStudiomodel( pAnimating->GetModel() );
+ if (!pStudioHdr)
+ goto trailNoHitboxes;
+
+ set = pStudioHdr->pHitboxSet( pAnimating->GetHitboxSet() );
+ if ( !set )
+ goto trailNoHitboxes;
+
+ //Add new particles
+ while ( m_teParticleSpawn.NextEvent( tempDelta ) )
+ {
+ int nHitbox = random->RandomInt( 0, set->numhitboxes - 1 );
+ mstudiobbox_t *pBox = set->pHitbox(nHitbox);
+
+ AddParticle( tempDelta, pBox->bbmin, pBox->bbmax, *hitboxbones[pBox->bone] );
+ }
+ return;
+
+trailNoHitboxes:
+ while ( m_teParticleSpawn.NextEvent( tempDelta ) )
+ {
+ AddParticle( tempDelta, pMoveParent->CollisionProp()->OBBMins(), pMoveParent->CollisionProp()->OBBMaxs(), pMoveParent->EntityToWorldTransform() );
+ }
+}
+
+
+inline void C_EntityParticleTrail::RenderParticles( CParticleRenderIterator *pIterator )
+{
+ const SimpleParticle *pParticle = (const SimpleParticle*)pIterator->GetFirst();
+ while ( pParticle )
+ {
+ float t = pParticle->m_flLifetime / pParticle->m_flDieTime;
+
+ // Render
+ Vector tPos;
+ TransformParticle( ParticleMgr()->GetModelView(), pParticle->m_Pos, tPos );
+ float sortKey = tPos.z;
+
+ Vector color = Vector( pParticle->m_uchColor[0] / 255.0f, pParticle->m_uchColor[1] / 255.0f, pParticle->m_uchColor[2] / 255.0f );
+ float alpha = Lerp( t, pParticle->m_uchStartAlpha / 255.0f, pParticle->m_uchEndAlpha / 255.0f );
+ float flSize = Lerp( t, pParticle->m_uchStartSize, pParticle->m_uchEndSize );
+
+ // Render it
+ RenderParticle_ColorSize( pIterator->GetParticleDraw(), tPos, color, alpha, flSize );
+
+ pParticle = (const SimpleParticle*)pIterator->GetNext( sortKey );
+ }
+}
+
+
+inline void C_EntityParticleTrail::SimulateParticles( CParticleSimulateIterator *pIterator )
+{
+ SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst();
+ while ( pParticle )
+ {
+ // Update position
+ float flTimeDelta = pIterator->GetTimeDelta();
+ pParticle->m_Pos += pParticle->m_vecVelocity * flTimeDelta;
+
+ // NOTE: I'm overloading "die time" to be the actual start time.
+ pParticle->m_flLifetime += flTimeDelta;
+
+ if ( pParticle->m_flLifetime >= pParticle->m_flDieTime )
+ pIterator->RemoveParticle( pParticle );
+
+ pParticle = (SimpleParticle*)pIterator->GetNext();
+ }
+}
+